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- /**
- * @license
- * Video.js 6.13.0 <http://videojs.com/>
- * Copyright Brightcove, Inc. <https://www.brightcove.com/>
- * Available under Apache License Version 2.0
- * <https://github.com/videojs/video.js/blob/master/LICENSE>
- *
- * Includes vtt.js <https://github.com/mozilla/vtt.js>
- * Available under Apache License Version 2.0
- * <https://github.com/mozilla/vtt.js/blob/master/LICENSE>
- */
- function _interopDefault (ex) { return (ex && (typeof ex === 'object') && 'default' in ex) ? ex['default'] : ex; }
- var window = _interopDefault(require('global/window'));
- var document = _interopDefault(require('global/document'));
- var tsml = _interopDefault(require('tsml'));
- var safeParseTuple = _interopDefault(require('safe-json-parse/tuple'));
- var xhr = _interopDefault(require('xhr'));
- var vtt = _interopDefault(require('videojs-vtt.js'));
- var version = "6.13.0";
- /**
- * @file browser.js
- * @module browser
- */
- var USER_AGENT = window.navigator && window.navigator.userAgent || '';
- var webkitVersionMap = /AppleWebKit\/([\d.]+)/i.exec(USER_AGENT);
- var appleWebkitVersion = webkitVersionMap ? parseFloat(webkitVersionMap.pop()) : null;
- /*
- * Device is an iPhone
- *
- * @type {Boolean}
- * @constant
- * @private
- */
- var IS_IPAD = /iPad/i.test(USER_AGENT);
- // The Facebook app's UIWebView identifies as both an iPhone and iPad, so
- // to identify iPhones, we need to exclude iPads.
- // http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/
- var IS_IPHONE = /iPhone/i.test(USER_AGENT) && !IS_IPAD;
- var IS_IPOD = /iPod/i.test(USER_AGENT);
- var IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD;
- var IOS_VERSION = function () {
- var match = USER_AGENT.match(/OS (\d+)_/i);
- if (match && match[1]) {
- return match[1];
- }
- return null;
- }();
- var IS_ANDROID = /Android/i.test(USER_AGENT);
- var ANDROID_VERSION = function () {
- // This matches Android Major.Minor.Patch versions
- // ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned
- var match = USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i);
- if (!match) {
- return null;
- }
- var major = match[1] && parseFloat(match[1]);
- var minor = match[2] && parseFloat(match[2]);
- if (major && minor) {
- return parseFloat(match[1] + '.' + match[2]);
- } else if (major) {
- return major;
- }
- return null;
- }();
- // Old Android is defined as Version older than 2.3, and requiring a webkit version of the android browser
- var IS_OLD_ANDROID = IS_ANDROID && /webkit/i.test(USER_AGENT) && ANDROID_VERSION < 2.3;
- var IS_NATIVE_ANDROID = IS_ANDROID && ANDROID_VERSION < 5 && appleWebkitVersion < 537;
- var IS_FIREFOX = /Firefox/i.test(USER_AGENT);
- var IS_EDGE = /Edge/i.test(USER_AGENT);
- var IS_CHROME = !IS_EDGE && (/Chrome/i.test(USER_AGENT) || /CriOS/i.test(USER_AGENT));
- var CHROME_VERSION = function () {
- var match = USER_AGENT.match(/(Chrome|CriOS)\/(\d+)/);
- if (match && match[2]) {
- return parseFloat(match[2]);
- }
- return null;
- }();
- var IS_IE8 = /MSIE\s8\.0/.test(USER_AGENT);
- var IE_VERSION = function () {
- var result = /MSIE\s(\d+)\.\d/.exec(USER_AGENT);
- var version = result && parseFloat(result[1]);
- if (!version && /Trident\/7.0/i.test(USER_AGENT) && /rv:11.0/.test(USER_AGENT)) {
- // IE 11 has a different user agent string than other IE versions
- version = 11.0;
- }
- return version;
- }();
- var IS_SAFARI = /Safari/i.test(USER_AGENT) && !IS_CHROME && !IS_ANDROID && !IS_EDGE;
- var IS_ANY_SAFARI = (IS_SAFARI || IS_IOS) && !IS_CHROME;
- var TOUCH_ENABLED = isReal() && ('ontouchstart' in window || window.navigator.maxTouchPoints || window.DocumentTouch && window.document instanceof window.DocumentTouch);
- var BACKGROUND_SIZE_SUPPORTED = isReal() && 'backgroundSize' in window.document.createElement('video').style;
- var browser = (Object.freeze || Object)({
- IS_IPAD: IS_IPAD,
- IS_IPHONE: IS_IPHONE,
- IS_IPOD: IS_IPOD,
- IS_IOS: IS_IOS,
- IOS_VERSION: IOS_VERSION,
- IS_ANDROID: IS_ANDROID,
- ANDROID_VERSION: ANDROID_VERSION,
- IS_OLD_ANDROID: IS_OLD_ANDROID,
- IS_NATIVE_ANDROID: IS_NATIVE_ANDROID,
- IS_FIREFOX: IS_FIREFOX,
- IS_EDGE: IS_EDGE,
- IS_CHROME: IS_CHROME,
- CHROME_VERSION: CHROME_VERSION,
- IS_IE8: IS_IE8,
- IE_VERSION: IE_VERSION,
- IS_SAFARI: IS_SAFARI,
- IS_ANY_SAFARI: IS_ANY_SAFARI,
- TOUCH_ENABLED: TOUCH_ENABLED,
- BACKGROUND_SIZE_SUPPORTED: BACKGROUND_SIZE_SUPPORTED
- });
- var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) {
- return typeof obj;
- } : function (obj) {
- return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
- };
- var classCallCheck = function (instance, Constructor) {
- if (!(instance instanceof Constructor)) {
- throw new TypeError("Cannot call a class as a function");
- }
- };
- var inherits = function (subClass, superClass) {
- if (typeof superClass !== "function" && superClass !== null) {
- throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
- }
- subClass.prototype = Object.create(superClass && superClass.prototype, {
- constructor: {
- value: subClass,
- enumerable: false,
- writable: true,
- configurable: true
- }
- });
- if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
- };
- var possibleConstructorReturn = function (self, call) {
- if (!self) {
- throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
- }
- return call && (typeof call === "object" || typeof call === "function") ? call : self;
- };
- var taggedTemplateLiteralLoose = function (strings, raw) {
- strings.raw = raw;
- return strings;
- };
- /**
- * @file obj.js
- * @module obj
- */
- /**
- * @callback obj:EachCallback
- *
- * @param {Mixed} value
- * The current key for the object that is being iterated over.
- *
- * @param {string} key
- * The current key-value for object that is being iterated over
- */
- /**
- * @callback obj:ReduceCallback
- *
- * @param {Mixed} accum
- * The value that is accumulating over the reduce loop.
- *
- * @param {Mixed} value
- * The current key for the object that is being iterated over.
- *
- * @param {string} key
- * The current key-value for object that is being iterated over
- *
- * @return {Mixed}
- * The new accumulated value.
- */
- var toString = Object.prototype.toString;
- /**
- * Get the keys of an Object
- *
- * @param {Object}
- * The Object to get the keys from
- *
- * @return {string[]}
- * An array of the keys from the object. Returns an empty array if the
- * object passed in was invalid or had no keys.
- *
- * @private
- */
- var keys = function keys(object) {
- return isObject(object) ? Object.keys(object) : [];
- };
- /**
- * Array-like iteration for objects.
- *
- * @param {Object} object
- * The object to iterate over
- *
- * @param {obj:EachCallback} fn
- * The callback function which is called for each key in the object.
- */
- function each(object, fn) {
- keys(object).forEach(function (key) {
- return fn(object[key], key);
- });
- }
- /**
- * Array-like reduce for objects.
- *
- * @param {Object} object
- * The Object that you want to reduce.
- *
- * @param {Function} fn
- * A callback function which is called for each key in the object. It
- * receives the accumulated value and the per-iteration value and key
- * as arguments.
- *
- * @param {Mixed} [initial = 0]
- * Starting value
- *
- * @return {Mixed}
- * The final accumulated value.
- */
- function reduce(object, fn) {
- var initial = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
- return keys(object).reduce(function (accum, key) {
- return fn(accum, object[key], key);
- }, initial);
- }
- /**
- * Object.assign-style object shallow merge/extend.
- *
- * @param {Object} target
- * @param {Object} ...sources
- * @return {Object}
- */
- function assign(target) {
- for (var _len = arguments.length, sources = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
- sources[_key - 1] = arguments[_key];
- }
- if (Object.assign) {
- return Object.assign.apply(Object, [target].concat(sources));
- }
- sources.forEach(function (source) {
- if (!source) {
- return;
- }
- each(source, function (value, key) {
- target[key] = value;
- });
- });
- return target;
- }
- /**
- * Returns whether a value is an object of any kind - including DOM nodes,
- * arrays, regular expressions, etc. Not functions, though.
- *
- * This avoids the gotcha where using `typeof` on a `null` value
- * results in `'object'`.
- *
- * @param {Object} value
- * @return {Boolean}
- */
- function isObject(value) {
- return !!value && (typeof value === 'undefined' ? 'undefined' : _typeof(value)) === 'object';
- }
- /**
- * Returns whether an object appears to be a "plain" object - that is, a
- * direct instance of `Object`.
- *
- * @param {Object} value
- * @return {Boolean}
- */
- function isPlain(value) {
- return isObject(value) && toString.call(value) === '[object Object]' && value.constructor === Object;
- }
- /**
- * @file create-logger.js
- * @module create-logger
- */
- // This is the private tracking variable for the logging history.
- var history = [];
- /**
- * Log messages to the console and history based on the type of message
- *
- * @private
- * @param {string} type
- * The name of the console method to use.
- *
- * @param {Array} args
- * The arguments to be passed to the matching console method.
- */
- var LogByTypeFactory = function LogByTypeFactory(name, log) {
- return function (type, level, args, stringify) {
- var lvl = log.levels[level];
- var lvlRegExp = new RegExp('^(' + lvl + ')$');
- if (type !== 'log') {
- // Add the type to the front of the message when it's not "log".
- args.unshift(type.toUpperCase() + ':');
- }
- // Add console prefix after adding to history.
- args.unshift(name + ':');
- // Add a clone of the args at this point to history.
- if (history) {
- history.push([].concat(args));
- }
- // If there's no console then don't try to output messages, but they will
- // still be stored in history.
- if (!window.console) {
- return;
- }
- // Was setting these once outside of this function, but containing them
- // in the function makes it easier to test cases where console doesn't exist
- // when the module is executed.
- var fn = window.console[type];
- if (!fn && type === 'debug') {
- // Certain browsers don't have support for console.debug. For those, we
- // should default to the closest comparable log.
- fn = window.console.info || window.console.log;
- }
- // Bail out if there's no console or if this type is not allowed by the
- // current logging level.
- if (!fn || !lvl || !lvlRegExp.test(type)) {
- return;
- }
- // IEs previous to 11 log objects uselessly as "[object Object]"; so, JSONify
- // objects and arrays for those less-capable browsers.
- if (stringify) {
- args = args.map(function (a) {
- if (isObject(a) || Array.isArray(a)) {
- try {
- return JSON.stringify(a);
- } catch (x) {
- return String(a);
- }
- }
- // Cast to string before joining, so we get null and undefined explicitly
- // included in output (as we would in a modern console).
- return String(a);
- }).join(' ');
- }
- // Old IE versions do not allow .apply() for console methods (they are
- // reported as objects rather than functions).
- if (!fn.apply) {
- fn(args);
- } else {
- fn[Array.isArray(args) ? 'apply' : 'call'](window.console, args);
- }
- };
- };
- function createLogger$1(name) {
- // This is the private tracking variable for logging level.
- var level = 'info';
- // the curried logByType bound to the specific log and history
- var logByType = void 0;
- /**
- * Logs plain debug messages. Similar to `console.log`.
- *
- * Due to [limitations](https://github.com/jsdoc3/jsdoc/issues/955#issuecomment-313829149)
- * of our JSDoc template, we cannot properly document this as both a function
- * and a namespace, so its function signature is documented here.
- *
- * #### Arguments
- * ##### *args
- * Mixed[]
- *
- * Any combination of values that could be passed to `console.log()`.
- *
- * #### Return Value
- *
- * `undefined`
- *
- * @namespace
- * @param {Mixed[]} args
- * One or more messages or objects that should be logged.
- */
- var log = function log() {
- var stringify = log.stringify || IE_VERSION && IE_VERSION < 11;
- for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- logByType('log', level, args, stringify);
- };
- // This is the logByType helper that the logging methods below use
- logByType = LogByTypeFactory(name, log);
- /**
- * Create a new sublogger which chains the old name to the new name.
- *
- * For example, doing `videojs.log.createLogger('player')` and then using that logger will log the following:
- * ```js
- * mylogger('foo');
- * // > VIDEOJS: player: foo
- * ```
- *
- * @param {string} name
- * The name to add call the new logger
- * @return {Object}
- */
- log.createLogger = function (subname) {
- return createLogger$1(name + ': ' + subname);
- };
- /**
- * Enumeration of available logging levels, where the keys are the level names
- * and the values are `|`-separated strings containing logging methods allowed
- * in that logging level. These strings are used to create a regular expression
- * matching the function name being called.
- *
- * Levels provided by Video.js are:
- *
- * - `off`: Matches no calls. Any value that can be cast to `false` will have
- * this effect. The most restrictive.
- * - `all`: Matches only Video.js-provided functions (`debug`, `log`,
- * `log.warn`, and `log.error`).
- * - `debug`: Matches `log.debug`, `log`, `log.warn`, and `log.error` calls.
- * - `info` (default): Matches `log`, `log.warn`, and `log.error` calls.
- * - `warn`: Matches `log.warn` and `log.error` calls.
- * - `error`: Matches only `log.error` calls.
- *
- * @type {Object}
- */
- log.levels = {
- all: 'debug|log|warn|error',
- off: '',
- debug: 'debug|log|warn|error',
- info: 'log|warn|error',
- warn: 'warn|error',
- error: 'error',
- DEFAULT: level
- };
- /**
- * Get or set the current logging level.
- *
- * If a string matching a key from {@link module:log.levels} is provided, acts
- * as a setter.
- *
- * @param {string} [lvl]
- * Pass a valid level to set a new logging level.
- *
- * @return {string}
- * The current logging level.
- */
- log.level = function (lvl) {
- if (typeof lvl === 'string') {
- if (!log.levels.hasOwnProperty(lvl)) {
- throw new Error('"' + lvl + '" in not a valid log level');
- }
- level = lvl;
- }
- return level;
- };
- /**
- * Returns an array containing everything that has been logged to the history.
- *
- * This array is a shallow clone of the internal history record. However, its
- * contents are _not_ cloned; so, mutating objects inside this array will
- * mutate them in history.
- *
- * @return {Array}
- */
- log.history = function () {
- return history ? [].concat(history) : [];
- };
- /**
- * Allows you to filter the history by the given logger name
- *
- * @param {string} fname
- * The name to filter by
- *
- * @return {Array}
- * The filtered list to return
- */
- log.history.filter = function (fname) {
- return (history || []).filter(function (historyItem) {
- // if the first item in each historyItem includes `fname`, then it's a match
- return new RegExp('.*' + fname + '.*').test(historyItem[0]);
- });
- };
- /**
- * Clears the internal history tracking, but does not prevent further history
- * tracking.
- */
- log.history.clear = function () {
- if (history) {
- history.length = 0;
- }
- };
- /**
- * Disable history tracking if it is currently enabled.
- */
- log.history.disable = function () {
- if (history !== null) {
- history.length = 0;
- history = null;
- }
- };
- /**
- * Enable history tracking if it is currently disabled.
- */
- log.history.enable = function () {
- if (history === null) {
- history = [];
- }
- };
- /**
- * Logs error messages. Similar to `console.error`.
- *
- * @param {Mixed[]} args
- * One or more messages or objects that should be logged as an error
- */
- log.error = function () {
- for (var _len2 = arguments.length, args = Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
- args[_key2] = arguments[_key2];
- }
- return logByType('error', level, args);
- };
- /**
- * Logs warning messages. Similar to `console.warn`.
- *
- * @param {Mixed[]} args
- * One or more messages or objects that should be logged as a warning.
- */
- log.warn = function () {
- for (var _len3 = arguments.length, args = Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {
- args[_key3] = arguments[_key3];
- }
- return logByType('warn', level, args);
- };
- /**
- * Logs debug messages. Similar to `console.debug`, but may also act as a comparable
- * log if `console.debug` is not available
- *
- * @param {Mixed[]} args
- * One or more messages or objects that should be logged as debug.
- */
- log.debug = function () {
- for (var _len4 = arguments.length, args = Array(_len4), _key4 = 0; _key4 < _len4; _key4++) {
- args[_key4] = arguments[_key4];
- }
- return logByType('debug', level, args);
- };
- return log;
- }
- /**
- * @file log.js
- * @module log
- */
- var log = createLogger$1('VIDEOJS');
- var createLogger = log.createLogger;
- /**
- * @file computed-style.js
- * @module computed-style
- */
- /**
- * A safe getComputedStyle with an IE8 fallback.
- *
- * This is needed because in Firefox, if the player is loaded in an iframe with
- * `display:none`, then `getComputedStyle` returns `null`, so, we do a null-check to
- * make sure that the player doesn't break in these cases.
- *
- * @param {Element} el
- * The element you want the computed style of
- *
- * @param {string} prop
- * The property name you want
- *
- * @see https://bugzilla.mozilla.org/show_bug.cgi?id=548397
- *
- * @static
- * @const
- */
- function computedStyle(el, prop) {
- if (!el || !prop) {
- return '';
- }
- if (typeof window.getComputedStyle === 'function') {
- var cs = window.getComputedStyle(el);
- return cs ? cs[prop] : '';
- }
- return el.currentStyle[prop] || '';
- }
- var _templateObject = taggedTemplateLiteralLoose(['Setting attributes in the second argument of createEl()\n has been deprecated. Use the third argument instead.\n createEl(type, properties, attributes). Attempting to set ', ' to ', '.'], ['Setting attributes in the second argument of createEl()\n has been deprecated. Use the third argument instead.\n createEl(type, properties, attributes). Attempting to set ', ' to ', '.']);
- /**
- * @file dom.js
- * @module dom
- */
- /**
- * Detect if a value is a string with any non-whitespace characters.
- *
- * @param {string} str
- * The string to check
- *
- * @return {boolean}
- * - True if the string is non-blank
- * - False otherwise
- *
- */
- function isNonBlankString(str) {
- return typeof str === 'string' && /\S/.test(str);
- }
- /**
- * Throws an error if the passed string has whitespace. This is used by
- * class methods to be relatively consistent with the classList API.
- *
- * @param {string} str
- * The string to check for whitespace.
- *
- * @throws {Error}
- * Throws an error if there is whitespace in the string.
- *
- */
- function throwIfWhitespace(str) {
- if (/\s/.test(str)) {
- throw new Error('class has illegal whitespace characters');
- }
- }
- /**
- * Produce a regular expression for matching a className within an elements className.
- *
- * @param {string} className
- * The className to generate the RegExp for.
- *
- * @return {RegExp}
- * The RegExp that will check for a specific `className` in an elements
- * className.
- */
- function classRegExp(className) {
- return new RegExp('(^|\\s)' + className + '($|\\s)');
- }
- /**
- * Whether the current DOM interface appears to be real.
- *
- * @return {Boolean}
- */
- function isReal() {
- return (
- // Both document and window will never be undefined thanks to `global`.
- document === window.document &&
- // In IE < 9, DOM methods return "object" as their type, so all we can
- // confidently check is that it exists.
- typeof document.createElement !== 'undefined'
- );
- }
- /**
- * Determines, via duck typing, whether or not a value is a DOM element.
- *
- * @param {Mixed} value
- * The thing to check
- *
- * @return {boolean}
- * - True if it is a DOM element
- * - False otherwise
- */
- function isEl(value) {
- return isObject(value) && value.nodeType === 1;
- }
- /**
- * Determines if the current DOM is embedded in an iframe.
- *
- * @return {boolean}
- *
- */
- function isInFrame() {
- // We need a try/catch here because Safari will throw errors when attempting
- // to get either `parent` or `self`
- try {
- return window.parent !== window.self;
- } catch (x) {
- return true;
- }
- }
- /**
- * Creates functions to query the DOM using a given method.
- *
- * @param {string} method
- * The method to create the query with.
- *
- * @return {Function}
- * The query method
- */
- function createQuerier(method) {
- return function (selector, context) {
- if (!isNonBlankString(selector)) {
- return document[method](null);
- }
- if (isNonBlankString(context)) {
- context = document.querySelector(context);
- }
- var ctx = isEl(context) ? context : document;
- return ctx[method] && ctx[method](selector);
- };
- }
- /**
- * Creates an element and applies properties.
- *
- * @param {string} [tagName='div']
- * Name of tag to be created.
- *
- * @param {Object} [properties={}]
- * Element properties to be applied.
- *
- * @param {Object} [attributes={}]
- * Element attributes to be applied.
- *
- * @param {String|Element|TextNode|Array|Function} [content]
- * Contents for the element (see: {@link dom:normalizeContent})
- *
- * @return {Element}
- * The element that was created.
- */
- function createEl() {
- var tagName = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'div';
- var properties = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
- var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
- var content = arguments[3];
- var el = document.createElement(tagName);
- Object.getOwnPropertyNames(properties).forEach(function (propName) {
- var val = properties[propName];
- // See #2176
- // We originally were accepting both properties and attributes in the
- // same object, but that doesn't work so well.
- if (propName.indexOf('aria-') !== -1 || propName === 'role' || propName === 'type') {
- log.warn(tsml(_templateObject, propName, val));
- el.setAttribute(propName, val);
- // Handle textContent since it's not supported everywhere and we have a
- // method for it.
- } else if (propName === 'textContent') {
- textContent(el, val);
- } else {
- el[propName] = val;
- }
- });
- Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
- el.setAttribute(attrName, attributes[attrName]);
- });
- if (content) {
- appendContent(el, content);
- }
- return el;
- }
- /**
- * Injects text into an element, replacing any existing contents entirely.
- *
- * @param {Element} el
- * The element to add text content into
- *
- * @param {string} text
- * The text content to add.
- *
- * @return {Element}
- * The element with added text content.
- */
- function textContent(el, text) {
- if (typeof el.textContent === 'undefined') {
- el.innerText = text;
- } else {
- el.textContent = text;
- }
- return el;
- }
- /**
- * Insert an element as the first child node of another
- *
- * @param {Element} child
- * Element to insert
- *
- * @param {Element} parent
- * Element to insert child into
- */
- function prependTo(child, parent) {
- if (parent.firstChild) {
- parent.insertBefore(child, parent.firstChild);
- } else {
- parent.appendChild(child);
- }
- }
- /**
- * Check if an element has a CSS class
- *
- * @param {Element} element
- * Element to check
- *
- * @param {string} classToCheck
- * Class name to check for
- *
- * @return {boolean}
- * - True if the element had the class
- * - False otherwise.
- *
- * @throws {Error}
- * Throws an error if `classToCheck` has white space.
- */
- function hasClass(element, classToCheck) {
- throwIfWhitespace(classToCheck);
- if (element.classList) {
- return element.classList.contains(classToCheck);
- }
- return classRegExp(classToCheck).test(element.className);
- }
- /**
- * Add a CSS class name to an element
- *
- * @param {Element} element
- * Element to add class name to.
- *
- * @param {string} classToAdd
- * Class name to add.
- *
- * @return {Element}
- * The dom element with the added class name.
- */
- function addClass(element, classToAdd) {
- if (element.classList) {
- element.classList.add(classToAdd);
- // Don't need to `throwIfWhitespace` here because `hasElClass` will do it
- // in the case of classList not being supported.
- } else if (!hasClass(element, classToAdd)) {
- element.className = (element.className + ' ' + classToAdd).trim();
- }
- return element;
- }
- /**
- * Remove a CSS class name from an element
- *
- * @param {Element} element
- * Element to remove a class name from.
- *
- * @param {string} classToRemove
- * Class name to remove
- *
- * @return {Element}
- * The dom element with class name removed.
- */
- function removeClass(element, classToRemove) {
- if (element.classList) {
- element.classList.remove(classToRemove);
- } else {
- throwIfWhitespace(classToRemove);
- element.className = element.className.split(/\s+/).filter(function (c) {
- return c !== classToRemove;
- }).join(' ');
- }
- return element;
- }
- /**
- * The callback definition for toggleElClass.
- *
- * @callback Dom~PredicateCallback
- * @param {Element} element
- * The DOM element of the Component.
- *
- * @param {string} classToToggle
- * The `className` that wants to be toggled
- *
- * @return {boolean|undefined}
- * - If true the `classToToggle` will get added to `element`.
- * - If false the `classToToggle` will get removed from `element`.
- * - If undefined this callback will be ignored
- */
- /**
- * Adds or removes a CSS class name on an element depending on an optional
- * condition or the presence/absence of the class name.
- *
- * @param {Element} element
- * The element to toggle a class name on.
- *
- * @param {string} classToToggle
- * The class that should be toggled
- *
- * @param {boolean|PredicateCallback} [predicate]
- * See the return value for {@link Dom~PredicateCallback}
- *
- * @return {Element}
- * The element with a class that has been toggled.
- */
- function toggleClass(element, classToToggle, predicate) {
- // This CANNOT use `classList` internally because IE does not support the
- // second parameter to the `classList.toggle()` method! Which is fine because
- // `classList` will be used by the add/remove functions.
- var has = hasClass(element, classToToggle);
- if (typeof predicate === 'function') {
- predicate = predicate(element, classToToggle);
- }
- if (typeof predicate !== 'boolean') {
- predicate = !has;
- }
- // If the necessary class operation matches the current state of the
- // element, no action is required.
- if (predicate === has) {
- return;
- }
- if (predicate) {
- addClass(element, classToToggle);
- } else {
- removeClass(element, classToToggle);
- }
- return element;
- }
- /**
- * Apply attributes to an HTML element.
- *
- * @param {Element} el
- * Element to add attributes to.
- *
- * @param {Object} [attributes]
- * Attributes to be applied.
- */
- function setAttributes(el, attributes) {
- Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
- var attrValue = attributes[attrName];
- if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {
- el.removeAttribute(attrName);
- } else {
- el.setAttribute(attrName, attrValue === true ? '' : attrValue);
- }
- });
- }
- /**
- * Get an element's attribute values, as defined on the HTML tag
- * Attributes are not the same as properties. They're defined on the tag
- * or with setAttribute (which shouldn't be used with HTML)
- * This will return true or false for boolean attributes.
- *
- * @param {Element} tag
- * Element from which to get tag attributes.
- *
- * @return {Object}
- * All attributes of the element.
- */
- function getAttributes(tag) {
- var obj = {};
- // known boolean attributes
- // we can check for matching boolean properties, but older browsers
- // won't know about HTML5 boolean attributes that we still read from
- var knownBooleans = ',' + 'autoplay,controls,playsinline,loop,muted,default,defaultMuted' + ',';
- if (tag && tag.attributes && tag.attributes.length > 0) {
- var attrs = tag.attributes;
- for (var i = attrs.length - 1; i >= 0; i--) {
- var attrName = attrs[i].name;
- var attrVal = attrs[i].value;
- // check for known booleans
- // the matching element property will return a value for typeof
- if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(',' + attrName + ',') !== -1) {
- // the value of an included boolean attribute is typically an empty
- // string ('') which would equal false if we just check for a false value.
- // we also don't want support bad code like autoplay='false'
- attrVal = attrVal !== null ? true : false;
- }
- obj[attrName] = attrVal;
- }
- }
- return obj;
- }
- /**
- * Get the value of an element's attribute
- *
- * @param {Element} el
- * A DOM element
- *
- * @param {string} attribute
- * Attribute to get the value of
- *
- * @return {string}
- * value of the attribute
- */
- function getAttribute(el, attribute) {
- return el.getAttribute(attribute);
- }
- /**
- * Set the value of an element's attribute
- *
- * @param {Element} el
- * A DOM element
- *
- * @param {string} attribute
- * Attribute to set
- *
- * @param {string} value
- * Value to set the attribute to
- */
- function setAttribute(el, attribute, value) {
- el.setAttribute(attribute, value);
- }
- /**
- * Remove an element's attribute
- *
- * @param {Element} el
- * A DOM element
- *
- * @param {string} attribute
- * Attribute to remove
- */
- function removeAttribute(el, attribute) {
- el.removeAttribute(attribute);
- }
- /**
- * Attempt to block the ability to select text while dragging controls
- */
- function blockTextSelection() {
- document.body.focus();
- document.onselectstart = function () {
- return false;
- };
- }
- /**
- * Turn off text selection blocking
- */
- function unblockTextSelection() {
- document.onselectstart = function () {
- return true;
- };
- }
- /**
- * Identical to the native `getBoundingClientRect` function, but ensures that
- * the method is supported at all (it is in all browsers we claim to support)
- * and that the element is in the DOM before continuing.
- *
- * This wrapper function also shims properties which are not provided by some
- * older browsers (namely, IE8).
- *
- * Additionally, some browsers do not support adding properties to a
- * `ClientRect`/`DOMRect` object; so, we shallow-copy it with the standard
- * properties (except `x` and `y` which are not widely supported). This helps
- * avoid implementations where keys are non-enumerable.
- *
- * @param {Element} el
- * Element whose `ClientRect` we want to calculate.
- *
- * @return {Object|undefined}
- * Always returns a plain
- */
- function getBoundingClientRect(el) {
- if (el && el.getBoundingClientRect && el.parentNode) {
- var rect = el.getBoundingClientRect();
- var result = {};
- ['bottom', 'height', 'left', 'right', 'top', 'width'].forEach(function (k) {
- if (rect[k] !== undefined) {
- result[k] = rect[k];
- }
- });
- if (!result.height) {
- result.height = parseFloat(computedStyle(el, 'height'));
- }
- if (!result.width) {
- result.width = parseFloat(computedStyle(el, 'width'));
- }
- return result;
- }
- }
- /**
- * The postion of a DOM element on the page.
- *
- * @typedef {Object} module:dom~Position
- *
- * @property {number} left
- * Pixels to the left
- *
- * @property {number} top
- * Pixels on top
- */
- /**
- * Offset Left.
- * getBoundingClientRect technique from
- * John Resig
- *
- * @see http://ejohn.org/blog/getboundingclientrect-is-awesome/
- *
- * @param {Element} el
- * Element from which to get offset
- *
- * @return {module:dom~Position}
- * The position of the element that was passed in.
- */
- function findPosition(el) {
- var box = void 0;
- if (el.getBoundingClientRect && el.parentNode) {
- box = el.getBoundingClientRect();
- }
- if (!box) {
- return {
- left: 0,
- top: 0
- };
- }
- var docEl = document.documentElement;
- var body = document.body;
- var clientLeft = docEl.clientLeft || body.clientLeft || 0;
- var scrollLeft = window.pageXOffset || body.scrollLeft;
- var left = box.left + scrollLeft - clientLeft;
- var clientTop = docEl.clientTop || body.clientTop || 0;
- var scrollTop = window.pageYOffset || body.scrollTop;
- var top = box.top + scrollTop - clientTop;
- // Android sometimes returns slightly off decimal values, so need to round
- return {
- left: Math.round(left),
- top: Math.round(top)
- };
- }
- /**
- * x and y coordinates for a dom element or mouse pointer
- *
- * @typedef {Object} Dom~Coordinates
- *
- * @property {number} x
- * x coordinate in pixels
- *
- * @property {number} y
- * y coordinate in pixels
- */
- /**
- * Get pointer position in element
- * Returns an object with x and y coordinates.
- * The base on the coordinates are the bottom left of the element.
- *
- * @param {Element} el
- * Element on which to get the pointer position on
- *
- * @param {EventTarget~Event} event
- * Event object
- *
- * @return {Dom~Coordinates}
- * A Coordinates object corresponding to the mouse position.
- *
- */
- function getPointerPosition(el, event) {
- var position = {};
- var box = findPosition(el);
- var boxW = el.offsetWidth;
- var boxH = el.offsetHeight;
- var boxY = box.top;
- var boxX = box.left;
- var pageY = event.pageY;
- var pageX = event.pageX;
- if (event.changedTouches) {
- pageX = event.changedTouches[0].pageX;
- pageY = event.changedTouches[0].pageY;
- }
- position.y = Math.max(0, Math.min(1, (boxY - pageY + boxH) / boxH));
- position.x = Math.max(0, Math.min(1, (pageX - boxX) / boxW));
- return position;
- }
- /**
- * Determines, via duck typing, whether or not a value is a text node.
- *
- * @param {Mixed} value
- * Check if this value is a text node.
- *
- * @return {boolean}
- * - True if it is a text node
- * - False otherwise
- */
- function isTextNode(value) {
- return isObject(value) && value.nodeType === 3;
- }
- /**
- * Empties the contents of an element.
- *
- * @param {Element} el
- * The element to empty children from
- *
- * @return {Element}
- * The element with no children
- */
- function emptyEl(el) {
- while (el.firstChild) {
- el.removeChild(el.firstChild);
- }
- return el;
- }
- /**
- * Normalizes content for eventual insertion into the DOM.
- *
- * This allows a wide range of content definition methods, but protects
- * from falling into the trap of simply writing to `innerHTML`, which is
- * an XSS concern.
- *
- * The content for an element can be passed in multiple types and
- * combinations, whose behavior is as follows:
- *
- * @param {String|Element|TextNode|Array|Function} content
- * - String: Normalized into a text node.
- * - Element/TextNode: Passed through.
- * - Array: A one-dimensional array of strings, elements, nodes, or functions
- * (which return single strings, elements, or nodes).
- * - Function: If the sole argument, is expected to produce a string, element,
- * node, or array as defined above.
- *
- * @return {Array}
- * All of the content that was passed in normalized.
- */
- function normalizeContent(content) {
- // First, invoke content if it is a function. If it produces an array,
- // that needs to happen before normalization.
- if (typeof content === 'function') {
- content = content();
- }
- // Next up, normalize to an array, so one or many items can be normalized,
- // filtered, and returned.
- return (Array.isArray(content) ? content : [content]).map(function (value) {
- // First, invoke value if it is a function to produce a new value,
- // which will be subsequently normalized to a Node of some kind.
- if (typeof value === 'function') {
- value = value();
- }
- if (isEl(value) || isTextNode(value)) {
- return value;
- }
- if (typeof value === 'string' && /\S/.test(value)) {
- return document.createTextNode(value);
- }
- }).filter(function (value) {
- return value;
- });
- }
- /**
- * Normalizes and appends content to an element.
- *
- * @param {Element} el
- * Element to append normalized content to.
- *
- *
- * @param {String|Element|TextNode|Array|Function} content
- * See the `content` argument of {@link dom:normalizeContent}
- *
- * @return {Element}
- * The element with appended normalized content.
- */
- function appendContent(el, content) {
- normalizeContent(content).forEach(function (node) {
- return el.appendChild(node);
- });
- return el;
- }
- /**
- * Normalizes and inserts content into an element; this is identical to
- * `appendContent()`, except it empties the element first.
- *
- * @param {Element} el
- * Element to insert normalized content into.
- *
- * @param {String|Element|TextNode|Array|Function} content
- * See the `content` argument of {@link dom:normalizeContent}
- *
- * @return {Element}
- * The element with inserted normalized content.
- *
- */
- function insertContent(el, content) {
- return appendContent(emptyEl(el), content);
- }
- /**
- * Check if event was a single left click
- *
- * @param {EventTarget~Event} event
- * Event object
- *
- * @return {boolean}
- * - True if a left click
- * - False if not a left click
- */
- function isSingleLeftClick(event) {
- // Note: if you create something draggable, be sure to
- // call it on both `mousedown` and `mousemove` event,
- // otherwise `mousedown` should be enough for a button
- if (event.button === undefined && event.buttons === undefined) {
- // Why do we need `buttons` ?
- // Because, middle mouse sometimes have this:
- // e.button === 0 and e.buttons === 4
- // Furthermore, we want to prevent combination click, something like
- // HOLD middlemouse then left click, that would be
- // e.button === 0, e.buttons === 5
- // just `button` is not gonna work
- // Alright, then what this block does ?
- // this is for chrome `simulate mobile devices`
- // I want to support this as well
- return true;
- }
- if (event.button === 0 && event.buttons === undefined) {
- // Touch screen, sometimes on some specific device, `buttons`
- // doesn't have anything (safari on ios, blackberry...)
- return true;
- }
- if (IE_VERSION === 9) {
- // Ignore IE9
- return true;
- }
- if (event.button !== 0 || event.buttons !== 1) {
- // This is the reason we have those if else block above
- // if any special case we can catch and let it slide
- // we do it above, when get to here, this definitely
- // is-not-left-click
- return false;
- }
- return true;
- }
- /**
- * Finds a single DOM element matching `selector` within the optional
- * `context` of another DOM element (defaulting to `document`).
- *
- * @param {string} selector
- * A valid CSS selector, which will be passed to `querySelector`.
- *
- * @param {Element|String} [context=document]
- * A DOM element within which to query. Can also be a selector
- * string in which case the first matching element will be used
- * as context. If missing (or no element matches selector), falls
- * back to `document`.
- *
- * @return {Element|null}
- * The element that was found or null.
- */
- var $ = createQuerier('querySelector');
- /**
- * Finds a all DOM elements matching `selector` within the optional
- * `context` of another DOM element (defaulting to `document`).
- *
- * @param {string} selector
- * A valid CSS selector, which will be passed to `querySelectorAll`.
- *
- * @param {Element|String} [context=document]
- * A DOM element within which to query. Can also be a selector
- * string in which case the first matching element will be used
- * as context. If missing (or no element matches selector), falls
- * back to `document`.
- *
- * @return {NodeList}
- * A element list of elements that were found. Will be empty if none were found.
- *
- */
- var $$ = createQuerier('querySelectorAll');
- var Dom = (Object.freeze || Object)({
- isReal: isReal,
- isEl: isEl,
- isInFrame: isInFrame,
- createEl: createEl,
- textContent: textContent,
- prependTo: prependTo,
- hasClass: hasClass,
- addClass: addClass,
- removeClass: removeClass,
- toggleClass: toggleClass,
- setAttributes: setAttributes,
- getAttributes: getAttributes,
- getAttribute: getAttribute,
- setAttribute: setAttribute,
- removeAttribute: removeAttribute,
- blockTextSelection: blockTextSelection,
- unblockTextSelection: unblockTextSelection,
- getBoundingClientRect: getBoundingClientRect,
- findPosition: findPosition,
- getPointerPosition: getPointerPosition,
- isTextNode: isTextNode,
- emptyEl: emptyEl,
- normalizeContent: normalizeContent,
- appendContent: appendContent,
- insertContent: insertContent,
- isSingleLeftClick: isSingleLeftClick,
- $: $,
- $$: $$
- });
- /**
- * @file guid.js
- * @module guid
- */
- /**
- * Unique ID for an element or function
- * @type {Number}
- */
- var _guid = 1;
- /**
- * Get a unique auto-incrementing ID by number that has not been returned before.
- *
- * @return {number}
- * A new unique ID.
- */
- function newGUID() {
- return _guid++;
- }
- /**
- * @file dom-data.js
- * @module dom-data
- */
- /**
- * Element Data Store.
- *
- * Allows for binding data to an element without putting it directly on the
- * element. Ex. Event listeners are stored here.
- * (also from jsninja.com, slightly modified and updated for closure compiler)
- *
- * @type {Object}
- * @private
- */
- var elData = {};
- /*
- * Unique attribute name to store an element's guid in
- *
- * @type {String}
- * @constant
- * @private
- */
- var elIdAttr = 'vdata' + new Date().getTime();
- /**
- * Returns the cache object where data for an element is stored
- *
- * @param {Element} el
- * Element to store data for.
- *
- * @return {Object}
- * The cache object for that el that was passed in.
- */
- function getData(el) {
- var id = el[elIdAttr];
- if (!id) {
- id = el[elIdAttr] = newGUID();
- }
- if (!elData[id]) {
- elData[id] = {};
- }
- return elData[id];
- }
- /**
- * Returns whether or not an element has cached data
- *
- * @param {Element} el
- * Check if this element has cached data.
- *
- * @return {boolean}
- * - True if the DOM element has cached data.
- * - False otherwise.
- */
- function hasData(el) {
- var id = el[elIdAttr];
- if (!id) {
- return false;
- }
- return !!Object.getOwnPropertyNames(elData[id]).length;
- }
- /**
- * Delete data for the element from the cache and the guid attr from getElementById
- *
- * @param {Element} el
- * Remove cached data for this element.
- */
- function removeData(el) {
- var id = el[elIdAttr];
- if (!id) {
- return;
- }
- // Remove all stored data
- delete elData[id];
- // Remove the elIdAttr property from the DOM node
- try {
- delete el[elIdAttr];
- } catch (e) {
- if (el.removeAttribute) {
- el.removeAttribute(elIdAttr);
- } else {
- // IE doesn't appear to support removeAttribute on the document element
- el[elIdAttr] = null;
- }
- }
- }
- /**
- * @file events.js. An Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)
- * (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)
- * This should work very similarly to jQuery's events, however it's based off the book version which isn't as
- * robust as jquery's, so there's probably some differences.
- *
- * @module events
- */
- /**
- * Clean up the listener cache and dispatchers
- *
- * @param {Element|Object} elem
- * Element to clean up
- *
- * @param {string} type
- * Type of event to clean up
- */
- function _cleanUpEvents(elem, type) {
- var data = getData(elem);
- // Remove the events of a particular type if there are none left
- if (data.handlers[type].length === 0) {
- delete data.handlers[type];
- // data.handlers[type] = null;
- // Setting to null was causing an error with data.handlers
- // Remove the meta-handler from the element
- if (elem.removeEventListener) {
- elem.removeEventListener(type, data.dispatcher, false);
- } else if (elem.detachEvent) {
- elem.detachEvent('on' + type, data.dispatcher);
- }
- }
- // Remove the events object if there are no types left
- if (Object.getOwnPropertyNames(data.handlers).length <= 0) {
- delete data.handlers;
- delete data.dispatcher;
- delete data.disabled;
- }
- // Finally remove the element data if there is no data left
- if (Object.getOwnPropertyNames(data).length === 0) {
- removeData(elem);
- }
- }
- /**
- * Loops through an array of event types and calls the requested method for each type.
- *
- * @param {Function} fn
- * The event method we want to use.
- *
- * @param {Element|Object} elem
- * Element or object to bind listeners to
- *
- * @param {string} type
- * Type of event to bind to.
- *
- * @param {EventTarget~EventListener} callback
- * Event listener.
- */
- function _handleMultipleEvents(fn, elem, types, callback) {
- types.forEach(function (type) {
- // Call the event method for each one of the types
- fn(elem, type, callback);
- });
- }
- /**
- * Fix a native event to have standard property values
- *
- * @param {Object} event
- * Event object to fix.
- *
- * @return {Object}
- * Fixed event object.
- */
- function fixEvent(event) {
- function returnTrue() {
- return true;
- }
- function returnFalse() {
- return false;
- }
- // Test if fixing up is needed
- // Used to check if !event.stopPropagation instead of isPropagationStopped
- // But native events return true for stopPropagation, but don't have
- // other expected methods like isPropagationStopped. Seems to be a problem
- // with the Javascript Ninja code. So we're just overriding all events now.
- if (!event || !event.isPropagationStopped) {
- var old = event || window.event;
- event = {};
- // Clone the old object so that we can modify the values event = {};
- // IE8 Doesn't like when you mess with native event properties
- // Firefox returns false for event.hasOwnProperty('type') and other props
- // which makes copying more difficult.
- // TODO: Probably best to create a whitelist of event props
- for (var key in old) {
- // Safari 6.0.3 warns you if you try to copy deprecated layerX/Y
- // Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation
- // and webkitMovementX/Y
- if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' && key !== 'webkitMovementX' && key !== 'webkitMovementY') {
- // Chrome 32+ warns if you try to copy deprecated returnValue, but
- // we still want to if preventDefault isn't supported (IE8).
- if (!(key === 'returnValue' && old.preventDefault)) {
- event[key] = old[key];
- }
- }
- }
- // The event occurred on this element
- if (!event.target) {
- event.target = event.srcElement || document;
- }
- // Handle which other element the event is related to
- if (!event.relatedTarget) {
- event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement;
- }
- // Stop the default browser action
- event.preventDefault = function () {
- if (old.preventDefault) {
- old.preventDefault();
- }
- event.returnValue = false;
- old.returnValue = false;
- event.defaultPrevented = true;
- };
- event.defaultPrevented = false;
- // Stop the event from bubbling
- event.stopPropagation = function () {
- if (old.stopPropagation) {
- old.stopPropagation();
- }
- event.cancelBubble = true;
- old.cancelBubble = true;
- event.isPropagationStopped = returnTrue;
- };
- event.isPropagationStopped = returnFalse;
- // Stop the event from bubbling and executing other handlers
- event.stopImmediatePropagation = function () {
- if (old.stopImmediatePropagation) {
- old.stopImmediatePropagation();
- }
- event.isImmediatePropagationStopped = returnTrue;
- event.stopPropagation();
- };
- event.isImmediatePropagationStopped = returnFalse;
- // Handle mouse position
- if (event.clientX !== null && event.clientX !== undefined) {
- var doc = document.documentElement;
- var body = document.body;
- event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0);
- event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0);
- }
- // Handle key presses
- event.which = event.charCode || event.keyCode;
- // Fix button for mouse clicks:
- // 0 == left; 1 == middle; 2 == right
- if (event.button !== null && event.button !== undefined) {
- // The following is disabled because it does not pass videojs-standard
- // and... yikes.
- /* eslint-disable */
- event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0;
- /* eslint-enable */
- }
- }
- // Returns fixed-up instance
- return event;
- }
- /**
- * Whether passive event listeners are supported
- */
- var _supportsPassive = false;
- (function () {
- try {
- var opts = Object.defineProperty({}, 'passive', {
- get: function get() {
- _supportsPassive = true;
- }
- });
- window.addEventListener('test', null, opts);
- window.removeEventListener('test', null, opts);
- } catch (e) {
- // disregard
- }
- })();
- /**
- * Touch events Chrome expects to be passive
- */
- var passiveEvents = ['touchstart', 'touchmove'];
- /**
- * Add an event listener to element
- * It stores the handler function in a separate cache object
- * and adds a generic handler to the element's event,
- * along with a unique id (guid) to the element.
- *
- * @param {Element|Object} elem
- * Element or object to bind listeners to
- *
- * @param {string|string[]} type
- * Type of event to bind to.
- *
- * @param {EventTarget~EventListener} fn
- * Event listener.
- */
- function on(elem, type, fn) {
- if (Array.isArray(type)) {
- return _handleMultipleEvents(on, elem, type, fn);
- }
- var data = getData(elem);
- // We need a place to store all our handler data
- if (!data.handlers) {
- data.handlers = {};
- }
- if (!data.handlers[type]) {
- data.handlers[type] = [];
- }
- if (!fn.guid) {
- fn.guid = newGUID();
- }
- data.handlers[type].push(fn);
- if (!data.dispatcher) {
- data.disabled = false;
- data.dispatcher = function (event, hash) {
- if (data.disabled) {
- return;
- }
- event = fixEvent(event);
- var handlers = data.handlers[event.type];
- if (handlers) {
- // Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.
- var handlersCopy = handlers.slice(0);
- for (var m = 0, n = handlersCopy.length; m < n; m++) {
- if (event.isImmediatePropagationStopped()) {
- break;
- } else {
- try {
- handlersCopy[m].call(elem, event, hash);
- } catch (e) {
- log.error(e);
- }
- }
- }
- }
- };
- }
- if (data.handlers[type].length === 1) {
- if (elem.addEventListener) {
- var options = false;
- if (_supportsPassive && passiveEvents.indexOf(type) > -1) {
- options = { passive: true };
- }
- elem.addEventListener(type, data.dispatcher, options);
- } else if (elem.attachEvent) {
- elem.attachEvent('on' + type, data.dispatcher);
- }
- }
- }
- /**
- * Removes event listeners from an element
- *
- * @param {Element|Object} elem
- * Object to remove listeners from.
- *
- * @param {string|string[]} [type]
- * Type of listener to remove. Don't include to remove all events from element.
- *
- * @param {EventTarget~EventListener} [fn]
- * Specific listener to remove. Don't include to remove listeners for an event
- * type.
- */
- function off(elem, type, fn) {
- // Don't want to add a cache object through getElData if not needed
- if (!hasData(elem)) {
- return;
- }
- var data = getData(elem);
- // If no events exist, nothing to unbind
- if (!data.handlers) {
- return;
- }
- if (Array.isArray(type)) {
- return _handleMultipleEvents(off, elem, type, fn);
- }
- // Utility function
- var removeType = function removeType(el, t) {
- data.handlers[t] = [];
- _cleanUpEvents(el, t);
- };
- // Are we removing all bound events?
- if (type === undefined) {
- for (var t in data.handlers) {
- if (Object.prototype.hasOwnProperty.call(data.handlers || {}, t)) {
- removeType(elem, t);
- }
- }
- return;
- }
- var handlers = data.handlers[type];
- // If no handlers exist, nothing to unbind
- if (!handlers) {
- return;
- }
- // If no listener was provided, remove all listeners for type
- if (!fn) {
- removeType(elem, type);
- return;
- }
- // We're only removing a single handler
- if (fn.guid) {
- for (var n = 0; n < handlers.length; n++) {
- if (handlers[n].guid === fn.guid) {
- handlers.splice(n--, 1);
- }
- }
- }
- _cleanUpEvents(elem, type);
- }
- /**
- * Trigger an event for an element
- *
- * @param {Element|Object} elem
- * Element to trigger an event on
- *
- * @param {EventTarget~Event|string} event
- * A string (the type) or an event object with a type attribute
- *
- * @param {Object} [hash]
- * data hash to pass along with the event
- *
- * @return {boolean|undefined}
- * - Returns the opposite of `defaultPrevented` if default was prevented
- * - Otherwise returns undefined
- */
- function trigger(elem, event, hash) {
- // Fetches element data and a reference to the parent (for bubbling).
- // Don't want to add a data object to cache for every parent,
- // so checking hasElData first.
- var elemData = hasData(elem) ? getData(elem) : {};
- var parent = elem.parentNode || elem.ownerDocument;
- // type = event.type || event,
- // handler;
- // If an event name was passed as a string, creates an event out of it
- if (typeof event === 'string') {
- event = { type: event, target: elem };
- } else if (!event.target) {
- event.target = elem;
- }
- // Normalizes the event properties.
- event = fixEvent(event);
- // If the passed element has a dispatcher, executes the established handlers.
- if (elemData.dispatcher) {
- elemData.dispatcher.call(elem, event, hash);
- }
- // Unless explicitly stopped or the event does not bubble (e.g. media events)
- // recursively calls this function to bubble the event up the DOM.
- if (parent && !event.isPropagationStopped() && event.bubbles === true) {
- trigger.call(null, parent, event, hash);
- // If at the top of the DOM, triggers the default action unless disabled.
- } else if (!parent && !event.defaultPrevented) {
- var targetData = getData(event.target);
- // Checks if the target has a default action for this event.
- if (event.target[event.type]) {
- // Temporarily disables event dispatching on the target as we have already executed the handler.
- targetData.disabled = true;
- // Executes the default action.
- if (typeof event.target[event.type] === 'function') {
- event.target[event.type]();
- }
- // Re-enables event dispatching.
- targetData.disabled = false;
- }
- }
- // Inform the triggerer if the default was prevented by returning false
- return !event.defaultPrevented;
- }
- /**
- * Trigger a listener only once for an event
- *
- * @param {Element|Object} elem
- * Element or object to bind to.
- *
- * @param {string|string[]} type
- * Name/type of event
- *
- * @param {Event~EventListener} fn
- * Event Listener function
- */
- function one(elem, type, fn) {
- if (Array.isArray(type)) {
- return _handleMultipleEvents(one, elem, type, fn);
- }
- var func = function func() {
- off(elem, type, func);
- fn.apply(this, arguments);
- };
- // copy the guid to the new function so it can removed using the original function's ID
- func.guid = fn.guid = fn.guid || newGUID();
- on(elem, type, func);
- }
- var Events = (Object.freeze || Object)({
- fixEvent: fixEvent,
- on: on,
- off: off,
- trigger: trigger,
- one: one
- });
- /**
- * @file setup.js - Functions for setting up a player without
- * user interaction based on the data-setup `attribute` of the video tag.
- *
- * @module setup
- */
- var _windowLoaded = false;
- var videojs$2 = void 0;
- /**
- * Set up any tags that have a data-setup `attribute` when the player is started.
- */
- var autoSetup = function autoSetup() {
- // Protect against breakage in non-browser environments and check global autoSetup option.
- if (!isReal() || videojs$2.options.autoSetup === false) {
- return;
- }
- // One day, when we stop supporting IE8, go back to this, but in the meantime...*hack hack hack*
- // var vids = Array.prototype.slice.call(document.getElementsByTagName('video'));
- // var audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));
- // var mediaEls = vids.concat(audios);
- // Because IE8 doesn't support calling slice on a node list, we need to loop
- // through each list of elements to build up a new, combined list of elements.
- var vids = document.getElementsByTagName('video');
- var audios = document.getElementsByTagName('audio');
- var divs = document.getElementsByTagName('video-js');
- var mediaEls = [];
- if (vids && vids.length > 0) {
- for (var i = 0, e = vids.length; i < e; i++) {
- mediaEls.push(vids[i]);
- }
- }
- if (audios && audios.length > 0) {
- for (var _i = 0, _e = audios.length; _i < _e; _i++) {
- mediaEls.push(audios[_i]);
- }
- }
- if (divs && divs.length > 0) {
- for (var _i2 = 0, _e2 = divs.length; _i2 < _e2; _i2++) {
- mediaEls.push(divs[_i2]);
- }
- }
- // Check if any media elements exist
- if (mediaEls && mediaEls.length > 0) {
- for (var _i3 = 0, _e3 = mediaEls.length; _i3 < _e3; _i3++) {
- var mediaEl = mediaEls[_i3];
- // Check if element exists, has getAttribute func.
- // IE seems to consider typeof el.getAttribute == 'object' instead of
- // 'function' like expected, at least when loading the player immediately.
- if (mediaEl && mediaEl.getAttribute) {
- // Make sure this player hasn't already been set up.
- if (mediaEl.player === undefined) {
- var options = mediaEl.getAttribute('data-setup');
- // Check if data-setup attr exists.
- // We only auto-setup if they've added the data-setup attr.
- if (options !== null) {
- // Create new video.js instance.
- videojs$2(mediaEl);
- }
- }
- // If getAttribute isn't defined, we need to wait for the DOM.
- } else {
- autoSetupTimeout(1);
- break;
- }
- }
- // No videos were found, so keep looping unless page is finished loading.
- } else if (!_windowLoaded) {
- autoSetupTimeout(1);
- }
- };
- /**
- * Wait until the page is loaded before running autoSetup. This will be called in
- * autoSetup if `hasLoaded` returns false.
- *
- * @param {number} wait
- * How long to wait in ms
- *
- * @param {module:videojs} [vjs]
- * The videojs library function
- */
- function autoSetupTimeout(wait, vjs) {
- if (vjs) {
- videojs$2 = vjs;
- }
- window.setTimeout(autoSetup, wait);
- }
- if (isReal() && document.readyState === 'complete') {
- _windowLoaded = true;
- } else {
- /**
- * Listen for the load event on window, and set _windowLoaded to true.
- *
- * @listens load
- */
- one(window, 'load', function () {
- _windowLoaded = true;
- });
- }
- /**
- * @file stylesheet.js
- * @module stylesheet
- */
- /**
- * Create a DOM syle element given a className for it.
- *
- * @param {string} className
- * The className to add to the created style element.
- *
- * @return {Element}
- * The element that was created.
- */
- var createStyleElement = function createStyleElement(className) {
- var style = document.createElement('style');
- style.className = className;
- return style;
- };
- /**
- * Add text to a DOM element.
- *
- * @param {Element} el
- * The Element to add text content to.
- *
- * @param {string} content
- * The text to add to the element.
- */
- var setTextContent = function setTextContent(el, content) {
- if (el.styleSheet) {
- el.styleSheet.cssText = content;
- } else {
- el.textContent = content;
- }
- };
- /**
- * @file fn.js
- * @module fn
- */
- /**
- * Bind (a.k.a proxy or Context). A simple method for changing the context of a function
- * It also stores a unique id on the function so it can be easily removed from events.
- *
- * @param {Mixed} context
- * The object to bind as scope.
- *
- * @param {Function} fn
- * The function to be bound to a scope.
- *
- * @param {number} [uid]
- * An optional unique ID for the function to be set
- *
- * @return {Function}
- * The new function that will be bound into the context given
- */
- var bind = function bind(context, fn, uid) {
- // Make sure the function has a unique ID
- if (!fn.guid) {
- fn.guid = newGUID();
- }
- // Create the new function that changes the context
- var bound = function bound() {
- return fn.apply(context, arguments);
- };
- // Allow for the ability to individualize this function
- // Needed in the case where multiple objects might share the same prototype
- // IF both items add an event listener with the same function, then you try to remove just one
- // it will remove both because they both have the same guid.
- // when using this, you need to use the bind method when you remove the listener as well.
- // currently used in text tracks
- bound.guid = uid ? uid + '_' + fn.guid : fn.guid;
- return bound;
- };
- /**
- * Wraps the given function, `fn`, with a new function that only invokes `fn`
- * at most once per every `wait` milliseconds.
- *
- * @param {Function} fn
- * The function to be throttled.
- *
- * @param {Number} wait
- * The number of milliseconds by which to throttle.
- *
- * @return {Function}
- */
- var throttle = function throttle(fn, wait) {
- var last = Date.now();
- var throttled = function throttled() {
- var now = Date.now();
- if (now - last >= wait) {
- fn.apply(undefined, arguments);
- last = now;
- }
- };
- return throttled;
- };
- /**
- * Creates a debounced function that delays invoking `func` until after `wait`
- * milliseconds have elapsed since the last time the debounced function was
- * invoked.
- *
- * Inspired by lodash and underscore implementations.
- *
- * @param {Function} func
- * The function to wrap with debounce behavior.
- *
- * @param {number} wait
- * The number of milliseconds to wait after the last invocation.
- *
- * @param {boolean} [immediate]
- * Whether or not to invoke the function immediately upon creation.
- *
- * @param {Object} [context=window]
- * The "context" in which the debounced function should debounce. For
- * example, if this function should be tied to a Video.js player,
- * the player can be passed here. Alternatively, defaults to the
- * global `window` object.
- *
- * @return {Function}
- * A debounced function.
- */
- var debounce = function debounce(func, wait, immediate) {
- var context = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : window;
- var timeout = void 0;
- var cancel = function cancel() {
- context.clearTimeout(timeout);
- timeout = null;
- };
- /* eslint-disable consistent-this */
- var debounced = function debounced() {
- var self = this;
- var args = arguments;
- var _later = function later() {
- timeout = null;
- _later = null;
- if (!immediate) {
- func.apply(self, args);
- }
- };
- if (!timeout && immediate) {
- func.apply(self, args);
- }
- context.clearTimeout(timeout);
- timeout = context.setTimeout(_later, wait);
- };
- /* eslint-enable consistent-this */
- debounced.cancel = cancel;
- return debounced;
- };
- /**
- * @file src/js/event-target.js
- */
- /**
- * `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It
- * adds shorthand functions that wrap around lengthy functions. For example:
- * the `on` function is a wrapper around `addEventListener`.
- *
- * @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget}
- * @class EventTarget
- */
- var EventTarget = function EventTarget() {};
- /**
- * A Custom DOM event.
- *
- * @typedef {Object} EventTarget~Event
- * @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent}
- */
- /**
- * All event listeners should follow the following format.
- *
- * @callback EventTarget~EventListener
- * @this {EventTarget}
- *
- * @param {EventTarget~Event} event
- * the event that triggered this function
- *
- * @param {Object} [hash]
- * hash of data sent during the event
- */
- /**
- * An object containing event names as keys and booleans as values.
- *
- * > NOTE: If an event name is set to a true value here {@link EventTarget#trigger}
- * will have extra functionality. See that function for more information.
- *
- * @property EventTarget.prototype.allowedEvents_
- * @private
- */
- EventTarget.prototype.allowedEvents_ = {};
- /**
- * Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a
- * function that will get called when an event with a certain name gets triggered.
- *
- * @param {string|string[]} type
- * An event name or an array of event names.
- *
- * @param {EventTarget~EventListener} fn
- * The function to call with `EventTarget`s
- */
- EventTarget.prototype.on = function (type, fn) {
- // Remove the addEventListener alias before calling Events.on
- // so we don't get into an infinite type loop
- var ael = this.addEventListener;
- this.addEventListener = function () {};
- on(this, type, fn);
- this.addEventListener = ael;
- };
- /**
- * An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic
- * the standard DOM API.
- *
- * @function
- * @see {@link EventTarget#on}
- */
- EventTarget.prototype.addEventListener = EventTarget.prototype.on;
- /**
- * Removes an `event listener` for a specific event from an instance of `EventTarget`.
- * This makes it so that the `event listener` will no longer get called when the
- * named event happens.
- *
- * @param {string|string[]} type
- * An event name or an array of event names.
- *
- * @param {EventTarget~EventListener} fn
- * The function to remove.
- */
- EventTarget.prototype.off = function (type, fn) {
- off(this, type, fn);
- };
- /**
- * An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic
- * the standard DOM API.
- *
- * @function
- * @see {@link EventTarget#off}
- */
- EventTarget.prototype.removeEventListener = EventTarget.prototype.off;
- /**
- * This function will add an `event listener` that gets triggered only once. After the
- * first trigger it will get removed. This is like adding an `event listener`
- * with {@link EventTarget#on} that calls {@link EventTarget#off} on itself.
- *
- * @param {string|string[]} type
- * An event name or an array of event names.
- *
- * @param {EventTarget~EventListener} fn
- * The function to be called once for each event name.
- */
- EventTarget.prototype.one = function (type, fn) {
- // Remove the addEventListener alialing Events.on
- // so we don't get into an infinite type loop
- var ael = this.addEventListener;
- this.addEventListener = function () {};
- one(this, type, fn);
- this.addEventListener = ael;
- };
- /**
- * This function causes an event to happen. This will then cause any `event listeners`
- * that are waiting for that event, to get called. If there are no `event listeners`
- * for an event then nothing will happen.
- *
- * If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`.
- * Trigger will also call the `on` + `uppercaseEventName` function.
- *
- * Example:
- * 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call
- * `onClick` if it exists.
- *
- * @param {string|EventTarget~Event|Object} event
- * The name of the event, an `Event`, or an object with a key of type set to
- * an event name.
- */
- EventTarget.prototype.trigger = function (event) {
- var type = event.type || event;
- if (typeof event === 'string') {
- event = { type: type };
- }
- event = fixEvent(event);
- if (this.allowedEvents_[type] && this['on' + type]) {
- this['on' + type](event);
- }
- trigger(this, event);
- };
- /**
- * An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic
- * the standard DOM API.
- *
- * @function
- * @see {@link EventTarget#trigger}
- */
- EventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger;
- /**
- * @file mixins/evented.js
- * @module evented
- */
- /**
- * Returns whether or not an object has had the evented mixin applied.
- *
- * @param {Object} object
- * An object to test.
- *
- * @return {boolean}
- * Whether or not the object appears to be evented.
- */
- var isEvented = function isEvented(object) {
- return object instanceof EventTarget || !!object.eventBusEl_ && ['on', 'one', 'off', 'trigger'].every(function (k) {
- return typeof object[k] === 'function';
- });
- };
- /**
- * Whether a value is a valid event type - non-empty string or array.
- *
- * @private
- * @param {string|Array} type
- * The type value to test.
- *
- * @return {boolean}
- * Whether or not the type is a valid event type.
- */
- var isValidEventType = function isValidEventType(type) {
- return (
- // The regex here verifies that the `type` contains at least one non-
- // whitespace character.
- typeof type === 'string' && /\S/.test(type) || Array.isArray(type) && !!type.length
- );
- };
- /**
- * Validates a value to determine if it is a valid event target. Throws if not.
- *
- * @private
- * @throws {Error}
- * If the target does not appear to be a valid event target.
- *
- * @param {Object} target
- * The object to test.
- */
- var validateTarget = function validateTarget(target) {
- if (!target.nodeName && !isEvented(target)) {
- throw new Error('Invalid target; must be a DOM node or evented object.');
- }
- };
- /**
- * Validates a value to determine if it is a valid event target. Throws if not.
- *
- * @private
- * @throws {Error}
- * If the type does not appear to be a valid event type.
- *
- * @param {string|Array} type
- * The type to test.
- */
- var validateEventType = function validateEventType(type) {
- if (!isValidEventType(type)) {
- throw new Error('Invalid event type; must be a non-empty string or array.');
- }
- };
- /**
- * Validates a value to determine if it is a valid listener. Throws if not.
- *
- * @private
- * @throws {Error}
- * If the listener is not a function.
- *
- * @param {Function} listener
- * The listener to test.
- */
- var validateListener = function validateListener(listener) {
- if (typeof listener !== 'function') {
- throw new Error('Invalid listener; must be a function.');
- }
- };
- /**
- * Takes an array of arguments given to `on()` or `one()`, validates them, and
- * normalizes them into an object.
- *
- * @private
- * @param {Object} self
- * The evented object on which `on()` or `one()` was called. This
- * object will be bound as the `this` value for the listener.
- *
- * @param {Array} args
- * An array of arguments passed to `on()` or `one()`.
- *
- * @return {Object}
- * An object containing useful values for `on()` or `one()` calls.
- */
- var normalizeListenArgs = function normalizeListenArgs(self, args) {
- // If the number of arguments is less than 3, the target is always the
- // evented object itself.
- var isTargetingSelf = args.length < 3 || args[0] === self || args[0] === self.eventBusEl_;
- var target = void 0;
- var type = void 0;
- var listener = void 0;
- if (isTargetingSelf) {
- target = self.eventBusEl_;
- // Deal with cases where we got 3 arguments, but we are still listening to
- // the evented object itself.
- if (args.length >= 3) {
- args.shift();
- }
- type = args[0];
- listener = args[1];
- } else {
- target = args[0];
- type = args[1];
- listener = args[2];
- }
- validateTarget(target);
- validateEventType(type);
- validateListener(listener);
- listener = bind(self, listener);
- return { isTargetingSelf: isTargetingSelf, target: target, type: type, listener: listener };
- };
- /**
- * Adds the listener to the event type(s) on the target, normalizing for
- * the type of target.
- *
- * @private
- * @param {Element|Object} target
- * A DOM node or evented object.
- *
- * @param {string} method
- * The event binding method to use ("on" or "one").
- *
- * @param {string|Array} type
- * One or more event type(s).
- *
- * @param {Function} listener
- * A listener function.
- */
- var listen = function listen(target, method, type, listener) {
- validateTarget(target);
- if (target.nodeName) {
- Events[method](target, type, listener);
- } else {
- target[method](type, listener);
- }
- };
- /**
- * Contains methods that provide event capabilites to an object which is passed
- * to {@link module:evented|evented}.
- *
- * @mixin EventedMixin
- */
- var EventedMixin = {
- /**
- * Add a listener to an event (or events) on this object or another evented
- * object.
- *
- * @param {string|Array|Element|Object} targetOrType
- * If this is a string or array, it represents the event type(s)
- * that will trigger the listener.
- *
- * Another evented object can be passed here instead, which will
- * cause the listener to listen for events on _that_ object.
- *
- * In either case, the listener's `this` value will be bound to
- * this object.
- *
- * @param {string|Array|Function} typeOrListener
- * If the first argument was a string or array, this should be the
- * listener function. Otherwise, this is a string or array of event
- * type(s).
- *
- * @param {Function} [listener]
- * If the first argument was another evented object, this will be
- * the listener function.
- */
- on: function on$$1() {
- var _this = this;
- for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- var _normalizeListenArgs = normalizeListenArgs(this, args),
- isTargetingSelf = _normalizeListenArgs.isTargetingSelf,
- target = _normalizeListenArgs.target,
- type = _normalizeListenArgs.type,
- listener = _normalizeListenArgs.listener;
- listen(target, 'on', type, listener);
- // If this object is listening to another evented object.
- if (!isTargetingSelf) {
- // If this object is disposed, remove the listener.
- var removeListenerOnDispose = function removeListenerOnDispose() {
- return _this.off(target, type, listener);
- };
- // Use the same function ID as the listener so we can remove it later it
- // using the ID of the original listener.
- removeListenerOnDispose.guid = listener.guid;
- // Add a listener to the target's dispose event as well. This ensures
- // that if the target is disposed BEFORE this object, we remove the
- // removal listener that was just added. Otherwise, we create a memory leak.
- var removeRemoverOnTargetDispose = function removeRemoverOnTargetDispose() {
- return _this.off('dispose', removeListenerOnDispose);
- };
- // Use the same function ID as the listener so we can remove it later
- // it using the ID of the original listener.
- removeRemoverOnTargetDispose.guid = listener.guid;
- listen(this, 'on', 'dispose', removeListenerOnDispose);
- listen(target, 'on', 'dispose', removeRemoverOnTargetDispose);
- }
- },
- /**
- * Add a listener to an event (or events) on this object or another evented
- * object. The listener will only be called once and then removed.
- *
- * @param {string|Array|Element|Object} targetOrType
- * If this is a string or array, it represents the event type(s)
- * that will trigger the listener.
- *
- * Another evented object can be passed here instead, which will
- * cause the listener to listen for events on _that_ object.
- *
- * In either case, the listener's `this` value will be bound to
- * this object.
- *
- * @param {string|Array|Function} typeOrListener
- * If the first argument was a string or array, this should be the
- * listener function. Otherwise, this is a string or array of event
- * type(s).
- *
- * @param {Function} [listener]
- * If the first argument was another evented object, this will be
- * the listener function.
- */
- one: function one$$1() {
- var _this2 = this;
- for (var _len2 = arguments.length, args = Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
- args[_key2] = arguments[_key2];
- }
- var _normalizeListenArgs2 = normalizeListenArgs(this, args),
- isTargetingSelf = _normalizeListenArgs2.isTargetingSelf,
- target = _normalizeListenArgs2.target,
- type = _normalizeListenArgs2.type,
- listener = _normalizeListenArgs2.listener;
- // Targeting this evented object.
- if (isTargetingSelf) {
- listen(target, 'one', type, listener);
- // Targeting another evented object.
- } else {
- var wrapper = function wrapper() {
- for (var _len3 = arguments.length, largs = Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {
- largs[_key3] = arguments[_key3];
- }
- _this2.off(target, type, wrapper);
- listener.apply(null, largs);
- };
- // Use the same function ID as the listener so we can remove it later
- // it using the ID of the original listener.
- wrapper.guid = listener.guid;
- listen(target, 'one', type, wrapper);
- }
- },
- /**
- * Removes listener(s) from event(s) on an evented object.
- *
- * @param {string|Array|Element|Object} [targetOrType]
- * If this is a string or array, it represents the event type(s).
- *
- * Another evented object can be passed here instead, in which case
- * ALL 3 arguments are _required_.
- *
- * @param {string|Array|Function} [typeOrListener]
- * If the first argument was a string or array, this may be the
- * listener function. Otherwise, this is a string or array of event
- * type(s).
- *
- * @param {Function} [listener]
- * If the first argument was another evented object, this will be
- * the listener function; otherwise, _all_ listeners bound to the
- * event type(s) will be removed.
- */
- off: function off$$1(targetOrType, typeOrListener, listener) {
- // Targeting this evented object.
- if (!targetOrType || isValidEventType(targetOrType)) {
- off(this.eventBusEl_, targetOrType, typeOrListener);
- // Targeting another evented object.
- } else {
- var target = targetOrType;
- var type = typeOrListener;
- // Fail fast and in a meaningful way!
- validateTarget(target);
- validateEventType(type);
- validateListener(listener);
- // Ensure there's at least a guid, even if the function hasn't been used
- listener = bind(this, listener);
- // Remove the dispose listener on this evented object, which was given
- // the same guid as the event listener in on().
- this.off('dispose', listener);
- if (target.nodeName) {
- off(target, type, listener);
- off(target, 'dispose', listener);
- } else if (isEvented(target)) {
- target.off(type, listener);
- target.off('dispose', listener);
- }
- }
- },
- /**
- * Fire an event on this evented object, causing its listeners to be called.
- *
- * @param {string|Object} event
- * An event type or an object with a type property.
- *
- * @param {Object} [hash]
- * An additional object to pass along to listeners.
- *
- * @returns {boolean}
- * Whether or not the default behavior was prevented.
- */
- trigger: function trigger$$1(event, hash) {
- return trigger(this.eventBusEl_, event, hash);
- }
- };
- /**
- * Applies {@link module:evented~EventedMixin|EventedMixin} to a target object.
- *
- * @param {Object} target
- * The object to which to add event methods.
- *
- * @param {Object} [options={}]
- * Options for customizing the mixin behavior.
- *
- * @param {String} [options.eventBusKey]
- * By default, adds a `eventBusEl_` DOM element to the target object,
- * which is used as an event bus. If the target object already has a
- * DOM element that should be used, pass its key here.
- *
- * @return {Object}
- * The target object.
- */
- function evented(target) {
- var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
- var eventBusKey = options.eventBusKey;
- // Set or create the eventBusEl_.
- if (eventBusKey) {
- if (!target[eventBusKey].nodeName) {
- throw new Error('The eventBusKey "' + eventBusKey + '" does not refer to an element.');
- }
- target.eventBusEl_ = target[eventBusKey];
- } else {
- target.eventBusEl_ = createEl('span', { className: 'vjs-event-bus' });
- }
- assign(target, EventedMixin);
- // When any evented object is disposed, it removes all its listeners.
- target.on('dispose', function () {
- target.off();
- window.setTimeout(function () {
- target.eventBusEl_ = null;
- }, 0);
- });
- return target;
- }
- /**
- * @file mixins/stateful.js
- * @module stateful
- */
- /**
- * Contains methods that provide statefulness to an object which is passed
- * to {@link module:stateful}.
- *
- * @mixin StatefulMixin
- */
- var StatefulMixin = {
- /**
- * A hash containing arbitrary keys and values representing the state of
- * the object.
- *
- * @type {Object}
- */
- state: {},
- /**
- * Set the state of an object by mutating its
- * {@link module:stateful~StatefulMixin.state|state} object in place.
- *
- * @fires module:stateful~StatefulMixin#statechanged
- * @param {Object|Function} stateUpdates
- * A new set of properties to shallow-merge into the plugin state.
- * Can be a plain object or a function returning a plain object.
- *
- * @returns {Object|undefined}
- * An object containing changes that occurred. If no changes
- * occurred, returns `undefined`.
- */
- setState: function setState(stateUpdates) {
- var _this = this;
- // Support providing the `stateUpdates` state as a function.
- if (typeof stateUpdates === 'function') {
- stateUpdates = stateUpdates();
- }
- var changes = void 0;
- each(stateUpdates, function (value, key) {
- // Record the change if the value is different from what's in the
- // current state.
- if (_this.state[key] !== value) {
- changes = changes || {};
- changes[key] = {
- from: _this.state[key],
- to: value
- };
- }
- _this.state[key] = value;
- });
- // Only trigger "statechange" if there were changes AND we have a trigger
- // function. This allows us to not require that the target object be an
- // evented object.
- if (changes && isEvented(this)) {
- /**
- * An event triggered on an object that is both
- * {@link module:stateful|stateful} and {@link module:evented|evented}
- * indicating that its state has changed.
- *
- * @event module:stateful~StatefulMixin#statechanged
- * @type {Object}
- * @property {Object} changes
- * A hash containing the properties that were changed and
- * the values they were changed `from` and `to`.
- */
- this.trigger({
- changes: changes,
- type: 'statechanged'
- });
- }
- return changes;
- }
- };
- /**
- * Applies {@link module:stateful~StatefulMixin|StatefulMixin} to a target
- * object.
- *
- * If the target object is {@link module:evented|evented} and has a
- * `handleStateChanged` method, that method will be automatically bound to the
- * `statechanged` event on itself.
- *
- * @param {Object} target
- * The object to be made stateful.
- *
- * @param {Object} [defaultState]
- * A default set of properties to populate the newly-stateful object's
- * `state` property.
- *
- * @returns {Object}
- * Returns the `target`.
- */
- function stateful(target, defaultState) {
- assign(target, StatefulMixin);
- // This happens after the mixing-in because we need to replace the `state`
- // added in that step.
- target.state = assign({}, target.state, defaultState);
- // Auto-bind the `handleStateChanged` method of the target object if it exists.
- if (typeof target.handleStateChanged === 'function' && isEvented(target)) {
- target.on('statechanged', target.handleStateChanged);
- }
- return target;
- }
- /**
- * @file to-title-case.js
- * @module to-title-case
- */
- /**
- * Uppercase the first letter of a string.
- *
- * @param {string} string
- * String to be uppercased
- *
- * @return {string}
- * The string with an uppercased first letter
- */
- function toTitleCase(string) {
- if (typeof string !== 'string') {
- return string;
- }
- return string.charAt(0).toUpperCase() + string.slice(1);
- }
- /**
- * Compares the TitleCase versions of the two strings for equality.
- *
- * @param {string} str1
- * The first string to compare
- *
- * @param {string} str2
- * The second string to compare
- *
- * @return {boolean}
- * Whether the TitleCase versions of the strings are equal
- */
- function titleCaseEquals(str1, str2) {
- return toTitleCase(str1) === toTitleCase(str2);
- }
- /**
- * @file merge-options.js
- * @module merge-options
- */
- /**
- * Deep-merge one or more options objects, recursively merging **only** plain
- * object properties.
- *
- * @param {Object[]} sources
- * One or more objects to merge into a new object.
- *
- * @returns {Object}
- * A new object that is the merged result of all sources.
- */
- function mergeOptions() {
- var result = {};
- for (var _len = arguments.length, sources = Array(_len), _key = 0; _key < _len; _key++) {
- sources[_key] = arguments[_key];
- }
- sources.forEach(function (source) {
- if (!source) {
- return;
- }
- each(source, function (value, key) {
- if (!isPlain(value)) {
- result[key] = value;
- return;
- }
- if (!isPlain(result[key])) {
- result[key] = {};
- }
- result[key] = mergeOptions(result[key], value);
- });
- });
- return result;
- }
- /**
- * Player Component - Base class for all UI objects
- *
- * @file component.js
- */
- /**
- * Base class for all UI Components.
- * Components are UI objects which represent both a javascript object and an element
- * in the DOM. They can be children of other components, and can have
- * children themselves.
- *
- * Components can also use methods from {@link EventTarget}
- */
- var Component = function () {
- /**
- * A callback that is called when a component is ready. Does not have any
- * paramters and any callback value will be ignored.
- *
- * @callback Component~ReadyCallback
- * @this Component
- */
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- *
- * @param {Object[]} [options.children]
- * An array of children objects to intialize this component with. Children objects have
- * a name property that will be used if more than one component of the same type needs to be
- * added.
- *
- * @param {Component~ReadyCallback} [ready]
- * Function that gets called when the `Component` is ready.
- */
- function Component(player, options, ready) {
- classCallCheck(this, Component);
- // The component might be the player itself and we can't pass `this` to super
- if (!player && this.play) {
- this.player_ = player = this; // eslint-disable-line
- } else {
- this.player_ = player;
- }
- // Make a copy of prototype.options_ to protect against overriding defaults
- this.options_ = mergeOptions({}, this.options_);
- // Updated options with supplied options
- options = this.options_ = mergeOptions(this.options_, options);
- // Get ID from options or options element if one is supplied
- this.id_ = options.id || options.el && options.el.id;
- // If there was no ID from the options, generate one
- if (!this.id_) {
- // Don't require the player ID function in the case of mock players
- var id = player && player.id && player.id() || 'no_player';
- this.id_ = id + '_component_' + newGUID();
- }
- this.name_ = options.name || null;
- // Create element if one wasn't provided in options
- if (options.el) {
- this.el_ = options.el;
- } else if (options.createEl !== false) {
- this.el_ = this.createEl();
- }
- // if evented is anything except false, we want to mixin in evented
- if (options.evented !== false) {
- // Make this an evented object and use `el_`, if available, as its event bus
- evented(this, { eventBusKey: this.el_ ? 'el_' : null });
- }
- stateful(this, this.constructor.defaultState);
- this.children_ = [];
- this.childIndex_ = {};
- this.childNameIndex_ = {};
- // Add any child components in options
- if (options.initChildren !== false) {
- this.initChildren();
- }
- this.ready(ready);
- // Don't want to trigger ready here or it will before init is actually
- // finished for all children that run this constructor
- if (options.reportTouchActivity !== false) {
- this.enableTouchActivity();
- }
- }
- /**
- * Dispose of the `Component` and all child components.
- *
- * @fires Component#dispose
- */
- Component.prototype.dispose = function dispose() {
- /**
- * Triggered when a `Component` is disposed.
- *
- * @event Component#dispose
- * @type {EventTarget~Event}
- *
- * @property {boolean} [bubbles=false]
- * set to false so that the close event does not
- * bubble up
- */
- this.trigger({ type: 'dispose', bubbles: false });
- // Dispose all children.
- if (this.children_) {
- for (var i = this.children_.length - 1; i >= 0; i--) {
- if (this.children_[i].dispose) {
- this.children_[i].dispose();
- }
- }
- }
- // Delete child references
- this.children_ = null;
- this.childIndex_ = null;
- this.childNameIndex_ = null;
- if (this.el_) {
- // Remove element from DOM
- if (this.el_.parentNode) {
- this.el_.parentNode.removeChild(this.el_);
- }
- removeData(this.el_);
- this.el_ = null;
- }
- // remove reference to the player after disposing of the element
- this.player_ = null;
- };
- /**
- * Return the {@link Player} that the `Component` has attached to.
- *
- * @return {Player}
- * The player that this `Component` has attached to.
- */
- Component.prototype.player = function player() {
- return this.player_;
- };
- /**
- * Deep merge of options objects with new options.
- * > Note: When both `obj` and `options` contain properties whose values are objects.
- * The two properties get merged using {@link module:mergeOptions}
- *
- * @param {Object} obj
- * The object that contains new options.
- *
- * @return {Object}
- * A new object of `this.options_` and `obj` merged together.
- *
- * @deprecated since version 5
- */
- Component.prototype.options = function options(obj) {
- log.warn('this.options() has been deprecated and will be moved to the constructor in 6.0');
- if (!obj) {
- return this.options_;
- }
- this.options_ = mergeOptions(this.options_, obj);
- return this.options_;
- };
- /**
- * Get the `Component`s DOM element
- *
- * @return {Element}
- * The DOM element for this `Component`.
- */
- Component.prototype.el = function el() {
- return this.el_;
- };
- /**
- * Create the `Component`s DOM element.
- *
- * @param {string} [tagName]
- * Element's DOM node type. e.g. 'div'
- *
- * @param {Object} [properties]
- * An object of properties that should be set.
- *
- * @param {Object} [attributes]
- * An object of attributes that should be set.
- *
- * @return {Element}
- * The element that gets created.
- */
- Component.prototype.createEl = function createEl$$1(tagName, properties, attributes) {
- return createEl(tagName, properties, attributes);
- };
- /**
- * Localize a string given the string in english.
- *
- * If tokens are provided, it'll try and run a simple token replacement on the provided string.
- * The tokens it looks for look like `{1}` with the index being 1-indexed into the tokens array.
- *
- * If a `defaultValue` is provided, it'll use that over `string`,
- * if a value isn't found in provided language files.
- * This is useful if you want to have a descriptive key for token replacement
- * but have a succinct localized string and not require `en.json` to be included.
- *
- * Currently, it is used for the progress bar timing.
- * ```js
- * {
- * "progress bar timing: currentTime={1} duration={2}": "{1} of {2}"
- * }
- * ```
- * It is then used like so:
- * ```js
- * this.localize('progress bar timing: currentTime={1} duration{2}',
- * [this.player_.currentTime(), this.player_.duration()],
- * '{1} of {2}');
- * ```
- *
- * Which outputs something like: `01:23 of 24:56`.
- *
- *
- * @param {string} string
- * The string to localize and the key to lookup in the language files.
- * @param {string[]} [tokens]
- * If the current item has token replacements, provide the tokens here.
- * @param {string} [defaultValue]
- * Defaults to `string`. Can be a default value to use for token replacement
- * if the lookup key is needed to be separate.
- *
- * @return {string}
- * The localized string or if no localization exists the english string.
- */
- Component.prototype.localize = function localize(string, tokens) {
- var defaultValue = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : string;
- var code = this.player_.language && this.player_.language();
- var languages = this.player_.languages && this.player_.languages();
- var language = languages && languages[code];
- var primaryCode = code && code.split('-')[0];
- var primaryLang = languages && languages[primaryCode];
- var localizedString = defaultValue;
- if (language && language[string]) {
- localizedString = language[string];
- } else if (primaryLang && primaryLang[string]) {
- localizedString = primaryLang[string];
- }
- if (tokens) {
- localizedString = localizedString.replace(/\{(\d+)\}/g, function (match, index) {
- var value = tokens[index - 1];
- var ret = value;
- if (typeof value === 'undefined') {
- ret = match;
- }
- return ret;
- });
- }
- return localizedString;
- };
- /**
- * Return the `Component`s DOM element. This is where children get inserted.
- * This will usually be the the same as the element returned in {@link Component#el}.
- *
- * @return {Element}
- * The content element for this `Component`.
- */
- Component.prototype.contentEl = function contentEl() {
- return this.contentEl_ || this.el_;
- };
- /**
- * Get this `Component`s ID
- *
- * @return {string}
- * The id of this `Component`
- */
- Component.prototype.id = function id() {
- return this.id_;
- };
- /**
- * Get the `Component`s name. The name gets used to reference the `Component`
- * and is set during registration.
- *
- * @return {string}
- * The name of this `Component`.
- */
- Component.prototype.name = function name() {
- return this.name_;
- };
- /**
- * Get an array of all child components
- *
- * @return {Array}
- * The children
- */
- Component.prototype.children = function children() {
- return this.children_;
- };
- /**
- * Returns the child `Component` with the given `id`.
- *
- * @param {string} id
- * The id of the child `Component` to get.
- *
- * @return {Component|undefined}
- * The child `Component` with the given `id` or undefined.
- */
- Component.prototype.getChildById = function getChildById(id) {
- return this.childIndex_[id];
- };
- /**
- * Returns the child `Component` with the given `name`.
- *
- * @param {string} name
- * The name of the child `Component` to get.
- *
- * @return {Component|undefined}
- * The child `Component` with the given `name` or undefined.
- */
- Component.prototype.getChild = function getChild(name) {
- if (!name) {
- return;
- }
- name = toTitleCase(name);
- return this.childNameIndex_[name];
- };
- /**
- * Add a child `Component` inside the current `Component`.
- *
- *
- * @param {string|Component} child
- * The name or instance of a child to add.
- *
- * @param {Object} [options={}]
- * The key/value store of options that will get passed to children of
- * the child.
- *
- * @param {number} [index=this.children_.length]
- * The index to attempt to add a child into.
- *
- * @return {Component}
- * The `Component` that gets added as a child. When using a string the
- * `Component` will get created by this process.
- */
- Component.prototype.addChild = function addChild(child) {
- var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
- var index = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : this.children_.length;
- var component = void 0;
- var componentName = void 0;
- // If child is a string, create component with options
- if (typeof child === 'string') {
- componentName = toTitleCase(child);
- var componentClassName = options.componentClass || componentName;
- // Set name through options
- options.name = componentName;
- // Create a new object & element for this controls set
- // If there's no .player_, this is a player
- var ComponentClass = Component.getComponent(componentClassName);
- if (!ComponentClass) {
- throw new Error('Component ' + componentClassName + ' does not exist');
- }
- // data stored directly on the videojs object may be
- // misidentified as a component to retain
- // backwards-compatibility with 4.x. check to make sure the
- // component class can be instantiated.
- if (typeof ComponentClass !== 'function') {
- return null;
- }
- component = new ComponentClass(this.player_ || this, options);
- // child is a component instance
- } else {
- component = child;
- }
- this.children_.splice(index, 0, component);
- if (typeof component.id === 'function') {
- this.childIndex_[component.id()] = component;
- }
- // If a name wasn't used to create the component, check if we can use the
- // name function of the component
- componentName = componentName || component.name && toTitleCase(component.name());
- if (componentName) {
- this.childNameIndex_[componentName] = component;
- }
- // Add the UI object's element to the container div (box)
- // Having an element is not required
- if (typeof component.el === 'function' && component.el()) {
- var childNodes = this.contentEl().children;
- var refNode = childNodes[index] || null;
- this.contentEl().insertBefore(component.el(), refNode);
- }
- // Return so it can stored on parent object if desired.
- return component;
- };
- /**
- * Remove a child `Component` from this `Component`s list of children. Also removes
- * the child `Component`s element from this `Component`s element.
- *
- * @param {Component} component
- * The child `Component` to remove.
- */
- Component.prototype.removeChild = function removeChild(component) {
- if (typeof component === 'string') {
- component = this.getChild(component);
- }
- if (!component || !this.children_) {
- return;
- }
- var childFound = false;
- for (var i = this.children_.length - 1; i >= 0; i--) {
- if (this.children_[i] === component) {
- childFound = true;
- this.children_.splice(i, 1);
- break;
- }
- }
- if (!childFound) {
- return;
- }
- this.childIndex_[component.id()] = null;
- this.childNameIndex_[component.name()] = null;
- var compEl = component.el();
- if (compEl && compEl.parentNode === this.contentEl()) {
- this.contentEl().removeChild(component.el());
- }
- };
- /**
- * Add and initialize default child `Component`s based upon options.
- */
- Component.prototype.initChildren = function initChildren() {
- var _this = this;
- var children = this.options_.children;
- if (children) {
- // `this` is `parent`
- var parentOptions = this.options_;
- var handleAdd = function handleAdd(child) {
- var name = child.name;
- var opts = child.opts;
- // Allow options for children to be set at the parent options
- // e.g. videojs(id, { controlBar: false });
- // instead of videojs(id, { children: { controlBar: false });
- if (parentOptions[name] !== undefined) {
- opts = parentOptions[name];
- }
- // Allow for disabling default components
- // e.g. options['children']['posterImage'] = false
- if (opts === false) {
- return;
- }
- // Allow options to be passed as a simple boolean if no configuration
- // is necessary.
- if (opts === true) {
- opts = {};
- }
- // We also want to pass the original player options
- // to each component as well so they don't need to
- // reach back into the player for options later.
- opts.playerOptions = _this.options_.playerOptions;
- // Create and add the child component.
- // Add a direct reference to the child by name on the parent instance.
- // If two of the same component are used, different names should be supplied
- // for each
- var newChild = _this.addChild(name, opts);
- if (newChild) {
- _this[name] = newChild;
- }
- };
- // Allow for an array of children details to passed in the options
- var workingChildren = void 0;
- var Tech = Component.getComponent('Tech');
- if (Array.isArray(children)) {
- workingChildren = children;
- } else {
- workingChildren = Object.keys(children);
- }
- workingChildren
- // children that are in this.options_ but also in workingChildren would
- // give us extra children we do not want. So, we want to filter them out.
- .concat(Object.keys(this.options_).filter(function (child) {
- return !workingChildren.some(function (wchild) {
- if (typeof wchild === 'string') {
- return child === wchild;
- }
- return child === wchild.name;
- });
- })).map(function (child) {
- var name = void 0;
- var opts = void 0;
- if (typeof child === 'string') {
- name = child;
- opts = children[name] || _this.options_[name] || {};
- } else {
- name = child.name;
- opts = child;
- }
- return { name: name, opts: opts };
- }).filter(function (child) {
- // we have to make sure that child.name isn't in the techOrder since
- // techs are registerd as Components but can't aren't compatible
- // See https://github.com/videojs/video.js/issues/2772
- var c = Component.getComponent(child.opts.componentClass || toTitleCase(child.name));
- return c && !Tech.isTech(c);
- }).forEach(handleAdd);
- }
- };
- /**
- * Builds the default DOM class name. Should be overriden by sub-components.
- *
- * @return {string}
- * The DOM class name for this object.
- *
- * @abstract
- */
- Component.prototype.buildCSSClass = function buildCSSClass() {
- // Child classes can include a function that does:
- // return 'CLASS NAME' + this._super();
- return '';
- };
- /**
- * Bind a listener to the component's ready state.
- * Different from event listeners in that if the ready event has already happened
- * it will trigger the function immediately.
- *
- * @return {Component}
- * Returns itself; method can be chained.
- */
- Component.prototype.ready = function ready(fn) {
- var sync = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;
- if (!fn) {
- return;
- }
- if (!this.isReady_) {
- this.readyQueue_ = this.readyQueue_ || [];
- this.readyQueue_.push(fn);
- return;
- }
- if (sync) {
- fn.call(this);
- } else {
- // Call the function asynchronously by default for consistency
- this.setTimeout(fn, 1);
- }
- };
- /**
- * Trigger all the ready listeners for this `Component`.
- *
- * @fires Component#ready
- */
- Component.prototype.triggerReady = function triggerReady() {
- this.isReady_ = true;
- // Ensure ready is triggered asynchronously
- this.setTimeout(function () {
- var readyQueue = this.readyQueue_;
- // Reset Ready Queue
- this.readyQueue_ = [];
- if (readyQueue && readyQueue.length > 0) {
- readyQueue.forEach(function (fn) {
- fn.call(this);
- }, this);
- }
- // Allow for using event listeners also
- /**
- * Triggered when a `Component` is ready.
- *
- * @event Component#ready
- * @type {EventTarget~Event}
- */
- this.trigger('ready');
- }, 1);
- };
- /**
- * Find a single DOM element matching a `selector`. This can be within the `Component`s
- * `contentEl()` or another custom context.
- *
- * @param {string} selector
- * A valid CSS selector, which will be passed to `querySelector`.
- *
- * @param {Element|string} [context=this.contentEl()]
- * A DOM element within which to query. Can also be a selector string in
- * which case the first matching element will get used as context. If
- * missing `this.contentEl()` gets used. If `this.contentEl()` returns
- * nothing it falls back to `document`.
- *
- * @return {Element|null}
- * the dom element that was found, or null
- *
- * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
- */
- Component.prototype.$ = function $$$1(selector, context) {
- return $(selector, context || this.contentEl());
- };
- /**
- * Finds all DOM element matching a `selector`. This can be within the `Component`s
- * `contentEl()` or another custom context.
- *
- * @param {string} selector
- * A valid CSS selector, which will be passed to `querySelectorAll`.
- *
- * @param {Element|string} [context=this.contentEl()]
- * A DOM element within which to query. Can also be a selector string in
- * which case the first matching element will get used as context. If
- * missing `this.contentEl()` gets used. If `this.contentEl()` returns
- * nothing it falls back to `document`.
- *
- * @return {NodeList}
- * a list of dom elements that were found
- *
- * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
- */
- Component.prototype.$$ = function $$$$1(selector, context) {
- return $$(selector, context || this.contentEl());
- };
- /**
- * Check if a component's element has a CSS class name.
- *
- * @param {string} classToCheck
- * CSS class name to check.
- *
- * @return {boolean}
- * - True if the `Component` has the class.
- * - False if the `Component` does not have the class`
- */
- Component.prototype.hasClass = function hasClass$$1(classToCheck) {
- return hasClass(this.el_, classToCheck);
- };
- /**
- * Add a CSS class name to the `Component`s element.
- *
- * @param {string} classToAdd
- * CSS class name to add
- */
- Component.prototype.addClass = function addClass$$1(classToAdd) {
- addClass(this.el_, classToAdd);
- };
- /**
- * Remove a CSS class name from the `Component`s element.
- *
- * @param {string} classToRemove
- * CSS class name to remove
- */
- Component.prototype.removeClass = function removeClass$$1(classToRemove) {
- removeClass(this.el_, classToRemove);
- };
- /**
- * Add or remove a CSS class name from the component's element.
- * - `classToToggle` gets added when {@link Component#hasClass} would return false.
- * - `classToToggle` gets removed when {@link Component#hasClass} would return true.
- *
- * @param {string} classToToggle
- * The class to add or remove based on (@link Component#hasClass}
- *
- * @param {boolean|Dom~predicate} [predicate]
- * An {@link Dom~predicate} function or a boolean
- */
- Component.prototype.toggleClass = function toggleClass$$1(classToToggle, predicate) {
- toggleClass(this.el_, classToToggle, predicate);
- };
- /**
- * Show the `Component`s element if it is hidden by removing the
- * 'vjs-hidden' class name from it.
- */
- Component.prototype.show = function show() {
- this.removeClass('vjs-hidden');
- };
- /**
- * Hide the `Component`s element if it is currently showing by adding the
- * 'vjs-hidden` class name to it.
- */
- Component.prototype.hide = function hide() {
- this.addClass('vjs-hidden');
- };
- /**
- * Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing'
- * class name to it. Used during fadeIn/fadeOut.
- *
- * @private
- */
- Component.prototype.lockShowing = function lockShowing() {
- this.addClass('vjs-lock-showing');
- };
- /**
- * Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing'
- * class name from it. Used during fadeIn/fadeOut.
- *
- * @private
- */
- Component.prototype.unlockShowing = function unlockShowing() {
- this.removeClass('vjs-lock-showing');
- };
- /**
- * Get the value of an attribute on the `Component`s element.
- *
- * @param {string} attribute
- * Name of the attribute to get the value from.
- *
- * @return {string|null}
- * - The value of the attribute that was asked for.
- * - Can be an empty string on some browsers if the attribute does not exist
- * or has no value
- * - Most browsers will return null if the attibute does not exist or has
- * no value.
- *
- * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute}
- */
- Component.prototype.getAttribute = function getAttribute$$1(attribute) {
- return getAttribute(this.el_, attribute);
- };
- /**
- * Set the value of an attribute on the `Component`'s element
- *
- * @param {string} attribute
- * Name of the attribute to set.
- *
- * @param {string} value
- * Value to set the attribute to.
- *
- * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute}
- */
- Component.prototype.setAttribute = function setAttribute$$1(attribute, value) {
- setAttribute(this.el_, attribute, value);
- };
- /**
- * Remove an attribute from the `Component`s element.
- *
- * @param {string} attribute
- * Name of the attribute to remove.
- *
- * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute}
- */
- Component.prototype.removeAttribute = function removeAttribute$$1(attribute) {
- removeAttribute(this.el_, attribute);
- };
- /**
- * Get or set the width of the component based upon the CSS styles.
- * See {@link Component#dimension} for more detailed information.
- *
- * @param {number|string} [num]
- * The width that you want to set postfixed with '%', 'px' or nothing.
- *
- * @param {boolean} [skipListeners]
- * Skip the componentresize event trigger
- *
- * @return {number|string}
- * The width when getting, zero if there is no width. Can be a string
- * postpixed with '%' or 'px'.
- */
- Component.prototype.width = function width(num, skipListeners) {
- return this.dimension('width', num, skipListeners);
- };
- /**
- * Get or set the height of the component based upon the CSS styles.
- * See {@link Component#dimension} for more detailed information.
- *
- * @param {number|string} [num]
- * The height that you want to set postfixed with '%', 'px' or nothing.
- *
- * @param {boolean} [skipListeners]
- * Skip the componentresize event trigger
- *
- * @return {number|string}
- * The width when getting, zero if there is no width. Can be a string
- * postpixed with '%' or 'px'.
- */
- Component.prototype.height = function height(num, skipListeners) {
- return this.dimension('height', num, skipListeners);
- };
- /**
- * Set both the width and height of the `Component` element at the same time.
- *
- * @param {number|string} width
- * Width to set the `Component`s element to.
- *
- * @param {number|string} height
- * Height to set the `Component`s element to.
- */
- Component.prototype.dimensions = function dimensions(width, height) {
- // Skip componentresize listeners on width for optimization
- this.width(width, true);
- this.height(height);
- };
- /**
- * Get or set width or height of the `Component` element. This is the shared code
- * for the {@link Component#width} and {@link Component#height}.
- *
- * Things to know:
- * - If the width or height in an number this will return the number postfixed with 'px'.
- * - If the width/height is a percent this will return the percent postfixed with '%'
- * - Hidden elements have a width of 0 with `window.getComputedStyle`. This function
- * defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`.
- * See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/}
- * for more information
- * - If you want the computed style of the component, use {@link Component#currentWidth}
- * and {@link {Component#currentHeight}
- *
- * @fires Component#componentresize
- *
- * @param {string} widthOrHeight
- 8 'width' or 'height'
- *
- * @param {number|string} [num]
- 8 New dimension
- *
- * @param {boolean} [skipListeners]
- * Skip componentresize event trigger
- *
- * @return {number}
- * The dimension when getting or 0 if unset
- */
- Component.prototype.dimension = function dimension(widthOrHeight, num, skipListeners) {
- if (num !== undefined) {
- // Set to zero if null or literally NaN (NaN !== NaN)
- if (num === null || num !== num) {
- num = 0;
- }
- // Check if using css width/height (% or px) and adjust
- if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) {
- this.el_.style[widthOrHeight] = num;
- } else if (num === 'auto') {
- this.el_.style[widthOrHeight] = '';
- } else {
- this.el_.style[widthOrHeight] = num + 'px';
- }
- // skipListeners allows us to avoid triggering the resize event when setting both width and height
- if (!skipListeners) {
- /**
- * Triggered when a component is resized.
- *
- * @event Component#componentresize
- * @type {EventTarget~Event}
- */
- this.trigger('componentresize');
- }
- return;
- }
- // Not setting a value, so getting it
- // Make sure element exists
- if (!this.el_) {
- return 0;
- }
- // Get dimension value from style
- var val = this.el_.style[widthOrHeight];
- var pxIndex = val.indexOf('px');
- if (pxIndex !== -1) {
- // Return the pixel value with no 'px'
- return parseInt(val.slice(0, pxIndex), 10);
- }
- // No px so using % or no style was set, so falling back to offsetWidth/height
- // If component has display:none, offset will return 0
- // TODO: handle display:none and no dimension style using px
- return parseInt(this.el_['offset' + toTitleCase(widthOrHeight)], 10);
- };
- /**
- * Get the computed width or the height of the component's element.
- *
- * Uses `window.getComputedStyle`.
- *
- * @param {string} widthOrHeight
- * A string containing 'width' or 'height'. Whichever one you want to get.
- *
- * @return {number}
- * The dimension that gets asked for or 0 if nothing was set
- * for that dimension.
- */
- Component.prototype.currentDimension = function currentDimension(widthOrHeight) {
- var computedWidthOrHeight = 0;
- if (widthOrHeight !== 'width' && widthOrHeight !== 'height') {
- throw new Error('currentDimension only accepts width or height value');
- }
- if (typeof window.getComputedStyle === 'function') {
- var computedStyle = window.getComputedStyle(this.el_);
- computedWidthOrHeight = computedStyle.getPropertyValue(widthOrHeight) || computedStyle[widthOrHeight];
- }
- // remove 'px' from variable and parse as integer
- computedWidthOrHeight = parseFloat(computedWidthOrHeight);
- // if the computed value is still 0, it's possible that the browser is lying
- // and we want to check the offset values.
- // This code also runs on IE8 and wherever getComputedStyle doesn't exist.
- if (computedWidthOrHeight === 0) {
- var rule = 'offset' + toTitleCase(widthOrHeight);
- computedWidthOrHeight = this.el_[rule];
- }
- return computedWidthOrHeight;
- };
- /**
- * An object that contains width and height values of the `Component`s
- * computed style. Uses `window.getComputedStyle`.
- *
- * @typedef {Object} Component~DimensionObject
- *
- * @property {number} width
- * The width of the `Component`s computed style.
- *
- * @property {number} height
- * The height of the `Component`s computed style.
- */
- /**
- * Get an object that contains computed width and height values of the
- * component's element.
- *
- * Uses `window.getComputedStyle`.
- *
- * @return {Component~DimensionObject}
- * The computed dimensions of the component's element.
- */
- Component.prototype.currentDimensions = function currentDimensions() {
- return {
- width: this.currentDimension('width'),
- height: this.currentDimension('height')
- };
- };
- /**
- * Get the computed width of the component's element.
- *
- * Uses `window.getComputedStyle`.
- *
- * @return {number}
- * The computed width of the component's element.
- */
- Component.prototype.currentWidth = function currentWidth() {
- return this.currentDimension('width');
- };
- /**
- * Get the computed height of the component's element.
- *
- * Uses `window.getComputedStyle`.
- *
- * @return {number}
- * The computed height of the component's element.
- */
- Component.prototype.currentHeight = function currentHeight() {
- return this.currentDimension('height');
- };
- /**
- * Set the focus to this component
- */
- Component.prototype.focus = function focus() {
- this.el_.focus();
- };
- /**
- * Remove the focus from this component
- */
- Component.prototype.blur = function blur() {
- this.el_.blur();
- };
- /**
- * Emit a 'tap' events when touch event support gets detected. This gets used to
- * support toggling the controls through a tap on the video. They get enabled
- * because every sub-component would have extra overhead otherwise.
- *
- * @private
- * @fires Component#tap
- * @listens Component#touchstart
- * @listens Component#touchmove
- * @listens Component#touchleave
- * @listens Component#touchcancel
- * @listens Component#touchend
- */
- Component.prototype.emitTapEvents = function emitTapEvents() {
- // Track the start time so we can determine how long the touch lasted
- var touchStart = 0;
- var firstTouch = null;
- // Maximum movement allowed during a touch event to still be considered a tap
- // Other popular libs use anywhere from 2 (hammer.js) to 15,
- // so 10 seems like a nice, round number.
- var tapMovementThreshold = 10;
- // The maximum length a touch can be while still being considered a tap
- var touchTimeThreshold = 200;
- var couldBeTap = void 0;
- this.on('touchstart', function (event) {
- // If more than one finger, don't consider treating this as a click
- if (event.touches.length === 1) {
- // Copy pageX/pageY from the object
- firstTouch = {
- pageX: event.touches[0].pageX,
- pageY: event.touches[0].pageY
- };
- // Record start time so we can detect a tap vs. "touch and hold"
- touchStart = new Date().getTime();
- // Reset couldBeTap tracking
- couldBeTap = true;
- }
- });
- this.on('touchmove', function (event) {
- // If more than one finger, don't consider treating this as a click
- if (event.touches.length > 1) {
- couldBeTap = false;
- } else if (firstTouch) {
- // Some devices will throw touchmoves for all but the slightest of taps.
- // So, if we moved only a small distance, this could still be a tap
- var xdiff = event.touches[0].pageX - firstTouch.pageX;
- var ydiff = event.touches[0].pageY - firstTouch.pageY;
- var touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);
- if (touchDistance > tapMovementThreshold) {
- couldBeTap = false;
- }
- }
- });
- var noTap = function noTap() {
- couldBeTap = false;
- };
- // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s
- this.on('touchleave', noTap);
- this.on('touchcancel', noTap);
- // When the touch ends, measure how long it took and trigger the appropriate
- // event
- this.on('touchend', function (event) {
- firstTouch = null;
- // Proceed only if the touchmove/leave/cancel event didn't happen
- if (couldBeTap === true) {
- // Measure how long the touch lasted
- var touchTime = new Date().getTime() - touchStart;
- // Make sure the touch was less than the threshold to be considered a tap
- if (touchTime < touchTimeThreshold) {
- // Don't let browser turn this into a click
- event.preventDefault();
- /**
- * Triggered when a `Component` is tapped.
- *
- * @event Component#tap
- * @type {EventTarget~Event}
- */
- this.trigger('tap');
- // It may be good to copy the touchend event object and change the
- // type to tap, if the other event properties aren't exact after
- // Events.fixEvent runs (e.g. event.target)
- }
- }
- });
- };
- /**
- * This function reports user activity whenever touch events happen. This can get
- * turned off by any sub-components that wants touch events to act another way.
- *
- * Report user touch activity when touch events occur. User activity gets used to
- * determine when controls should show/hide. It is simple when it comes to mouse
- * events, because any mouse event should show the controls. So we capture mouse
- * events that bubble up to the player and report activity when that happens.
- * With touch events it isn't as easy as `touchstart` and `touchend` toggle player
- * controls. So touch events can't help us at the player level either.
- *
- * User activity gets checked asynchronously. So what could happen is a tap event
- * on the video turns the controls off. Then the `touchend` event bubbles up to
- * the player. Which, if it reported user activity, would turn the controls right
- * back on. We also don't want to completely block touch events from bubbling up.
- * Furthermore a `touchmove` event and anything other than a tap, should not turn
- * controls back on.
- *
- * @listens Component#touchstart
- * @listens Component#touchmove
- * @listens Component#touchend
- * @listens Component#touchcancel
- */
- Component.prototype.enableTouchActivity = function enableTouchActivity() {
- // Don't continue if the root player doesn't support reporting user activity
- if (!this.player() || !this.player().reportUserActivity) {
- return;
- }
- // listener for reporting that the user is active
- var report = bind(this.player(), this.player().reportUserActivity);
- var touchHolding = void 0;
- this.on('touchstart', function () {
- report();
- // For as long as the they are touching the device or have their mouse down,
- // we consider them active even if they're not moving their finger or mouse.
- // So we want to continue to update that they are active
- this.clearInterval(touchHolding);
- // report at the same interval as activityCheck
- touchHolding = this.setInterval(report, 250);
- });
- var touchEnd = function touchEnd(event) {
- report();
- // stop the interval that maintains activity if the touch is holding
- this.clearInterval(touchHolding);
- };
- this.on('touchmove', report);
- this.on('touchend', touchEnd);
- this.on('touchcancel', touchEnd);
- };
- /**
- * A callback that has no parameters and is bound into `Component`s context.
- *
- * @callback Component~GenericCallback
- * @this Component
- */
- /**
- * Creates a function that runs after an `x` millisecond timeout. This function is a
- * wrapper around `window.setTimeout`. There are a few reasons to use this one
- * instead though:
- * 1. It gets cleared via {@link Component#clearTimeout} when
- * {@link Component#dispose} gets called.
- * 2. The function callback will gets turned into a {@link Component~GenericCallback}
- *
- * > Note: You can't use `window.clearTimeout` on the id returned by this function. This
- * will cause its dispose listener not to get cleaned up! Please use
- * {@link Component#clearTimeout} or {@link Component#dispose} instead.
- *
- * @param {Component~GenericCallback} fn
- * The function that will be run after `timeout`.
- *
- * @param {number} timeout
- * Timeout in milliseconds to delay before executing the specified function.
- *
- * @return {number}
- * Returns a timeout ID that gets used to identify the timeout. It can also
- * get used in {@link Component#clearTimeout} to clear the timeout that
- * was set.
- *
- * @listens Component#dispose
- * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout}
- */
- Component.prototype.setTimeout = function setTimeout(fn, timeout) {
- var _this2 = this;
- // declare as variables so they are properly available in timeout function
- // eslint-disable-next-line
- var timeoutId, disposeFn;
- fn = bind(this, fn);
- timeoutId = window.setTimeout(function () {
- _this2.off('dispose', disposeFn);
- fn();
- }, timeout);
- disposeFn = function disposeFn() {
- return _this2.clearTimeout(timeoutId);
- };
- disposeFn.guid = 'vjs-timeout-' + timeoutId;
- this.on('dispose', disposeFn);
- return timeoutId;
- };
- /**
- * Clears a timeout that gets created via `window.setTimeout` or
- * {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout}
- * use this function instead of `window.clearTimout`. If you don't your dispose
- * listener will not get cleaned up until {@link Component#dispose}!
- *
- * @param {number} timeoutId
- * The id of the timeout to clear. The return value of
- * {@link Component#setTimeout} or `window.setTimeout`.
- *
- * @return {number}
- * Returns the timeout id that was cleared.
- *
- * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout}
- */
- Component.prototype.clearTimeout = function clearTimeout(timeoutId) {
- window.clearTimeout(timeoutId);
- var disposeFn = function disposeFn() {};
- disposeFn.guid = 'vjs-timeout-' + timeoutId;
- this.off('dispose', disposeFn);
- return timeoutId;
- };
- /**
- * Creates a function that gets run every `x` milliseconds. This function is a wrapper
- * around `window.setInterval`. There are a few reasons to use this one instead though.
- * 1. It gets cleared via {@link Component#clearInterval} when
- * {@link Component#dispose} gets called.
- * 2. The function callback will be a {@link Component~GenericCallback}
- *
- * @param {Component~GenericCallback} fn
- * The function to run every `x` seconds.
- *
- * @param {number} interval
- * Execute the specified function every `x` milliseconds.
- *
- * @return {number}
- * Returns an id that can be used to identify the interval. It can also be be used in
- * {@link Component#clearInterval} to clear the interval.
- *
- * @listens Component#dispose
- * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval}
- */
- Component.prototype.setInterval = function setInterval(fn, interval) {
- var _this3 = this;
- fn = bind(this, fn);
- var intervalId = window.setInterval(fn, interval);
- var disposeFn = function disposeFn() {
- return _this3.clearInterval(intervalId);
- };
- disposeFn.guid = 'vjs-interval-' + intervalId;
- this.on('dispose', disposeFn);
- return intervalId;
- };
- /**
- * Clears an interval that gets created via `window.setInterval` or
- * {@link Component#setInterval}. If you set an inteval via {@link Component#setInterval}
- * use this function instead of `window.clearInterval`. If you don't your dispose
- * listener will not get cleaned up until {@link Component#dispose}!
- *
- * @param {number} intervalId
- * The id of the interval to clear. The return value of
- * {@link Component#setInterval} or `window.setInterval`.
- *
- * @return {number}
- * Returns the interval id that was cleared.
- *
- * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval}
- */
- Component.prototype.clearInterval = function clearInterval(intervalId) {
- window.clearInterval(intervalId);
- var disposeFn = function disposeFn() {};
- disposeFn.guid = 'vjs-interval-' + intervalId;
- this.off('dispose', disposeFn);
- return intervalId;
- };
- /**
- * Queues up a callback to be passed to requestAnimationFrame (rAF), but
- * with a few extra bonuses:
- *
- * - Supports browsers that do not support rAF by falling back to
- * {@link Component#setTimeout}.
- *
- * - The callback is turned into a {@link Component~GenericCallback} (i.e.
- * bound to the component).
- *
- * - Automatic cancellation of the rAF callback is handled if the component
- * is disposed before it is called.
- *
- * @param {Component~GenericCallback} fn
- * A function that will be bound to this component and executed just
- * before the browser's next repaint.
- *
- * @return {number}
- * Returns an rAF ID that gets used to identify the timeout. It can
- * also be used in {@link Component#cancelAnimationFrame} to cancel
- * the animation frame callback.
- *
- * @listens Component#dispose
- * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame}
- */
- Component.prototype.requestAnimationFrame = function requestAnimationFrame(fn) {
- var _this4 = this;
- // declare as variables so they are properly available in rAF function
- // eslint-disable-next-line
- var id, disposeFn;
- if (this.supportsRaf_) {
- fn = bind(this, fn);
- id = window.requestAnimationFrame(function () {
- _this4.off('dispose', disposeFn);
- fn();
- });
- disposeFn = function disposeFn() {
- return _this4.cancelAnimationFrame(id);
- };
- disposeFn.guid = 'vjs-raf-' + id;
- this.on('dispose', disposeFn);
- return id;
- }
- // Fall back to using a timer.
- return this.setTimeout(fn, 1000 / 60);
- };
- /**
- * Cancels a queued callback passed to {@link Component#requestAnimationFrame}
- * (rAF).
- *
- * If you queue an rAF callback via {@link Component#requestAnimationFrame},
- * use this function instead of `window.cancelAnimationFrame`. If you don't,
- * your dispose listener will not get cleaned up until {@link Component#dispose}!
- *
- * @param {number} id
- * The rAF ID to clear. The return value of {@link Component#requestAnimationFrame}.
- *
- * @return {number}
- * Returns the rAF ID that was cleared.
- *
- * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/cancelAnimationFrame}
- */
- Component.prototype.cancelAnimationFrame = function cancelAnimationFrame(id) {
- if (this.supportsRaf_) {
- window.cancelAnimationFrame(id);
- var disposeFn = function disposeFn() {};
- disposeFn.guid = 'vjs-raf-' + id;
- this.off('dispose', disposeFn);
- return id;
- }
- // Fall back to using a timer.
- return this.clearTimeout(id);
- };
- /**
- * Register a `Component` with `videojs` given the name and the component.
- *
- * > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s
- * should be registered using {@link Tech.registerTech} or
- * {@link videojs:videojs.registerTech}.
- *
- * > NOTE: This function can also be seen on videojs as
- * {@link videojs:videojs.registerComponent}.
- *
- * @param {string} name
- * The name of the `Component` to register.
- *
- * @param {Component} ComponentToRegister
- * The `Component` class to register.
- *
- * @return {Component}
- * The `Component` that was registered.
- */
- Component.registerComponent = function registerComponent(name, ComponentToRegister) {
- if (typeof name !== 'string' || !name) {
- throw new Error('Illegal component name, "' + name + '"; must be a non-empty string.');
- }
- var Tech = Component.getComponent('Tech');
- // We need to make sure this check is only done if Tech has been registered.
- var isTech = Tech && Tech.isTech(ComponentToRegister);
- var isComp = Component === ComponentToRegister || Component.prototype.isPrototypeOf(ComponentToRegister.prototype);
- if (isTech || !isComp) {
- var reason = void 0;
- if (isTech) {
- reason = 'techs must be registered using Tech.registerTech()';
- } else {
- reason = 'must be a Component subclass';
- }
- throw new Error('Illegal component, "' + name + '"; ' + reason + '.');
- }
- name = toTitleCase(name);
- if (!Component.components_) {
- Component.components_ = {};
- }
- var Player = Component.getComponent('Player');
- if (name === 'Player' && Player && Player.players) {
- var players = Player.players;
- var playerNames = Object.keys(players);
- // If we have players that were disposed, then their name will still be
- // in Players.players. So, we must loop through and verify that the value
- // for each item is not null. This allows registration of the Player component
- // after all players have been disposed or before any were created.
- if (players && playerNames.length > 0 && playerNames.map(function (pname) {
- return players[pname];
- }).every(Boolean)) {
- throw new Error('Can not register Player component after player has been created.');
- }
- }
- Component.components_[name] = ComponentToRegister;
- return ComponentToRegister;
- };
- /**
- * Get a `Component` based on the name it was registered with.
- *
- * @param {string} name
- * The Name of the component to get.
- *
- * @return {Component}
- * The `Component` that got registered under the given name.
- *
- * @deprecated In `videojs` 6 this will not return `Component`s that were not
- * registered using {@link Component.registerComponent}. Currently we
- * check the global `videojs` object for a `Component` name and
- * return that if it exists.
- */
- Component.getComponent = function getComponent(name) {
- if (!name) {
- return;
- }
- name = toTitleCase(name);
- if (Component.components_ && Component.components_[name]) {
- return Component.components_[name];
- }
- };
- return Component;
- }();
- /**
- * Whether or not this component supports `requestAnimationFrame`.
- *
- * This is exposed primarily for testing purposes.
- *
- * @private
- * @type {Boolean}
- */
- Component.prototype.supportsRaf_ = typeof window.requestAnimationFrame === 'function' && typeof window.cancelAnimationFrame === 'function';
- Component.registerComponent('Component', Component);
- /**
- * @file time-ranges.js
- * @module time-ranges
- */
- /**
- * Returns the time for the specified index at the start or end
- * of a TimeRange object.
- *
- * @function time-ranges:indexFunction
- *
- * @param {number} [index=0]
- * The range number to return the time for.
- *
- * @return {number}
- * The time that offset at the specified index.
- *
- * @depricated index must be set to a value, in the future this will throw an error.
- */
- /**
- * An object that contains ranges of time for various reasons.
- *
- * @typedef {Object} TimeRange
- *
- * @property {number} length
- * The number of time ranges represented by this Object
- *
- * @property {time-ranges:indexFunction} start
- * Returns the time offset at which a specified time range begins.
- *
- * @property {time-ranges:indexFunction} end
- * Returns the time offset at which a specified time range ends.
- *
- * @see https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges
- */
- /**
- * Check if any of the time ranges are over the maximum index.
- *
- * @param {string} fnName
- * The function name to use for logging
- *
- * @param {number} index
- * The index to check
- *
- * @param {number} maxIndex
- * The maximum possible index
- *
- * @throws {Error} if the timeRanges provided are over the maxIndex
- */
- function rangeCheck(fnName, index, maxIndex) {
- if (typeof index !== 'number' || index < 0 || index > maxIndex) {
- throw new Error('Failed to execute \'' + fnName + '\' on \'TimeRanges\': The index provided (' + index + ') is non-numeric or out of bounds (0-' + maxIndex + ').');
- }
- }
- /**
- * Get the time for the specified index at the start or end
- * of a TimeRange object.
- *
- * @param {string} fnName
- * The function name to use for logging
- *
- * @param {string} valueIndex
- * The proprety that should be used to get the time. should be 'start' or 'end'
- *
- * @param {Array} ranges
- * An array of time ranges
- *
- * @param {Array} [rangeIndex=0]
- * The index to start the search at
- *
- * @return {number}
- * The time that offset at the specified index.
- *
- *
- * @depricated rangeIndex must be set to a value, in the future this will throw an error.
- * @throws {Error} if rangeIndex is more than the length of ranges
- */
- function getRange(fnName, valueIndex, ranges, rangeIndex) {
- rangeCheck(fnName, rangeIndex, ranges.length - 1);
- return ranges[rangeIndex][valueIndex];
- }
- /**
- * Create a time range object given ranges of time.
- *
- * @param {Array} [ranges]
- * An array of time ranges.
- */
- function createTimeRangesObj(ranges) {
- if (ranges === undefined || ranges.length === 0) {
- return {
- length: 0,
- start: function start() {
- throw new Error('This TimeRanges object is empty');
- },
- end: function end() {
- throw new Error('This TimeRanges object is empty');
- }
- };
- }
- return {
- length: ranges.length,
- start: getRange.bind(null, 'start', 0, ranges),
- end: getRange.bind(null, 'end', 1, ranges)
- };
- }
- /**
- * Should create a fake `TimeRange` object which mimics an HTML5 time range instance.
- *
- * @param {number|Array} start
- * The start of a single range or an array of ranges
- *
- * @param {number} end
- * The end of a single range.
- *
- * @private
- */
- function createTimeRanges(start, end) {
- if (Array.isArray(start)) {
- return createTimeRangesObj(start);
- } else if (start === undefined || end === undefined) {
- return createTimeRangesObj();
- }
- return createTimeRangesObj([[start, end]]);
- }
- /**
- * @file buffer.js
- * @module buffer
- */
- /**
- * Compute the percentage of the media that has been buffered.
- *
- * @param {TimeRange} buffered
- * The current `TimeRange` object representing buffered time ranges
- *
- * @param {number} duration
- * Total duration of the media
- *
- * @return {number}
- * Percent buffered of the total duration in decimal form.
- */
- function bufferedPercent(buffered, duration) {
- var bufferedDuration = 0;
- var start = void 0;
- var end = void 0;
- if (!duration) {
- return 0;
- }
- if (!buffered || !buffered.length) {
- buffered = createTimeRanges(0, 0);
- }
- for (var i = 0; i < buffered.length; i++) {
- start = buffered.start(i);
- end = buffered.end(i);
- // buffered end can be bigger than duration by a very small fraction
- if (end > duration) {
- end = duration;
- }
- bufferedDuration += end - start;
- }
- return bufferedDuration / duration;
- }
- /**
- * @file fullscreen-api.js
- * @module fullscreen-api
- * @private
- */
- /**
- * Store the browser-specific methods for the fullscreen API.
- *
- * @type {Object}
- * @see [Specification]{@link https://fullscreen.spec.whatwg.org}
- * @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js}
- */
- var FullscreenApi = {};
- // browser API methods
- var apiMap = [['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror'],
- // WebKit
- ['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror'],
- // Old WebKit (Safari 5.1)
- ['webkitRequestFullScreen', 'webkitCancelFullScreen', 'webkitCurrentFullScreenElement', 'webkitCancelFullScreen', 'webkitfullscreenchange', 'webkitfullscreenerror'],
- // Mozilla
- ['mozRequestFullScreen', 'mozCancelFullScreen', 'mozFullScreenElement', 'mozFullScreenEnabled', 'mozfullscreenchange', 'mozfullscreenerror'],
- // Microsoft
- ['msRequestFullscreen', 'msExitFullscreen', 'msFullscreenElement', 'msFullscreenEnabled', 'MSFullscreenChange', 'MSFullscreenError']];
- var specApi = apiMap[0];
- var browserApi = void 0;
- // determine the supported set of functions
- for (var i = 0; i < apiMap.length; i++) {
- // check for exitFullscreen function
- if (apiMap[i][1] in document) {
- browserApi = apiMap[i];
- break;
- }
- }
- // map the browser API names to the spec API names
- if (browserApi) {
- for (var _i = 0; _i < browserApi.length; _i++) {
- FullscreenApi[specApi[_i]] = browserApi[_i];
- }
- }
- /**
- * @file media-error.js
- */
- /**
- * A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class.
- *
- * @param {number|string|Object|MediaError} value
- * This can be of multiple types:
- * - number: should be a standard error code
- * - string: an error message (the code will be 0)
- * - Object: arbitrary properties
- * - `MediaError` (native): used to populate a video.js `MediaError` object
- * - `MediaError` (video.js): will return itself if it's already a
- * video.js `MediaError` object.
- *
- * @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror}
- * @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes}
- *
- * @class MediaError
- */
- function MediaError(value) {
- // Allow redundant calls to this constructor to avoid having `instanceof`
- // checks peppered around the code.
- if (value instanceof MediaError) {
- return value;
- }
- if (typeof value === 'number') {
- this.code = value;
- } else if (typeof value === 'string') {
- // default code is zero, so this is a custom error
- this.message = value;
- } else if (isObject(value)) {
- // We assign the `code` property manually because native `MediaError` objects
- // do not expose it as an own/enumerable property of the object.
- if (typeof value.code === 'number') {
- this.code = value.code;
- }
- assign(this, value);
- }
- if (!this.message) {
- this.message = MediaError.defaultMessages[this.code] || '';
- }
- }
- /**
- * The error code that refers two one of the defined `MediaError` types
- *
- * @type {Number}
- */
- MediaError.prototype.code = 0;
- /**
- * An optional message that to show with the error. Message is not part of the HTML5
- * video spec but allows for more informative custom errors.
- *
- * @type {String}
- */
- MediaError.prototype.message = '';
- /**
- * An optional status code that can be set by plugins to allow even more detail about
- * the error. For example a plugin might provide a specific HTTP status code and an
- * error message for that code. Then when the plugin gets that error this class will
- * know how to display an error message for it. This allows a custom message to show
- * up on the `Player` error overlay.
- *
- * @type {Array}
- */
- MediaError.prototype.status = null;
- /**
- * Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the
- * specification listed under {@link MediaError} for more information.
- *
- * @enum {array}
- * @readonly
- * @property {string} 0 - MEDIA_ERR_CUSTOM
- * @property {string} 1 - MEDIA_ERR_CUSTOM
- * @property {string} 2 - MEDIA_ERR_ABORTED
- * @property {string} 3 - MEDIA_ERR_NETWORK
- * @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED
- * @property {string} 5 - MEDIA_ERR_ENCRYPTED
- */
- MediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED'];
- /**
- * The default `MediaError` messages based on the {@link MediaError.errorTypes}.
- *
- * @type {Array}
- * @constant
- */
- MediaError.defaultMessages = {
- 1: 'You aborted the media playback',
- 2: 'A network error caused the media download to fail part-way.',
- 3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.',
- 4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.',
- 5: 'The media is encrypted and we do not have the keys to decrypt it.'
- };
- // Add types as properties on MediaError
- // e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;
- for (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) {
- MediaError[MediaError.errorTypes[errNum]] = errNum;
- // values should be accessible on both the class and instance
- MediaError.prototype[MediaError.errorTypes[errNum]] = errNum;
- }
- /**
- * Returns whether an object is `Promise`-like (i.e. has a `then` method).
- *
- * @param {Object} value
- * An object that may or may not be `Promise`-like.
- *
- * @return {Boolean}
- * Whether or not the object is `Promise`-like.
- */
- function isPromise(value) {
- return value !== undefined && value !== null && typeof value.then === 'function';
- }
- /**
- * Silence a Promise-like object.
- *
- * This is useful for avoiding non-harmful, but potentially confusing "uncaught
- * play promise" rejection error messages.
- *
- * @param {Object} value
- * An object that may or may not be `Promise`-like.
- */
- function silencePromise(value) {
- if (isPromise(value)) {
- value.then(null, function (e) {});
- }
- }
- /**
- * @file text-track-list-converter.js Utilities for capturing text track state and
- * re-creating tracks based on a capture.
- *
- * @module text-track-list-converter
- */
- /**
- * Examine a single {@link TextTrack} and return a JSON-compatible javascript object that
- * represents the {@link TextTrack}'s state.
- *
- * @param {TextTrack} track
- * The text track to query.
- *
- * @return {Object}
- * A serializable javascript representation of the TextTrack.
- * @private
- */
- var trackToJson_ = function trackToJson_(track) {
- var ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce(function (acc, prop, i) {
- if (track[prop]) {
- acc[prop] = track[prop];
- }
- return acc;
- }, {
- cues: track.cues && Array.prototype.map.call(track.cues, function (cue) {
- return {
- startTime: cue.startTime,
- endTime: cue.endTime,
- text: cue.text,
- id: cue.id
- };
- })
- });
- return ret;
- };
- /**
- * Examine a {@link Tech} and return a JSON-compatible javascript array that represents the
- * state of all {@link TextTrack}s currently configured. The return array is compatible with
- * {@link text-track-list-converter:jsonToTextTracks}.
- *
- * @param {Tech} tech
- * The tech object to query
- *
- * @return {Array}
- * A serializable javascript representation of the {@link Tech}s
- * {@link TextTrackList}.
- */
- var textTracksToJson = function textTracksToJson(tech) {
- var trackEls = tech.$$('track');
- var trackObjs = Array.prototype.map.call(trackEls, function (t) {
- return t.track;
- });
- var tracks = Array.prototype.map.call(trackEls, function (trackEl) {
- var json = trackToJson_(trackEl.track);
- if (trackEl.src) {
- json.src = trackEl.src;
- }
- return json;
- });
- return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) {
- return trackObjs.indexOf(track) === -1;
- }).map(trackToJson_));
- };
- /**
- * Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript
- * object {@link TextTrack} representations.
- *
- * @param {Array} json
- * An array of `TextTrack` representation objects, like those that would be
- * produced by `textTracksToJson`.
- *
- * @param {Tech} tech
- * The `Tech` to create the `TextTrack`s on.
- */
- var jsonToTextTracks = function jsonToTextTracks(json, tech) {
- json.forEach(function (track) {
- var addedTrack = tech.addRemoteTextTrack(track).track;
- if (!track.src && track.cues) {
- track.cues.forEach(function (cue) {
- return addedTrack.addCue(cue);
- });
- }
- });
- return tech.textTracks();
- };
- var textTrackConverter = { textTracksToJson: textTracksToJson, jsonToTextTracks: jsonToTextTracks, trackToJson_: trackToJson_ };
- /**
- * @file modal-dialog.js
- */
- var MODAL_CLASS_NAME = 'vjs-modal-dialog';
- var ESC = 27;
- /**
- * The `ModalDialog` displays over the video and its controls, which blocks
- * interaction with the player until it is closed.
- *
- * Modal dialogs include a "Close" button and will close when that button
- * is activated - or when ESC is pressed anywhere.
- *
- * @extends Component
- */
- var ModalDialog = function (_Component) {
- inherits(ModalDialog, _Component);
- /**
- * Create an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- *
- * @param {Mixed} [options.content=undefined]
- * Provide customized content for this modal.
- *
- * @param {string} [options.description]
- * A text description for the modal, primarily for accessibility.
- *
- * @param {boolean} [options.fillAlways=false]
- * Normally, modals are automatically filled only the first time
- * they open. This tells the modal to refresh its content
- * every time it opens.
- *
- * @param {string} [options.label]
- * A text label for the modal, primarily for accessibility.
- *
- * @param {boolean} [options.temporary=true]
- * If `true`, the modal can only be opened once; it will be
- * disposed as soon as it's closed.
- *
- * @param {boolean} [options.uncloseable=false]
- * If `true`, the user will not be able to close the modal
- * through the UI in the normal ways. Programmatic closing is
- * still possible.
- */
- function ModalDialog(player, options) {
- classCallCheck(this, ModalDialog);
- var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
- _this.opened_ = _this.hasBeenOpened_ = _this.hasBeenFilled_ = false;
- _this.closeable(!_this.options_.uncloseable);
- _this.content(_this.options_.content);
- // Make sure the contentEl is defined AFTER any children are initialized
- // because we only want the contents of the modal in the contentEl
- // (not the UI elements like the close button).
- _this.contentEl_ = createEl('div', {
- className: MODAL_CLASS_NAME + '-content'
- }, {
- role: 'document'
- });
- _this.descEl_ = createEl('p', {
- className: MODAL_CLASS_NAME + '-description vjs-control-text',
- id: _this.el().getAttribute('aria-describedby')
- });
- textContent(_this.descEl_, _this.description());
- _this.el_.appendChild(_this.descEl_);
- _this.el_.appendChild(_this.contentEl_);
- return _this;
- }
- /**
- * Create the `ModalDialog`'s DOM element
- *
- * @return {Element}
- * The DOM element that gets created.
- */
- ModalDialog.prototype.createEl = function createEl$$1() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: this.buildCSSClass(),
- tabIndex: -1
- }, {
- 'aria-describedby': this.id() + '_description',
- 'aria-hidden': 'true',
- 'aria-label': this.label(),
- 'role': 'dialog'
- });
- };
- ModalDialog.prototype.dispose = function dispose() {
- this.contentEl_ = null;
- this.descEl_ = null;
- this.previouslyActiveEl_ = null;
- _Component.prototype.dispose.call(this);
- };
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- ModalDialog.prototype.buildCSSClass = function buildCSSClass() {
- return MODAL_CLASS_NAME + ' vjs-hidden ' + _Component.prototype.buildCSSClass.call(this);
- };
- /**
- * Handles `keydown` events on the document, looking for ESC, which closes
- * the modal.
- *
- * @param {EventTarget~Event} e
- * The keypress that triggered this event.
- *
- * @listens keydown
- */
- ModalDialog.prototype.handleKeyPress = function handleKeyPress(e) {
- if (e.which === ESC && this.closeable()) {
- this.close();
- }
- };
- /**
- * Returns the label string for this modal. Primarily used for accessibility.
- *
- * @return {string}
- * the localized or raw label of this modal.
- */
- ModalDialog.prototype.label = function label() {
- return this.localize(this.options_.label || 'Modal Window');
- };
- /**
- * Returns the description string for this modal. Primarily used for
- * accessibility.
- *
- * @return {string}
- * The localized or raw description of this modal.
- */
- ModalDialog.prototype.description = function description() {
- var desc = this.options_.description || this.localize('This is a modal window.');
- // Append a universal closeability message if the modal is closeable.
- if (this.closeable()) {
- desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.');
- }
- return desc;
- };
- /**
- * Opens the modal.
- *
- * @fires ModalDialog#beforemodalopen
- * @fires ModalDialog#modalopen
- */
- ModalDialog.prototype.open = function open() {
- if (!this.opened_) {
- var player = this.player();
- /**
- * Fired just before a `ModalDialog` is opened.
- *
- * @event ModalDialog#beforemodalopen
- * @type {EventTarget~Event}
- */
- this.trigger('beforemodalopen');
- this.opened_ = true;
- // Fill content if the modal has never opened before and
- // never been filled.
- if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) {
- this.fill();
- }
- // If the player was playing, pause it and take note of its previously
- // playing state.
- this.wasPlaying_ = !player.paused();
- if (this.options_.pauseOnOpen && this.wasPlaying_) {
- player.pause();
- }
- if (this.closeable()) {
- this.on(this.el_.ownerDocument, 'keydown', bind(this, this.handleKeyPress));
- }
- // Hide controls and note if they were enabled.
- this.hadControls_ = player.controls();
- player.controls(false);
- this.show();
- this.conditionalFocus_();
- this.el().setAttribute('aria-hidden', 'false');
- /**
- * Fired just after a `ModalDialog` is opened.
- *
- * @event ModalDialog#modalopen
- * @type {EventTarget~Event}
- */
- this.trigger('modalopen');
- this.hasBeenOpened_ = true;
- }
- };
- /**
- * If the `ModalDialog` is currently open or closed.
- *
- * @param {boolean} [value]
- * If given, it will open (`true`) or close (`false`) the modal.
- *
- * @return {boolean}
- * the current open state of the modaldialog
- */
- ModalDialog.prototype.opened = function opened(value) {
- if (typeof value === 'boolean') {
- this[value ? 'open' : 'close']();
- }
- return this.opened_;
- };
- /**
- * Closes the modal, does nothing if the `ModalDialog` is
- * not open.
- *
- * @fires ModalDialog#beforemodalclose
- * @fires ModalDialog#modalclose
- */
- ModalDialog.prototype.close = function close() {
- if (!this.opened_) {
- return;
- }
- var player = this.player();
- /**
- * Fired just before a `ModalDialog` is closed.
- *
- * @event ModalDialog#beforemodalclose
- * @type {EventTarget~Event}
- */
- this.trigger('beforemodalclose');
- this.opened_ = false;
- if (this.wasPlaying_ && this.options_.pauseOnOpen) {
- player.play();
- }
- if (this.closeable()) {
- this.off(this.el_.ownerDocument, 'keydown', bind(this, this.handleKeyPress));
- }
- if (this.hadControls_) {
- player.controls(true);
- }
- this.hide();
- this.el().setAttribute('aria-hidden', 'true');
- /**
- * Fired just after a `ModalDialog` is closed.
- *
- * @event ModalDialog#modalclose
- * @type {EventTarget~Event}
- */
- this.trigger('modalclose');
- this.conditionalBlur_();
- if (this.options_.temporary) {
- this.dispose();
- }
- };
- /**
- * Check to see if the `ModalDialog` is closeable via the UI.
- *
- * @param {boolean} [value]
- * If given as a boolean, it will set the `closeable` option.
- *
- * @return {boolean}
- * Returns the final value of the closable option.
- */
- ModalDialog.prototype.closeable = function closeable(value) {
- if (typeof value === 'boolean') {
- var closeable = this.closeable_ = !!value;
- var close = this.getChild('closeButton');
- // If this is being made closeable and has no close button, add one.
- if (closeable && !close) {
- // The close button should be a child of the modal - not its
- // content element, so temporarily change the content element.
- var temp = this.contentEl_;
- this.contentEl_ = this.el_;
- close = this.addChild('closeButton', { controlText: 'Close Modal Dialog' });
- this.contentEl_ = temp;
- this.on(close, 'close', this.close);
- }
- // If this is being made uncloseable and has a close button, remove it.
- if (!closeable && close) {
- this.off(close, 'close', this.close);
- this.removeChild(close);
- close.dispose();
- }
- }
- return this.closeable_;
- };
- /**
- * Fill the modal's content element with the modal's "content" option.
- * The content element will be emptied before this change takes place.
- */
- ModalDialog.prototype.fill = function fill() {
- this.fillWith(this.content());
- };
- /**
- * Fill the modal's content element with arbitrary content.
- * The content element will be emptied before this change takes place.
- *
- * @fires ModalDialog#beforemodalfill
- * @fires ModalDialog#modalfill
- *
- * @param {Mixed} [content]
- * The same rules apply to this as apply to the `content` option.
- */
- ModalDialog.prototype.fillWith = function fillWith(content) {
- var contentEl = this.contentEl();
- var parentEl = contentEl.parentNode;
- var nextSiblingEl = contentEl.nextSibling;
- /**
- * Fired just before a `ModalDialog` is filled with content.
- *
- * @event ModalDialog#beforemodalfill
- * @type {EventTarget~Event}
- */
- this.trigger('beforemodalfill');
- this.hasBeenFilled_ = true;
- // Detach the content element from the DOM before performing
- // manipulation to avoid modifying the live DOM multiple times.
- parentEl.removeChild(contentEl);
- this.empty();
- insertContent(contentEl, content);
- /**
- * Fired just after a `ModalDialog` is filled with content.
- *
- * @event ModalDialog#modalfill
- * @type {EventTarget~Event}
- */
- this.trigger('modalfill');
- // Re-inject the re-filled content element.
- if (nextSiblingEl) {
- parentEl.insertBefore(contentEl, nextSiblingEl);
- } else {
- parentEl.appendChild(contentEl);
- }
- // make sure that the close button is last in the dialog DOM
- var closeButton = this.getChild('closeButton');
- if (closeButton) {
- parentEl.appendChild(closeButton.el_);
- }
- };
- /**
- * Empties the content element. This happens anytime the modal is filled.
- *
- * @fires ModalDialog#beforemodalempty
- * @fires ModalDialog#modalempty
- */
- ModalDialog.prototype.empty = function empty() {
- /**
- * Fired just before a `ModalDialog` is emptied.
- *
- * @event ModalDialog#beforemodalempty
- * @type {EventTarget~Event}
- */
- this.trigger('beforemodalempty');
- emptyEl(this.contentEl());
- /**
- * Fired just after a `ModalDialog` is emptied.
- *
- * @event ModalDialog#modalempty
- * @type {EventTarget~Event}
- */
- this.trigger('modalempty');
- };
- /**
- * Gets or sets the modal content, which gets normalized before being
- * rendered into the DOM.
- *
- * This does not update the DOM or fill the modal, but it is called during
- * that process.
- *
- * @param {Mixed} [value]
- * If defined, sets the internal content value to be used on the
- * next call(s) to `fill`. This value is normalized before being
- * inserted. To "clear" the internal content value, pass `null`.
- *
- * @return {Mixed}
- * The current content of the modal dialog
- */
- ModalDialog.prototype.content = function content(value) {
- if (typeof value !== 'undefined') {
- this.content_ = value;
- }
- return this.content_;
- };
- /**
- * conditionally focus the modal dialog if focus was previously on the player.
- *
- * @private
- */
- ModalDialog.prototype.conditionalFocus_ = function conditionalFocus_() {
- var activeEl = document.activeElement;
- var playerEl = this.player_.el_;
- this.previouslyActiveEl_ = null;
- if (playerEl.contains(activeEl) || playerEl === activeEl) {
- this.previouslyActiveEl_ = activeEl;
- this.focus();
- this.on(document, 'keydown', this.handleKeyDown);
- }
- };
- /**
- * conditionally blur the element and refocus the last focused element
- *
- * @private
- */
- ModalDialog.prototype.conditionalBlur_ = function conditionalBlur_() {
- if (this.previouslyActiveEl_) {
- this.previouslyActiveEl_.focus();
- this.previouslyActiveEl_ = null;
- }
- this.off(document, 'keydown', this.handleKeyDown);
- };
- /**
- * Keydown handler. Attached when modal is focused.
- *
- * @listens keydown
- */
- ModalDialog.prototype.handleKeyDown = function handleKeyDown(event) {
- // exit early if it isn't a tab key
- if (event.which !== 9) {
- return;
- }
- var focusableEls = this.focusableEls_();
- var activeEl = this.el_.querySelector(':focus');
- var focusIndex = void 0;
- for (var i = 0; i < focusableEls.length; i++) {
- if (activeEl === focusableEls[i]) {
- focusIndex = i;
- break;
- }
- }
- if (document.activeElement === this.el_) {
- focusIndex = 0;
- }
- if (event.shiftKey && focusIndex === 0) {
- focusableEls[focusableEls.length - 1].focus();
- event.preventDefault();
- } else if (!event.shiftKey && focusIndex === focusableEls.length - 1) {
- focusableEls[0].focus();
- event.preventDefault();
- }
- };
- /**
- * get all focusable elements
- *
- * @private
- */
- ModalDialog.prototype.focusableEls_ = function focusableEls_() {
- var allChildren = this.el_.querySelectorAll('*');
- return Array.prototype.filter.call(allChildren, function (child) {
- return (child instanceof window.HTMLAnchorElement || child instanceof window.HTMLAreaElement) && child.hasAttribute('href') || (child instanceof window.HTMLInputElement || child instanceof window.HTMLSelectElement || child instanceof window.HTMLTextAreaElement || child instanceof window.HTMLButtonElement) && !child.hasAttribute('disabled') || child instanceof window.HTMLIFrameElement || child instanceof window.HTMLObjectElement || child instanceof window.HTMLEmbedElement || child.hasAttribute('tabindex') && child.getAttribute('tabindex') !== -1 || child.hasAttribute('contenteditable');
- });
- };
- return ModalDialog;
- }(Component);
- /**
- * Default options for `ModalDialog` default options.
- *
- * @type {Object}
- * @private
- */
- ModalDialog.prototype.options_ = {
- pauseOnOpen: true,
- temporary: true
- };
- Component.registerComponent('ModalDialog', ModalDialog);
- /**
- * @file track-list.js
- */
- /**
- * Common functionaliy between {@link TextTrackList}, {@link AudioTrackList}, and
- * {@link VideoTrackList}
- *
- * @extends EventTarget
- */
- var TrackList = function (_EventTarget) {
- inherits(TrackList, _EventTarget);
- /**
- * Create an instance of this class
- *
- * @param {Track[]} tracks
- * A list of tracks to initialize the list with.
- *
- * @param {Object} [list]
- * The child object with inheritance done manually for ie8.
- *
- * @abstract
- */
- function TrackList() {
- var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
- var _ret;
- var list = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : null;
- classCallCheck(this, TrackList);
- var _this = possibleConstructorReturn(this, _EventTarget.call(this));
- if (!list) {
- list = _this; // eslint-disable-line
- if (IS_IE8) {
- list = document.createElement('custom');
- for (var prop in TrackList.prototype) {
- if (prop !== 'constructor') {
- list[prop] = TrackList.prototype[prop];
- }
- }
- }
- }
- list.tracks_ = [];
- /**
- * @memberof TrackList
- * @member {number} length
- * The current number of `Track`s in the this Trackist.
- * @instance
- */
- Object.defineProperty(list, 'length', {
- get: function get$$1() {
- return this.tracks_.length;
- }
- });
- for (var i = 0; i < tracks.length; i++) {
- list.addTrack(tracks[i]);
- }
- // must return the object, as for ie8 it will not be this
- // but a reference to a document object
- return _ret = list, possibleConstructorReturn(_this, _ret);
- }
- /**
- * Add a {@link Track} to the `TrackList`
- *
- * @param {Track} track
- * The audio, video, or text track to add to the list.
- *
- * @fires TrackList#addtrack
- */
- TrackList.prototype.addTrack = function addTrack(track) {
- var index = this.tracks_.length;
- if (!('' + index in this)) {
- Object.defineProperty(this, index, {
- get: function get$$1() {
- return this.tracks_[index];
- }
- });
- }
- // Do not add duplicate tracks
- if (this.tracks_.indexOf(track) === -1) {
- this.tracks_.push(track);
- /**
- * Triggered when a track is added to a track list.
- *
- * @event TrackList#addtrack
- * @type {EventTarget~Event}
- * @property {Track} track
- * A reference to track that was added.
- */
- this.trigger({
- track: track,
- type: 'addtrack'
- });
- }
- };
- /**
- * Remove a {@link Track} from the `TrackList`
- *
- * @param {Track} rtrack
- * The audio, video, or text track to remove from the list.
- *
- * @fires TrackList#removetrack
- */
- TrackList.prototype.removeTrack = function removeTrack(rtrack) {
- var track = void 0;
- for (var i = 0, l = this.length; i < l; i++) {
- if (this[i] === rtrack) {
- track = this[i];
- if (track.off) {
- track.off();
- }
- this.tracks_.splice(i, 1);
- break;
- }
- }
- if (!track) {
- return;
- }
- /**
- * Triggered when a track is removed from track list.
- *
- * @event TrackList#removetrack
- * @type {EventTarget~Event}
- * @property {Track} track
- * A reference to track that was removed.
- */
- this.trigger({
- track: track,
- type: 'removetrack'
- });
- };
- /**
- * Get a Track from the TrackList by a tracks id
- *
- * @param {String} id - the id of the track to get
- * @method getTrackById
- * @return {Track}
- * @private
- */
- TrackList.prototype.getTrackById = function getTrackById(id) {
- var result = null;
- for (var i = 0, l = this.length; i < l; i++) {
- var track = this[i];
- if (track.id === id) {
- result = track;
- break;
- }
- }
- return result;
- };
- return TrackList;
- }(EventTarget);
- /**
- * Triggered when a different track is selected/enabled.
- *
- * @event TrackList#change
- * @type {EventTarget~Event}
- */
- /**
- * Events that can be called with on + eventName. See {@link EventHandler}.
- *
- * @property {Object} TrackList#allowedEvents_
- * @private
- */
- TrackList.prototype.allowedEvents_ = {
- change: 'change',
- addtrack: 'addtrack',
- removetrack: 'removetrack'
- };
- // emulate attribute EventHandler support to allow for feature detection
- for (var event in TrackList.prototype.allowedEvents_) {
- TrackList.prototype['on' + event] = null;
- }
- /**
- * @file audio-track-list.js
- */
- /**
- * Anywhere we call this function we diverge from the spec
- * as we only support one enabled audiotrack at a time
- *
- * @param {AudioTrackList} list
- * list to work on
- *
- * @param {AudioTrack} track
- * The track to skip
- *
- * @private
- */
- var disableOthers = function disableOthers(list, track) {
- for (var i = 0; i < list.length; i++) {
- if (!Object.keys(list[i]).length || track.id === list[i].id) {
- continue;
- }
- // another audio track is enabled, disable it
- list[i].enabled = false;
- }
- };
- /**
- * The current list of {@link AudioTrack} for a media file.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist}
- * @extends TrackList
- */
- var AudioTrackList = function (_TrackList) {
- inherits(AudioTrackList, _TrackList);
- /**
- * Create an instance of this class.
- *
- * @param {AudioTrack[]} [tracks=[]]
- * A list of `AudioTrack` to instantiate the list with.
- */
- function AudioTrackList() {
- var _this, _ret;
- var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
- classCallCheck(this, AudioTrackList);
- var list = void 0;
- // make sure only 1 track is enabled
- // sorted from last index to first index
- for (var i = tracks.length - 1; i >= 0; i--) {
- if (tracks[i].enabled) {
- disableOthers(tracks, tracks[i]);
- break;
- }
- }
- // IE8 forces us to implement inheritance ourselves
- // as it does not support Object.defineProperty properly
- if (IS_IE8) {
- list = document.createElement('custom');
- for (var prop in TrackList.prototype) {
- if (prop !== 'constructor') {
- list[prop] = TrackList.prototype[prop];
- }
- }
- for (var _prop in AudioTrackList.prototype) {
- if (_prop !== 'constructor') {
- list[_prop] = AudioTrackList.prototype[_prop];
- }
- }
- }
- list = (_this = possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);
- list.changing_ = false;
- return _ret = list, possibleConstructorReturn(_this, _ret);
- }
- /**
- * Add an {@link AudioTrack} to the `AudioTrackList`.
- *
- * @param {AudioTrack} track
- * The AudioTrack to add to the list
- *
- * @fires TrackList#addtrack
- */
- AudioTrackList.prototype.addTrack = function addTrack(track) {
- var _this2 = this;
- if (track.enabled) {
- disableOthers(this, track);
- }
- _TrackList.prototype.addTrack.call(this, track);
- // native tracks don't have this
- if (!track.addEventListener) {
- return;
- }
- /**
- * @listens AudioTrack#enabledchange
- * @fires TrackList#change
- */
- track.addEventListener('enabledchange', function () {
- // when we are disabling other tracks (since we don't support
- // more than one track at a time) we will set changing_
- // to true so that we don't trigger additional change events
- if (_this2.changing_) {
- return;
- }
- _this2.changing_ = true;
- disableOthers(_this2, track);
- _this2.changing_ = false;
- _this2.trigger('change');
- });
- };
- return AudioTrackList;
- }(TrackList);
- /**
- * @file video-track-list.js
- */
- /**
- * Un-select all other {@link VideoTrack}s that are selected.
- *
- * @param {VideoTrackList} list
- * list to work on
- *
- * @param {VideoTrack} track
- * The track to skip
- *
- * @private
- */
- var disableOthers$1 = function disableOthers(list, track) {
- for (var i = 0; i < list.length; i++) {
- if (!Object.keys(list[i]).length || track.id === list[i].id) {
- continue;
- }
- // another video track is enabled, disable it
- list[i].selected = false;
- }
- };
- /**
- * The current list of {@link VideoTrack} for a video.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist}
- * @extends TrackList
- */
- var VideoTrackList = function (_TrackList) {
- inherits(VideoTrackList, _TrackList);
- /**
- * Create an instance of this class.
- *
- * @param {VideoTrack[]} [tracks=[]]
- * A list of `VideoTrack` to instantiate the list with.
- */
- function VideoTrackList() {
- var _this, _ret;
- var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
- classCallCheck(this, VideoTrackList);
- var list = void 0;
- // make sure only 1 track is enabled
- // sorted from last index to first index
- for (var i = tracks.length - 1; i >= 0; i--) {
- if (tracks[i].selected) {
- disableOthers$1(tracks, tracks[i]);
- break;
- }
- }
- // IE8 forces us to implement inheritance ourselves
- // as it does not support Object.defineProperty properly
- if (IS_IE8) {
- list = document.createElement('custom');
- for (var prop in TrackList.prototype) {
- if (prop !== 'constructor') {
- list[prop] = TrackList.prototype[prop];
- }
- }
- for (var _prop in VideoTrackList.prototype) {
- if (_prop !== 'constructor') {
- list[_prop] = VideoTrackList.prototype[_prop];
- }
- }
- }
- list = (_this = possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);
- list.changing_ = false;
- /**
- * @member {number} VideoTrackList#selectedIndex
- * The current index of the selected {@link VideoTrack`}.
- */
- Object.defineProperty(list, 'selectedIndex', {
- get: function get$$1() {
- for (var _i = 0; _i < this.length; _i++) {
- if (this[_i].selected) {
- return _i;
- }
- }
- return -1;
- },
- set: function set$$1() {}
- });
- return _ret = list, possibleConstructorReturn(_this, _ret);
- }
- /**
- * Add a {@link VideoTrack} to the `VideoTrackList`.
- *
- * @param {VideoTrack} track
- * The VideoTrack to add to the list
- *
- * @fires TrackList#addtrack
- */
- VideoTrackList.prototype.addTrack = function addTrack(track) {
- var _this2 = this;
- if (track.selected) {
- disableOthers$1(this, track);
- }
- _TrackList.prototype.addTrack.call(this, track);
- // native tracks don't have this
- if (!track.addEventListener) {
- return;
- }
- /**
- * @listens VideoTrack#selectedchange
- * @fires TrackList#change
- */
- track.addEventListener('selectedchange', function () {
- if (_this2.changing_) {
- return;
- }
- _this2.changing_ = true;
- disableOthers$1(_this2, track);
- _this2.changing_ = false;
- _this2.trigger('change');
- });
- };
- return VideoTrackList;
- }(TrackList);
- /**
- * @file text-track-list.js
- */
- /**
- * The current list of {@link TextTrack} for a media file.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist}
- * @extends TrackList
- */
- var TextTrackList = function (_TrackList) {
- inherits(TextTrackList, _TrackList);
- /**
- * Create an instance of this class.
- *
- * @param {TextTrack[]} [tracks=[]]
- * A list of `TextTrack` to instantiate the list with.
- */
- function TextTrackList() {
- var _this, _ret;
- var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
- classCallCheck(this, TextTrackList);
- var list = void 0;
- // IE8 forces us to implement inheritance ourselves
- // as it does not support Object.defineProperty properly
- if (IS_IE8) {
- list = document.createElement('custom');
- for (var prop in TrackList.prototype) {
- if (prop !== 'constructor') {
- list[prop] = TrackList.prototype[prop];
- }
- }
- for (var _prop in TextTrackList.prototype) {
- if (_prop !== 'constructor') {
- list[_prop] = TextTrackList.prototype[_prop];
- }
- }
- }
- list = (_this = possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);
- return _ret = list, possibleConstructorReturn(_this, _ret);
- }
- /**
- * Add a {@link TextTrack} to the `TextTrackList`
- *
- * @param {TextTrack} track
- * The text track to add to the list.
- *
- * @fires TrackList#addtrack
- */
- TextTrackList.prototype.addTrack = function addTrack(track) {
- _TrackList.prototype.addTrack.call(this, track);
- /**
- * @listens TextTrack#modechange
- * @fires TrackList#change
- */
- track.addEventListener('modechange', bind(this, function () {
- this.trigger('change');
- }));
- var nonLanguageTextTrackKind = ['metadata', 'chapters'];
- if (nonLanguageTextTrackKind.indexOf(track.kind) === -1) {
- track.addEventListener('modechange', bind(this, function () {
- this.trigger('selectedlanguagechange');
- }));
- }
- };
- return TextTrackList;
- }(TrackList);
- /**
- * @file html-track-element-list.js
- */
- /**
- * The current list of {@link HtmlTrackElement}s.
- */
- var HtmlTrackElementList = function () {
- /**
- * Create an instance of this class.
- *
- * @param {HtmlTrackElement[]} [tracks=[]]
- * A list of `HtmlTrackElement` to instantiate the list with.
- */
- function HtmlTrackElementList() {
- var trackElements = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
- classCallCheck(this, HtmlTrackElementList);
- var list = this; // eslint-disable-line
- if (IS_IE8) {
- list = document.createElement('custom');
- for (var prop in HtmlTrackElementList.prototype) {
- if (prop !== 'constructor') {
- list[prop] = HtmlTrackElementList.prototype[prop];
- }
- }
- }
- list.trackElements_ = [];
- /**
- * @memberof HtmlTrackElementList
- * @member {number} length
- * The current number of `Track`s in the this Trackist.
- * @instance
- */
- Object.defineProperty(list, 'length', {
- get: function get$$1() {
- return this.trackElements_.length;
- }
- });
- for (var i = 0, length = trackElements.length; i < length; i++) {
- list.addTrackElement_(trackElements[i]);
- }
- if (IS_IE8) {
- return list;
- }
- }
- /**
- * Add an {@link HtmlTrackElement} to the `HtmlTrackElementList`
- *
- * @param {HtmlTrackElement} trackElement
- * The track element to add to the list.
- *
- * @private
- */
- HtmlTrackElementList.prototype.addTrackElement_ = function addTrackElement_(trackElement) {
- var index = this.trackElements_.length;
- if (!('' + index in this)) {
- Object.defineProperty(this, index, {
- get: function get$$1() {
- return this.trackElements_[index];
- }
- });
- }
- // Do not add duplicate elements
- if (this.trackElements_.indexOf(trackElement) === -1) {
- this.trackElements_.push(trackElement);
- }
- };
- /**
- * Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an
- * {@link TextTrack}.
- *
- * @param {TextTrack} track
- * The track associated with a track element.
- *
- * @return {HtmlTrackElement|undefined}
- * The track element that was found or undefined.
- *
- * @private
- */
- HtmlTrackElementList.prototype.getTrackElementByTrack_ = function getTrackElementByTrack_(track) {
- var trackElement_ = void 0;
- for (var i = 0, length = this.trackElements_.length; i < length; i++) {
- if (track === this.trackElements_[i].track) {
- trackElement_ = this.trackElements_[i];
- break;
- }
- }
- return trackElement_;
- };
- /**
- * Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList`
- *
- * @param {HtmlTrackElement} trackElement
- * The track element to remove from the list.
- *
- * @private
- */
- HtmlTrackElementList.prototype.removeTrackElement_ = function removeTrackElement_(trackElement) {
- for (var i = 0, length = this.trackElements_.length; i < length; i++) {
- if (trackElement === this.trackElements_[i]) {
- this.trackElements_.splice(i, 1);
- break;
- }
- }
- };
- return HtmlTrackElementList;
- }();
- /**
- * @file text-track-cue-list.js
- */
- /**
- * @typedef {Object} TextTrackCueList~TextTrackCue
- *
- * @property {string} id
- * The unique id for this text track cue
- *
- * @property {number} startTime
- * The start time for this text track cue
- *
- * @property {number} endTime
- * The end time for this text track cue
- *
- * @property {boolean} pauseOnExit
- * Pause when the end time is reached if true.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue}
- */
- /**
- * A List of TextTrackCues.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist}
- */
- var TextTrackCueList = function () {
- /**
- * Create an instance of this class..
- *
- * @param {Array} cues
- * A list of cues to be initialized with
- */
- function TextTrackCueList(cues) {
- classCallCheck(this, TextTrackCueList);
- var list = this; // eslint-disable-line
- if (IS_IE8) {
- list = document.createElement('custom');
- for (var prop in TextTrackCueList.prototype) {
- if (prop !== 'constructor') {
- list[prop] = TextTrackCueList.prototype[prop];
- }
- }
- }
- TextTrackCueList.prototype.setCues_.call(list, cues);
- /**
- * @memberof TextTrackCueList
- * @member {number} length
- * The current number of `TextTrackCue`s in the TextTrackCueList.
- * @instance
- */
- Object.defineProperty(list, 'length', {
- get: function get$$1() {
- return this.length_;
- }
- });
- if (IS_IE8) {
- return list;
- }
- }
- /**
- * A setter for cues in this list. Creates getters
- * an an index for the cues.
- *
- * @param {Array} cues
- * An array of cues to set
- *
- * @private
- */
- TextTrackCueList.prototype.setCues_ = function setCues_(cues) {
- var oldLength = this.length || 0;
- var i = 0;
- var l = cues.length;
- this.cues_ = cues;
- this.length_ = cues.length;
- var defineProp = function defineProp(index) {
- if (!('' + index in this)) {
- Object.defineProperty(this, '' + index, {
- get: function get$$1() {
- return this.cues_[index];
- }
- });
- }
- };
- if (oldLength < l) {
- i = oldLength;
- for (; i < l; i++) {
- defineProp.call(this, i);
- }
- }
- };
- /**
- * Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id.
- *
- * @param {string} id
- * The id of the cue that should be searched for.
- *
- * @return {TextTrackCueList~TextTrackCue|null}
- * A single cue or null if none was found.
- */
- TextTrackCueList.prototype.getCueById = function getCueById(id) {
- var result = null;
- for (var i = 0, l = this.length; i < l; i++) {
- var cue = this[i];
- if (cue.id === id) {
- result = cue;
- break;
- }
- }
- return result;
- };
- return TextTrackCueList;
- }();
- /**
- * @file track-kinds.js
- */
- /**
- * All possible `VideoTrackKind`s
- *
- * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-videotrack-kind
- * @typedef VideoTrack~Kind
- * @enum
- */
- var VideoTrackKind = {
- alternative: 'alternative',
- captions: 'captions',
- main: 'main',
- sign: 'sign',
- subtitles: 'subtitles',
- commentary: 'commentary'
- };
- /**
- * All possible `AudioTrackKind`s
- *
- * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-audiotrack-kind
- * @typedef AudioTrack~Kind
- * @enum
- */
- var AudioTrackKind = {
- 'alternative': 'alternative',
- 'descriptions': 'descriptions',
- 'main': 'main',
- 'main-desc': 'main-desc',
- 'translation': 'translation',
- 'commentary': 'commentary'
- };
- /**
- * All possible `TextTrackKind`s
- *
- * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-texttrack-kind
- * @typedef TextTrack~Kind
- * @enum
- */
- var TextTrackKind = {
- subtitles: 'subtitles',
- captions: 'captions',
- descriptions: 'descriptions',
- chapters: 'chapters',
- metadata: 'metadata'
- };
- /**
- * All possible `TextTrackMode`s
- *
- * @see https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode
- * @typedef TextTrack~Mode
- * @enum
- */
- var TextTrackMode = {
- disabled: 'disabled',
- hidden: 'hidden',
- showing: 'showing'
- };
- /**
- * @file track.js
- */
- /**
- * A Track class that contains all of the common functionality for {@link AudioTrack},
- * {@link VideoTrack}, and {@link TextTrack}.
- *
- * > Note: This class should not be used directly
- *
- * @see {@link https://html.spec.whatwg.org/multipage/embedded-content.html}
- * @extends EventTarget
- * @abstract
- */
- var Track = function (_EventTarget) {
- inherits(Track, _EventTarget);
- /**
- * Create an instance of this class.
- *
- * @param {Object} [options={}]
- * Object of option names and values
- *
- * @param {string} [options.kind='']
- * A valid kind for the track type you are creating.
- *
- * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
- * A unique id for this AudioTrack.
- *
- * @param {string} [options.label='']
- * The menu label for this track.
- *
- * @param {string} [options.language='']
- * A valid two character language code.
- *
- * @abstract
- */
- function Track() {
- var _ret;
- var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
- classCallCheck(this, Track);
- var _this = possibleConstructorReturn(this, _EventTarget.call(this));
- var track = _this; // eslint-disable-line
- if (IS_IE8) {
- track = document.createElement('custom');
- for (var prop in Track.prototype) {
- if (prop !== 'constructor') {
- track[prop] = Track.prototype[prop];
- }
- }
- }
- var trackProps = {
- id: options.id || 'vjs_track_' + newGUID(),
- kind: options.kind || '',
- label: options.label || '',
- language: options.language || ''
- };
- /**
- * @memberof Track
- * @member {string} id
- * The id of this track. Cannot be changed after creation.
- * @instance
- *
- * @readonly
- */
- /**
- * @memberof Track
- * @member {string} kind
- * The kind of track that this is. Cannot be changed after creation.
- * @instance
- *
- * @readonly
- */
- /**
- * @memberof Track
- * @member {string} label
- * The label of this track. Cannot be changed after creation.
- * @instance
- *
- * @readonly
- */
- /**
- * @memberof Track
- * @member {string} language
- * The two letter language code for this track. Cannot be changed after
- * creation.
- * @instance
- *
- * @readonly
- */
- var _loop = function _loop(key) {
- Object.defineProperty(track, key, {
- get: function get$$1() {
- return trackProps[key];
- },
- set: function set$$1() {}
- });
- };
- for (var key in trackProps) {
- _loop(key);
- }
- return _ret = track, possibleConstructorReturn(_this, _ret);
- }
- return Track;
- }(EventTarget);
- /**
- * @file url.js
- * @module url
- */
- /**
- * @typedef {Object} url:URLObject
- *
- * @property {string} protocol
- * The protocol of the url that was parsed.
- *
- * @property {string} hostname
- * The hostname of the url that was parsed.
- *
- * @property {string} port
- * The port of the url that was parsed.
- *
- * @property {string} pathname
- * The pathname of the url that was parsed.
- *
- * @property {string} search
- * The search query of the url that was parsed.
- *
- * @property {string} hash
- * The hash of the url that was parsed.
- *
- * @property {string} host
- * The host of the url that was parsed.
- */
- /**
- * Resolve and parse the elements of a URL.
- *
- * @param {String} url
- * The url to parse
- *
- * @return {url:URLObject}
- * An object of url details
- */
- var parseUrl = function parseUrl(url) {
- var props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host'];
- // add the url to an anchor and let the browser parse the URL
- var a = document.createElement('a');
- a.href = url;
- // IE8 (and 9?) Fix
- // ie8 doesn't parse the URL correctly until the anchor is actually
- // added to the body, and an innerHTML is needed to trigger the parsing
- var addToBody = a.host === '' && a.protocol !== 'file:';
- var div = void 0;
- if (addToBody) {
- div = document.createElement('div');
- div.innerHTML = '<a href="' + url + '"></a>';
- a = div.firstChild;
- // prevent the div from affecting layout
- div.setAttribute('style', 'display:none; position:absolute;');
- document.body.appendChild(div);
- }
- // Copy the specific URL properties to a new object
- // This is also needed for IE8 because the anchor loses its
- // properties when it's removed from the dom
- var details = {};
- for (var i = 0; i < props.length; i++) {
- details[props[i]] = a[props[i]];
- }
- // IE9 adds the port to the host property unlike everyone else. If
- // a port identifier is added for standard ports, strip it.
- if (details.protocol === 'http:') {
- details.host = details.host.replace(/:80$/, '');
- }
- if (details.protocol === 'https:') {
- details.host = details.host.replace(/:443$/, '');
- }
- if (!details.protocol) {
- details.protocol = window.location.protocol;
- }
- if (addToBody) {
- document.body.removeChild(div);
- }
- return details;
- };
- /**
- * Get absolute version of relative URL. Used to tell flash correct URL.
- *
- *
- * @param {string} url
- * URL to make absolute
- *
- * @return {string}
- * Absolute URL
- *
- * @see http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue
- */
- var getAbsoluteURL = function getAbsoluteURL(url) {
- // Check if absolute URL
- if (!url.match(/^https?:\/\//)) {
- // Convert to absolute URL. Flash hosted off-site needs an absolute URL.
- var div = document.createElement('div');
- div.innerHTML = '<a href="' + url + '">x</a>';
- url = div.firstChild.href;
- }
- return url;
- };
- /**
- * Returns the extension of the passed file name. It will return an empty string
- * if passed an invalid path.
- *
- * @param {string} path
- * The fileName path like '/path/to/file.mp4'
- *
- * @returns {string}
- * The extension in lower case or an empty string if no
- * extension could be found.
- */
- var getFileExtension = function getFileExtension(path) {
- if (typeof path === 'string') {
- var splitPathRe = /^(\/?)([\s\S]*?)((?:\.{1,2}|[^\/]+?)(\.([^\.\/\?]+)))(?:[\/]*|[\?].*)$/i;
- var pathParts = splitPathRe.exec(path);
- if (pathParts) {
- return pathParts.pop().toLowerCase();
- }
- }
- return '';
- };
- /**
- * Returns whether the url passed is a cross domain request or not.
- *
- * @param {string} url
- * The url to check.
- *
- * @return {boolean}
- * Whether it is a cross domain request or not.
- */
- var isCrossOrigin = function isCrossOrigin(url) {
- var winLoc = window.location;
- var urlInfo = parseUrl(url);
- // IE8 protocol relative urls will return ':' for protocol
- var srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol;
- // Check if url is for another domain/origin
- // IE8 doesn't know location.origin, so we won't rely on it here
- var crossOrigin = srcProtocol + urlInfo.host !== winLoc.protocol + winLoc.host;
- return crossOrigin;
- };
- var Url = (Object.freeze || Object)({
- parseUrl: parseUrl,
- getAbsoluteURL: getAbsoluteURL,
- getFileExtension: getFileExtension,
- isCrossOrigin: isCrossOrigin
- });
- /**
- * @file text-track.js
- */
- /**
- * Takes a webvtt file contents and parses it into cues
- *
- * @param {string} srcContent
- * webVTT file contents
- *
- * @param {TextTrack} track
- * TextTrack to add cues to. Cues come from the srcContent.
- *
- * @private
- */
- var parseCues = function parseCues(srcContent, track) {
- var parser = new window.WebVTT.Parser(window, window.vttjs, window.WebVTT.StringDecoder());
- var errors = [];
- parser.oncue = function (cue) {
- track.addCue(cue);
- };
- parser.onparsingerror = function (error) {
- errors.push(error);
- };
- parser.onflush = function () {
- track.trigger({
- type: 'loadeddata',
- target: track
- });
- };
- parser.parse(srcContent);
- if (errors.length > 0) {
- if (window.console && window.console.groupCollapsed) {
- window.console.groupCollapsed('Text Track parsing errors for ' + track.src);
- }
- errors.forEach(function (error) {
- return log.error(error);
- });
- if (window.console && window.console.groupEnd) {
- window.console.groupEnd();
- }
- }
- parser.flush();
- };
- /**
- * Load a `TextTrack` from a specifed url.
- *
- * @param {string} src
- * Url to load track from.
- *
- * @param {TextTrack} track
- * Track to add cues to. Comes from the content at the end of `url`.
- *
- * @private
- */
- var loadTrack = function loadTrack(src, track) {
- var opts = {
- uri: src
- };
- var crossOrigin = isCrossOrigin(src);
- if (crossOrigin) {
- opts.cors = crossOrigin;
- }
- xhr(opts, bind(this, function (err, response, responseBody) {
- if (err) {
- return log.error(err, response);
- }
- track.loaded_ = true;
- // Make sure that vttjs has loaded, otherwise, wait till it finished loading
- // NOTE: this is only used for the alt/video.novtt.js build
- if (typeof window.WebVTT !== 'function') {
- if (track.tech_) {
- var loadHandler = function loadHandler() {
- return parseCues(responseBody, track);
- };
- track.tech_.on('vttjsloaded', loadHandler);
- track.tech_.on('vttjserror', function () {
- log.error('vttjs failed to load, stopping trying to process ' + track.src);
- track.tech_.off('vttjsloaded', loadHandler);
- });
- }
- } else {
- parseCues(responseBody, track);
- }
- }));
- };
- /**
- * A representation of a single `TextTrack`.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack}
- * @extends Track
- */
- var TextTrack = function (_Track) {
- inherits(TextTrack, _Track);
- /**
- * Create an instance of this class.
- *
- * @param {Object} options={}
- * Object of option names and values
- *
- * @param {Tech} options.tech
- * A reference to the tech that owns this TextTrack.
- *
- * @param {TextTrack~Kind} [options.kind='subtitles']
- * A valid text track kind.
- *
- * @param {TextTrack~Mode} [options.mode='disabled']
- * A valid text track mode.
- *
- * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
- * A unique id for this TextTrack.
- *
- * @param {string} [options.label='']
- * The menu label for this track.
- *
- * @param {string} [options.language='']
- * A valid two character language code.
- *
- * @param {string} [options.srclang='']
- * A valid two character language code. An alternative, but deprioritized
- * vesion of `options.language`
- *
- * @param {string} [options.src]
- * A url to TextTrack cues.
- *
- * @param {boolean} [options.default]
- * If this track should default to on or off.
- */
- function TextTrack() {
- var _this, _ret;
- var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
- classCallCheck(this, TextTrack);
- if (!options.tech) {
- throw new Error('A tech was not provided.');
- }
- var settings = mergeOptions(options, {
- kind: TextTrackKind[options.kind] || 'subtitles',
- language: options.language || options.srclang || ''
- });
- var mode = TextTrackMode[settings.mode] || 'disabled';
- var default_ = settings['default'];
- if (settings.kind === 'metadata' || settings.kind === 'chapters') {
- mode = 'hidden';
- }
- // on IE8 this will be a document element
- // for every other browser this will be a normal object
- var tt = (_this = possibleConstructorReturn(this, _Track.call(this, settings)), _this);
- tt.tech_ = settings.tech;
- if (IS_IE8) {
- for (var prop in TextTrack.prototype) {
- if (prop !== 'constructor') {
- tt[prop] = TextTrack.prototype[prop];
- }
- }
- }
- tt.cues_ = [];
- tt.activeCues_ = [];
- var cues = new TextTrackCueList(tt.cues_);
- var activeCues = new TextTrackCueList(tt.activeCues_);
- var changed = false;
- var timeupdateHandler = bind(tt, function () {
- // Accessing this.activeCues for the side-effects of updating itself
- // due to it's nature as a getter function. Do not remove or cues will
- // stop updating!
- // Use the setter to prevent deletion from uglify (pure_getters rule)
- this.activeCues = this.activeCues;
- if (changed) {
- this.trigger('cuechange');
- changed = false;
- }
- });
- if (mode !== 'disabled') {
- tt.tech_.ready(function () {
- tt.tech_.on('timeupdate', timeupdateHandler);
- }, true);
- }
- /**
- * @memberof TextTrack
- * @member {boolean} default
- * If this track was set to be on or off by default. Cannot be changed after
- * creation.
- * @instance
- *
- * @readonly
- */
- Object.defineProperty(tt, 'default', {
- get: function get$$1() {
- return default_;
- },
- set: function set$$1() {}
- });
- /**
- * @memberof TextTrack
- * @member {string} mode
- * Set the mode of this TextTrack to a valid {@link TextTrack~Mode}. Will
- * not be set if setting to an invalid mode.
- * @instance
- *
- * @fires TextTrack#modechange
- */
- Object.defineProperty(tt, 'mode', {
- get: function get$$1() {
- return mode;
- },
- set: function set$$1(newMode) {
- var _this2 = this;
- if (!TextTrackMode[newMode]) {
- return;
- }
- mode = newMode;
- if (mode !== 'disabled') {
- this.tech_.ready(function () {
- _this2.tech_.on('timeupdate', timeupdateHandler);
- }, true);
- } else {
- this.tech_.off('timeupdate', timeupdateHandler);
- }
- /**
- * An event that fires when mode changes on this track. This allows
- * the TextTrackList that holds this track to act accordingly.
- *
- * > Note: This is not part of the spec!
- *
- * @event TextTrack#modechange
- * @type {EventTarget~Event}
- */
- this.trigger('modechange');
- }
- });
- /**
- * @memberof TextTrack
- * @member {TextTrackCueList} cues
- * The text track cue list for this TextTrack.
- * @instance
- */
- Object.defineProperty(tt, 'cues', {
- get: function get$$1() {
- if (!this.loaded_) {
- return null;
- }
- return cues;
- },
- set: function set$$1() {}
- });
- /**
- * @memberof TextTrack
- * @member {TextTrackCueList} activeCues
- * The list text track cues that are currently active for this TextTrack.
- * @instance
- */
- Object.defineProperty(tt, 'activeCues', {
- get: function get$$1() {
- if (!this.loaded_) {
- return null;
- }
- // nothing to do
- if (this.cues.length === 0) {
- return activeCues;
- }
- var ct = this.tech_.currentTime();
- var active = [];
- for (var i = 0, l = this.cues.length; i < l; i++) {
- var cue = this.cues[i];
- if (cue.startTime <= ct && cue.endTime >= ct) {
- active.push(cue);
- } else if (cue.startTime === cue.endTime && cue.startTime <= ct && cue.startTime + 0.5 >= ct) {
- active.push(cue);
- }
- }
- changed = false;
- if (active.length !== this.activeCues_.length) {
- changed = true;
- } else {
- for (var _i = 0; _i < active.length; _i++) {
- if (this.activeCues_.indexOf(active[_i]) === -1) {
- changed = true;
- }
- }
- }
- this.activeCues_ = active;
- activeCues.setCues_(this.activeCues_);
- return activeCues;
- },
- // /!\ Keep this setter empty (see the timeupdate handler above)
- set: function set$$1() {}
- });
- if (settings.src) {
- tt.src = settings.src;
- loadTrack(settings.src, tt);
- } else {
- tt.loaded_ = true;
- }
- return _ret = tt, possibleConstructorReturn(_this, _ret);
- }
- /**
- * Add a cue to the internal list of cues.
- *
- * @param {TextTrack~Cue} cue
- * The cue to add to our internal list
- */
- TextTrack.prototype.addCue = function addCue(originalCue) {
- var cue = originalCue;
- if (window.vttjs && !(originalCue instanceof window.vttjs.VTTCue)) {
- cue = new window.vttjs.VTTCue(originalCue.startTime, originalCue.endTime, originalCue.text);
- for (var prop in originalCue) {
- if (!(prop in cue)) {
- cue[prop] = originalCue[prop];
- }
- }
- // make sure that `id` is copied over
- cue.id = originalCue.id;
- cue.originalCue_ = originalCue;
- }
- var tracks = this.tech_.textTracks();
- for (var i = 0; i < tracks.length; i++) {
- if (tracks[i] !== this) {
- tracks[i].removeCue(cue);
- }
- }
- this.cues_.push(cue);
- this.cues.setCues_(this.cues_);
- };
- /**
- * Remove a cue from our internal list
- *
- * @param {TextTrack~Cue} removeCue
- * The cue to remove from our internal list
- */
- TextTrack.prototype.removeCue = function removeCue(_removeCue) {
- var i = this.cues_.length;
- while (i--) {
- var cue = this.cues_[i];
- if (cue === _removeCue || cue.originalCue_ && cue.originalCue_ === _removeCue) {
- this.cues_.splice(i, 1);
- this.cues.setCues_(this.cues_);
- break;
- }
- }
- };
- return TextTrack;
- }(Track);
- /**
- * cuechange - One or more cues in the track have become active or stopped being active.
- */
- TextTrack.prototype.allowedEvents_ = {
- cuechange: 'cuechange'
- };
- /**
- * A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList}
- * only one `AudioTrack` in the list will be enabled at a time.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack}
- * @extends Track
- */
- var AudioTrack = function (_Track) {
- inherits(AudioTrack, _Track);
- /**
- * Create an instance of this class.
- *
- * @param {Object} [options={}]
- * Object of option names and values
- *
- * @param {AudioTrack~Kind} [options.kind='']
- * A valid audio track kind
- *
- * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
- * A unique id for this AudioTrack.
- *
- * @param {string} [options.label='']
- * The menu label for this track.
- *
- * @param {string} [options.language='']
- * A valid two character language code.
- *
- * @param {boolean} [options.enabled]
- * If this track is the one that is currently playing. If this track is part of
- * an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled.
- */
- function AudioTrack() {
- var _this, _ret;
- var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
- classCallCheck(this, AudioTrack);
- var settings = mergeOptions(options, {
- kind: AudioTrackKind[options.kind] || ''
- });
- // on IE8 this will be a document element
- // for every other browser this will be a normal object
- var track = (_this = possibleConstructorReturn(this, _Track.call(this, settings)), _this);
- var enabled = false;
- if (IS_IE8) {
- for (var prop in AudioTrack.prototype) {
- if (prop !== 'constructor') {
- track[prop] = AudioTrack.prototype[prop];
- }
- }
- }
- /**
- * @memberof AudioTrack
- * @member {boolean} enabled
- * If this `AudioTrack` is enabled or not. When setting this will
- * fire {@link AudioTrack#enabledchange} if the state of enabled is changed.
- * @instance
- *
- * @fires VideoTrack#selectedchange
- */
- Object.defineProperty(track, 'enabled', {
- get: function get$$1() {
- return enabled;
- },
- set: function set$$1(newEnabled) {
- // an invalid or unchanged value
- if (typeof newEnabled !== 'boolean' || newEnabled === enabled) {
- return;
- }
- enabled = newEnabled;
- /**
- * An event that fires when enabled changes on this track. This allows
- * the AudioTrackList that holds this track to act accordingly.
- *
- * > Note: This is not part of the spec! Native tracks will do
- * this internally without an event.
- *
- * @event AudioTrack#enabledchange
- * @type {EventTarget~Event}
- */
- this.trigger('enabledchange');
- }
- });
- // if the user sets this track to selected then
- // set selected to that true value otherwise
- // we keep it false
- if (settings.enabled) {
- track.enabled = settings.enabled;
- }
- track.loaded_ = true;
- return _ret = track, possibleConstructorReturn(_this, _ret);
- }
- return AudioTrack;
- }(Track);
- /**
- * A representation of a single `VideoTrack`.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotrack}
- * @extends Track
- */
- var VideoTrack = function (_Track) {
- inherits(VideoTrack, _Track);
- /**
- * Create an instance of this class.
- *
- * @param {Object} [options={}]
- * Object of option names and values
- *
- * @param {string} [options.kind='']
- * A valid {@link VideoTrack~Kind}
- *
- * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
- * A unique id for this AudioTrack.
- *
- * @param {string} [options.label='']
- * The menu label for this track.
- *
- * @param {string} [options.language='']
- * A valid two character language code.
- *
- * @param {boolean} [options.selected]
- * If this track is the one that is currently playing.
- */
- function VideoTrack() {
- var _this, _ret;
- var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
- classCallCheck(this, VideoTrack);
- var settings = mergeOptions(options, {
- kind: VideoTrackKind[options.kind] || ''
- });
- // on IE8 this will be a document element
- // for every other browser this will be a normal object
- var track = (_this = possibleConstructorReturn(this, _Track.call(this, settings)), _this);
- var selected = false;
- if (IS_IE8) {
- for (var prop in VideoTrack.prototype) {
- if (prop !== 'constructor') {
- track[prop] = VideoTrack.prototype[prop];
- }
- }
- }
- /**
- * @memberof VideoTrack
- * @member {boolean} selected
- * If this `VideoTrack` is selected or not. When setting this will
- * fire {@link VideoTrack#selectedchange} if the state of selected changed.
- * @instance
- *
- * @fires VideoTrack#selectedchange
- */
- Object.defineProperty(track, 'selected', {
- get: function get$$1() {
- return selected;
- },
- set: function set$$1(newSelected) {
- // an invalid or unchanged value
- if (typeof newSelected !== 'boolean' || newSelected === selected) {
- return;
- }
- selected = newSelected;
- /**
- * An event that fires when selected changes on this track. This allows
- * the VideoTrackList that holds this track to act accordingly.
- *
- * > Note: This is not part of the spec! Native tracks will do
- * this internally without an event.
- *
- * @event VideoTrack#selectedchange
- * @type {EventTarget~Event}
- */
- this.trigger('selectedchange');
- }
- });
- // if the user sets this track to selected then
- // set selected to that true value otherwise
- // we keep it false
- if (settings.selected) {
- track.selected = settings.selected;
- }
- return _ret = track, possibleConstructorReturn(_this, _ret);
- }
- return VideoTrack;
- }(Track);
- /**
- * @file html-track-element.js
- */
- /**
- * @memberof HTMLTrackElement
- * @typedef {HTMLTrackElement~ReadyState}
- * @enum {number}
- */
- var NONE = 0;
- var LOADING = 1;
- var LOADED = 2;
- var ERROR = 3;
- /**
- * A single track represented in the DOM.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement}
- * @extends EventTarget
- */
- var HTMLTrackElement = function (_EventTarget) {
- inherits(HTMLTrackElement, _EventTarget);
- /**
- * Create an instance of this class.
- *
- * @param {Object} options={}
- * Object of option names and values
- *
- * @param {Tech} options.tech
- * A reference to the tech that owns this HTMLTrackElement.
- *
- * @param {TextTrack~Kind} [options.kind='subtitles']
- * A valid text track kind.
- *
- * @param {TextTrack~Mode} [options.mode='disabled']
- * A valid text track mode.
- *
- * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
- * A unique id for this TextTrack.
- *
- * @param {string} [options.label='']
- * The menu label for this track.
- *
- * @param {string} [options.language='']
- * A valid two character language code.
- *
- * @param {string} [options.srclang='']
- * A valid two character language code. An alternative, but deprioritized
- * vesion of `options.language`
- *
- * @param {string} [options.src]
- * A url to TextTrack cues.
- *
- * @param {boolean} [options.default]
- * If this track should default to on or off.
- */
- function HTMLTrackElement() {
- var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
- classCallCheck(this, HTMLTrackElement);
- var _this = possibleConstructorReturn(this, _EventTarget.call(this));
- var readyState = void 0;
- var trackElement = _this; // eslint-disable-line
- if (IS_IE8) {
- trackElement = document.createElement('custom');
- for (var prop in HTMLTrackElement.prototype) {
- if (prop !== 'constructor') {
- trackElement[prop] = HTMLTrackElement.prototype[prop];
- }
- }
- }
- var track = new TextTrack(options);
- trackElement.kind = track.kind;
- trackElement.src = track.src;
- trackElement.srclang = track.language;
- trackElement.label = track.label;
- trackElement['default'] = track['default'];
- /**
- * @memberof HTMLTrackElement
- * @member {HTMLTrackElement~ReadyState} readyState
- * The current ready state of the track element.
- * @instance
- */
- Object.defineProperty(trackElement, 'readyState', {
- get: function get$$1() {
- return readyState;
- }
- });
- /**
- * @memberof HTMLTrackElement
- * @member {TextTrack} track
- * The underlying TextTrack object.
- * @instance
- *
- */
- Object.defineProperty(trackElement, 'track', {
- get: function get$$1() {
- return track;
- }
- });
- readyState = NONE;
- /**
- * @listens TextTrack#loadeddata
- * @fires HTMLTrackElement#load
- */
- track.addEventListener('loadeddata', function () {
- readyState = LOADED;
- trackElement.trigger({
- type: 'load',
- target: trackElement
- });
- });
- if (IS_IE8) {
- var _ret;
- return _ret = trackElement, possibleConstructorReturn(_this, _ret);
- }
- return _this;
- }
- return HTMLTrackElement;
- }(EventTarget);
- HTMLTrackElement.prototype.allowedEvents_ = {
- load: 'load'
- };
- HTMLTrackElement.NONE = NONE;
- HTMLTrackElement.LOADING = LOADING;
- HTMLTrackElement.LOADED = LOADED;
- HTMLTrackElement.ERROR = ERROR;
- /*
- * This file contains all track properties that are used in
- * player.js, tech.js, html5.js and possibly other techs in the future.
- */
- var NORMAL = {
- audio: {
- ListClass: AudioTrackList,
- TrackClass: AudioTrack,
- capitalName: 'Audio'
- },
- video: {
- ListClass: VideoTrackList,
- TrackClass: VideoTrack,
- capitalName: 'Video'
- },
- text: {
- ListClass: TextTrackList,
- TrackClass: TextTrack,
- capitalName: 'Text'
- }
- };
- Object.keys(NORMAL).forEach(function (type) {
- NORMAL[type].getterName = type + 'Tracks';
- NORMAL[type].privateName = type + 'Tracks_';
- });
- var REMOTE = {
- remoteText: {
- ListClass: TextTrackList,
- TrackClass: TextTrack,
- capitalName: 'RemoteText',
- getterName: 'remoteTextTracks',
- privateName: 'remoteTextTracks_'
- },
- remoteTextEl: {
- ListClass: HtmlTrackElementList,
- TrackClass: HTMLTrackElement,
- capitalName: 'RemoteTextTrackEls',
- getterName: 'remoteTextTrackEls',
- privateName: 'remoteTextTrackEls_'
- }
- };
- var ALL = mergeOptions(NORMAL, REMOTE);
- REMOTE.names = Object.keys(REMOTE);
- NORMAL.names = Object.keys(NORMAL);
- ALL.names = [].concat(REMOTE.names).concat(NORMAL.names);
- /**
- * @file tech.js
- */
- /**
- * An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string
- * that just contains the src url alone.
- * * `var SourceObject = {src: 'http://ex.com/video.mp4', type: 'video/mp4'};`
- * `var SourceString = 'http://example.com/some-video.mp4';`
- *
- * @typedef {Object|string} Tech~SourceObject
- *
- * @property {string} src
- * The url to the source
- *
- * @property {string} type
- * The mime type of the source
- */
- /**
- * A function used by {@link Tech} to create a new {@link TextTrack}.
- *
- * @private
- *
- * @param {Tech} self
- * An instance of the Tech class.
- *
- * @param {string} kind
- * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
- *
- * @param {string} [label]
- * Label to identify the text track
- *
- * @param {string} [language]
- * Two letter language abbreviation
- *
- * @param {Object} [options={}]
- * An object with additional text track options
- *
- * @return {TextTrack}
- * The text track that was created.
- */
- function createTrackHelper(self, kind, label, language) {
- var options = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : {};
- var tracks = self.textTracks();
- options.kind = kind;
- if (label) {
- options.label = label;
- }
- if (language) {
- options.language = language;
- }
- options.tech = self;
- var track = new ALL.text.TrackClass(options);
- tracks.addTrack(track);
- return track;
- }
- /**
- * This is the base class for media playback technology controllers, such as
- * {@link Flash} and {@link HTML5}
- *
- * @extends Component
- */
- var Tech = function (_Component) {
- inherits(Tech, _Component);
- /**
- * Create an instance of this Tech.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- *
- * @param {Component~ReadyCallback} ready
- * Callback function to call when the `HTML5` Tech is ready.
- */
- function Tech() {
- var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
- var ready = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : function () {};
- classCallCheck(this, Tech);
- // we don't want the tech to report user activity automatically.
- // This is done manually in addControlsListeners
- options.reportTouchActivity = false;
- // keep track of whether the current source has played at all to
- // implement a very limited played()
- var _this = possibleConstructorReturn(this, _Component.call(this, null, options, ready));
- _this.hasStarted_ = false;
- _this.on('playing', function () {
- this.hasStarted_ = true;
- });
- _this.on('loadstart', function () {
- this.hasStarted_ = false;
- });
- ALL.names.forEach(function (name) {
- var props = ALL[name];
- if (options && options[props.getterName]) {
- _this[props.privateName] = options[props.getterName];
- }
- });
- // Manually track progress in cases where the browser/flash player doesn't report it.
- if (!_this.featuresProgressEvents) {
- _this.manualProgressOn();
- }
- // Manually track timeupdates in cases where the browser/flash player doesn't report it.
- if (!_this.featuresTimeupdateEvents) {
- _this.manualTimeUpdatesOn();
- }
- ['Text', 'Audio', 'Video'].forEach(function (track) {
- if (options['native' + track + 'Tracks'] === false) {
- _this['featuresNative' + track + 'Tracks'] = false;
- }
- });
- if (options.nativeCaptions === false || options.nativeTextTracks === false) {
- _this.featuresNativeTextTracks = false;
- } else if (options.nativeCaptions === true || options.nativeTextTracks === true) {
- _this.featuresNativeTextTracks = true;
- }
- if (!_this.featuresNativeTextTracks) {
- _this.emulateTextTracks();
- }
- _this.autoRemoteTextTracks_ = new ALL.text.ListClass();
- _this.initTrackListeners();
- // Turn on component tap events only if not using native controls
- if (!options.nativeControlsForTouch) {
- _this.emitTapEvents();
- }
- if (_this.constructor) {
- _this.name_ = _this.constructor.name || 'Unknown Tech';
- }
- return _this;
- }
- /**
- * A special function to trigger source set in a way that will allow player
- * to re-trigger if the player or tech are not ready yet.
- *
- * @fires Tech#sourceset
- * @param {string} src The source string at the time of the source changing.
- */
- Tech.prototype.triggerSourceset = function triggerSourceset(src) {
- var _this2 = this;
- if (!this.isReady_) {
- // on initial ready we have to trigger source set
- // 1ms after ready so that player can watch for it.
- this.one('ready', function () {
- return _this2.setTimeout(function () {
- return _this2.triggerSourceset(src);
- }, 1);
- });
- }
- /**
- * Fired when the source is set on the tech causing the media element
- * to reload.
- *
- * @see {@link Player#event:sourceset}
- * @event Tech#sourceset
- * @type {EventTarget~Event}
- */
- this.trigger({
- src: src,
- type: 'sourceset'
- });
- };
- /* Fallbacks for unsupported event types
- ================================================================================ */
- /**
- * Polyfill the `progress` event for browsers that don't support it natively.
- *
- * @see {@link Tech#trackProgress}
- */
- Tech.prototype.manualProgressOn = function manualProgressOn() {
- this.on('durationchange', this.onDurationChange);
- this.manualProgress = true;
- // Trigger progress watching when a source begins loading
- this.one('ready', this.trackProgress);
- };
- /**
- * Turn off the polyfill for `progress` events that was created in
- * {@link Tech#manualProgressOn}
- */
- Tech.prototype.manualProgressOff = function manualProgressOff() {
- this.manualProgress = false;
- this.stopTrackingProgress();
- this.off('durationchange', this.onDurationChange);
- };
- /**
- * This is used to trigger a `progress` event when the buffered percent changes. It
- * sets an interval function that will be called every 500 milliseconds to check if the
- * buffer end percent has changed.
- *
- * > This function is called by {@link Tech#manualProgressOn}
- *
- * @param {EventTarget~Event} event
- * The `ready` event that caused this to run.
- *
- * @listens Tech#ready
- * @fires Tech#progress
- */
- Tech.prototype.trackProgress = function trackProgress(event) {
- this.stopTrackingProgress();
- this.progressInterval = this.setInterval(bind(this, function () {
- // Don't trigger unless buffered amount is greater than last time
- var numBufferedPercent = this.bufferedPercent();
- if (this.bufferedPercent_ !== numBufferedPercent) {
- /**
- * See {@link Player#progress}
- *
- * @event Tech#progress
- * @type {EventTarget~Event}
- */
- this.trigger('progress');
- }
- this.bufferedPercent_ = numBufferedPercent;
- if (numBufferedPercent === 1) {
- this.stopTrackingProgress();
- }
- }), 500);
- };
- /**
- * Update our internal duration on a `durationchange` event by calling
- * {@link Tech#duration}.
- *
- * @param {EventTarget~Event} event
- * The `durationchange` event that caused this to run.
- *
- * @listens Tech#durationchange
- */
- Tech.prototype.onDurationChange = function onDurationChange(event) {
- this.duration_ = this.duration();
- };
- /**
- * Get and create a `TimeRange` object for buffering.
- *
- * @return {TimeRange}
- * The time range object that was created.
- */
- Tech.prototype.buffered = function buffered() {
- return createTimeRanges(0, 0);
- };
- /**
- * Get the percentage of the current video that is currently buffered.
- *
- * @return {number}
- * A number from 0 to 1 that represents the decimal percentage of the
- * video that is buffered.
- *
- */
- Tech.prototype.bufferedPercent = function bufferedPercent$$1() {
- return bufferedPercent(this.buffered(), this.duration_);
- };
- /**
- * Turn off the polyfill for `progress` events that was created in
- * {@link Tech#manualProgressOn}
- * Stop manually tracking progress events by clearing the interval that was set in
- * {@link Tech#trackProgress}.
- */
- Tech.prototype.stopTrackingProgress = function stopTrackingProgress() {
- this.clearInterval(this.progressInterval);
- };
- /**
- * Polyfill the `timeupdate` event for browsers that don't support it.
- *
- * @see {@link Tech#trackCurrentTime}
- */
- Tech.prototype.manualTimeUpdatesOn = function manualTimeUpdatesOn() {
- this.manualTimeUpdates = true;
- this.on('play', this.trackCurrentTime);
- this.on('pause', this.stopTrackingCurrentTime);
- };
- /**
- * Turn off the polyfill for `timeupdate` events that was created in
- * {@link Tech#manualTimeUpdatesOn}
- */
- Tech.prototype.manualTimeUpdatesOff = function manualTimeUpdatesOff() {
- this.manualTimeUpdates = false;
- this.stopTrackingCurrentTime();
- this.off('play', this.trackCurrentTime);
- this.off('pause', this.stopTrackingCurrentTime);
- };
- /**
- * Sets up an interval function to track current time and trigger `timeupdate` every
- * 250 milliseconds.
- *
- * @listens Tech#play
- * @triggers Tech#timeupdate
- */
- Tech.prototype.trackCurrentTime = function trackCurrentTime() {
- if (this.currentTimeInterval) {
- this.stopTrackingCurrentTime();
- }
- this.currentTimeInterval = this.setInterval(function () {
- /**
- * Triggered at an interval of 250ms to indicated that time is passing in the video.
- *
- * @event Tech#timeupdate
- * @type {EventTarget~Event}
- */
- this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });
- // 42 = 24 fps // 250 is what Webkit uses // FF uses 15
- }, 250);
- };
- /**
- * Stop the interval function created in {@link Tech#trackCurrentTime} so that the
- * `timeupdate` event is no longer triggered.
- *
- * @listens {Tech#pause}
- */
- Tech.prototype.stopTrackingCurrentTime = function stopTrackingCurrentTime() {
- this.clearInterval(this.currentTimeInterval);
- // #1002 - if the video ends right before the next timeupdate would happen,
- // the progress bar won't make it all the way to the end
- this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });
- };
- /**
- * Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList},
- * {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech.
- *
- * @fires Component#dispose
- */
- Tech.prototype.dispose = function dispose() {
- // clear out all tracks because we can't reuse them between techs
- this.clearTracks(NORMAL.names);
- // Turn off any manual progress or timeupdate tracking
- if (this.manualProgress) {
- this.manualProgressOff();
- }
- if (this.manualTimeUpdates) {
- this.manualTimeUpdatesOff();
- }
- _Component.prototype.dispose.call(this);
- };
- /**
- * Clear out a single `TrackList` or an array of `TrackLists` given their names.
- *
- * > Note: Techs without source handlers should call this between sources for `video`
- * & `audio` tracks. You don't want to use them between tracks!
- *
- * @param {string[]|string} types
- * TrackList names to clear, valid names are `video`, `audio`, and
- * `text`.
- */
- Tech.prototype.clearTracks = function clearTracks(types) {
- var _this3 = this;
- types = [].concat(types);
- // clear out all tracks because we can't reuse them between techs
- types.forEach(function (type) {
- var list = _this3[type + 'Tracks']() || [];
- var i = list.length;
- while (i--) {
- var track = list[i];
- if (type === 'text') {
- _this3.removeRemoteTextTrack(track);
- }
- list.removeTrack(track);
- }
- });
- };
- /**
- * Remove any TextTracks added via addRemoteTextTrack that are
- * flagged for automatic garbage collection
- */
- Tech.prototype.cleanupAutoTextTracks = function cleanupAutoTextTracks() {
- var list = this.autoRemoteTextTracks_ || [];
- var i = list.length;
- while (i--) {
- var track = list[i];
- this.removeRemoteTextTrack(track);
- }
- };
- /**
- * Reset the tech, which will removes all sources and reset the internal readyState.
- *
- * @abstract
- */
- Tech.prototype.reset = function reset() {};
- /**
- * Get or set an error on the Tech.
- *
- * @param {MediaError} [err]
- * Error to set on the Tech
- *
- * @return {MediaError|null}
- * The current error object on the tech, or null if there isn't one.
- */
- Tech.prototype.error = function error(err) {
- if (err !== undefined) {
- this.error_ = new MediaError(err);
- this.trigger('error');
- }
- return this.error_;
- };
- /**
- * Returns the `TimeRange`s that have been played through for the current source.
- *
- * > NOTE: This implementation is incomplete. It does not track the played `TimeRange`.
- * It only checks wether the source has played at all or not.
- *
- * @return {TimeRange}
- * - A single time range if this video has played
- * - An empty set of ranges if not.
- */
- Tech.prototype.played = function played() {
- if (this.hasStarted_) {
- return createTimeRanges(0, 0);
- }
- return createTimeRanges();
- };
- /**
- * Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was
- * previously called.
- *
- * @fires Tech#timeupdate
- */
- Tech.prototype.setCurrentTime = function setCurrentTime() {
- // improve the accuracy of manual timeupdates
- if (this.manualTimeUpdates) {
- /**
- * A manual `timeupdate` event.
- *
- * @event Tech#timeupdate
- * @type {EventTarget~Event}
- */
- this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });
- }
- };
- /**
- * Turn on listeners for {@link VideoTrackList}, {@link {AudioTrackList}, and
- * {@link TextTrackList} events.
- *
- * This adds {@link EventTarget~EventListeners} for `addtrack`, and `removetrack`.
- *
- * @fires Tech#audiotrackchange
- * @fires Tech#videotrackchange
- * @fires Tech#texttrackchange
- */
- Tech.prototype.initTrackListeners = function initTrackListeners() {
- var _this4 = this;
- /**
- * Triggered when tracks are added or removed on the Tech {@link AudioTrackList}
- *
- * @event Tech#audiotrackchange
- * @type {EventTarget~Event}
- */
- /**
- * Triggered when tracks are added or removed on the Tech {@link VideoTrackList}
- *
- * @event Tech#videotrackchange
- * @type {EventTarget~Event}
- */
- /**
- * Triggered when tracks are added or removed on the Tech {@link TextTrackList}
- *
- * @event Tech#texttrackchange
- * @type {EventTarget~Event}
- */
- NORMAL.names.forEach(function (name) {
- var props = NORMAL[name];
- var trackListChanges = function trackListChanges() {
- _this4.trigger(name + 'trackchange');
- };
- var tracks = _this4[props.getterName]();
- tracks.addEventListener('removetrack', trackListChanges);
- tracks.addEventListener('addtrack', trackListChanges);
- _this4.on('dispose', function () {
- tracks.removeEventListener('removetrack', trackListChanges);
- tracks.removeEventListener('addtrack', trackListChanges);
- });
- });
- };
- /**
- * Emulate TextTracks using vtt.js if necessary
- *
- * @fires Tech#vttjsloaded
- * @fires Tech#vttjserror
- */
- Tech.prototype.addWebVttScript_ = function addWebVttScript_() {
- var _this5 = this;
- if (window.WebVTT) {
- return;
- }
- // Initially, Tech.el_ is a child of a dummy-div wait until the Component system
- // signals that the Tech is ready at which point Tech.el_ is part of the DOM
- // before inserting the WebVTT script
- if (document.body.contains(this.el())) {
- // load via require if available and vtt.js script location was not passed in
- // as an option. novtt builds will turn the above require call into an empty object
- // which will cause this if check to always fail.
- if (!this.options_['vtt.js'] && isPlain(vtt) && Object.keys(vtt).length > 0) {
- this.trigger('vttjsloaded');
- return;
- }
- // load vtt.js via the script location option or the cdn of no location was
- // passed in
- var script = document.createElement('script');
- script.src = this.options_['vtt.js'] || 'https://vjs.zencdn.net/vttjs/0.12.4/vtt.min.js';
- script.onload = function () {
- /**
- * Fired when vtt.js is loaded.
- *
- * @event Tech#vttjsloaded
- * @type {EventTarget~Event}
- */
- _this5.trigger('vttjsloaded');
- };
- script.onerror = function () {
- /**
- * Fired when vtt.js was not loaded due to an error
- *
- * @event Tech#vttjsloaded
- * @type {EventTarget~Event}
- */
- _this5.trigger('vttjserror');
- };
- this.on('dispose', function () {
- script.onload = null;
- script.onerror = null;
- });
- // but have not loaded yet and we set it to true before the inject so that
- // we don't overwrite the injected window.WebVTT if it loads right away
- window.WebVTT = true;
- this.el().parentNode.appendChild(script);
- } else {
- this.ready(this.addWebVttScript_);
- }
- };
- /**
- * Emulate texttracks
- *
- */
- Tech.prototype.emulateTextTracks = function emulateTextTracks() {
- var _this6 = this;
- var tracks = this.textTracks();
- var remoteTracks = this.remoteTextTracks();
- var handleAddTrack = function handleAddTrack(e) {
- return tracks.addTrack(e.track);
- };
- var handleRemoveTrack = function handleRemoveTrack(e) {
- return tracks.removeTrack(e.track);
- };
- remoteTracks.on('addtrack', handleAddTrack);
- remoteTracks.on('removetrack', handleRemoveTrack);
- this.addWebVttScript_();
- var updateDisplay = function updateDisplay() {
- return _this6.trigger('texttrackchange');
- };
- var textTracksChanges = function textTracksChanges() {
- updateDisplay();
- for (var i = 0; i < tracks.length; i++) {
- var track = tracks[i];
- track.removeEventListener('cuechange', updateDisplay);
- if (track.mode === 'showing') {
- track.addEventListener('cuechange', updateDisplay);
- }
- }
- };
- textTracksChanges();
- tracks.addEventListener('change', textTracksChanges);
- tracks.addEventListener('addtrack', textTracksChanges);
- tracks.addEventListener('removetrack', textTracksChanges);
- this.on('dispose', function () {
- remoteTracks.off('addtrack', handleAddTrack);
- remoteTracks.off('removetrack', handleRemoveTrack);
- tracks.removeEventListener('change', textTracksChanges);
- tracks.removeEventListener('addtrack', textTracksChanges);
- tracks.removeEventListener('removetrack', textTracksChanges);
- for (var i = 0; i < tracks.length; i++) {
- var track = tracks[i];
- track.removeEventListener('cuechange', updateDisplay);
- }
- });
- };
- /**
- * Create and returns a remote {@link TextTrack} object.
- *
- * @param {string} kind
- * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
- *
- * @param {string} [label]
- * Label to identify the text track
- *
- * @param {string} [language]
- * Two letter language abbreviation
- *
- * @return {TextTrack}
- * The TextTrack that gets created.
- */
- Tech.prototype.addTextTrack = function addTextTrack(kind, label, language) {
- if (!kind) {
- throw new Error('TextTrack kind is required but was not provided');
- }
- return createTrackHelper(this, kind, label, language);
- };
- /**
- * Create an emulated TextTrack for use by addRemoteTextTrack
- *
- * This is intended to be overridden by classes that inherit from
- * Tech in order to create native or custom TextTracks.
- *
- * @param {Object} options
- * The object should contain the options to initialize the TextTrack with.
- *
- * @param {string} [options.kind]
- * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
- *
- * @param {string} [options.label].
- * Label to identify the text track
- *
- * @param {string} [options.language]
- * Two letter language abbreviation.
- *
- * @return {HTMLTrackElement}
- * The track element that gets created.
- */
- Tech.prototype.createRemoteTextTrack = function createRemoteTextTrack(options) {
- var track = mergeOptions(options, {
- tech: this
- });
- return new REMOTE.remoteTextEl.TrackClass(track);
- };
- /**
- * Creates a remote text track object and returns an html track element.
- *
- * > Note: This can be an emulated {@link HTMLTrackElement} or a native one.
- *
- * @param {Object} options
- * See {@link Tech#createRemoteTextTrack} for more detailed properties.
- *
- * @param {boolean} [manualCleanup=true]
- * - When false: the TextTrack will be automatically removed from the video
- * element whenever the source changes
- * - When True: The TextTrack will have to be cleaned up manually
- *
- * @return {HTMLTrackElement}
- * An Html Track Element.
- *
- * @deprecated The default functionality for this function will be equivalent
- * to "manualCleanup=false" in the future. The manualCleanup parameter will
- * also be removed.
- */
- Tech.prototype.addRemoteTextTrack = function addRemoteTextTrack() {
- var _this7 = this;
- var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
- var manualCleanup = arguments[1];
- var htmlTrackElement = this.createRemoteTextTrack(options);
- if (manualCleanup !== true && manualCleanup !== false) {
- // deprecation warning
- log.warn('Calling addRemoteTextTrack without explicitly setting the "manualCleanup" parameter to `true` is deprecated and default to `false` in future version of video.js');
- manualCleanup = true;
- }
- // store HTMLTrackElement and TextTrack to remote list
- this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);
- this.remoteTextTracks().addTrack(htmlTrackElement.track);
- if (manualCleanup !== true) {
- // create the TextTrackList if it doesn't exist
- this.ready(function () {
- return _this7.autoRemoteTextTracks_.addTrack(htmlTrackElement.track);
- });
- }
- return htmlTrackElement;
- };
- /**
- * Remove a remote text track from the remote `TextTrackList`.
- *
- * @param {TextTrack} track
- * `TextTrack` to remove from the `TextTrackList`
- */
- Tech.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
- var trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track);
- // remove HTMLTrackElement and TextTrack from remote list
- this.remoteTextTrackEls().removeTrackElement_(trackElement);
- this.remoteTextTracks().removeTrack(track);
- this.autoRemoteTextTracks_.removeTrack(track);
- };
- /**
- * Gets available media playback quality metrics as specified by the W3C's Media
- * Playback Quality API.
- *
- * @see [Spec]{@link https://wicg.github.io/media-playback-quality}
- *
- * @return {Object}
- * An object with supported media playback quality metrics
- *
- * @abstract
- */
- Tech.prototype.getVideoPlaybackQuality = function getVideoPlaybackQuality() {
- return {};
- };
- /**
- * A method to set a poster from a `Tech`.
- *
- * @abstract
- */
- Tech.prototype.setPoster = function setPoster() {};
- /**
- * A method to check for the presence of the 'playsinine' <video> attribute.
- *
- * @abstract
- */
- Tech.prototype.playsinline = function playsinline() {};
- /**
- * A method to set or unset the 'playsinine' <video> attribute.
- *
- * @abstract
- */
- Tech.prototype.setPlaysinline = function setPlaysinline() {};
- /*
- * Check if the tech can support the given mime-type.
- *
- * The base tech does not support any type, but source handlers might
- * overwrite this.
- *
- * @param {string} type
- * The mimetype to check for support
- *
- * @return {string}
- * 'probably', 'maybe', or empty string
- *
- * @see [Spec]{@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/canPlayType}
- *
- * @abstract
- */
- Tech.prototype.canPlayType = function canPlayType() {
- return '';
- };
- /**
- * Check if the type is supported by this tech.
- *
- * The base tech does not support any type, but source handlers might
- * overwrite this.
- *
- * @param {string} type
- * The media type to check
- * @return {string} Returns the native video element's response
- */
- Tech.canPlayType = function canPlayType() {
- return '';
- };
- /**
- * Check if the tech can support the given source
- * @param {Object} srcObj
- * The source object
- * @param {Object} options
- * The options passed to the tech
- * @return {string} 'probably', 'maybe', or '' (empty string)
- */
- Tech.canPlaySource = function canPlaySource(srcObj, options) {
- return Tech.canPlayType(srcObj.type);
- };
- /*
- * Return whether the argument is a Tech or not.
- * Can be passed either a Class like `Html5` or a instance like `player.tech_`
- *
- * @param {Object} component
- * The item to check
- *
- * @return {boolean}
- * Whether it is a tech or not
- * - True if it is a tech
- * - False if it is not
- */
- Tech.isTech = function isTech(component) {
- return component.prototype instanceof Tech || component instanceof Tech || component === Tech;
- };
- /**
- * Registers a `Tech` into a shared list for videojs.
- *
- * @param {string} name
- * Name of the `Tech` to register.
- *
- * @param {Object} tech
- * The `Tech` class to register.
- */
- Tech.registerTech = function registerTech(name, tech) {
- if (!Tech.techs_) {
- Tech.techs_ = {};
- }
- if (!Tech.isTech(tech)) {
- throw new Error('Tech ' + name + ' must be a Tech');
- }
- if (!Tech.canPlayType) {
- throw new Error('Techs must have a static canPlayType method on them');
- }
- if (!Tech.canPlaySource) {
- throw new Error('Techs must have a static canPlaySource method on them');
- }
- name = toTitleCase(name);
- Tech.techs_[name] = tech;
- if (name !== 'Tech') {
- // camel case the techName for use in techOrder
- Tech.defaultTechOrder_.push(name);
- }
- return tech;
- };
- /**
- * Get a `Tech` from the shared list by name.
- *
- * @param {string} name
- * `camelCase` or `TitleCase` name of the Tech to get
- *
- * @return {Tech|undefined}
- * The `Tech` or undefined if there was no tech with the name requsted.
- */
- Tech.getTech = function getTech(name) {
- if (!name) {
- return;
- }
- name = toTitleCase(name);
- if (Tech.techs_ && Tech.techs_[name]) {
- return Tech.techs_[name];
- }
- if (window && window.videojs && window.videojs[name]) {
- log.warn('The ' + name + ' tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)');
- return window.videojs[name];
- }
- };
- return Tech;
- }(Component);
- /**
- * Get the {@link VideoTrackList}
- *
- * @returns {VideoTrackList}
- * @method Tech.prototype.videoTracks
- */
- /**
- * Get the {@link AudioTrackList}
- *
- * @returns {AudioTrackList}
- * @method Tech.prototype.audioTracks
- */
- /**
- * Get the {@link TextTrackList}
- *
- * @returns {TextTrackList}
- * @method Tech.prototype.textTracks
- */
- /**
- * Get the remote element {@link TextTrackList}
- *
- * @returns {TextTrackList}
- * @method Tech.prototype.remoteTextTracks
- */
- /**
- * Get the remote element {@link HtmlTrackElementList}
- *
- * @returns {HtmlTrackElementList}
- * @method Tech.prototype.remoteTextTrackEls
- */
- ALL.names.forEach(function (name) {
- var props = ALL[name];
- Tech.prototype[props.getterName] = function () {
- this[props.privateName] = this[props.privateName] || new props.ListClass();
- return this[props.privateName];
- };
- });
- /**
- * List of associated text tracks
- *
- * @type {TextTrackList}
- * @private
- * @property Tech#textTracks_
- */
- /**
- * List of associated audio tracks.
- *
- * @type {AudioTrackList}
- * @private
- * @property Tech#audioTracks_
- */
- /**
- * List of associated video tracks.
- *
- * @type {VideoTrackList}
- * @private
- * @property Tech#videoTracks_
- */
- /**
- * Boolean indicating wether the `Tech` supports volume control.
- *
- * @type {boolean}
- * @default
- */
- Tech.prototype.featuresVolumeControl = true;
- /**
- * Boolean indicating whether the `Tech` supports muting volume.
- *
- * @type {bolean}
- * @default
- */
- Tech.prototype.featuresMuteControl = true;
- /**
- * Boolean indicating whether the `Tech` supports fullscreen resize control.
- * Resizing plugins using request fullscreen reloads the plugin
- *
- * @type {boolean}
- * @default
- */
- Tech.prototype.featuresFullscreenResize = false;
- /**
- * Boolean indicating wether the `Tech` supports changing the speed at which the video
- * plays. Examples:
- * - Set player to play 2x (twice) as fast
- * - Set player to play 0.5x (half) as fast
- *
- * @type {boolean}
- * @default
- */
- Tech.prototype.featuresPlaybackRate = false;
- /**
- * Boolean indicating wether the `Tech` supports the `progress` event. This is currently
- * not triggered by video-js-swf. This will be used to determine if
- * {@link Tech#manualProgressOn} should be called.
- *
- * @type {boolean}
- * @default
- */
- Tech.prototype.featuresProgressEvents = false;
- /**
- * Boolean indicating wether the `Tech` supports the `sourceset` event.
- *
- * A tech should set this to `true` and then use {@link Tech#triggerSourceset}
- * to trigger a {@link Tech#event:sourceset} at the earliest time after getting
- * a new source.
- *
- * @type {boolean}
- * @default
- */
- Tech.prototype.featuresSourceset = false;
- /**
- * Boolean indicating wether the `Tech` supports the `timeupdate` event. This is currently
- * not triggered by video-js-swf. This will be used to determine if
- * {@link Tech#manualTimeUpdates} should be called.
- *
- * @type {boolean}
- * @default
- */
- Tech.prototype.featuresTimeupdateEvents = false;
- /**
- * Boolean indicating wether the `Tech` supports the native `TextTrack`s.
- * This will help us integrate with native `TextTrack`s if the browser supports them.
- *
- * @type {boolean}
- * @default
- */
- Tech.prototype.featuresNativeTextTracks = false;
- /**
- * A functional mixin for techs that want to use the Source Handler pattern.
- * Source handlers are scripts for handling specific formats.
- * The source handler pattern is used for adaptive formats (HLS, DASH) that
- * manually load video data and feed it into a Source Buffer (Media Source Extensions)
- * Example: `Tech.withSourceHandlers.call(MyTech);`
- *
- * @param {Tech} _Tech
- * The tech to add source handler functions to.
- *
- * @mixes Tech~SourceHandlerAdditions
- */
- Tech.withSourceHandlers = function (_Tech) {
- /**
- * Register a source handler
- *
- * @param {Function} handler
- * The source handler class
- *
- * @param {number} [index]
- * Register it at the following index
- */
- _Tech.registerSourceHandler = function (handler, index) {
- var handlers = _Tech.sourceHandlers;
- if (!handlers) {
- handlers = _Tech.sourceHandlers = [];
- }
- if (index === undefined) {
- // add to the end of the list
- index = handlers.length;
- }
- handlers.splice(index, 0, handler);
- };
- /**
- * Check if the tech can support the given type. Also checks the
- * Techs sourceHandlers.
- *
- * @param {string} type
- * The mimetype to check.
- *
- * @return {string}
- * 'probably', 'maybe', or '' (empty string)
- */
- _Tech.canPlayType = function (type) {
- var handlers = _Tech.sourceHandlers || [];
- var can = void 0;
- for (var i = 0; i < handlers.length; i++) {
- can = handlers[i].canPlayType(type);
- if (can) {
- return can;
- }
- }
- return '';
- };
- /**
- * Returns the first source handler that supports the source.
- *
- * TODO: Answer question: should 'probably' be prioritized over 'maybe'
- *
- * @param {Tech~SourceObject} source
- * The source object
- *
- * @param {Object} options
- * The options passed to the tech
- *
- * @return {SourceHandler|null}
- * The first source handler that supports the source or null if
- * no SourceHandler supports the source
- */
- _Tech.selectSourceHandler = function (source, options) {
- var handlers = _Tech.sourceHandlers || [];
- var can = void 0;
- for (var i = 0; i < handlers.length; i++) {
- can = handlers[i].canHandleSource(source, options);
- if (can) {
- return handlers[i];
- }
- }
- return null;
- };
- /**
- * Check if the tech can support the given source.
- *
- * @param {Tech~SourceObject} srcObj
- * The source object
- *
- * @param {Object} options
- * The options passed to the tech
- *
- * @return {string}
- * 'probably', 'maybe', or '' (empty string)
- */
- _Tech.canPlaySource = function (srcObj, options) {
- var sh = _Tech.selectSourceHandler(srcObj, options);
- if (sh) {
- return sh.canHandleSource(srcObj, options);
- }
- return '';
- };
- /**
- * When using a source handler, prefer its implementation of
- * any function normally provided by the tech.
- */
- var deferrable = ['seekable', 'seeking', 'duration'];
- /**
- * A wrapper around {@link Tech#seekable} that will call a `SourceHandler`s seekable
- * function if it exists, with a fallback to the Techs seekable function.
- *
- * @method _Tech.seekable
- */
- /**
- * A wrapper around {@link Tech#duration} that will call a `SourceHandler`s duration
- * function if it exists, otherwise it will fallback to the techs duration function.
- *
- * @method _Tech.duration
- */
- deferrable.forEach(function (fnName) {
- var originalFn = this[fnName];
- if (typeof originalFn !== 'function') {
- return;
- }
- this[fnName] = function () {
- if (this.sourceHandler_ && this.sourceHandler_[fnName]) {
- return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments);
- }
- return originalFn.apply(this, arguments);
- };
- }, _Tech.prototype);
- /**
- * Create a function for setting the source using a source object
- * and source handlers.
- * Should never be called unless a source handler was found.
- *
- * @param {Tech~SourceObject} source
- * A source object with src and type keys
- */
- _Tech.prototype.setSource = function (source) {
- var sh = _Tech.selectSourceHandler(source, this.options_);
- if (!sh) {
- // Fall back to a native source hander when unsupported sources are
- // deliberately set
- if (_Tech.nativeSourceHandler) {
- sh = _Tech.nativeSourceHandler;
- } else {
- log.error('No source hander found for the current source.');
- }
- }
- // Dispose any existing source handler
- this.disposeSourceHandler();
- this.off('dispose', this.disposeSourceHandler);
- if (sh !== _Tech.nativeSourceHandler) {
- this.currentSource_ = source;
- }
- this.sourceHandler_ = sh.handleSource(source, this, this.options_);
- this.on('dispose', this.disposeSourceHandler);
- };
- /**
- * Clean up any existing SourceHandlers and listeners when the Tech is disposed.
- *
- * @listens Tech#dispose
- */
- _Tech.prototype.disposeSourceHandler = function () {
- // if we have a source and get another one
- // then we are loading something new
- // than clear all of our current tracks
- if (this.currentSource_) {
- this.clearTracks(['audio', 'video']);
- this.currentSource_ = null;
- }
- // always clean up auto-text tracks
- this.cleanupAutoTextTracks();
- if (this.sourceHandler_) {
- if (this.sourceHandler_.dispose) {
- this.sourceHandler_.dispose();
- }
- this.sourceHandler_ = null;
- }
- };
- };
- // The base Tech class needs to be registered as a Component. It is the only
- // Tech that can be registered as a Component.
- Component.registerComponent('Tech', Tech);
- Tech.registerTech('Tech', Tech);
- /**
- * A list of techs that should be added to techOrder on Players
- *
- * @private
- */
- Tech.defaultTechOrder_ = [];
- var middlewares = {};
- var middlewareInstances = {};
- var TERMINATOR = {};
- function use(type, middleware) {
- middlewares[type] = middlewares[type] || [];
- middlewares[type].push(middleware);
- }
- function setSource(player, src, next) {
- player.setTimeout(function () {
- return setSourceHelper(src, middlewares[src.type], next, player);
- }, 1);
- }
- function setTech(middleware, tech) {
- middleware.forEach(function (mw) {
- return mw.setTech && mw.setTech(tech);
- });
- }
- /**
- * Calls a getter on the tech first, through each middleware
- * from right to left to the player.
- */
- function get$1(middleware, tech, method) {
- return middleware.reduceRight(middlewareIterator(method), tech[method]());
- }
- /**
- * Takes the argument given to the player and calls the setter method on each
- * middlware from left to right to the tech.
- */
- function set$1(middleware, tech, method, arg) {
- return tech[method](middleware.reduce(middlewareIterator(method), arg));
- }
- /**
- * Takes the argument given to the player and calls the `call` version of the method
- * on each middleware from left to right.
- * Then, call the passed in method on the tech and return the result unchanged
- * back to the player, through middleware, this time from right to left.
- */
- function mediate(middleware, tech, method) {
- var arg = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : null;
- var callMethod = 'call' + toTitleCase(method);
- var middlewareValue = middleware.reduce(middlewareIterator(callMethod), arg);
- var terminated = middlewareValue === TERMINATOR;
- var returnValue = terminated ? null : tech[method](middlewareValue);
- executeRight(middleware, method, returnValue, terminated);
- return returnValue;
- }
- var allowedGetters = {
- buffered: 1,
- currentTime: 1,
- duration: 1,
- seekable: 1,
- played: 1,
- paused: 1
- };
- var allowedSetters = {
- setCurrentTime: 1
- };
- var allowedMediators = {
- play: 1,
- pause: 1
- };
- function middlewareIterator(method) {
- return function (value, mw) {
- // if the previous middleware terminated, pass along the termination
- if (value === TERMINATOR) {
- return TERMINATOR;
- }
- if (mw[method]) {
- return mw[method](value);
- }
- return value;
- };
- }
- function executeRight(mws, method, value, terminated) {
- for (var i = mws.length - 1; i >= 0; i--) {
- var mw = mws[i];
- if (mw[method]) {
- mw[method](terminated, value);
- }
- }
- }
- function clearCacheForPlayer(player) {
- middlewareInstances[player.id()] = null;
- }
- /**
- * {
- * [playerId]: [[mwFactory, mwInstance], ...]
- * }
- */
- function getOrCreateFactory(player, mwFactory) {
- var mws = middlewareInstances[player.id()];
- var mw = null;
- if (mws === undefined || mws === null) {
- mw = mwFactory(player);
- middlewareInstances[player.id()] = [[mwFactory, mw]];
- return mw;
- }
- for (var i = 0; i < mws.length; i++) {
- var _mws$i = mws[i],
- mwf = _mws$i[0],
- mwi = _mws$i[1];
- if (mwf !== mwFactory) {
- continue;
- }
- mw = mwi;
- }
- if (mw === null) {
- mw = mwFactory(player);
- mws.push([mwFactory, mw]);
- }
- return mw;
- }
- function setSourceHelper() {
- var src = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
- var middleware = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : [];
- var next = arguments[2];
- var player = arguments[3];
- var acc = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : [];
- var lastRun = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : false;
- var mwFactory = middleware[0],
- mwrest = middleware.slice(1);
- // if mwFactory is a string, then we're at a fork in the road
- if (typeof mwFactory === 'string') {
- setSourceHelper(src, middlewares[mwFactory], next, player, acc, lastRun);
- // if we have an mwFactory, call it with the player to get the mw,
- // then call the mw's setSource method
- } else if (mwFactory) {
- var mw = getOrCreateFactory(player, mwFactory);
- // if setSource isn't present, implicitly select this middleware
- if (!mw.setSource) {
- acc.push(mw);
- return setSourceHelper(src, mwrest, next, player, acc, lastRun);
- }
- mw.setSource(assign({}, src), function (err, _src) {
- // something happened, try the next middleware on the current level
- // make sure to use the old src
- if (err) {
- return setSourceHelper(src, mwrest, next, player, acc, lastRun);
- }
- // we've succeeded, now we need to go deeper
- acc.push(mw);
- // if it's the same type, continue down the current chain
- // otherwise, we want to go down the new chain
- setSourceHelper(_src, src.type === _src.type ? mwrest : middlewares[_src.type], next, player, acc, lastRun);
- });
- } else if (mwrest.length) {
- setSourceHelper(src, mwrest, next, player, acc, lastRun);
- } else if (lastRun) {
- next(src, acc);
- } else {
- setSourceHelper(src, middlewares['*'], next, player, acc, true);
- }
- }
- /**
- * Mimetypes
- *
- * @see http://hul.harvard.edu/ois/////systems/wax/wax-public-help/mimetypes.htm
- * @typedef Mimetypes~Kind
- * @enum
- */
- var MimetypesKind = {
- opus: 'video/ogg',
- ogv: 'video/ogg',
- mp4: 'video/mp4',
- mov: 'video/mp4',
- m4v: 'video/mp4',
- mkv: 'video/x-matroska',
- mp3: 'audio/mpeg',
- aac: 'audio/aac',
- oga: 'audio/ogg',
- m3u8: 'application/x-mpegURL'
- };
- /**
- * Get the mimetype of a given src url if possible
- *
- * @param {string} src
- * The url to the src
- *
- * @return {string}
- * return the mimetype if it was known or empty string otherwise
- */
- var getMimetype = function getMimetype() {
- var src = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : '';
- var ext = getFileExtension(src);
- var mimetype = MimetypesKind[ext.toLowerCase()];
- return mimetype || '';
- };
- /**
- * Find the mime type of a given source string if possible. Uses the player
- * source cache.
- *
- * @param {Player} player
- * The player object
- *
- * @param {string} src
- * The source string
- *
- * @return {string}
- * The type that was found
- */
- var findMimetype = function findMimetype(player, src) {
- if (!src) {
- return '';
- }
- // 1. check for the type in the `source` cache
- if (player.cache_.source.src === src && player.cache_.source.type) {
- return player.cache_.source.type;
- }
- // 2. see if we have this source in our `currentSources` cache
- var matchingSources = player.cache_.sources.filter(function (s) {
- return s.src === src;
- });
- if (matchingSources.length) {
- return matchingSources[0].type;
- }
- // 3. look for the src url in source elements and use the type there
- var sources = player.$$('source');
- for (var i = 0; i < sources.length; i++) {
- var s = sources[i];
- if (s.type && s.src && s.src === src) {
- return s.type;
- }
- }
- // 4. finally fallback to our list of mime types based on src url extension
- return getMimetype(src);
- };
- /**
- * @module filter-source
- */
- /**
- * Filter out single bad source objects or multiple source objects in an
- * array. Also flattens nested source object arrays into a 1 dimensional
- * array of source objects.
- *
- * @param {Tech~SourceObject|Tech~SourceObject[]} src
- * The src object to filter
- *
- * @return {Tech~SourceObject[]}
- * An array of sourceobjects containing only valid sources
- *
- * @private
- */
- var filterSource = function filterSource(src) {
- // traverse array
- if (Array.isArray(src)) {
- var newsrc = [];
- src.forEach(function (srcobj) {
- srcobj = filterSource(srcobj);
- if (Array.isArray(srcobj)) {
- newsrc = newsrc.concat(srcobj);
- } else if (isObject(srcobj)) {
- newsrc.push(srcobj);
- }
- });
- src = newsrc;
- } else if (typeof src === 'string' && src.trim()) {
- // convert string into object
- src = [fixSource({ src: src })];
- } else if (isObject(src) && typeof src.src === 'string' && src.src && src.src.trim()) {
- // src is already valid
- src = [fixSource(src)];
- } else {
- // invalid source, turn it into an empty array
- src = [];
- }
- return src;
- };
- /**
- * Checks src mimetype, adding it when possible
- *
- * @param {Tech~SourceObject} src
- * The src object to check
- * @return {Tech~SourceObject}
- * src Object with known type
- */
- function fixSource(src) {
- var mimetype = getMimetype(src.src);
- if (!src.type && mimetype) {
- src.type = mimetype;
- }
- return src;
- }
- /**
- * @file loader.js
- */
- /**
- * The `MediaLoader` is the `Component` that decides which playback technology to load
- * when a player is initialized.
- *
- * @extends Component
- */
- var MediaLoader = function (_Component) {
- inherits(MediaLoader, _Component);
- /**
- * Create an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should attach to.
- *
- * @param {Object} [options]
- * The key/value stroe of player options.
- *
- * @param {Component~ReadyCallback} [ready]
- * The function that is run when this component is ready.
- */
- function MediaLoader(player, options, ready) {
- classCallCheck(this, MediaLoader);
- // MediaLoader has no element
- var options_ = mergeOptions({ createEl: false }, options);
- // If there are no sources when the player is initialized,
- // load the first supported playback technology.
- var _this = possibleConstructorReturn(this, _Component.call(this, player, options_, ready));
- if (!options.playerOptions.sources || options.playerOptions.sources.length === 0) {
- for (var i = 0, j = options.playerOptions.techOrder; i < j.length; i++) {
- var techName = toTitleCase(j[i]);
- var tech = Tech.getTech(techName);
- // Support old behavior of techs being registered as components.
- // Remove once that deprecated behavior is removed.
- if (!techName) {
- tech = Component.getComponent(techName);
- }
- // Check if the browser supports this technology
- if (tech && tech.isSupported()) {
- player.loadTech_(techName);
- break;
- }
- }
- } else {
- // Loop through playback technologies (HTML5, Flash) and check for support.
- // Then load the best source.
- // A few assumptions here:
- // All playback technologies respect preload false.
- player.src(options.playerOptions.sources);
- }
- return _this;
- }
- return MediaLoader;
- }(Component);
- Component.registerComponent('MediaLoader', MediaLoader);
- /**
- * @file button.js
- */
- /**
- * Clickable Component which is clickable or keyboard actionable,
- * but is not a native HTML button.
- *
- * @extends Component
- */
- var ClickableComponent = function (_Component) {
- inherits(ClickableComponent, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function ClickableComponent(player, options) {
- classCallCheck(this, ClickableComponent);
- var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
- _this.emitTapEvents();
- _this.enable();
- return _this;
- }
- /**
- * Create the `Component`s DOM element.
- *
- * @param {string} [tag=div]
- * The element's node type.
- *
- * @param {Object} [props={}]
- * An object of properties that should be set on the element.
- *
- * @param {Object} [attributes={}]
- * An object of attributes that should be set on the element.
- *
- * @return {Element}
- * The element that gets created.
- */
- ClickableComponent.prototype.createEl = function createEl$$1() {
- var tag = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'div';
- var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
- var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
- props = assign({
- innerHTML: '<span aria-hidden="true" class="vjs-icon-placeholder"></span>',
- className: this.buildCSSClass(),
- tabIndex: 0
- }, props);
- if (tag === 'button') {
- log.error('Creating a ClickableComponent with an HTML element of ' + tag + ' is not supported; use a Button instead.');
- }
- // Add ARIA attributes for clickable element which is not a native HTML button
- attributes = assign({
- role: 'button'
- }, attributes);
- this.tabIndex_ = props.tabIndex;
- var el = _Component.prototype.createEl.call(this, tag, props, attributes);
- this.createControlTextEl(el);
- return el;
- };
- ClickableComponent.prototype.dispose = function dispose() {
- // remove controlTextEl_ on dipose
- this.controlTextEl_ = null;
- _Component.prototype.dispose.call(this);
- };
- /**
- * Create a control text element on this `Component`
- *
- * @param {Element} [el]
- * Parent element for the control text.
- *
- * @return {Element}
- * The control text element that gets created.
- */
- ClickableComponent.prototype.createControlTextEl = function createControlTextEl(el) {
- this.controlTextEl_ = createEl('span', {
- className: 'vjs-control-text'
- }, {
- // let the screen reader user know that the text of the element may change
- 'aria-live': 'polite'
- });
- if (el) {
- el.appendChild(this.controlTextEl_);
- }
- this.controlText(this.controlText_, el);
- return this.controlTextEl_;
- };
- /**
- * Get or set the localize text to use for the controls on the `Component`.
- *
- * @param {string} [text]
- * Control text for element.
- *
- * @param {Element} [el=this.el()]
- * Element to set the title on.
- *
- * @return {string}
- * - The control text when getting
- */
- ClickableComponent.prototype.controlText = function controlText(text) {
- var el = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.el();
- if (text === undefined) {
- return this.controlText_ || 'Need Text';
- }
- var localizedText = this.localize(text);
- this.controlText_ = text;
- textContent(this.controlTextEl_, localizedText);
- if (!this.nonIconControl) {
- // Set title attribute if only an icon is shown
- el.setAttribute('title', localizedText);
- }
- };
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- ClickableComponent.prototype.buildCSSClass = function buildCSSClass() {
- return 'vjs-control vjs-button ' + _Component.prototype.buildCSSClass.call(this);
- };
- /**
- * Enable this `Component`s element.
- */
- ClickableComponent.prototype.enable = function enable() {
- if (!this.enabled_) {
- this.enabled_ = true;
- this.removeClass('vjs-disabled');
- this.el_.setAttribute('aria-disabled', 'false');
- if (typeof this.tabIndex_ !== 'undefined') {
- this.el_.setAttribute('tabIndex', this.tabIndex_);
- }
- this.on(['tap', 'click'], this.handleClick);
- this.on('focus', this.handleFocus);
- this.on('blur', this.handleBlur);
- }
- };
- /**
- * Disable this `Component`s element.
- */
- ClickableComponent.prototype.disable = function disable() {
- this.enabled_ = false;
- this.addClass('vjs-disabled');
- this.el_.setAttribute('aria-disabled', 'true');
- if (typeof this.tabIndex_ !== 'undefined') {
- this.el_.removeAttribute('tabIndex');
- }
- this.off(['tap', 'click'], this.handleClick);
- this.off('focus', this.handleFocus);
- this.off('blur', this.handleBlur);
- };
- /**
- * This gets called when a `ClickableComponent` gets:
- * - Clicked (via the `click` event, listening starts in the constructor)
- * - Tapped (via the `tap` event, listening starts in the constructor)
- * - The following things happen in order:
- * 1. {@link ClickableComponent#handleFocus} is called via a `focus` event on the
- * `ClickableComponent`.
- * 2. {@link ClickableComponent#handleFocus} adds a listener for `keydown` on using
- * {@link ClickableComponent#handleKeyPress}.
- * 3. `ClickableComponent` has not had a `blur` event (`blur` means that focus was lost). The user presses
- * the space or enter key.
- * 4. {@link ClickableComponent#handleKeyPress} calls this function with the `keydown`
- * event as a parameter.
- *
- * @param {EventTarget~Event} event
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- * @abstract
- */
- ClickableComponent.prototype.handleClick = function handleClick(event) {};
- /**
- * This gets called when a `ClickableComponent` gains focus via a `focus` event.
- * Turns on listening for `keydown` events. When they happen it
- * calls `this.handleKeyPress`.
- *
- * @param {EventTarget~Event} event
- * The `focus` event that caused this function to be called.
- *
- * @listens focus
- */
- ClickableComponent.prototype.handleFocus = function handleFocus(event) {
- on(document, 'keydown', bind(this, this.handleKeyPress));
- };
- /**
- * Called when this ClickableComponent has focus and a key gets pressed down. By
- * default it will call `this.handleClick` when the key is space or enter.
- *
- * @param {EventTarget~Event} event
- * The `keydown` event that caused this function to be called.
- *
- * @listens keydown
- */
- ClickableComponent.prototype.handleKeyPress = function handleKeyPress(event) {
- // Support Space (32) or Enter (13) key operation to fire a click event
- if (event.which === 32 || event.which === 13) {
- event.preventDefault();
- this.trigger('click');
- } else if (_Component.prototype.handleKeyPress) {
- // Pass keypress handling up for unsupported keys
- _Component.prototype.handleKeyPress.call(this, event);
- }
- };
- /**
- * Called when a `ClickableComponent` loses focus. Turns off the listener for
- * `keydown` events. Which Stops `this.handleKeyPress` from getting called.
- *
- * @param {EventTarget~Event} event
- * The `blur` event that caused this function to be called.
- *
- * @listens blur
- */
- ClickableComponent.prototype.handleBlur = function handleBlur(event) {
- off(document, 'keydown', bind(this, this.handleKeyPress));
- };
- return ClickableComponent;
- }(Component);
- Component.registerComponent('ClickableComponent', ClickableComponent);
- /**
- * @file poster-image.js
- */
- /**
- * A `ClickableComponent` that handles showing the poster image for the player.
- *
- * @extends ClickableComponent
- */
- var PosterImage = function (_ClickableComponent) {
- inherits(PosterImage, _ClickableComponent);
- /**
- * Create an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should attach to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function PosterImage(player, options) {
- classCallCheck(this, PosterImage);
- var _this = possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));
- _this.update();
- player.on('posterchange', bind(_this, _this.update));
- return _this;
- }
- /**
- * Clean up and dispose of the `PosterImage`.
- */
- PosterImage.prototype.dispose = function dispose() {
- this.player().off('posterchange', this.update);
- _ClickableComponent.prototype.dispose.call(this);
- };
- /**
- * Create the `PosterImage`s DOM element.
- *
- * @return {Element}
- * The element that gets created.
- */
- PosterImage.prototype.createEl = function createEl$$1() {
- var el = createEl('div', {
- className: 'vjs-poster',
- // Don't want poster to be tabbable.
- tabIndex: -1
- });
- // To ensure the poster image resizes while maintaining its original aspect
- // ratio, use a div with `background-size` when available. For browsers that
- // do not support `background-size` (e.g. IE8), fall back on using a regular
- // img element.
- if (!BACKGROUND_SIZE_SUPPORTED) {
- this.fallbackImg_ = createEl('img');
- el.appendChild(this.fallbackImg_);
- }
- return el;
- };
- /**
- * An {@link EventTarget~EventListener} for {@link Player#posterchange} events.
- *
- * @listens Player#posterchange
- *
- * @param {EventTarget~Event} [event]
- * The `Player#posterchange` event that triggered this function.
- */
- PosterImage.prototype.update = function update(event) {
- var url = this.player().poster();
- this.setSrc(url);
- // If there's no poster source we should display:none on this component
- // so it's not still clickable or right-clickable
- if (url) {
- this.show();
- } else {
- this.hide();
- }
- };
- /**
- * Set the source of the `PosterImage` depending on the display method.
- *
- * @param {string} url
- * The URL to the source for the `PosterImage`.
- */
- PosterImage.prototype.setSrc = function setSrc(url) {
- if (this.fallbackImg_) {
- this.fallbackImg_.src = url;
- } else {
- var backgroundImage = '';
- // Any falsey values should stay as an empty string, otherwise
- // this will throw an extra error
- if (url) {
- backgroundImage = 'url("' + url + '")';
- }
- this.el_.style.backgroundImage = backgroundImage;
- }
- };
- /**
- * An {@link EventTarget~EventListener} for clicks on the `PosterImage`. See
- * {@link ClickableComponent#handleClick} for instances where this will be triggered.
- *
- * @listens tap
- * @listens click
- * @listens keydown
- *
- * @param {EventTarget~Event} event
- + The `click`, `tap` or `keydown` event that caused this function to be called.
- */
- PosterImage.prototype.handleClick = function handleClick(event) {
- // We don't want a click to trigger playback when controls are disabled
- if (!this.player_.controls()) {
- return;
- }
- if (this.player_.paused()) {
- silencePromise(this.player_.play());
- } else {
- this.player_.pause();
- }
- };
- return PosterImage;
- }(ClickableComponent);
- Component.registerComponent('PosterImage', PosterImage);
- /**
- * @file text-track-display.js
- */
- var darkGray = '#222';
- var lightGray = '#ccc';
- var fontMap = {
- monospace: 'monospace',
- sansSerif: 'sans-serif',
- serif: 'serif',
- monospaceSansSerif: '"Andale Mono", "Lucida Console", monospace',
- monospaceSerif: '"Courier New", monospace',
- proportionalSansSerif: 'sans-serif',
- proportionalSerif: 'serif',
- casual: '"Comic Sans MS", Impact, fantasy',
- script: '"Monotype Corsiva", cursive',
- smallcaps: '"Andale Mono", "Lucida Console", monospace, sans-serif'
- };
- /**
- * Construct an rgba color from a given hex color code.
- *
- * @param {number} color
- * Hex number for color, like #f0e or #f604e2.
- *
- * @param {number} opacity
- * Value for opacity, 0.0 - 1.0.
- *
- * @return {string}
- * The rgba color that was created, like 'rgba(255, 0, 0, 0.3)'.
- */
- function constructColor(color, opacity) {
- var hex = void 0;
- if (color.length === 4) {
- // color looks like "#f0e"
- hex = color[1] + color[1] + color[2] + color[2] + color[3] + color[3];
- } else if (color.length === 7) {
- // color looks like "#f604e2"
- hex = color.slice(1);
- } else {
- throw new Error('Invalid color code provided, ' + color + '; must be formatted as e.g. #f0e or #f604e2.');
- }
- return 'rgba(' + parseInt(hex.slice(0, 2), 16) + ',' + parseInt(hex.slice(2, 4), 16) + ',' + parseInt(hex.slice(4, 6), 16) + ',' + opacity + ')';
- }
- /**
- * Try to update the style of a DOM element. Some style changes will throw an error,
- * particularly in IE8. Those should be noops.
- *
- * @param {Element} el
- * The DOM element to be styled.
- *
- * @param {string} style
- * The CSS property on the element that should be styled.
- *
- * @param {string} rule
- * The style rule that should be applied to the property.
- *
- * @private
- */
- function tryUpdateStyle(el, style, rule) {
- try {
- el.style[style] = rule;
- } catch (e) {
- // Satisfies linter.
- return;
- }
- }
- /**
- * The component for displaying text track cues.
- *
- * @extends Component
- */
- var TextTrackDisplay = function (_Component) {
- inherits(TextTrackDisplay, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- *
- * @param {Component~ReadyCallback} [ready]
- * The function to call when `TextTrackDisplay` is ready.
- */
- function TextTrackDisplay(player, options, ready) {
- classCallCheck(this, TextTrackDisplay);
- var _this = possibleConstructorReturn(this, _Component.call(this, player, options, ready));
- var updateDisplayHandler = bind(_this, _this.updateDisplay);
- player.on('loadstart', bind(_this, _this.toggleDisplay));
- player.on('texttrackchange', updateDisplayHandler);
- player.on('loadstart', bind(_this, _this.preselectTrack));
- // This used to be called during player init, but was causing an error
- // if a track should show by default and the display hadn't loaded yet.
- // Should probably be moved to an external track loader when we support
- // tracks that don't need a display.
- player.ready(bind(_this, function () {
- if (player.tech_ && player.tech_.featuresNativeTextTracks) {
- this.hide();
- return;
- }
- player.on('fullscreenchange', updateDisplayHandler);
- player.on('playerresize', updateDisplayHandler);
- if (window.addEventListener) {
- window.addEventListener('orientationchange', updateDisplayHandler);
- }
- player.on('dispose', function () {
- return window.removeEventListener('orientationchange', updateDisplayHandler);
- });
- var tracks = this.options_.playerOptions.tracks || [];
- for (var i = 0; i < tracks.length; i++) {
- this.player_.addRemoteTextTrack(tracks[i], true);
- }
- this.preselectTrack();
- }));
- return _this;
- }
- /**
- * Preselect a track following this precedence:
- * - matches the previously selected {@link TextTrack}'s language and kind
- * - matches the previously selected {@link TextTrack}'s language only
- * - is the first default captions track
- * - is the first default descriptions track
- *
- * @listens Player#loadstart
- */
- TextTrackDisplay.prototype.preselectTrack = function preselectTrack() {
- var modes = { captions: 1, subtitles: 1 };
- var trackList = this.player_.textTracks();
- var userPref = this.player_.cache_.selectedLanguage;
- var firstDesc = void 0;
- var firstCaptions = void 0;
- var preferredTrack = void 0;
- for (var i = 0; i < trackList.length; i++) {
- var track = trackList[i];
- if (userPref && userPref.enabled && userPref.language === track.language) {
- // Always choose the track that matches both language and kind
- if (track.kind === userPref.kind) {
- preferredTrack = track;
- // or choose the first track that matches language
- } else if (!preferredTrack) {
- preferredTrack = track;
- }
- // clear everything if offTextTrackMenuItem was clicked
- } else if (userPref && !userPref.enabled) {
- preferredTrack = null;
- firstDesc = null;
- firstCaptions = null;
- } else if (track['default']) {
- if (track.kind === 'descriptions' && !firstDesc) {
- firstDesc = track;
- } else if (track.kind in modes && !firstCaptions) {
- firstCaptions = track;
- }
- }
- }
- // The preferredTrack matches the user preference and takes
- // precendence over all the other tracks.
- // So, display the preferredTrack before the first default track
- // and the subtitles/captions track before the descriptions track
- if (preferredTrack) {
- preferredTrack.mode = 'showing';
- } else if (firstCaptions) {
- firstCaptions.mode = 'showing';
- } else if (firstDesc) {
- firstDesc.mode = 'showing';
- }
- };
- /**
- * Turn display of {@link TextTrack}'s from the current state into the other state.
- * There are only two states:
- * - 'shown'
- * - 'hidden'
- *
- * @listens Player#loadstart
- */
- TextTrackDisplay.prototype.toggleDisplay = function toggleDisplay() {
- if (this.player_.tech_ && this.player_.tech_.featuresNativeTextTracks) {
- this.hide();
- } else {
- this.show();
- }
- };
- /**
- * Create the {@link Component}'s DOM element.
- *
- * @return {Element}
- * The element that was created.
- */
- TextTrackDisplay.prototype.createEl = function createEl() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-text-track-display'
- }, {
- 'aria-live': 'off',
- 'aria-atomic': 'true'
- });
- };
- /**
- * Clear all displayed {@link TextTrack}s.
- */
- TextTrackDisplay.prototype.clearDisplay = function clearDisplay() {
- if (typeof window.WebVTT === 'function') {
- window.WebVTT.processCues(window, [], this.el_);
- }
- };
- /**
- * Update the displayed TextTrack when a either a {@link Player#texttrackchange} or
- * a {@link Player#fullscreenchange} is fired.
- *
- * @listens Player#texttrackchange
- * @listens Player#fullscreenchange
- */
- TextTrackDisplay.prototype.updateDisplay = function updateDisplay() {
- var tracks = this.player_.textTracks();
- this.clearDisplay();
- // Track display prioritization model: if multiple tracks are 'showing',
- // display the first 'subtitles' or 'captions' track which is 'showing',
- // otherwise display the first 'descriptions' track which is 'showing'
- var descriptionsTrack = null;
- var captionsSubtitlesTrack = null;
- var i = tracks.length;
- while (i--) {
- var track = tracks[i];
- if (track.mode === 'showing') {
- if (track.kind === 'descriptions') {
- descriptionsTrack = track;
- } else {
- captionsSubtitlesTrack = track;
- }
- }
- }
- if (captionsSubtitlesTrack) {
- if (this.getAttribute('aria-live') !== 'off') {
- this.setAttribute('aria-live', 'off');
- }
- this.updateForTrack(captionsSubtitlesTrack);
- } else if (descriptionsTrack) {
- if (this.getAttribute('aria-live') !== 'assertive') {
- this.setAttribute('aria-live', 'assertive');
- }
- this.updateForTrack(descriptionsTrack);
- }
- };
- /**
- * Add an {@link Texttrack} to to the {@link Tech}s {@link TextTrackList}.
- *
- * @param {TextTrack} track
- * Text track object to be added to the list.
- */
- TextTrackDisplay.prototype.updateForTrack = function updateForTrack(track) {
- if (typeof window.WebVTT !== 'function' || !track.activeCues) {
- return;
- }
- var cues = [];
- for (var _i = 0; _i < track.activeCues.length; _i++) {
- cues.push(track.activeCues[_i]);
- }
- window.WebVTT.processCues(window, cues, this.el_);
- if (!this.player_.textTrackSettings) {
- return;
- }
- var overrides = this.player_.textTrackSettings.getValues();
- var i = cues.length;
- while (i--) {
- var cue = cues[i];
- if (!cue) {
- continue;
- }
- var cueDiv = cue.displayState;
- if (overrides.color) {
- cueDiv.firstChild.style.color = overrides.color;
- }
- if (overrides.textOpacity) {
- tryUpdateStyle(cueDiv.firstChild, 'color', constructColor(overrides.color || '#fff', overrides.textOpacity));
- }
- if (overrides.backgroundColor) {
- cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor;
- }
- if (overrides.backgroundOpacity) {
- tryUpdateStyle(cueDiv.firstChild, 'backgroundColor', constructColor(overrides.backgroundColor || '#000', overrides.backgroundOpacity));
- }
- if (overrides.windowColor) {
- if (overrides.windowOpacity) {
- tryUpdateStyle(cueDiv, 'backgroundColor', constructColor(overrides.windowColor, overrides.windowOpacity));
- } else {
- cueDiv.style.backgroundColor = overrides.windowColor;
- }
- }
- if (overrides.edgeStyle) {
- if (overrides.edgeStyle === 'dropshadow') {
- cueDiv.firstChild.style.textShadow = '2px 2px 3px ' + darkGray + ', 2px 2px 4px ' + darkGray + ', 2px 2px 5px ' + darkGray;
- } else if (overrides.edgeStyle === 'raised') {
- cueDiv.firstChild.style.textShadow = '1px 1px ' + darkGray + ', 2px 2px ' + darkGray + ', 3px 3px ' + darkGray;
- } else if (overrides.edgeStyle === 'depressed') {
- cueDiv.firstChild.style.textShadow = '1px 1px ' + lightGray + ', 0 1px ' + lightGray + ', -1px -1px ' + darkGray + ', 0 -1px ' + darkGray;
- } else if (overrides.edgeStyle === 'uniform') {
- cueDiv.firstChild.style.textShadow = '0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray;
- }
- }
- if (overrides.fontPercent && overrides.fontPercent !== 1) {
- var fontSize = window.parseFloat(cueDiv.style.fontSize);
- cueDiv.style.fontSize = fontSize * overrides.fontPercent + 'px';
- cueDiv.style.height = 'auto';
- cueDiv.style.top = 'auto';
- cueDiv.style.bottom = '2px';
- }
- if (overrides.fontFamily && overrides.fontFamily !== 'default') {
- if (overrides.fontFamily === 'small-caps') {
- cueDiv.firstChild.style.fontVariant = 'small-caps';
- } else {
- cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily];
- }
- }
- }
- };
- return TextTrackDisplay;
- }(Component);
- Component.registerComponent('TextTrackDisplay', TextTrackDisplay);
- /**
- * @file loading-spinner.js
- */
- /**
- * A loading spinner for use during waiting/loading events.
- *
- * @extends Component
- */
- var LoadingSpinner = function (_Component) {
- inherits(LoadingSpinner, _Component);
- function LoadingSpinner() {
- classCallCheck(this, LoadingSpinner);
- return possibleConstructorReturn(this, _Component.apply(this, arguments));
- }
- /**
- * Create the `LoadingSpinner`s DOM element.
- *
- * @return {Element}
- * The dom element that gets created.
- */
- LoadingSpinner.prototype.createEl = function createEl$$1() {
- var isAudio = this.player_.isAudio();
- var playerType = this.localize(isAudio ? 'Audio Player' : 'Video Player');
- var controlText = createEl('span', {
- className: 'vjs-control-text',
- innerHTML: this.localize('{1} is loading.', [playerType])
- });
- var el = _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-loading-spinner',
- dir: 'ltr'
- });
- el.appendChild(controlText);
- return el;
- };
- return LoadingSpinner;
- }(Component);
- Component.registerComponent('LoadingSpinner', LoadingSpinner);
- /**
- * @file button.js
- */
- /**
- * Base class for all buttons.
- *
- * @extends ClickableComponent
- */
- var Button = function (_ClickableComponent) {
- inherits(Button, _ClickableComponent);
- function Button() {
- classCallCheck(this, Button);
- return possibleConstructorReturn(this, _ClickableComponent.apply(this, arguments));
- }
- /**
- * Create the `Button`s DOM element.
- *
- * @param {string} [tag="button"]
- * The element's node type. This argument is IGNORED: no matter what
- * is passed, it will always create a `button` element.
- *
- * @param {Object} [props={}]
- * An object of properties that should be set on the element.
- *
- * @param {Object} [attributes={}]
- * An object of attributes that should be set on the element.
- *
- * @return {Element}
- * The element that gets created.
- */
- Button.prototype.createEl = function createEl(tag) {
- var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
- var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
- tag = 'button';
- props = assign({
- innerHTML: '<span aria-hidden="true" class="vjs-icon-placeholder"></span>',
- className: this.buildCSSClass()
- }, props);
- // Add attributes for button element
- attributes = assign({
- // Necessary since the default button type is "submit"
- type: 'button'
- }, attributes);
- var el = Component.prototype.createEl.call(this, tag, props, attributes);
- this.createControlTextEl(el);
- return el;
- };
- /**
- * Add a child `Component` inside of this `Button`.
- *
- * @param {string|Component} child
- * The name or instance of a child to add.
- *
- * @param {Object} [options={}]
- * The key/value store of options that will get passed to children of
- * the child.
- *
- * @return {Component}
- * The `Component` that gets added as a child. When using a string the
- * `Component` will get created by this process.
- *
- * @deprecated since version 5
- */
- Button.prototype.addChild = function addChild(child) {
- var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
- var className = this.constructor.name;
- log.warn('Adding an actionable (user controllable) child to a Button (' + className + ') is not supported; use a ClickableComponent instead.');
- // Avoid the error message generated by ClickableComponent's addChild method
- return Component.prototype.addChild.call(this, child, options);
- };
- /**
- * Enable the `Button` element so that it can be activated or clicked. Use this with
- * {@link Button#disable}.
- */
- Button.prototype.enable = function enable() {
- _ClickableComponent.prototype.enable.call(this);
- this.el_.removeAttribute('disabled');
- };
- /**
- * Disable the `Button` element so that it cannot be activated or clicked. Use this with
- * {@link Button#enable}.
- */
- Button.prototype.disable = function disable() {
- _ClickableComponent.prototype.disable.call(this);
- this.el_.setAttribute('disabled', 'disabled');
- };
- /**
- * This gets called when a `Button` has focus and `keydown` is triggered via a key
- * press.
- *
- * @param {EventTarget~Event} event
- * The event that caused this function to get called.
- *
- * @listens keydown
- */
- Button.prototype.handleKeyPress = function handleKeyPress(event) {
- // Ignore Space (32) or Enter (13) key operation, which is handled by the browser for a button.
- if (event.which === 32 || event.which === 13) {
- return;
- }
- // Pass keypress handling up for unsupported keys
- _ClickableComponent.prototype.handleKeyPress.call(this, event);
- };
- return Button;
- }(ClickableComponent);
- Component.registerComponent('Button', Button);
- /**
- * @file big-play-button.js
- */
- /**
- * The initial play button that shows before the video has played. The hiding of the
- * `BigPlayButton` get done via CSS and `Player` states.
- *
- * @extends Button
- */
- var BigPlayButton = function (_Button) {
- inherits(BigPlayButton, _Button);
- function BigPlayButton(player, options) {
- classCallCheck(this, BigPlayButton);
- var _this = possibleConstructorReturn(this, _Button.call(this, player, options));
- _this.mouseused_ = false;
- _this.on('mousedown', _this.handleMouseDown);
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object. Always returns 'vjs-big-play-button'.
- */
- BigPlayButton.prototype.buildCSSClass = function buildCSSClass() {
- return 'vjs-big-play-button';
- };
- /**
- * This gets called when a `BigPlayButton` "clicked". See {@link ClickableComponent}
- * for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} event
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- BigPlayButton.prototype.handleClick = function handleClick(event) {
- var playPromise = this.player_.play();
- // exit early if clicked via the mouse
- if (this.mouseused_ && event.clientX && event.clientY) {
- silencePromise(playPromise);
- return;
- }
- var cb = this.player_.getChild('controlBar');
- var playToggle = cb && cb.getChild('playToggle');
- if (!playToggle) {
- this.player_.focus();
- return;
- }
- var playFocus = function playFocus() {
- return playToggle.focus();
- };
- if (isPromise(playPromise)) {
- playPromise.then(playFocus, function () {});
- } else {
- this.setTimeout(playFocus, 1);
- }
- };
- BigPlayButton.prototype.handleKeyPress = function handleKeyPress(event) {
- this.mouseused_ = false;
- _Button.prototype.handleKeyPress.call(this, event);
- };
- BigPlayButton.prototype.handleMouseDown = function handleMouseDown(event) {
- this.mouseused_ = true;
- };
- return BigPlayButton;
- }(Button);
- /**
- * The text that should display over the `BigPlayButton`s controls. Added to for localization.
- *
- * @type {string}
- * @private
- */
- BigPlayButton.prototype.controlText_ = 'Play Video';
- Component.registerComponent('BigPlayButton', BigPlayButton);
- /**
- * @file close-button.js
- */
- /**
- * The `CloseButton` is a `{@link Button}` that fires a `close` event when
- * it gets clicked.
- *
- * @extends Button
- */
- var CloseButton = function (_Button) {
- inherits(CloseButton, _Button);
- /**
- * Creates an instance of the this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function CloseButton(player, options) {
- classCallCheck(this, CloseButton);
- var _this = possibleConstructorReturn(this, _Button.call(this, player, options));
- _this.controlText(options && options.controlText || _this.localize('Close'));
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- CloseButton.prototype.buildCSSClass = function buildCSSClass() {
- return 'vjs-close-button ' + _Button.prototype.buildCSSClass.call(this);
- };
- /**
- * This gets called when a `CloseButton` gets clicked. See
- * {@link ClickableComponent#handleClick} for more information on when this will be
- * triggered
- *
- * @param {EventTarget~Event} event
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- * @fires CloseButton#close
- */
- CloseButton.prototype.handleClick = function handleClick(event) {
- /**
- * Triggered when the a `CloseButton` is clicked.
- *
- * @event CloseButton#close
- * @type {EventTarget~Event}
- *
- * @property {boolean} [bubbles=false]
- * set to false so that the close event does not
- * bubble up to parents if there is no listener
- */
- this.trigger({ type: 'close', bubbles: false });
- };
- return CloseButton;
- }(Button);
- Component.registerComponent('CloseButton', CloseButton);
- /**
- * @file play-toggle.js
- */
- /**
- * Button to toggle between play and pause.
- *
- * @extends Button
- */
- var PlayToggle = function (_Button) {
- inherits(PlayToggle, _Button);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function PlayToggle(player, options) {
- classCallCheck(this, PlayToggle);
- var _this = possibleConstructorReturn(this, _Button.call(this, player, options));
- _this.on(player, 'play', _this.handlePlay);
- _this.on(player, 'pause', _this.handlePause);
- _this.on(player, 'ended', _this.handleEnded);
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- PlayToggle.prototype.buildCSSClass = function buildCSSClass() {
- return 'vjs-play-control ' + _Button.prototype.buildCSSClass.call(this);
- };
- /**
- * This gets called when an `PlayToggle` is "clicked". See
- * {@link ClickableComponent} for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} [event]
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- PlayToggle.prototype.handleClick = function handleClick(event) {
- if (this.player_.paused()) {
- this.player_.play();
- } else {
- this.player_.pause();
- }
- };
- /**
- * This gets called once after the video has ended and the user seeks so that
- * we can change the replay button back to a play button.
- *
- * @param {EventTarget~Event} [event]
- * The event that caused this function to run.
- *
- * @listens Player#seeked
- */
- PlayToggle.prototype.handleSeeked = function handleSeeked(event) {
- this.removeClass('vjs-ended');
- if (this.player_.paused()) {
- this.handlePause(event);
- } else {
- this.handlePlay(event);
- }
- };
- /**
- * Add the vjs-playing class to the element so it can change appearance.
- *
- * @param {EventTarget~Event} [event]
- * The event that caused this function to run.
- *
- * @listens Player#play
- */
- PlayToggle.prototype.handlePlay = function handlePlay(event) {
- this.removeClass('vjs-ended');
- this.removeClass('vjs-paused');
- this.addClass('vjs-playing');
- // change the button text to "Pause"
- this.controlText('Pause');
- };
- /**
- * Add the vjs-paused class to the element so it can change appearance.
- *
- * @param {EventTarget~Event} [event]
- * The event that caused this function to run.
- *
- * @listens Player#pause
- */
- PlayToggle.prototype.handlePause = function handlePause(event) {
- this.removeClass('vjs-playing');
- this.addClass('vjs-paused');
- // change the button text to "Play"
- this.controlText('Play');
- };
- /**
- * Add the vjs-ended class to the element so it can change appearance
- *
- * @param {EventTarget~Event} [event]
- * The event that caused this function to run.
- *
- * @listens Player#ended
- */
- PlayToggle.prototype.handleEnded = function handleEnded(event) {
- this.removeClass('vjs-playing');
- this.addClass('vjs-ended');
- // change the button text to "Replay"
- this.controlText('Replay');
- // on the next seek remove the replay button
- this.one(this.player_, 'seeked', this.handleSeeked);
- };
- return PlayToggle;
- }(Button);
- /**
- * The text that should display over the `PlayToggle`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- PlayToggle.prototype.controlText_ = 'Play';
- Component.registerComponent('PlayToggle', PlayToggle);
- /**
- * @file format-time.js
- * @module format-time
- */
- /**
- * Format seconds as a time string, H:MM:SS or M:SS. Supplying a guide (in seconds)
- * will force a number of leading zeros to cover the length of the guide.
- *
- * @param {number} seconds
- * Number of seconds to be turned into a string
- *
- * @param {number} guide
- * Number (in seconds) to model the string after
- *
- * @return {string}
- * Time formatted as H:MM:SS or M:SS
- */
- var defaultImplementation = function defaultImplementation(seconds, guide) {
- seconds = seconds < 0 ? 0 : seconds;
- var s = Math.floor(seconds % 60);
- var m = Math.floor(seconds / 60 % 60);
- var h = Math.floor(seconds / 3600);
- var gm = Math.floor(guide / 60 % 60);
- var gh = Math.floor(guide / 3600);
- // handle invalid times
- if (isNaN(seconds) || seconds === Infinity) {
- // '-' is false for all relational operators (e.g. <, >=) so this setting
- // will add the minimum number of fields specified by the guide
- h = m = s = '-';
- }
- // Check if we need to show hours
- h = h > 0 || gh > 0 ? h + ':' : '';
- // If hours are showing, we may need to add a leading zero.
- // Always show at least one digit of minutes.
- m = ((h || gm >= 10) && m < 10 ? '0' + m : m) + ':';
- // Check if leading zero is need for seconds
- s = s < 10 ? '0' + s : s;
- return h + m + s;
- };
- var implementation = defaultImplementation;
- /**
- * Replaces the default formatTime implementation with a custom implementation.
- *
- * @param {Function} customImplementation
- * A function which will be used in place of the default formatTime implementation.
- * Will receive the current time in seconds and the guide (in seconds) as arguments.
- */
- function setFormatTime(customImplementation) {
- implementation = customImplementation;
- }
- /**
- * Resets formatTime to the default implementation.
- */
- function resetFormatTime() {
- implementation = defaultImplementation;
- }
- var formatTime = function (seconds) {
- var guide = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : seconds;
- return implementation(seconds, guide);
- };
- /**
- * @file time-display.js
- */
- /**
- * Displays the time left in the video
- *
- * @extends Component
- */
- var TimeDisplay = function (_Component) {
- inherits(TimeDisplay, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function TimeDisplay(player, options) {
- classCallCheck(this, TimeDisplay);
- var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
- _this.throttledUpdateContent = throttle(bind(_this, _this.updateContent), 25);
- _this.on(player, 'timeupdate', _this.throttledUpdateContent);
- return _this;
- }
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- TimeDisplay.prototype.createEl = function createEl$$1(plainName) {
- var className = this.buildCSSClass();
- var el = _Component.prototype.createEl.call(this, 'div', {
- className: className + ' vjs-time-control vjs-control',
- innerHTML: '<span class="vjs-control-text">' + this.localize(this.labelText_) + '\xA0</span>'
- });
- this.contentEl_ = createEl('span', {
- className: className + '-display'
- }, {
- // tell screen readers not to automatically read the time as it changes
- 'aria-live': 'off'
- });
- this.updateTextNode_();
- el.appendChild(this.contentEl_);
- return el;
- };
- TimeDisplay.prototype.dispose = function dispose() {
- this.contentEl_ = null;
- this.textNode_ = null;
- _Component.prototype.dispose.call(this);
- };
- /**
- * Updates the "remaining time" text node with new content using the
- * contents of the `formattedTime_` property.
- *
- * @private
- */
- TimeDisplay.prototype.updateTextNode_ = function updateTextNode_() {
- if (!this.contentEl_) {
- return;
- }
- while (this.contentEl_.firstChild) {
- this.contentEl_.removeChild(this.contentEl_.firstChild);
- }
- this.textNode_ = document.createTextNode(this.formattedTime_ || this.formatTime_(0));
- this.contentEl_.appendChild(this.textNode_);
- };
- /**
- * Generates a formatted time for this component to use in display.
- *
- * @param {number} time
- * A numeric time, in seconds.
- *
- * @return {string}
- * A formatted time
- *
- * @private
- */
- TimeDisplay.prototype.formatTime_ = function formatTime_(time) {
- return formatTime(time);
- };
- /**
- * Updates the time display text node if it has what was passed in changed
- * the formatted time.
- *
- * @param {number} time
- * The time to update to
- *
- * @private
- */
- TimeDisplay.prototype.updateFormattedTime_ = function updateFormattedTime_(time) {
- var formattedTime = this.formatTime_(time);
- if (formattedTime === this.formattedTime_) {
- return;
- }
- this.formattedTime_ = formattedTime;
- this.requestAnimationFrame(this.updateTextNode_);
- };
- /**
- * To be filled out in the child class, should update the displayed time
- * in accordance with the fact that the current time has changed.
- *
- * @param {EventTarget~Event} [event]
- * The `timeupdate` event that caused this to run.
- *
- * @listens Player#timeupdate
- */
- TimeDisplay.prototype.updateContent = function updateContent(event) {};
- return TimeDisplay;
- }(Component);
- /**
- * The text that is added to the `TimeDisplay` for screen reader users.
- *
- * @type {string}
- * @private
- */
- TimeDisplay.prototype.labelText_ = 'Time';
- /**
- * The text that should display over the `TimeDisplay`s controls. Added to for localization.
- *
- * @type {string}
- * @private
- *
- * @deprecated in v7; controlText_ is not used in non-active display Components
- */
- TimeDisplay.prototype.controlText_ = 'Time';
- Component.registerComponent('TimeDisplay', TimeDisplay);
- /**
- * @file current-time-display.js
- */
- /**
- * Displays the current time
- *
- * @extends Component
- */
- var CurrentTimeDisplay = function (_TimeDisplay) {
- inherits(CurrentTimeDisplay, _TimeDisplay);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function CurrentTimeDisplay(player, options) {
- classCallCheck(this, CurrentTimeDisplay);
- var _this = possibleConstructorReturn(this, _TimeDisplay.call(this, player, options));
- _this.on(player, 'ended', _this.handleEnded);
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- CurrentTimeDisplay.prototype.buildCSSClass = function buildCSSClass() {
- return 'vjs-current-time';
- };
- /**
- * Update current time display
- *
- * @param {EventTarget~Event} [event]
- * The `timeupdate` event that caused this function to run.
- *
- * @listens Player#timeupdate
- */
- CurrentTimeDisplay.prototype.updateContent = function updateContent(event) {
- // Allows for smooth scrubbing, when player can't keep up.
- var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
- this.updateFormattedTime_(time);
- };
- /**
- * When the player fires ended there should be no time left. Sadly
- * this is not always the case, lets make it seem like that is the case
- * for users.
- *
- * @param {EventTarget~Event} [event]
- * The `ended` event that caused this to run.
- *
- * @listens Player#ended
- */
- CurrentTimeDisplay.prototype.handleEnded = function handleEnded(event) {
- if (!this.player_.duration()) {
- return;
- }
- this.updateFormattedTime_(this.player_.duration());
- };
- return CurrentTimeDisplay;
- }(TimeDisplay);
- /**
- * The text that is added to the `CurrentTimeDisplay` for screen reader users.
- *
- * @type {string}
- * @private
- */
- CurrentTimeDisplay.prototype.labelText_ = 'Current Time';
- /**
- * The text that should display over the `CurrentTimeDisplay`s controls. Added to for localization.
- *
- * @type {string}
- * @private
- *
- * @deprecated in v7; controlText_ is not used in non-active display Components
- */
- CurrentTimeDisplay.prototype.controlText_ = 'Current Time';
- Component.registerComponent('CurrentTimeDisplay', CurrentTimeDisplay);
- /**
- * @file duration-display.js
- */
- /**
- * Displays the duration
- *
- * @extends Component
- */
- var DurationDisplay = function (_TimeDisplay) {
- inherits(DurationDisplay, _TimeDisplay);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function DurationDisplay(player, options) {
- classCallCheck(this, DurationDisplay);
- // we do not want to/need to throttle duration changes,
- // as they should always display the changed duration as
- // it has changed
- var _this = possibleConstructorReturn(this, _TimeDisplay.call(this, player, options));
- _this.on(player, 'durationchange', _this.updateContent);
- // Also listen for timeupdate (in the parent) and loadedmetadata because removing those
- // listeners could have broken dependent applications/libraries. These
- // can likely be removed for 7.0.
- _this.on(player, 'loadedmetadata', _this.throttledUpdateContent);
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- DurationDisplay.prototype.buildCSSClass = function buildCSSClass() {
- return 'vjs-duration';
- };
- /**
- * Update duration time display.
- *
- * @param {EventTarget~Event} [event]
- * The `durationchange`, `timeupdate`, or `loadedmetadata` event that caused
- * this function to be called.
- *
- * @listens Player#durationchange
- * @listens Player#timeupdate
- * @listens Player#loadedmetadata
- */
- DurationDisplay.prototype.updateContent = function updateContent(event) {
- var duration = this.player_.duration();
- if (duration && this.duration_ !== duration) {
- this.duration_ = duration;
- this.updateFormattedTime_(duration);
- }
- };
- return DurationDisplay;
- }(TimeDisplay);
- /**
- * The text that is added to the `DurationDisplay` for screen reader users.
- *
- * @type {string}
- * @private
- */
- DurationDisplay.prototype.labelText_ = 'Duration';
- /**
- * The text that should display over the `DurationDisplay`s controls. Added to for localization.
- *
- * @type {string}
- * @private
- *
- * @deprecated in v7; controlText_ is not used in non-active display Components
- */
- DurationDisplay.prototype.controlText_ = 'Duration';
- Component.registerComponent('DurationDisplay', DurationDisplay);
- /**
- * @file time-divider.js
- */
- /**
- * The separator between the current time and duration.
- * Can be hidden if it's not needed in the design.
- *
- * @extends Component
- */
- var TimeDivider = function (_Component) {
- inherits(TimeDivider, _Component);
- function TimeDivider() {
- classCallCheck(this, TimeDivider);
- return possibleConstructorReturn(this, _Component.apply(this, arguments));
- }
- /**
- * Create the component's DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- TimeDivider.prototype.createEl = function createEl() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-time-control vjs-time-divider',
- innerHTML: '<div><span>/</span></div>'
- });
- };
- return TimeDivider;
- }(Component);
- Component.registerComponent('TimeDivider', TimeDivider);
- /**
- * @file remaining-time-display.js
- */
- /**
- * Displays the time left in the video
- *
- * @extends Component
- */
- var RemainingTimeDisplay = function (_TimeDisplay) {
- inherits(RemainingTimeDisplay, _TimeDisplay);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function RemainingTimeDisplay(player, options) {
- classCallCheck(this, RemainingTimeDisplay);
- var _this = possibleConstructorReturn(this, _TimeDisplay.call(this, player, options));
- _this.on(player, 'durationchange', _this.throttledUpdateContent);
- _this.on(player, 'ended', _this.handleEnded);
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- RemainingTimeDisplay.prototype.buildCSSClass = function buildCSSClass() {
- return 'vjs-remaining-time';
- };
- /**
- * The remaining time display prefixes numbers with a "minus" character.
- *
- * @param {number} time
- * A numeric time, in seconds.
- *
- * @return {string}
- * A formatted time
- *
- * @private
- */
- RemainingTimeDisplay.prototype.formatTime_ = function formatTime_(time) {
- // TODO: The "-" should be decorative, and not announced by a screen reader
- return '-' + _TimeDisplay.prototype.formatTime_.call(this, time);
- };
- /**
- * Update remaining time display.
- *
- * @param {EventTarget~Event} [event]
- * The `timeupdate` or `durationchange` event that caused this to run.
- *
- * @listens Player#timeupdate
- * @listens Player#durationchange
- */
- RemainingTimeDisplay.prototype.updateContent = function updateContent(event) {
- if (!this.player_.duration()) {
- return;
- }
- // @deprecated We should only use remainingTimeDisplay
- // as of video.js 7
- if (this.player_.remainingTimeDisplay) {
- this.updateFormattedTime_(this.player_.remainingTimeDisplay());
- } else {
- this.updateFormattedTime_(this.player_.remainingTime());
- }
- };
- /**
- * When the player fires ended there should be no time left. Sadly
- * this is not always the case, lets make it seem like that is the case
- * for users.
- *
- * @param {EventTarget~Event} [event]
- * The `ended` event that caused this to run.
- *
- * @listens Player#ended
- */
- RemainingTimeDisplay.prototype.handleEnded = function handleEnded(event) {
- if (!this.player_.duration()) {
- return;
- }
- this.updateFormattedTime_(0);
- };
- return RemainingTimeDisplay;
- }(TimeDisplay);
- /**
- * The text that is added to the `RemainingTimeDisplay` for screen reader users.
- *
- * @type {string}
- * @private
- */
- RemainingTimeDisplay.prototype.labelText_ = 'Remaining Time';
- /**
- * The text that should display over the `RemainingTimeDisplay`s controls. Added to for localization.
- *
- * @type {string}
- * @private
- *
- * @deprecated in v7; controlText_ is not used in non-active display Components
- */
- RemainingTimeDisplay.prototype.controlText_ = 'Remaining Time';
- Component.registerComponent('RemainingTimeDisplay', RemainingTimeDisplay);
- /**
- * @file live-display.js
- */
- // TODO - Future make it click to snap to live
- /**
- * Displays the live indicator when duration is Infinity.
- *
- * @extends Component
- */
- var LiveDisplay = function (_Component) {
- inherits(LiveDisplay, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function LiveDisplay(player, options) {
- classCallCheck(this, LiveDisplay);
- var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
- _this.updateShowing();
- _this.on(_this.player(), 'durationchange', _this.updateShowing);
- return _this;
- }
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- LiveDisplay.prototype.createEl = function createEl$$1() {
- var el = _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-live-control vjs-control'
- });
- this.contentEl_ = createEl('div', {
- className: 'vjs-live-display',
- innerHTML: '<span class="vjs-control-text">' + this.localize('Stream Type') + '\xA0</span>' + this.localize('LIVE')
- }, {
- 'aria-live': 'off'
- });
- el.appendChild(this.contentEl_);
- return el;
- };
- LiveDisplay.prototype.dispose = function dispose() {
- this.contentEl_ = null;
- _Component.prototype.dispose.call(this);
- };
- /**
- * Check the duration to see if the LiveDisplay should be showing or not. Then show/hide
- * it accordingly
- *
- * @param {EventTarget~Event} [event]
- * The {@link Player#durationchange} event that caused this function to run.
- *
- * @listens Player#durationchange
- */
- LiveDisplay.prototype.updateShowing = function updateShowing(event) {
- if (this.player().duration() === Infinity) {
- this.show();
- } else {
- this.hide();
- }
- };
- return LiveDisplay;
- }(Component);
- Component.registerComponent('LiveDisplay', LiveDisplay);
- /**
- * @file slider.js
- */
- /**
- * The base functionality for a slider. Can be vertical or horizontal.
- * For instance the volume bar or the seek bar on a video is a slider.
- *
- * @extends Component
- */
- var Slider = function (_Component) {
- inherits(Slider, _Component);
- /**
- * Create an instance of this class
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function Slider(player, options) {
- classCallCheck(this, Slider);
- // Set property names to bar to match with the child Slider class is looking for
- var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
- _this.bar = _this.getChild(_this.options_.barName);
- // Set a horizontal or vertical class on the slider depending on the slider type
- _this.vertical(!!_this.options_.vertical);
- _this.enable();
- return _this;
- }
- /**
- * Are controls are currently enabled for this slider or not.
- *
- * @return {boolean}
- * true if controls are enabled, false otherwise
- */
- Slider.prototype.enabled = function enabled() {
- return this.enabled_;
- };
- /**
- * Enable controls for this slider if they are disabled
- */
- Slider.prototype.enable = function enable() {
- if (this.enabled()) {
- return;
- }
- this.on('mousedown', this.handleMouseDown);
- this.on('touchstart', this.handleMouseDown);
- this.on('focus', this.handleFocus);
- this.on('blur', this.handleBlur);
- this.on('click', this.handleClick);
- this.on(this.player_, 'controlsvisible', this.update);
- if (this.playerEvent) {
- this.on(this.player_, this.playerEvent, this.update);
- }
- this.removeClass('disabled');
- this.setAttribute('tabindex', 0);
- this.enabled_ = true;
- };
- /**
- * Disable controls for this slider if they are enabled
- */
- Slider.prototype.disable = function disable() {
- if (!this.enabled()) {
- return;
- }
- var doc = this.bar.el_.ownerDocument;
- this.off('mousedown', this.handleMouseDown);
- this.off('touchstart', this.handleMouseDown);
- this.off('focus', this.handleFocus);
- this.off('blur', this.handleBlur);
- this.off('click', this.handleClick);
- this.off(this.player_, 'controlsvisible', this.update);
- this.off(doc, 'mousemove', this.handleMouseMove);
- this.off(doc, 'mouseup', this.handleMouseUp);
- this.off(doc, 'touchmove', this.handleMouseMove);
- this.off(doc, 'touchend', this.handleMouseUp);
- this.removeAttribute('tabindex');
- this.addClass('disabled');
- if (this.playerEvent) {
- this.off(this.player_, this.playerEvent, this.update);
- }
- this.enabled_ = false;
- };
- /**
- * Create the `Button`s DOM element.
- *
- * @param {string} type
- * Type of element to create.
- *
- * @param {Object} [props={}]
- * List of properties in Object form.
- *
- * @param {Object} [attributes={}]
- * list of attributes in Object form.
- *
- * @return {Element}
- * The element that gets created.
- */
- Slider.prototype.createEl = function createEl$$1(type) {
- var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
- var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
- // Add the slider element class to all sub classes
- props.className = props.className + ' vjs-slider';
- props = assign({
- tabIndex: 0
- }, props);
- attributes = assign({
- 'role': 'slider',
- 'aria-valuenow': 0,
- 'aria-valuemin': 0,
- 'aria-valuemax': 100,
- 'tabIndex': 0
- }, attributes);
- return _Component.prototype.createEl.call(this, type, props, attributes);
- };
- /**
- * Handle `mousedown` or `touchstart` events on the `Slider`.
- *
- * @param {EventTarget~Event} event
- * `mousedown` or `touchstart` event that triggered this function
- *
- * @listens mousedown
- * @listens touchstart
- * @fires Slider#slideractive
- */
- Slider.prototype.handleMouseDown = function handleMouseDown(event) {
- var doc = this.bar.el_.ownerDocument;
- if (event.type === 'mousedown') {
- event.preventDefault();
- }
- // Do not call preventDefault() on touchstart in Chrome
- // to avoid console warnings. Use a 'touch-action: none' style
- // instead to prevent unintented scrolling.
- // https://developers.google.com/web/updates/2017/01/scrolling-intervention
- if (event.type === 'touchstart' && !IS_CHROME) {
- event.preventDefault();
- }
- blockTextSelection();
- this.addClass('vjs-sliding');
- /**
- * Triggered when the slider is in an active state
- *
- * @event Slider#slideractive
- * @type {EventTarget~Event}
- */
- this.trigger('slideractive');
- this.on(doc, 'mousemove', this.handleMouseMove);
- this.on(doc, 'mouseup', this.handleMouseUp);
- this.on(doc, 'touchmove', this.handleMouseMove);
- this.on(doc, 'touchend', this.handleMouseUp);
- this.handleMouseMove(event);
- };
- /**
- * Handle the `mousemove`, `touchmove`, and `mousedown` events on this `Slider`.
- * The `mousemove` and `touchmove` events will only only trigger this function during
- * `mousedown` and `touchstart`. This is due to {@link Slider#handleMouseDown} and
- * {@link Slider#handleMouseUp}.
- *
- * @param {EventTarget~Event} event
- * `mousedown`, `mousemove`, `touchstart`, or `touchmove` event that triggered
- * this function
- *
- * @listens mousemove
- * @listens touchmove
- */
- Slider.prototype.handleMouseMove = function handleMouseMove(event) {};
- /**
- * Handle `mouseup` or `touchend` events on the `Slider`.
- *
- * @param {EventTarget~Event} event
- * `mouseup` or `touchend` event that triggered this function.
- *
- * @listens touchend
- * @listens mouseup
- * @fires Slider#sliderinactive
- */
- Slider.prototype.handleMouseUp = function handleMouseUp() {
- var doc = this.bar.el_.ownerDocument;
- unblockTextSelection();
- this.removeClass('vjs-sliding');
- /**
- * Triggered when the slider is no longer in an active state.
- *
- * @event Slider#sliderinactive
- * @type {EventTarget~Event}
- */
- this.trigger('sliderinactive');
- this.off(doc, 'mousemove', this.handleMouseMove);
- this.off(doc, 'mouseup', this.handleMouseUp);
- this.off(doc, 'touchmove', this.handleMouseMove);
- this.off(doc, 'touchend', this.handleMouseUp);
- this.update();
- };
- /**
- * Update the progress bar of the `Slider`.
- *
- * @returns {number}
- * The percentage of progress the progress bar represents as a
- * number from 0 to 1.
- */
- Slider.prototype.update = function update() {
- // In VolumeBar init we have a setTimeout for update that pops and update
- // to the end of the execution stack. The player is destroyed before then
- // update will cause an error
- if (!this.el_) {
- return;
- }
- // If scrubbing, we could use a cached value to make the handle keep up
- // with the user's mouse. On HTML5 browsers scrubbing is really smooth, but
- // some flash players are slow, so we might want to utilize this later.
- // var progress = (this.player_.scrubbing()) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration();
- var progress = this.getPercent();
- var bar = this.bar;
- // If there's no bar...
- if (!bar) {
- return;
- }
- // Protect against no duration and other division issues
- if (typeof progress !== 'number' || progress !== progress || progress < 0 || progress === Infinity) {
- progress = 0;
- }
- // Convert to a percentage for setting
- var percentage = (progress * 100).toFixed(2) + '%';
- var style = bar.el().style;
- // Set the new bar width or height
- if (this.vertical()) {
- style.height = percentage;
- } else {
- style.width = percentage;
- }
- return progress;
- };
- /**
- * Calculate distance for slider
- *
- * @param {EventTarget~Event} event
- * The event that caused this function to run.
- *
- * @return {number}
- * The current position of the Slider.
- * - postition.x for vertical `Slider`s
- * - postition.y for horizontal `Slider`s
- */
- Slider.prototype.calculateDistance = function calculateDistance(event) {
- var position = getPointerPosition(this.el_, event);
- if (this.vertical()) {
- return position.y;
- }
- return position.x;
- };
- /**
- * Handle a `focus` event on this `Slider`.
- *
- * @param {EventTarget~Event} event
- * The `focus` event that caused this function to run.
- *
- * @listens focus
- */
- Slider.prototype.handleFocus = function handleFocus() {
- this.on(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);
- };
- /**
- * Handle a `keydown` event on the `Slider`. Watches for left, rigth, up, and down
- * arrow keys. This function will only be called when the slider has focus. See
- * {@link Slider#handleFocus} and {@link Slider#handleBlur}.
- *
- * @param {EventTarget~Event} event
- * the `keydown` event that caused this function to run.
- *
- * @listens keydown
- */
- Slider.prototype.handleKeyPress = function handleKeyPress(event) {
- // Left and Down Arrows
- if (event.which === 37 || event.which === 40) {
- event.preventDefault();
- this.stepBack();
- // Up and Right Arrows
- } else if (event.which === 38 || event.which === 39) {
- event.preventDefault();
- this.stepForward();
- }
- };
- /**
- * Handle a `blur` event on this `Slider`.
- *
- * @param {EventTarget~Event} event
- * The `blur` event that caused this function to run.
- *
- * @listens blur
- */
- Slider.prototype.handleBlur = function handleBlur() {
- this.off(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);
- };
- /**
- * Listener for click events on slider, used to prevent clicks
- * from bubbling up to parent elements like button menus.
- *
- * @param {Object} event
- * Event that caused this object to run
- */
- Slider.prototype.handleClick = function handleClick(event) {
- event.stopImmediatePropagation();
- event.preventDefault();
- };
- /**
- * Get/set if slider is horizontal for vertical
- *
- * @param {boolean} [bool]
- * - true if slider is vertical,
- * - false is horizontal
- *
- * @return {boolean}
- * - true if slider is vertical, and getting
- * - false if the slider is horizontal, and getting
- */
- Slider.prototype.vertical = function vertical(bool) {
- if (bool === undefined) {
- return this.vertical_ || false;
- }
- this.vertical_ = !!bool;
- if (this.vertical_) {
- this.addClass('vjs-slider-vertical');
- } else {
- this.addClass('vjs-slider-horizontal');
- }
- };
- return Slider;
- }(Component);
- Component.registerComponent('Slider', Slider);
- /**
- * @file load-progress-bar.js
- */
- /**
- * Shows loading progress
- *
- * @extends Component
- */
- var LoadProgressBar = function (_Component) {
- inherits(LoadProgressBar, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function LoadProgressBar(player, options) {
- classCallCheck(this, LoadProgressBar);
- var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
- _this.partEls_ = [];
- _this.on(player, 'progress', _this.update);
- return _this;
- }
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- LoadProgressBar.prototype.createEl = function createEl$$1() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-load-progress',
- innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Loaded') + '</span>: 0%</span>'
- });
- };
- LoadProgressBar.prototype.dispose = function dispose() {
- this.partEls_ = null;
- _Component.prototype.dispose.call(this);
- };
- /**
- * Update progress bar
- *
- * @param {EventTarget~Event} [event]
- * The `progress` event that caused this function to run.
- *
- * @listens Player#progress
- */
- LoadProgressBar.prototype.update = function update(event) {
- var buffered = this.player_.buffered();
- var duration = this.player_.duration();
- var bufferedEnd = this.player_.bufferedEnd();
- var children = this.partEls_;
- // get the percent width of a time compared to the total end
- var percentify = function percentify(time, end) {
- // no NaN
- var percent = time / end || 0;
- return (percent >= 1 ? 1 : percent) * 100 + '%';
- };
- // update the width of the progress bar
- this.el_.style.width = percentify(bufferedEnd, duration);
- // add child elements to represent the individual buffered time ranges
- for (var i = 0; i < buffered.length; i++) {
- var start = buffered.start(i);
- var end = buffered.end(i);
- var part = children[i];
- if (!part) {
- part = this.el_.appendChild(createEl());
- children[i] = part;
- }
- // set the percent based on the width of the progress bar (bufferedEnd)
- part.style.left = percentify(start, bufferedEnd);
- part.style.width = percentify(end - start, bufferedEnd);
- }
- // remove unused buffered range elements
- for (var _i = children.length; _i > buffered.length; _i--) {
- this.el_.removeChild(children[_i - 1]);
- }
- children.length = buffered.length;
- };
- return LoadProgressBar;
- }(Component);
- Component.registerComponent('LoadProgressBar', LoadProgressBar);
- /**
- * @file time-tooltip.js
- */
- /**
- * Time tooltips display a time above the progress bar.
- *
- * @extends Component
- */
- var TimeTooltip = function (_Component) {
- inherits(TimeTooltip, _Component);
- function TimeTooltip() {
- classCallCheck(this, TimeTooltip);
- return possibleConstructorReturn(this, _Component.apply(this, arguments));
- }
- /**
- * Create the time tooltip DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- TimeTooltip.prototype.createEl = function createEl$$1() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-time-tooltip'
- });
- };
- /**
- * Updates the position of the time tooltip relative to the `SeekBar`.
- *
- * @param {Object} seekBarRect
- * The `ClientRect` for the {@link SeekBar} element.
- *
- * @param {number} seekBarPoint
- * A number from 0 to 1, representing a horizontal reference point
- * from the left edge of the {@link SeekBar}
- */
- TimeTooltip.prototype.update = function update(seekBarRect, seekBarPoint, content) {
- var tooltipRect = getBoundingClientRect(this.el_);
- var playerRect = getBoundingClientRect(this.player_.el());
- var seekBarPointPx = seekBarRect.width * seekBarPoint;
- // do nothing if either rect isn't available
- // for example, if the player isn't in the DOM for testing
- if (!playerRect || !tooltipRect) {
- return;
- }
- // This is the space left of the `seekBarPoint` available within the bounds
- // of the player. We calculate any gap between the left edge of the player
- // and the left edge of the `SeekBar` and add the number of pixels in the
- // `SeekBar` before hitting the `seekBarPoint`
- var spaceLeftOfPoint = seekBarRect.left - playerRect.left + seekBarPointPx;
- // This is the space right of the `seekBarPoint` available within the bounds
- // of the player. We calculate the number of pixels from the `seekBarPoint`
- // to the right edge of the `SeekBar` and add to that any gap between the
- // right edge of the `SeekBar` and the player.
- var spaceRightOfPoint = seekBarRect.width - seekBarPointPx + (playerRect.right - seekBarRect.right);
- // This is the number of pixels by which the tooltip will need to be pulled
- // further to the right to center it over the `seekBarPoint`.
- var pullTooltipBy = tooltipRect.width / 2;
- // Adjust the `pullTooltipBy` distance to the left or right depending on
- // the results of the space calculations above.
- if (spaceLeftOfPoint < pullTooltipBy) {
- pullTooltipBy += pullTooltipBy - spaceLeftOfPoint;
- } else if (spaceRightOfPoint < pullTooltipBy) {
- pullTooltipBy = spaceRightOfPoint;
- }
- // Due to the imprecision of decimal/ratio based calculations and varying
- // rounding behaviors, there are cases where the spacing adjustment is off
- // by a pixel or two. This adds insurance to these calculations.
- if (pullTooltipBy < 0) {
- pullTooltipBy = 0;
- } else if (pullTooltipBy > tooltipRect.width) {
- pullTooltipBy = tooltipRect.width;
- }
- this.el_.style.right = '-' + pullTooltipBy + 'px';
- textContent(this.el_, content);
- };
- return TimeTooltip;
- }(Component);
- Component.registerComponent('TimeTooltip', TimeTooltip);
- /**
- * @file play-progress-bar.js
- */
- /**
- * Used by {@link SeekBar} to display media playback progress as part of the
- * {@link ProgressControl}.
- *
- * @extends Component
- */
- var PlayProgressBar = function (_Component) {
- inherits(PlayProgressBar, _Component);
- function PlayProgressBar() {
- classCallCheck(this, PlayProgressBar);
- return possibleConstructorReturn(this, _Component.apply(this, arguments));
- }
- /**
- * Create the the DOM element for this class.
- *
- * @return {Element}
- * The element that was created.
- */
- PlayProgressBar.prototype.createEl = function createEl() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-play-progress vjs-slider-bar',
- innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Progress') + '</span>: 0%</span>'
- });
- };
- /**
- * Enqueues updates to its own DOM as well as the DOM of its
- * {@link TimeTooltip} child.
- *
- * @param {Object} seekBarRect
- * The `ClientRect` for the {@link SeekBar} element.
- *
- * @param {number} seekBarPoint
- * A number from 0 to 1, representing a horizontal reference point
- * from the left edge of the {@link SeekBar}
- */
- PlayProgressBar.prototype.update = function update(seekBarRect, seekBarPoint) {
- var _this2 = this;
- // If there is an existing rAF ID, cancel it so we don't over-queue.
- if (this.rafId_) {
- this.cancelAnimationFrame(this.rafId_);
- }
- this.rafId_ = this.requestAnimationFrame(function () {
- var time = _this2.player_.scrubbing() ? _this2.player_.getCache().currentTime : _this2.player_.currentTime();
- var content = formatTime(time, _this2.player_.duration());
- var timeTooltip = _this2.getChild('timeTooltip');
- if (timeTooltip) {
- timeTooltip.update(seekBarRect, seekBarPoint, content);
- }
- });
- };
- return PlayProgressBar;
- }(Component);
- /**
- * Default options for {@link PlayProgressBar}.
- *
- * @type {Object}
- * @private
- */
- PlayProgressBar.prototype.options_ = {
- children: []
- };
- // Time tooltips should not be added to a player on mobile devices or IE8
- if ((!IE_VERSION || IE_VERSION > 8) && !IS_IOS && !IS_ANDROID) {
- PlayProgressBar.prototype.options_.children.push('timeTooltip');
- }
- Component.registerComponent('PlayProgressBar', PlayProgressBar);
- /**
- * @file mouse-time-display.js
- */
- /**
- * The {@link MouseTimeDisplay} component tracks mouse movement over the
- * {@link ProgressControl}. It displays an indicator and a {@link TimeTooltip}
- * indicating the time which is represented by a given point in the
- * {@link ProgressControl}.
- *
- * @extends Component
- */
- var MouseTimeDisplay = function (_Component) {
- inherits(MouseTimeDisplay, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The {@link Player} that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function MouseTimeDisplay(player, options) {
- classCallCheck(this, MouseTimeDisplay);
- var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
- _this.update = throttle(bind(_this, _this.update), 25);
- return _this;
- }
- /**
- * Create the DOM element for this class.
- *
- * @return {Element}
- * The element that was created.
- */
- MouseTimeDisplay.prototype.createEl = function createEl() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-mouse-display'
- });
- };
- /**
- * Enqueues updates to its own DOM as well as the DOM of its
- * {@link TimeTooltip} child.
- *
- * @param {Object} seekBarRect
- * The `ClientRect` for the {@link SeekBar} element.
- *
- * @param {number} seekBarPoint
- * A number from 0 to 1, representing a horizontal reference point
- * from the left edge of the {@link SeekBar}
- */
- MouseTimeDisplay.prototype.update = function update(seekBarRect, seekBarPoint) {
- var _this2 = this;
- // If there is an existing rAF ID, cancel it so we don't over-queue.
- if (this.rafId_) {
- this.cancelAnimationFrame(this.rafId_);
- }
- this.rafId_ = this.requestAnimationFrame(function () {
- var duration = _this2.player_.duration();
- var content = formatTime(seekBarPoint * duration, duration);
- _this2.el_.style.left = seekBarRect.width * seekBarPoint + 'px';
- _this2.getChild('timeTooltip').update(seekBarRect, seekBarPoint, content);
- });
- };
- return MouseTimeDisplay;
- }(Component);
- /**
- * Default options for `MouseTimeDisplay`
- *
- * @type {Object}
- * @private
- */
- MouseTimeDisplay.prototype.options_ = {
- children: ['timeTooltip']
- };
- Component.registerComponent('MouseTimeDisplay', MouseTimeDisplay);
- /**
- * @file seek-bar.js
- */
- // The number of seconds the `step*` functions move the timeline.
- var STEP_SECONDS = 5;
- // The interval at which the bar should update as it progresses.
- var UPDATE_REFRESH_INTERVAL = 30;
- /**
- * Seek bar and container for the progress bars. Uses {@link PlayProgressBar}
- * as its `bar`.
- *
- * @extends Slider
- */
- var SeekBar = function (_Slider) {
- inherits(SeekBar, _Slider);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function SeekBar(player, options) {
- classCallCheck(this, SeekBar);
- var _this = possibleConstructorReturn(this, _Slider.call(this, player, options));
- _this.setEventHandlers_();
- return _this;
- }
- /**
- * Sets the event handlers
- *
- * @private
- */
- SeekBar.prototype.setEventHandlers_ = function setEventHandlers_() {
- var _this2 = this;
- this.update = throttle(bind(this, this.update), UPDATE_REFRESH_INTERVAL);
- this.on(this.player_, 'timeupdate', this.update);
- this.on(this.player_, 'ended', this.handleEnded);
- // when playing, let's ensure we smoothly update the play progress bar
- // via an interval
- this.updateInterval = null;
- this.on(this.player_, ['playing'], function () {
- _this2.clearInterval(_this2.updateInterval);
- _this2.updateInterval = _this2.setInterval(function () {
- _this2.requestAnimationFrame(function () {
- _this2.update();
- });
- }, UPDATE_REFRESH_INTERVAL);
- });
- this.on(this.player_, ['ended', 'pause', 'waiting'], function () {
- _this2.clearInterval(_this2.updateInterval);
- });
- this.on(this.player_, ['timeupdate', 'ended'], this.update);
- };
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- SeekBar.prototype.createEl = function createEl$$1() {
- return _Slider.prototype.createEl.call(this, 'div', {
- className: 'vjs-progress-holder'
- }, {
- 'aria-label': this.localize('Progress Bar')
- });
- };
- /**
- * This function updates the play progress bar and accessiblity
- * attributes to whatever is passed in.
- *
- * @param {number} currentTime
- * The currentTime value that should be used for accessiblity
- *
- * @param {number} percent
- * The percentage as a decimal that the bar should be filled from 0-1.
- *
- * @private
- */
- SeekBar.prototype.update_ = function update_(currentTime, percent) {
- var duration = this.player_.duration();
- // machine readable value of progress bar (percentage complete)
- this.el_.setAttribute('aria-valuenow', (percent * 100).toFixed(2));
- // human readable value of progress bar (time complete)
- this.el_.setAttribute('aria-valuetext', this.localize('progress bar timing: currentTime={1} duration={2}', [formatTime(currentTime, duration), formatTime(duration, duration)], '{1} of {2}'));
- // Update the `PlayProgressBar`.
- this.bar.update(getBoundingClientRect(this.el_), percent);
- };
- /**
- * Update the seek bar's UI.
- *
- * @param {EventTarget~Event} [event]
- * The `timeupdate` or `ended` event that caused this to run.
- *
- * @listens Player#timeupdate
- *
- * @returns {number}
- * The current percent at a number from 0-1
- */
- SeekBar.prototype.update = function update(event) {
- var percent = _Slider.prototype.update.call(this);
- this.update_(this.getCurrentTime_(), percent);
- return percent;
- };
- /**
- * Get the value of current time but allows for smooth scrubbing,
- * when player can't keep up.
- *
- * @return {number}
- * The current time value to display
- *
- * @private
- */
- SeekBar.prototype.getCurrentTime_ = function getCurrentTime_() {
- return this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
- };
- /**
- * We want the seek bar to be full on ended
- * no matter what the actual internal values are. so we force it.
- *
- * @param {EventTarget~Event} [event]
- * The `timeupdate` or `ended` event that caused this to run.
- *
- * @listens Player#ended
- */
- SeekBar.prototype.handleEnded = function handleEnded(event) {
- this.update_(this.player_.duration(), 1);
- };
- /**
- * Get the percentage of media played so far.
- *
- * @return {number}
- * The percentage of media played so far (0 to 1).
- */
- SeekBar.prototype.getPercent = function getPercent() {
- var percent = this.getCurrentTime_() / this.player_.duration();
- return percent >= 1 ? 1 : percent;
- };
- /**
- * Handle mouse down on seek bar
- *
- * @param {EventTarget~Event} event
- * The `mousedown` event that caused this to run.
- *
- * @listens mousedown
- */
- SeekBar.prototype.handleMouseDown = function handleMouseDown(event) {
- if (!isSingleLeftClick(event)) {
- return;
- }
- // Stop event propagation to prevent double fire in progress-control.js
- event.stopPropagation();
- this.player_.scrubbing(true);
- this.videoWasPlaying = !this.player_.paused();
- this.player_.pause();
- _Slider.prototype.handleMouseDown.call(this, event);
- };
- /**
- * Handle mouse move on seek bar
- *
- * @param {EventTarget~Event} event
- * The `mousemove` event that caused this to run.
- *
- * @listens mousemove
- */
- SeekBar.prototype.handleMouseMove = function handleMouseMove(event) {
- if (!isSingleLeftClick(event)) {
- return;
- }
- var newTime = this.calculateDistance(event) * this.player_.duration();
- // Don't let video end while scrubbing.
- if (newTime === this.player_.duration()) {
- newTime = newTime - 0.1;
- }
- // Set new time (tell player to seek to new time)
- this.player_.currentTime(newTime);
- };
- SeekBar.prototype.enable = function enable() {
- _Slider.prototype.enable.call(this);
- var mouseTimeDisplay = this.getChild('mouseTimeDisplay');
- if (!mouseTimeDisplay) {
- return;
- }
- mouseTimeDisplay.show();
- };
- SeekBar.prototype.disable = function disable() {
- _Slider.prototype.disable.call(this);
- var mouseTimeDisplay = this.getChild('mouseTimeDisplay');
- if (!mouseTimeDisplay) {
- return;
- }
- mouseTimeDisplay.hide();
- };
- /**
- * Handle mouse up on seek bar
- *
- * @param {EventTarget~Event} event
- * The `mouseup` event that caused this to run.
- *
- * @listens mouseup
- */
- SeekBar.prototype.handleMouseUp = function handleMouseUp(event) {
- _Slider.prototype.handleMouseUp.call(this, event);
- // Stop event propagation to prevent double fire in progress-control.js
- if (event) {
- event.stopPropagation();
- }
- this.player_.scrubbing(false);
- /**
- * Trigger timeupdate because we're done seeking and the time has changed.
- * This is particularly useful for if the player is paused to time the time displays.
- *
- * @event Tech#timeupdate
- * @type {EventTarget~Event}
- */
- this.player_.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });
- if (this.videoWasPlaying) {
- silencePromise(this.player_.play());
- }
- };
- /**
- * Move more quickly fast forward for keyboard-only users
- */
- SeekBar.prototype.stepForward = function stepForward() {
- this.player_.currentTime(this.player_.currentTime() + STEP_SECONDS);
- };
- /**
- * Move more quickly rewind for keyboard-only users
- */
- SeekBar.prototype.stepBack = function stepBack() {
- this.player_.currentTime(this.player_.currentTime() - STEP_SECONDS);
- };
- /**
- * Toggles the playback state of the player
- * This gets called when enter or space is used on the seekbar
- *
- * @param {EventTarget~Event} event
- * The `keydown` event that caused this function to be called
- *
- */
- SeekBar.prototype.handleAction = function handleAction(event) {
- if (this.player_.paused()) {
- this.player_.play();
- } else {
- this.player_.pause();
- }
- };
- /**
- * Called when this SeekBar has focus and a key gets pressed down. By
- * default it will call `this.handleAction` when the key is space or enter.
- *
- * @param {EventTarget~Event} event
- * The `keydown` event that caused this function to be called.
- *
- * @listens keydown
- */
- SeekBar.prototype.handleKeyPress = function handleKeyPress(event) {
- // Support Space (32) or Enter (13) key operation to fire a click event
- if (event.which === 32 || event.which === 13) {
- event.preventDefault();
- this.handleAction(event);
- } else if (_Slider.prototype.handleKeyPress) {
- // Pass keypress handling up for unsupported keys
- _Slider.prototype.handleKeyPress.call(this, event);
- }
- };
- return SeekBar;
- }(Slider);
- /**
- * Default options for the `SeekBar`
- *
- * @type {Object}
- * @private
- */
- SeekBar.prototype.options_ = {
- children: ['loadProgressBar', 'playProgressBar'],
- barName: 'playProgressBar'
- };
- // MouseTimeDisplay tooltips should not be added to a player on mobile devices or IE8
- if ((!IE_VERSION || IE_VERSION > 8) && !IS_IOS && !IS_ANDROID) {
- SeekBar.prototype.options_.children.splice(1, 0, 'mouseTimeDisplay');
- }
- /**
- * Call the update event for this Slider when this event happens on the player.
- *
- * @type {string}
- */
- SeekBar.prototype.playerEvent = 'timeupdate';
- Component.registerComponent('SeekBar', SeekBar);
- /**
- * @file progress-control.js
- */
- /**
- * The Progress Control component contains the seek bar, load progress,
- * and play progress.
- *
- * @extends Component
- */
- var ProgressControl = function (_Component) {
- inherits(ProgressControl, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function ProgressControl(player, options) {
- classCallCheck(this, ProgressControl);
- var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
- _this.handleMouseMove = throttle(bind(_this, _this.handleMouseMove), 25);
- _this.throttledHandleMouseSeek = throttle(bind(_this, _this.handleMouseSeek), 25);
- _this.enable();
- return _this;
- }
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- ProgressControl.prototype.createEl = function createEl$$1() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-progress-control vjs-control'
- });
- };
- /**
- * When the mouse moves over the `ProgressControl`, the pointer position
- * gets passed down to the `MouseTimeDisplay` component.
- *
- * @param {EventTarget~Event} event
- * The `mousemove` event that caused this function to run.
- *
- * @listen mousemove
- */
- ProgressControl.prototype.handleMouseMove = function handleMouseMove(event) {
- var seekBar = this.getChild('seekBar');
- if (seekBar) {
- var mouseTimeDisplay = seekBar.getChild('mouseTimeDisplay');
- var seekBarEl = seekBar.el();
- var seekBarRect = getBoundingClientRect(seekBarEl);
- var seekBarPoint = getPointerPosition(seekBarEl, event).x;
- // The default skin has a gap on either side of the `SeekBar`. This means
- // that it's possible to trigger this behavior outside the boundaries of
- // the `SeekBar`. This ensures we stay within it at all times.
- if (seekBarPoint > 1) {
- seekBarPoint = 1;
- } else if (seekBarPoint < 0) {
- seekBarPoint = 0;
- }
- if (mouseTimeDisplay) {
- mouseTimeDisplay.update(seekBarRect, seekBarPoint);
- }
- }
- };
- /**
- * A throttled version of the {@link ProgressControl#handleMouseSeek} listener.
- *
- * @method ProgressControl#throttledHandleMouseSeek
- * @param {EventTarget~Event} event
- * The `mousemove` event that caused this function to run.
- *
- * @listen mousemove
- * @listen touchmove
- */
- /**
- * Handle `mousemove` or `touchmove` events on the `ProgressControl`.
- *
- * @param {EventTarget~Event} event
- * `mousedown` or `touchstart` event that triggered this function
- *
- * @listens mousemove
- * @listens touchmove
- */
- ProgressControl.prototype.handleMouseSeek = function handleMouseSeek(event) {
- var seekBar = this.getChild('seekBar');
- if (seekBar) {
- seekBar.handleMouseMove(event);
- }
- };
- /**
- * Are controls are currently enabled for this progress control.
- *
- * @return {boolean}
- * true if controls are enabled, false otherwise
- */
- ProgressControl.prototype.enabled = function enabled() {
- return this.enabled_;
- };
- /**
- * Disable all controls on the progress control and its children
- */
- ProgressControl.prototype.disable = function disable() {
- this.children().forEach(function (child) {
- return child.disable && child.disable();
- });
- if (!this.enabled()) {
- return;
- }
- this.off(['mousedown', 'touchstart'], this.handleMouseDown);
- this.off(this.el_, 'mousemove', this.handleMouseMove);
- this.handleMouseUp();
- this.addClass('disabled');
- this.enabled_ = false;
- };
- /**
- * Enable all controls on the progress control and its children
- */
- ProgressControl.prototype.enable = function enable() {
- this.children().forEach(function (child) {
- return child.enable && child.enable();
- });
- if (this.enabled()) {
- return;
- }
- this.on(['mousedown', 'touchstart'], this.handleMouseDown);
- this.on(this.el_, 'mousemove', this.handleMouseMove);
- this.removeClass('disabled');
- this.enabled_ = true;
- };
- /**
- * Handle `mousedown` or `touchstart` events on the `ProgressControl`.
- *
- * @param {EventTarget~Event} event
- * `mousedown` or `touchstart` event that triggered this function
- *
- * @listens mousedown
- * @listens touchstart
- */
- ProgressControl.prototype.handleMouseDown = function handleMouseDown(event) {
- var doc = this.el_.ownerDocument;
- var seekBar = this.getChild('seekBar');
- if (seekBar) {
- seekBar.handleMouseDown(event);
- }
- this.on(doc, 'mousemove', this.throttledHandleMouseSeek);
- this.on(doc, 'touchmove', this.throttledHandleMouseSeek);
- this.on(doc, 'mouseup', this.handleMouseUp);
- this.on(doc, 'touchend', this.handleMouseUp);
- };
- /**
- * Handle `mouseup` or `touchend` events on the `ProgressControl`.
- *
- * @param {EventTarget~Event} event
- * `mouseup` or `touchend` event that triggered this function.
- *
- * @listens touchend
- * @listens mouseup
- */
- ProgressControl.prototype.handleMouseUp = function handleMouseUp(event) {
- var doc = this.el_.ownerDocument;
- var seekBar = this.getChild('seekBar');
- if (seekBar) {
- seekBar.handleMouseUp(event);
- }
- this.off(doc, 'mousemove', this.throttledHandleMouseSeek);
- this.off(doc, 'touchmove', this.throttledHandleMouseSeek);
- this.off(doc, 'mouseup', this.handleMouseUp);
- this.off(doc, 'touchend', this.handleMouseUp);
- };
- return ProgressControl;
- }(Component);
- /**
- * Default options for `ProgressControl`
- *
- * @type {Object}
- * @private
- */
- ProgressControl.prototype.options_ = {
- children: ['seekBar']
- };
- Component.registerComponent('ProgressControl', ProgressControl);
- /**
- * @file fullscreen-toggle.js
- */
- /**
- * Toggle fullscreen video
- *
- * @extends Button
- */
- var FullscreenToggle = function (_Button) {
- inherits(FullscreenToggle, _Button);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function FullscreenToggle(player, options) {
- classCallCheck(this, FullscreenToggle);
- var _this = possibleConstructorReturn(this, _Button.call(this, player, options));
- _this.on(player, 'fullscreenchange', _this.handleFullscreenChange);
- if (document[FullscreenApi.fullscreenEnabled] === false) {
- _this.disable();
- }
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- FullscreenToggle.prototype.buildCSSClass = function buildCSSClass() {
- return 'vjs-fullscreen-control ' + _Button.prototype.buildCSSClass.call(this);
- };
- /**
- * Handles fullscreenchange on the player and change control text accordingly.
- *
- * @param {EventTarget~Event} [event]
- * The {@link Player#fullscreenchange} event that caused this function to be
- * called.
- *
- * @listens Player#fullscreenchange
- */
- FullscreenToggle.prototype.handleFullscreenChange = function handleFullscreenChange(event) {
- if (this.player_.isFullscreen()) {
- this.controlText('Non-Fullscreen');
- } else {
- this.controlText('Fullscreen');
- }
- };
- /**
- * This gets called when an `FullscreenToggle` is "clicked". See
- * {@link ClickableComponent} for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} [event]
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- FullscreenToggle.prototype.handleClick = function handleClick(event) {
- if (!this.player_.isFullscreen()) {
- this.player_.requestFullscreen();
- } else {
- this.player_.exitFullscreen();
- }
- };
- return FullscreenToggle;
- }(Button);
- /**
- * The text that should display over the `FullscreenToggle`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- FullscreenToggle.prototype.controlText_ = 'Fullscreen';
- Component.registerComponent('FullscreenToggle', FullscreenToggle);
- /**
- * Check if volume control is supported and if it isn't hide the
- * `Component` that was passed using the `vjs-hidden` class.
- *
- * @param {Component} self
- * The component that should be hidden if volume is unsupported
- *
- * @param {Player} player
- * A reference to the player
- *
- * @private
- */
- var checkVolumeSupport = function checkVolumeSupport(self, player) {
- // hide volume controls when they're not supported by the current tech
- if (player.tech_ && !player.tech_.featuresVolumeControl) {
- self.addClass('vjs-hidden');
- }
- self.on(player, 'loadstart', function () {
- if (!player.tech_.featuresVolumeControl) {
- self.addClass('vjs-hidden');
- } else {
- self.removeClass('vjs-hidden');
- }
- });
- };
- /**
- * @file volume-level.js
- */
- /**
- * Shows volume level
- *
- * @extends Component
- */
- var VolumeLevel = function (_Component) {
- inherits(VolumeLevel, _Component);
- function VolumeLevel() {
- classCallCheck(this, VolumeLevel);
- return possibleConstructorReturn(this, _Component.apply(this, arguments));
- }
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- VolumeLevel.prototype.createEl = function createEl() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-volume-level',
- innerHTML: '<span class="vjs-control-text"></span>'
- });
- };
- return VolumeLevel;
- }(Component);
- Component.registerComponent('VolumeLevel', VolumeLevel);
- /**
- * @file volume-bar.js
- */
- // Required children
- /**
- * The bar that contains the volume level and can be clicked on to adjust the level
- *
- * @extends Slider
- */
- var VolumeBar = function (_Slider) {
- inherits(VolumeBar, _Slider);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function VolumeBar(player, options) {
- classCallCheck(this, VolumeBar);
- var _this = possibleConstructorReturn(this, _Slider.call(this, player, options));
- _this.on('slideractive', _this.updateLastVolume_);
- _this.on(player, 'volumechange', _this.updateARIAAttributes);
- player.ready(function () {
- return _this.updateARIAAttributes();
- });
- return _this;
- }
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- VolumeBar.prototype.createEl = function createEl$$1() {
- return _Slider.prototype.createEl.call(this, 'div', {
- className: 'vjs-volume-bar vjs-slider-bar'
- }, {
- 'aria-label': this.localize('Volume Level'),
- 'aria-live': 'polite'
- });
- };
- /**
- * Handle mouse down on volume bar
- *
- * @param {EventTarget~Event} event
- * The `mousedown` event that caused this to run.
- *
- * @listens mousedown
- */
- VolumeBar.prototype.handleMouseDown = function handleMouseDown(event) {
- if (!isSingleLeftClick(event)) {
- return;
- }
- _Slider.prototype.handleMouseDown.call(this, event);
- };
- /**
- * Handle movement events on the {@link VolumeMenuButton}.
- *
- * @param {EventTarget~Event} event
- * The event that caused this function to run.
- *
- * @listens mousemove
- */
- VolumeBar.prototype.handleMouseMove = function handleMouseMove(event) {
- if (!isSingleLeftClick(event)) {
- return;
- }
- this.checkMuted();
- this.player_.volume(this.calculateDistance(event));
- };
- /**
- * If the player is muted unmute it.
- */
- VolumeBar.prototype.checkMuted = function checkMuted() {
- if (this.player_.muted()) {
- this.player_.muted(false);
- }
- };
- /**
- * Get percent of volume level
- *
- * @return {number}
- * Volume level percent as a decimal number.
- */
- VolumeBar.prototype.getPercent = function getPercent() {
- if (this.player_.muted()) {
- return 0;
- }
- return this.player_.volume();
- };
- /**
- * Increase volume level for keyboard users
- */
- VolumeBar.prototype.stepForward = function stepForward() {
- this.checkMuted();
- this.player_.volume(this.player_.volume() + 0.1);
- };
- /**
- * Decrease volume level for keyboard users
- */
- VolumeBar.prototype.stepBack = function stepBack() {
- this.checkMuted();
- this.player_.volume(this.player_.volume() - 0.1);
- };
- /**
- * Update ARIA accessibility attributes
- *
- * @param {EventTarget~Event} [event]
- * The `volumechange` event that caused this function to run.
- *
- * @listens Player#volumechange
- */
- VolumeBar.prototype.updateARIAAttributes = function updateARIAAttributes(event) {
- var ariaValue = this.player_.muted() ? 0 : this.volumeAsPercentage_();
- this.el_.setAttribute('aria-valuenow', ariaValue);
- this.el_.setAttribute('aria-valuetext', ariaValue + '%');
- };
- /**
- * Returns the current value of the player volume as a percentage
- *
- * @private
- */
- VolumeBar.prototype.volumeAsPercentage_ = function volumeAsPercentage_() {
- return Math.round(this.player_.volume() * 100);
- };
- /**
- * When user starts dragging the VolumeBar, store the volume and listen for
- * the end of the drag. When the drag ends, if the volume was set to zero,
- * set lastVolume to the stored volume.
- *
- * @listens slideractive
- * @private
- */
- VolumeBar.prototype.updateLastVolume_ = function updateLastVolume_() {
- var _this2 = this;
- var volumeBeforeDrag = this.player_.volume();
- this.one('sliderinactive', function () {
- if (_this2.player_.volume() === 0) {
- _this2.player_.lastVolume_(volumeBeforeDrag);
- }
- });
- };
- return VolumeBar;
- }(Slider);
- /**
- * Default options for the `VolumeBar`
- *
- * @type {Object}
- * @private
- */
- VolumeBar.prototype.options_ = {
- children: ['volumeLevel'],
- barName: 'volumeLevel'
- };
- /**
- * Call the update event for this Slider when this event happens on the player.
- *
- * @type {string}
- */
- VolumeBar.prototype.playerEvent = 'volumechange';
- Component.registerComponent('VolumeBar', VolumeBar);
- /**
- * @file volume-control.js
- */
- // Required children
- /**
- * The component for controlling the volume level
- *
- * @extends Component
- */
- var VolumeControl = function (_Component) {
- inherits(VolumeControl, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options={}]
- * The key/value store of player options.
- */
- function VolumeControl(player) {
- var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
- classCallCheck(this, VolumeControl);
- options.vertical = options.vertical || false;
- // Pass the vertical option down to the VolumeBar if
- // the VolumeBar is turned on.
- if (typeof options.volumeBar === 'undefined' || isPlain(options.volumeBar)) {
- options.volumeBar = options.volumeBar || {};
- options.volumeBar.vertical = options.vertical;
- }
- // hide this control if volume support is missing
- var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
- checkVolumeSupport(_this, player);
- _this.throttledHandleMouseMove = throttle(bind(_this, _this.handleMouseMove), 25);
- _this.on('mousedown', _this.handleMouseDown);
- _this.on('touchstart', _this.handleMouseDown);
- // while the slider is active (the mouse has been pressed down and
- // is dragging) or in focus we do not want to hide the VolumeBar
- _this.on(_this.volumeBar, ['focus', 'slideractive'], function () {
- _this.volumeBar.addClass('vjs-slider-active');
- _this.addClass('vjs-slider-active');
- _this.trigger('slideractive');
- });
- _this.on(_this.volumeBar, ['blur', 'sliderinactive'], function () {
- _this.volumeBar.removeClass('vjs-slider-active');
- _this.removeClass('vjs-slider-active');
- _this.trigger('sliderinactive');
- });
- return _this;
- }
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- VolumeControl.prototype.createEl = function createEl() {
- var orientationClass = 'vjs-volume-horizontal';
- if (this.options_.vertical) {
- orientationClass = 'vjs-volume-vertical';
- }
- return _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-volume-control vjs-control ' + orientationClass
- });
- };
- /**
- * Handle `mousedown` or `touchstart` events on the `VolumeControl`.
- *
- * @param {EventTarget~Event} event
- * `mousedown` or `touchstart` event that triggered this function
- *
- * @listens mousedown
- * @listens touchstart
- */
- VolumeControl.prototype.handleMouseDown = function handleMouseDown(event) {
- var doc = this.el_.ownerDocument;
- this.on(doc, 'mousemove', this.throttledHandleMouseMove);
- this.on(doc, 'touchmove', this.throttledHandleMouseMove);
- this.on(doc, 'mouseup', this.handleMouseUp);
- this.on(doc, 'touchend', this.handleMouseUp);
- };
- /**
- * Handle `mouseup` or `touchend` events on the `VolumeControl`.
- *
- * @param {EventTarget~Event} event
- * `mouseup` or `touchend` event that triggered this function.
- *
- * @listens touchend
- * @listens mouseup
- */
- VolumeControl.prototype.handleMouseUp = function handleMouseUp(event) {
- var doc = this.el_.ownerDocument;
- this.off(doc, 'mousemove', this.throttledHandleMouseMove);
- this.off(doc, 'touchmove', this.throttledHandleMouseMove);
- this.off(doc, 'mouseup', this.handleMouseUp);
- this.off(doc, 'touchend', this.handleMouseUp);
- };
- /**
- * Handle `mousedown` or `touchstart` events on the `VolumeControl`.
- *
- * @param {EventTarget~Event} event
- * `mousedown` or `touchstart` event that triggered this function
- *
- * @listens mousedown
- * @listens touchstart
- */
- VolumeControl.prototype.handleMouseMove = function handleMouseMove(event) {
- this.volumeBar.handleMouseMove(event);
- };
- return VolumeControl;
- }(Component);
- /**
- * Default options for the `VolumeControl`
- *
- * @type {Object}
- * @private
- */
- VolumeControl.prototype.options_ = {
- children: ['volumeBar']
- };
- Component.registerComponent('VolumeControl', VolumeControl);
- /**
- * Check if muting volume is supported and if it isn't hide the mute toggle
- * button.
- *
- * @param {Component} self
- * A reference to the mute toggle button
- *
- * @param {Player} player
- * A reference to the player
- *
- * @private
- */
- var checkMuteSupport = function checkMuteSupport(self, player) {
- // hide mute toggle button if it's not supported by the current tech
- if (player.tech_ && !player.tech_.featuresMuteControl) {
- self.addClass('vjs-hidden');
- }
- self.on(player, 'loadstart', function () {
- if (!player.tech_.featuresMuteControl) {
- self.addClass('vjs-hidden');
- } else {
- self.removeClass('vjs-hidden');
- }
- });
- };
- /**
- * @file mute-toggle.js
- */
- /**
- * A button component for muting the audio.
- *
- * @extends Button
- */
- var MuteToggle = function (_Button) {
- inherits(MuteToggle, _Button);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function MuteToggle(player, options) {
- classCallCheck(this, MuteToggle);
- // hide this control if volume support is missing
- var _this = possibleConstructorReturn(this, _Button.call(this, player, options));
- checkMuteSupport(_this, player);
- _this.on(player, ['loadstart', 'volumechange'], _this.update);
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- MuteToggle.prototype.buildCSSClass = function buildCSSClass() {
- return 'vjs-mute-control ' + _Button.prototype.buildCSSClass.call(this);
- };
- /**
- * This gets called when an `MuteToggle` is "clicked". See
- * {@link ClickableComponent} for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} [event]
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- MuteToggle.prototype.handleClick = function handleClick(event) {
- var vol = this.player_.volume();
- var lastVolume = this.player_.lastVolume_();
- if (vol === 0) {
- var volumeToSet = lastVolume < 0.1 ? 0.1 : lastVolume;
- this.player_.volume(volumeToSet);
- this.player_.muted(false);
- } else {
- this.player_.muted(this.player_.muted() ? false : true);
- }
- };
- /**
- * Update the `MuteToggle` button based on the state of `volume` and `muted`
- * on the player.
- *
- * @param {EventTarget~Event} [event]
- * The {@link Player#loadstart} event if this function was called
- * through an event.
- *
- * @listens Player#loadstart
- * @listens Player#volumechange
- */
- MuteToggle.prototype.update = function update(event) {
- this.updateIcon_();
- this.updateControlText_();
- };
- /**
- * Update the appearance of the `MuteToggle` icon.
- *
- * Possible states (given `level` variable below):
- * - 0: crossed out
- * - 1: zero bars of volume
- * - 2: one bar of volume
- * - 3: two bars of volume
- *
- * @private
- */
- MuteToggle.prototype.updateIcon_ = function updateIcon_() {
- var vol = this.player_.volume();
- var level = 3;
- // in iOS when a player is loaded with muted attribute
- // and volume is changed with a native mute button
- // we want to make sure muted state is updated
- if (IS_IOS) {
- this.player_.muted(this.player_.tech_.el_.muted);
- }
- if (vol === 0 || this.player_.muted()) {
- level = 0;
- } else if (vol < 0.33) {
- level = 1;
- } else if (vol < 0.67) {
- level = 2;
- }
- // TODO improve muted icon classes
- for (var i = 0; i < 4; i++) {
- removeClass(this.el_, 'vjs-vol-' + i);
- }
- addClass(this.el_, 'vjs-vol-' + level);
- };
- /**
- * If `muted` has changed on the player, update the control text
- * (`title` attribute on `vjs-mute-control` element and content of
- * `vjs-control-text` element).
- *
- * @private
- */
- MuteToggle.prototype.updateControlText_ = function updateControlText_() {
- var soundOff = this.player_.muted() || this.player_.volume() === 0;
- var text = soundOff ? 'Unmute' : 'Mute';
- if (this.controlText() !== text) {
- this.controlText(text);
- }
- };
- return MuteToggle;
- }(Button);
- /**
- * The text that should display over the `MuteToggle`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- MuteToggle.prototype.controlText_ = 'Mute';
- Component.registerComponent('MuteToggle', MuteToggle);
- /**
- * @file volume-control.js
- */
- // Required children
- /**
- * A Component to contain the MuteToggle and VolumeControl so that
- * they can work together.
- *
- * @extends Component
- */
- var VolumePanel = function (_Component) {
- inherits(VolumePanel, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options={}]
- * The key/value store of player options.
- */
- function VolumePanel(player) {
- var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
- classCallCheck(this, VolumePanel);
- if (typeof options.inline !== 'undefined') {
- options.inline = options.inline;
- } else {
- options.inline = true;
- }
- // pass the inline option down to the VolumeControl as vertical if
- // the VolumeControl is on.
- if (typeof options.volumeControl === 'undefined' || isPlain(options.volumeControl)) {
- options.volumeControl = options.volumeControl || {};
- options.volumeControl.vertical = !options.inline;
- }
- var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
- _this.on(player, ['loadstart'], _this.volumePanelState_);
- // while the slider is active (the mouse has been pressed down and
- // is dragging) we do not want to hide the VolumeBar
- _this.on(_this.volumeControl, ['slideractive'], _this.sliderActive_);
- _this.on(_this.volumeControl, ['sliderinactive'], _this.sliderInactive_);
- return _this;
- }
- /**
- * Add vjs-slider-active class to the VolumePanel
- *
- * @listens VolumeControl#slideractive
- * @private
- */
- VolumePanel.prototype.sliderActive_ = function sliderActive_() {
- this.addClass('vjs-slider-active');
- };
- /**
- * Removes vjs-slider-active class to the VolumePanel
- *
- * @listens VolumeControl#sliderinactive
- * @private
- */
- VolumePanel.prototype.sliderInactive_ = function sliderInactive_() {
- this.removeClass('vjs-slider-active');
- };
- /**
- * Adds vjs-hidden or vjs-mute-toggle-only to the VolumePanel
- * depending on MuteToggle and VolumeControl state
- *
- * @listens Player#loadstart
- * @private
- */
- VolumePanel.prototype.volumePanelState_ = function volumePanelState_() {
- // hide volume panel if neither volume control or mute toggle
- // are displayed
- if (this.volumeControl.hasClass('vjs-hidden') && this.muteToggle.hasClass('vjs-hidden')) {
- this.addClass('vjs-hidden');
- }
- // if only mute toggle is visible we don't want
- // volume panel expanding when hovered or active
- if (this.volumeControl.hasClass('vjs-hidden') && !this.muteToggle.hasClass('vjs-hidden')) {
- this.addClass('vjs-mute-toggle-only');
- }
- };
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- VolumePanel.prototype.createEl = function createEl() {
- var orientationClass = 'vjs-volume-panel-horizontal';
- if (!this.options_.inline) {
- orientationClass = 'vjs-volume-panel-vertical';
- }
- return _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-volume-panel vjs-control ' + orientationClass
- });
- };
- return VolumePanel;
- }(Component);
- /**
- * Default options for the `VolumeControl`
- *
- * @type {Object}
- * @private
- */
- VolumePanel.prototype.options_ = {
- children: ['muteToggle', 'volumeControl']
- };
- Component.registerComponent('VolumePanel', VolumePanel);
- /**
- * @file menu.js
- */
- /**
- * The Menu component is used to build popup menus, including subtitle and
- * captions selection menus.
- *
- * @extends Component
- */
- var Menu = function (_Component) {
- inherits(Menu, _Component);
- /**
- * Create an instance of this class.
- *
- * @param {Player} player
- * the player that this component should attach to
- *
- * @param {Object} [options]
- * Object of option names and values
- *
- */
- function Menu(player, options) {
- classCallCheck(this, Menu);
- var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
- if (options) {
- _this.menuButton_ = options.menuButton;
- }
- _this.focusedChild_ = -1;
- _this.on('keydown', _this.handleKeyPress);
- return _this;
- }
- /**
- * Add a {@link MenuItem} to the menu.
- *
- * @param {Object|string} component
- * The name or instance of the `MenuItem` to add.
- *
- */
- Menu.prototype.addItem = function addItem(component) {
- this.addChild(component);
- component.on('click', bind(this, function (event) {
- // Unpress the associated MenuButton, and move focus back to it
- if (this.menuButton_) {
- this.menuButton_.unpressButton();
- // don't focus menu button if item is a caption settings item
- // because focus will move elsewhere and it logs an error on IE8
- if (component.name() !== 'CaptionSettingsMenuItem') {
- this.menuButton_.focus();
- }
- }
- }));
- };
- /**
- * Create the `Menu`s DOM element.
- *
- * @return {Element}
- * the element that was created
- */
- Menu.prototype.createEl = function createEl$$1() {
- var contentElType = this.options_.contentElType || 'ul';
- this.contentEl_ = createEl(contentElType, {
- className: 'vjs-menu-content'
- });
- this.contentEl_.setAttribute('role', 'menu');
- var el = _Component.prototype.createEl.call(this, 'div', {
- append: this.contentEl_,
- className: 'vjs-menu'
- });
- el.appendChild(this.contentEl_);
- // Prevent clicks from bubbling up. Needed for Menu Buttons,
- // where a click on the parent is significant
- on(el, 'click', function (event) {
- event.preventDefault();
- event.stopImmediatePropagation();
- });
- return el;
- };
- Menu.prototype.dispose = function dispose() {
- this.contentEl_ = null;
- _Component.prototype.dispose.call(this);
- };
- /**
- * Handle a `keydown` event on this menu. This listener is added in the constructor.
- *
- * @param {EventTarget~Event} event
- * A `keydown` event that happened on the menu.
- *
- * @listens keydown
- */
- Menu.prototype.handleKeyPress = function handleKeyPress(event) {
- // Left and Down Arrows
- if (event.which === 37 || event.which === 40) {
- event.preventDefault();
- this.stepForward();
- // Up and Right Arrows
- } else if (event.which === 38 || event.which === 39) {
- event.preventDefault();
- this.stepBack();
- }
- };
- /**
- * Move to next (lower) menu item for keyboard users.
- */
- Menu.prototype.stepForward = function stepForward() {
- var stepChild = 0;
- if (this.focusedChild_ !== undefined) {
- stepChild = this.focusedChild_ + 1;
- }
- this.focus(stepChild);
- };
- /**
- * Move to previous (higher) menu item for keyboard users.
- */
- Menu.prototype.stepBack = function stepBack() {
- var stepChild = 0;
- if (this.focusedChild_ !== undefined) {
- stepChild = this.focusedChild_ - 1;
- }
- this.focus(stepChild);
- };
- /**
- * Set focus on a {@link MenuItem} in the `Menu`.
- *
- * @param {Object|string} [item=0]
- * Index of child item set focus on.
- */
- Menu.prototype.focus = function focus() {
- var item = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
- var children = this.children().slice();
- var haveTitle = children.length && children[0].className && /vjs-menu-title/.test(children[0].className);
- if (haveTitle) {
- children.shift();
- }
- if (children.length > 0) {
- if (item < 0) {
- item = 0;
- } else if (item >= children.length) {
- item = children.length - 1;
- }
- this.focusedChild_ = item;
- children[item].el_.focus();
- }
- };
- return Menu;
- }(Component);
- Component.registerComponent('Menu', Menu);
- /**
- * @file menu-button.js
- */
- /**
- * A `MenuButton` class for any popup {@link Menu}.
- *
- * @extends Component
- */
- var MenuButton = function (_Component) {
- inherits(MenuButton, _Component);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options={}]
- * The key/value store of player options.
- */
- function MenuButton(player) {
- var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
- classCallCheck(this, MenuButton);
- var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
- _this.menuButton_ = new Button(player, options);
- _this.menuButton_.controlText(_this.controlText_);
- _this.menuButton_.el_.setAttribute('aria-haspopup', 'true');
- // Add buildCSSClass values to the button, not the wrapper
- var buttonClass = Button.prototype.buildCSSClass();
- _this.menuButton_.el_.className = _this.buildCSSClass() + ' ' + buttonClass;
- _this.menuButton_.removeClass('vjs-control');
- _this.addChild(_this.menuButton_);
- _this.update();
- _this.enabled_ = true;
- _this.on(_this.menuButton_, 'tap', _this.handleClick);
- _this.on(_this.menuButton_, 'click', _this.handleClick);
- _this.on(_this.menuButton_, 'focus', _this.handleFocus);
- _this.on(_this.menuButton_, 'blur', _this.handleBlur);
- _this.on('keydown', _this.handleSubmenuKeyPress);
- return _this;
- }
- /**
- * Update the menu based on the current state of its items.
- */
- MenuButton.prototype.update = function update() {
- var menu = this.createMenu();
- if (this.menu) {
- this.menu.dispose();
- this.removeChild(this.menu);
- }
- this.menu = menu;
- this.addChild(menu);
- /**
- * Track the state of the menu button
- *
- * @type {Boolean}
- * @private
- */
- this.buttonPressed_ = false;
- this.menuButton_.el_.setAttribute('aria-expanded', 'false');
- if (this.items && this.items.length <= this.hideThreshold_) {
- this.hide();
- } else {
- this.show();
- }
- };
- /**
- * Create the menu and add all items to it.
- *
- * @return {Menu}
- * The constructed menu
- */
- MenuButton.prototype.createMenu = function createMenu() {
- var menu = new Menu(this.player_, { menuButton: this });
- /**
- * Hide the menu if the number of items is less than or equal to this threshold. This defaults
- * to 0 and whenever we add items which can be hidden to the menu we'll increment it. We list
- * it here because every time we run `createMenu` we need to reset the value.
- *
- * @protected
- * @type {Number}
- */
- this.hideThreshold_ = 0;
- // Add a title list item to the top
- if (this.options_.title) {
- var title = createEl('li', {
- className: 'vjs-menu-title',
- innerHTML: toTitleCase(this.options_.title),
- tabIndex: -1
- });
- this.hideThreshold_ += 1;
- menu.children_.unshift(title);
- prependTo(title, menu.contentEl());
- }
- this.items = this.createItems();
- if (this.items) {
- // Add menu items to the menu
- for (var i = 0; i < this.items.length; i++) {
- menu.addItem(this.items[i]);
- }
- }
- return menu;
- };
- /**
- * Create the list of menu items. Specific to each subclass.
- *
- * @abstract
- */
- MenuButton.prototype.createItems = function createItems() {};
- /**
- * Create the `MenuButtons`s DOM element.
- *
- * @return {Element}
- * The element that gets created.
- */
- MenuButton.prototype.createEl = function createEl$$1() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: this.buildWrapperCSSClass()
- }, {});
- };
- /**
- * Allow sub components to stack CSS class names for the wrapper element
- *
- * @return {string}
- * The constructed wrapper DOM `className`
- */
- MenuButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
- var menuButtonClass = 'vjs-menu-button';
- // If the inline option is passed, we want to use different styles altogether.
- if (this.options_.inline === true) {
- menuButtonClass += '-inline';
- } else {
- menuButtonClass += '-popup';
- }
- // TODO: Fix the CSS so that this isn't necessary
- var buttonClass = Button.prototype.buildCSSClass();
- return 'vjs-menu-button ' + menuButtonClass + ' ' + buttonClass + ' ' + _Component.prototype.buildCSSClass.call(this);
- };
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- MenuButton.prototype.buildCSSClass = function buildCSSClass() {
- var menuButtonClass = 'vjs-menu-button';
- // If the inline option is passed, we want to use different styles altogether.
- if (this.options_.inline === true) {
- menuButtonClass += '-inline';
- } else {
- menuButtonClass += '-popup';
- }
- return 'vjs-menu-button ' + menuButtonClass + ' ' + _Component.prototype.buildCSSClass.call(this);
- };
- /**
- * Get or set the localized control text that will be used for accessibility.
- *
- * > NOTE: This will come from the internal `menuButton_` element.
- *
- * @param {string} [text]
- * Control text for element.
- *
- * @param {Element} [el=this.menuButton_.el()]
- * Element to set the title on.
- *
- * @return {string}
- * - The control text when getting
- */
- MenuButton.prototype.controlText = function controlText(text) {
- var el = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.menuButton_.el();
- return this.menuButton_.controlText(text, el);
- };
- /**
- * Handle a click on a `MenuButton`.
- * See {@link ClickableComponent#handleClick} for instances where this is called.
- *
- * @param {EventTarget~Event} event
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- MenuButton.prototype.handleClick = function handleClick(event) {
- // When you click the button it adds focus, which will show the menu.
- // So we'll remove focus when the mouse leaves the button. Focus is needed
- // for tab navigation.
- this.one(this.menu.contentEl(), 'mouseleave', bind(this, function (e) {
- this.unpressButton();
- this.el_.blur();
- }));
- if (this.buttonPressed_) {
- this.unpressButton();
- } else {
- this.pressButton();
- }
- };
- /**
- * Set the focus to the actual button, not to this element
- */
- MenuButton.prototype.focus = function focus() {
- this.menuButton_.focus();
- };
- /**
- * Remove the focus from the actual button, not this element
- */
- MenuButton.prototype.blur = function blur() {
- this.menuButton_.blur();
- };
- /**
- * This gets called when a `MenuButton` gains focus via a `focus` event.
- * Turns on listening for `keydown` events. When they happen it
- * calls `this.handleKeyPress`.
- *
- * @param {EventTarget~Event} event
- * The `focus` event that caused this function to be called.
- *
- * @listens focus
- */
- MenuButton.prototype.handleFocus = function handleFocus() {
- on(document, 'keydown', bind(this, this.handleKeyPress));
- };
- /**
- * Called when a `MenuButton` loses focus. Turns off the listener for
- * `keydown` events. Which Stops `this.handleKeyPress` from getting called.
- *
- * @param {EventTarget~Event} event
- * The `blur` event that caused this function to be called.
- *
- * @listens blur
- */
- MenuButton.prototype.handleBlur = function handleBlur() {
- off(document, 'keydown', bind(this, this.handleKeyPress));
- };
- /**
- * Handle tab, escape, down arrow, and up arrow keys for `MenuButton`. See
- * {@link ClickableComponent#handleKeyPress} for instances where this is called.
- *
- * @param {EventTarget~Event} event
- * The `keydown` event that caused this function to be called.
- *
- * @listens keydown
- */
- MenuButton.prototype.handleKeyPress = function handleKeyPress(event) {
- // Escape (27) key or Tab (9) key unpress the 'button'
- if (event.which === 27 || event.which === 9) {
- if (this.buttonPressed_) {
- this.unpressButton();
- }
- // Don't preventDefault for Tab key - we still want to lose focus
- if (event.which !== 9) {
- event.preventDefault();
- // Set focus back to the menu button's button
- this.menuButton_.el_.focus();
- }
- // Up (38) key or Down (40) key press the 'button'
- } else if (event.which === 38 || event.which === 40) {
- if (!this.buttonPressed_) {
- this.pressButton();
- event.preventDefault();
- }
- }
- };
- /**
- * Handle a `keydown` event on a sub-menu. The listener for this is added in
- * the constructor.
- *
- * @param {EventTarget~Event} event
- * Key press event
- *
- * @listens keydown
- */
- MenuButton.prototype.handleSubmenuKeyPress = function handleSubmenuKeyPress(event) {
- // Escape (27) key or Tab (9) key unpress the 'button'
- if (event.which === 27 || event.which === 9) {
- if (this.buttonPressed_) {
- this.unpressButton();
- }
- // Don't preventDefault for Tab key - we still want to lose focus
- if (event.which !== 9) {
- event.preventDefault();
- // Set focus back to the menu button's button
- this.menuButton_.el_.focus();
- }
- }
- };
- /**
- * Put the current `MenuButton` into a pressed state.
- */
- MenuButton.prototype.pressButton = function pressButton() {
- if (this.enabled_) {
- this.buttonPressed_ = true;
- this.menu.lockShowing();
- this.menuButton_.el_.setAttribute('aria-expanded', 'true');
- // set the focus into the submenu, except on iOS where it is resulting in
- // undesired scrolling behavior when the player is in an iframe
- if (IS_IOS && isInFrame()) {
- // Return early so that the menu isn't focused
- return;
- }
- this.menu.focus();
- }
- };
- /**
- * Take the current `MenuButton` out of a pressed state.
- */
- MenuButton.prototype.unpressButton = function unpressButton() {
- if (this.enabled_) {
- this.buttonPressed_ = false;
- this.menu.unlockShowing();
- this.menuButton_.el_.setAttribute('aria-expanded', 'false');
- }
- };
- /**
- * Disable the `MenuButton`. Don't allow it to be clicked.
- */
- MenuButton.prototype.disable = function disable() {
- this.unpressButton();
- this.enabled_ = false;
- this.addClass('vjs-disabled');
- this.menuButton_.disable();
- };
- /**
- * Enable the `MenuButton`. Allow it to be clicked.
- */
- MenuButton.prototype.enable = function enable() {
- this.enabled_ = true;
- this.removeClass('vjs-disabled');
- this.menuButton_.enable();
- };
- return MenuButton;
- }(Component);
- Component.registerComponent('MenuButton', MenuButton);
- /**
- * @file track-button.js
- */
- /**
- * The base class for buttons that toggle specific track types (e.g. subtitles).
- *
- * @extends MenuButton
- */
- var TrackButton = function (_MenuButton) {
- inherits(TrackButton, _MenuButton);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function TrackButton(player, options) {
- classCallCheck(this, TrackButton);
- var tracks = options.tracks;
- var _this = possibleConstructorReturn(this, _MenuButton.call(this, player, options));
- if (_this.items.length <= 1) {
- _this.hide();
- }
- if (!tracks) {
- return possibleConstructorReturn(_this);
- }
- var updateHandler = bind(_this, _this.update);
- tracks.addEventListener('removetrack', updateHandler);
- tracks.addEventListener('addtrack', updateHandler);
- _this.player_.on('ready', updateHandler);
- _this.player_.on('dispose', function () {
- tracks.removeEventListener('removetrack', updateHandler);
- tracks.removeEventListener('addtrack', updateHandler);
- });
- return _this;
- }
- return TrackButton;
- }(MenuButton);
- Component.registerComponent('TrackButton', TrackButton);
- /**
- * @file menu-item.js
- */
- /**
- * The component for a menu item. `<li>`
- *
- * @extends ClickableComponent
- */
- var MenuItem = function (_ClickableComponent) {
- inherits(MenuItem, _ClickableComponent);
- /**
- * Creates an instance of the this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options={}]
- * The key/value store of player options.
- *
- */
- function MenuItem(player, options) {
- classCallCheck(this, MenuItem);
- var _this = possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));
- _this.selectable = options.selectable;
- _this.isSelected_ = options.selected || false;
- _this.multiSelectable = options.multiSelectable;
- _this.selected(_this.isSelected_);
- if (_this.selectable) {
- if (_this.multiSelectable) {
- _this.el_.setAttribute('role', 'menuitemcheckbox');
- } else {
- _this.el_.setAttribute('role', 'menuitemradio');
- }
- } else {
- _this.el_.setAttribute('role', 'menuitem');
- }
- return _this;
- }
- /**
- * Create the `MenuItem's DOM element
- *
- * @param {string} [type=li]
- * Element's node type, not actually used, always set to `li`.
- *
- * @param {Object} [props={}]
- * An object of properties that should be set on the element
- *
- * @param {Object} [attrs={}]
- * An object of attributes that should be set on the element
- *
- * @return {Element}
- * The element that gets created.
- */
- MenuItem.prototype.createEl = function createEl(type, props, attrs) {
- // The control is textual, not just an icon
- this.nonIconControl = true;
- return _ClickableComponent.prototype.createEl.call(this, 'li', assign({
- className: 'vjs-menu-item',
- innerHTML: '<span class="vjs-menu-item-text">' + this.localize(this.options_.label) + '</span>',
- tabIndex: -1
- }, props), attrs);
- };
- /**
- * Any click on a `MenuItem` puts it into the selected state.
- * See {@link ClickableComponent#handleClick} for instances where this is called.
- *
- * @param {EventTarget~Event} event
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- MenuItem.prototype.handleClick = function handleClick(event) {
- this.selected(true);
- };
- /**
- * Set the state for this menu item as selected or not.
- *
- * @param {boolean} selected
- * if the menu item is selected or not
- */
- MenuItem.prototype.selected = function selected(_selected) {
- if (this.selectable) {
- if (_selected) {
- this.addClass('vjs-selected');
- this.el_.setAttribute('aria-checked', 'true');
- // aria-checked isn't fully supported by browsers/screen readers,
- // so indicate selected state to screen reader in the control text.
- this.controlText(', selected');
- this.isSelected_ = true;
- } else {
- this.removeClass('vjs-selected');
- this.el_.setAttribute('aria-checked', 'false');
- // Indicate un-selected state to screen reader
- this.controlText('');
- this.isSelected_ = false;
- }
- }
- };
- return MenuItem;
- }(ClickableComponent);
- Component.registerComponent('MenuItem', MenuItem);
- /**
- * @file text-track-menu-item.js
- */
- /**
- * The specific menu item type for selecting a language within a text track kind
- *
- * @extends MenuItem
- */
- var TextTrackMenuItem = function (_MenuItem) {
- inherits(TextTrackMenuItem, _MenuItem);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function TextTrackMenuItem(player, options) {
- classCallCheck(this, TextTrackMenuItem);
- var track = options.track;
- var tracks = player.textTracks();
- // Modify options for parent MenuItem class's init.
- options.label = track.label || track.language || 'Unknown';
- options.selected = track.mode === 'showing';
- var _this = possibleConstructorReturn(this, _MenuItem.call(this, player, options));
- _this.track = track;
- var changeHandler = function changeHandler() {
- for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this.handleTracksChange.apply(_this, args);
- };
- var selectedLanguageChangeHandler = function selectedLanguageChangeHandler() {
- for (var _len2 = arguments.length, args = Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
- args[_key2] = arguments[_key2];
- }
- _this.handleSelectedLanguageChange.apply(_this, args);
- };
- player.on(['loadstart', 'texttrackchange'], changeHandler);
- tracks.addEventListener('change', changeHandler);
- tracks.addEventListener('selectedlanguagechange', selectedLanguageChangeHandler);
- _this.on('dispose', function () {
- player.off(['loadstart', 'texttrackchange'], changeHandler);
- tracks.removeEventListener('change', changeHandler);
- tracks.removeEventListener('selectedlanguagechange', selectedLanguageChangeHandler);
- });
- // iOS7 doesn't dispatch change events to TextTrackLists when an
- // associated track's mode changes. Without something like
- // Object.observe() (also not present on iOS7), it's not
- // possible to detect changes to the mode attribute and polyfill
- // the change event. As a poor substitute, we manually dispatch
- // change events whenever the controls modify the mode.
- if (tracks.onchange === undefined) {
- var event = void 0;
- _this.on(['tap', 'click'], function () {
- if (_typeof(window.Event) !== 'object') {
- // Android 2.3 throws an Illegal Constructor error for window.Event
- try {
- event = new window.Event('change');
- } catch (err) {
- // continue regardless of error
- }
- }
- if (!event) {
- event = document.createEvent('Event');
- event.initEvent('change', true, true);
- }
- tracks.dispatchEvent(event);
- });
- }
- // set the default state based on current tracks
- _this.handleTracksChange();
- return _this;
- }
- /**
- * This gets called when an `TextTrackMenuItem` is "clicked". See
- * {@link ClickableComponent} for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} event
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- TextTrackMenuItem.prototype.handleClick = function handleClick(event) {
- var kind = this.track.kind;
- var kinds = this.track.kinds;
- var tracks = this.player_.textTracks();
- if (!kinds) {
- kinds = [kind];
- }
- _MenuItem.prototype.handleClick.call(this, event);
- if (!tracks) {
- return;
- }
- for (var i = 0; i < tracks.length; i++) {
- var track = tracks[i];
- if (track === this.track && kinds.indexOf(track.kind) > -1) {
- if (track.mode !== 'showing') {
- track.mode = 'showing';
- }
- } else if (track.mode !== 'disabled') {
- track.mode = 'disabled';
- }
- }
- };
- /**
- * Handle text track list change
- *
- * @param {EventTarget~Event} event
- * The `change` event that caused this function to be called.
- *
- * @listens TextTrackList#change
- */
- TextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
- var shouldBeSelected = this.track.mode === 'showing';
- // Prevent redundant selected() calls because they may cause
- // screen readers to read the appended control text unnecessarily
- if (shouldBeSelected !== this.isSelected_) {
- this.selected(shouldBeSelected);
- }
- };
- TextTrackMenuItem.prototype.handleSelectedLanguageChange = function handleSelectedLanguageChange(event) {
- if (this.track.mode === 'showing') {
- var selectedLanguage = this.player_.cache_.selectedLanguage;
- // Don't replace the kind of track across the same language
- if (selectedLanguage && selectedLanguage.enabled && selectedLanguage.language === this.track.language && selectedLanguage.kind !== this.track.kind) {
- return;
- }
- this.player_.cache_.selectedLanguage = {
- enabled: true,
- language: this.track.language,
- kind: this.track.kind
- };
- }
- };
- TextTrackMenuItem.prototype.dispose = function dispose() {
- // remove reference to track object on dispose
- this.track = null;
- _MenuItem.prototype.dispose.call(this);
- };
- return TextTrackMenuItem;
- }(MenuItem);
- Component.registerComponent('TextTrackMenuItem', TextTrackMenuItem);
- /**
- * @file off-text-track-menu-item.js
- */
- /**
- * A special menu item for turning of a specific type of text track
- *
- * @extends TextTrackMenuItem
- */
- var OffTextTrackMenuItem = function (_TextTrackMenuItem) {
- inherits(OffTextTrackMenuItem, _TextTrackMenuItem);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function OffTextTrackMenuItem(player, options) {
- classCallCheck(this, OffTextTrackMenuItem);
- // Create pseudo track info
- // Requires options['kind']
- options.track = {
- player: player,
- kind: options.kind,
- kinds: options.kinds,
- 'default': false,
- mode: 'disabled'
- };
- if (!options.kinds) {
- options.kinds = [options.kind];
- }
- if (options.label) {
- options.track.label = options.label;
- } else {
- options.track.label = options.kinds.join(' and ') + ' off';
- }
- // MenuItem is selectable
- options.selectable = true;
- // MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time)
- options.multiSelectable = false;
- return possibleConstructorReturn(this, _TextTrackMenuItem.call(this, player, options));
- }
- /**
- * Handle text track change
- *
- * @param {EventTarget~Event} event
- * The event that caused this function to run
- */
- OffTextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
- var tracks = this.player().textTracks();
- var shouldBeSelected = true;
- for (var i = 0, l = tracks.length; i < l; i++) {
- var track = tracks[i];
- if (this.options_.kinds.indexOf(track.kind) > -1 && track.mode === 'showing') {
- shouldBeSelected = false;
- break;
- }
- }
- // Prevent redundant selected() calls because they may cause
- // screen readers to read the appended control text unnecessarily
- if (shouldBeSelected !== this.isSelected_) {
- this.selected(shouldBeSelected);
- }
- };
- OffTextTrackMenuItem.prototype.handleSelectedLanguageChange = function handleSelectedLanguageChange(event) {
- var tracks = this.player().textTracks();
- var allHidden = true;
- for (var i = 0, l = tracks.length; i < l; i++) {
- var track = tracks[i];
- if (['captions', 'descriptions', 'subtitles'].indexOf(track.kind) > -1 && track.mode === 'showing') {
- allHidden = false;
- break;
- }
- }
- if (allHidden) {
- this.player_.cache_.selectedLanguage = {
- enabled: false
- };
- }
- };
- return OffTextTrackMenuItem;
- }(TextTrackMenuItem);
- Component.registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem);
- /**
- * @file text-track-button.js
- */
- /**
- * The base class for buttons that toggle specific text track types (e.g. subtitles)
- *
- * @extends MenuButton
- */
- var TextTrackButton = function (_TrackButton) {
- inherits(TextTrackButton, _TrackButton);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options={}]
- * The key/value store of player options.
- */
- function TextTrackButton(player) {
- var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
- classCallCheck(this, TextTrackButton);
- options.tracks = player.textTracks();
- return possibleConstructorReturn(this, _TrackButton.call(this, player, options));
- }
- /**
- * Create a menu item for each text track
- *
- * @param {TextTrackMenuItem[]} [items=[]]
- * Existing array of items to use during creation
- *
- * @return {TextTrackMenuItem[]}
- * Array of menu items that were created
- */
- TextTrackButton.prototype.createItems = function createItems() {
- var items = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
- var TrackMenuItem = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : TextTrackMenuItem;
- // Label is an overide for the [track] off label
- // USed to localise captions/subtitles
- var label = void 0;
- if (this.label_) {
- label = this.label_ + ' off';
- }
- // Add an OFF menu item to turn all tracks off
- items.push(new OffTextTrackMenuItem(this.player_, {
- kinds: this.kinds_,
- kind: this.kind_,
- label: label
- }));
- this.hideThreshold_ += 1;
- var tracks = this.player_.textTracks();
- if (!Array.isArray(this.kinds_)) {
- this.kinds_ = [this.kind_];
- }
- for (var i = 0; i < tracks.length; i++) {
- var track = tracks[i];
- // only add tracks that are of an appropriate kind and have a label
- if (this.kinds_.indexOf(track.kind) > -1) {
- var item = new TrackMenuItem(this.player_, {
- track: track,
- // MenuItem is selectable
- selectable: true,
- // MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time)
- multiSelectable: false
- });
- item.addClass('vjs-' + track.kind + '-menu-item');
- items.push(item);
- }
- }
- return items;
- };
- return TextTrackButton;
- }(TrackButton);
- Component.registerComponent('TextTrackButton', TextTrackButton);
- /**
- * @file chapters-track-menu-item.js
- */
- /**
- * The chapter track menu item
- *
- * @extends MenuItem
- */
- var ChaptersTrackMenuItem = function (_MenuItem) {
- inherits(ChaptersTrackMenuItem, _MenuItem);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function ChaptersTrackMenuItem(player, options) {
- classCallCheck(this, ChaptersTrackMenuItem);
- var track = options.track;
- var cue = options.cue;
- var currentTime = player.currentTime();
- // Modify options for parent MenuItem class's init.
- options.selectable = true;
- options.multiSelectable = false;
- options.label = cue.text;
- options.selected = cue.startTime <= currentTime && currentTime < cue.endTime;
- var _this = possibleConstructorReturn(this, _MenuItem.call(this, player, options));
- _this.track = track;
- _this.cue = cue;
- track.addEventListener('cuechange', bind(_this, _this.update));
- return _this;
- }
- /**
- * This gets called when an `ChaptersTrackMenuItem` is "clicked". See
- * {@link ClickableComponent} for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} [event]
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- ChaptersTrackMenuItem.prototype.handleClick = function handleClick(event) {
- _MenuItem.prototype.handleClick.call(this);
- this.player_.currentTime(this.cue.startTime);
- this.update(this.cue.startTime);
- };
- /**
- * Update chapter menu item
- *
- * @param {EventTarget~Event} [event]
- * The `cuechange` event that caused this function to run.
- *
- * @listens TextTrack#cuechange
- */
- ChaptersTrackMenuItem.prototype.update = function update(event) {
- var cue = this.cue;
- var currentTime = this.player_.currentTime();
- // vjs.log(currentTime, cue.startTime);
- this.selected(cue.startTime <= currentTime && currentTime < cue.endTime);
- };
- return ChaptersTrackMenuItem;
- }(MenuItem);
- Component.registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem);
- /**
- * @file chapters-button.js
- */
- /**
- * The button component for toggling and selecting chapters
- * Chapters act much differently than other text tracks
- * Cues are navigation vs. other tracks of alternative languages
- *
- * @extends TextTrackButton
- */
- var ChaptersButton = function (_TextTrackButton) {
- inherits(ChaptersButton, _TextTrackButton);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- *
- * @param {Component~ReadyCallback} [ready]
- * The function to call when this function is ready.
- */
- function ChaptersButton(player, options, ready) {
- classCallCheck(this, ChaptersButton);
- return possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- ChaptersButton.prototype.buildCSSClass = function buildCSSClass() {
- return 'vjs-chapters-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
- };
- ChaptersButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
- return 'vjs-chapters-button ' + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
- };
- /**
- * Update the menu based on the current state of its items.
- *
- * @param {EventTarget~Event} [event]
- * An event that triggered this function to run.
- *
- * @listens TextTrackList#addtrack
- * @listens TextTrackList#removetrack
- * @listens TextTrackList#change
- */
- ChaptersButton.prototype.update = function update(event) {
- if (!this.track_ || event && (event.type === 'addtrack' || event.type === 'removetrack')) {
- this.setTrack(this.findChaptersTrack());
- }
- _TextTrackButton.prototype.update.call(this);
- };
- /**
- * Set the currently selected track for the chapters button.
- *
- * @param {TextTrack} track
- * The new track to select. Nothing will change if this is the currently selected
- * track.
- */
- ChaptersButton.prototype.setTrack = function setTrack(track) {
- if (this.track_ === track) {
- return;
- }
- if (!this.updateHandler_) {
- this.updateHandler_ = this.update.bind(this);
- }
- // here this.track_ refers to the old track instance
- if (this.track_) {
- var remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);
- if (remoteTextTrackEl) {
- remoteTextTrackEl.removeEventListener('load', this.updateHandler_);
- }
- this.track_ = null;
- }
- this.track_ = track;
- // here this.track_ refers to the new track instance
- if (this.track_) {
- this.track_.mode = 'hidden';
- var _remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);
- if (_remoteTextTrackEl) {
- _remoteTextTrackEl.addEventListener('load', this.updateHandler_);
- }
- }
- };
- /**
- * Find the track object that is currently in use by this ChaptersButton
- *
- * @return {TextTrack|undefined}
- * The current track or undefined if none was found.
- */
- ChaptersButton.prototype.findChaptersTrack = function findChaptersTrack() {
- var tracks = this.player_.textTracks() || [];
- for (var i = tracks.length - 1; i >= 0; i--) {
- // We will always choose the last track as our chaptersTrack
- var track = tracks[i];
- if (track.kind === this.kind_) {
- return track;
- }
- }
- };
- /**
- * Get the caption for the ChaptersButton based on the track label. This will also
- * use the current tracks localized kind as a fallback if a label does not exist.
- *
- * @return {string}
- * The tracks current label or the localized track kind.
- */
- ChaptersButton.prototype.getMenuCaption = function getMenuCaption() {
- if (this.track_ && this.track_.label) {
- return this.track_.label;
- }
- return this.localize(toTitleCase(this.kind_));
- };
- /**
- * Create menu from chapter track
- *
- * @return {Menu}
- * New menu for the chapter buttons
- */
- ChaptersButton.prototype.createMenu = function createMenu() {
- this.options_.title = this.getMenuCaption();
- return _TextTrackButton.prototype.createMenu.call(this);
- };
- /**
- * Create a menu item for each text track
- *
- * @return {TextTrackMenuItem[]}
- * Array of menu items
- */
- ChaptersButton.prototype.createItems = function createItems() {
- var items = [];
- if (!this.track_) {
- return items;
- }
- var cues = this.track_.cues;
- if (!cues) {
- return items;
- }
- for (var i = 0, l = cues.length; i < l; i++) {
- var cue = cues[i];
- var mi = new ChaptersTrackMenuItem(this.player_, { track: this.track_, cue: cue });
- items.push(mi);
- }
- return items;
- };
- return ChaptersButton;
- }(TextTrackButton);
- /**
- * `kind` of TextTrack to look for to associate it with this menu.
- *
- * @type {string}
- * @private
- */
- ChaptersButton.prototype.kind_ = 'chapters';
- /**
- * The text that should display over the `ChaptersButton`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- ChaptersButton.prototype.controlText_ = 'Chapters';
- Component.registerComponent('ChaptersButton', ChaptersButton);
- /**
- * @file descriptions-button.js
- */
- /**
- * The button component for toggling and selecting descriptions
- *
- * @extends TextTrackButton
- */
- var DescriptionsButton = function (_TextTrackButton) {
- inherits(DescriptionsButton, _TextTrackButton);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- *
- * @param {Component~ReadyCallback} [ready]
- * The function to call when this component is ready.
- */
- function DescriptionsButton(player, options, ready) {
- classCallCheck(this, DescriptionsButton);
- var _this = possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));
- var tracks = player.textTracks();
- var changeHandler = bind(_this, _this.handleTracksChange);
- tracks.addEventListener('change', changeHandler);
- _this.on('dispose', function () {
- tracks.removeEventListener('change', changeHandler);
- });
- return _this;
- }
- /**
- * Handle text track change
- *
- * @param {EventTarget~Event} event
- * The event that caused this function to run
- *
- * @listens TextTrackList#change
- */
- DescriptionsButton.prototype.handleTracksChange = function handleTracksChange(event) {
- var tracks = this.player().textTracks();
- var disabled = false;
- // Check whether a track of a different kind is showing
- for (var i = 0, l = tracks.length; i < l; i++) {
- var track = tracks[i];
- if (track.kind !== this.kind_ && track.mode === 'showing') {
- disabled = true;
- break;
- }
- }
- // If another track is showing, disable this menu button
- if (disabled) {
- this.disable();
- } else {
- this.enable();
- }
- };
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- DescriptionsButton.prototype.buildCSSClass = function buildCSSClass() {
- return 'vjs-descriptions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
- };
- DescriptionsButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
- return 'vjs-descriptions-button ' + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
- };
- return DescriptionsButton;
- }(TextTrackButton);
- /**
- * `kind` of TextTrack to look for to associate it with this menu.
- *
- * @type {string}
- * @private
- */
- DescriptionsButton.prototype.kind_ = 'descriptions';
- /**
- * The text that should display over the `DescriptionsButton`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- DescriptionsButton.prototype.controlText_ = 'Descriptions';
- Component.registerComponent('DescriptionsButton', DescriptionsButton);
- /**
- * @file subtitles-button.js
- */
- /**
- * The button component for toggling and selecting subtitles
- *
- * @extends TextTrackButton
- */
- var SubtitlesButton = function (_TextTrackButton) {
- inherits(SubtitlesButton, _TextTrackButton);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- *
- * @param {Component~ReadyCallback} [ready]
- * The function to call when this component is ready.
- */
- function SubtitlesButton(player, options, ready) {
- classCallCheck(this, SubtitlesButton);
- return possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- SubtitlesButton.prototype.buildCSSClass = function buildCSSClass() {
- return 'vjs-subtitles-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
- };
- SubtitlesButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
- return 'vjs-subtitles-button ' + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
- };
- return SubtitlesButton;
- }(TextTrackButton);
- /**
- * `kind` of TextTrack to look for to associate it with this menu.
- *
- * @type {string}
- * @private
- */
- SubtitlesButton.prototype.kind_ = 'subtitles';
- /**
- * The text that should display over the `SubtitlesButton`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- SubtitlesButton.prototype.controlText_ = 'Subtitles';
- Component.registerComponent('SubtitlesButton', SubtitlesButton);
- /**
- * @file caption-settings-menu-item.js
- */
- /**
- * The menu item for caption track settings menu
- *
- * @extends TextTrackMenuItem
- */
- var CaptionSettingsMenuItem = function (_TextTrackMenuItem) {
- inherits(CaptionSettingsMenuItem, _TextTrackMenuItem);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function CaptionSettingsMenuItem(player, options) {
- classCallCheck(this, CaptionSettingsMenuItem);
- options.track = {
- player: player,
- kind: options.kind,
- label: options.kind + ' settings',
- selectable: false,
- 'default': false,
- mode: 'disabled'
- };
- // CaptionSettingsMenuItem has no concept of 'selected'
- options.selectable = false;
- options.name = 'CaptionSettingsMenuItem';
- var _this = possibleConstructorReturn(this, _TextTrackMenuItem.call(this, player, options));
- _this.addClass('vjs-texttrack-settings');
- _this.controlText(', opens ' + options.kind + ' settings dialog');
- return _this;
- }
- /**
- * This gets called when an `CaptionSettingsMenuItem` is "clicked". See
- * {@link ClickableComponent} for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} [event]
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- CaptionSettingsMenuItem.prototype.handleClick = function handleClick(event) {
- this.player().getChild('textTrackSettings').open();
- };
- return CaptionSettingsMenuItem;
- }(TextTrackMenuItem);
- Component.registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem);
- /**
- * @file captions-button.js
- */
- /**
- * The button component for toggling and selecting captions
- *
- * @extends TextTrackButton
- */
- var CaptionsButton = function (_TextTrackButton) {
- inherits(CaptionsButton, _TextTrackButton);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- *
- * @param {Component~ReadyCallback} [ready]
- * The function to call when this component is ready.
- */
- function CaptionsButton(player, options, ready) {
- classCallCheck(this, CaptionsButton);
- return possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- CaptionsButton.prototype.buildCSSClass = function buildCSSClass() {
- return 'vjs-captions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
- };
- CaptionsButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
- return 'vjs-captions-button ' + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
- };
- /**
- * Create caption menu items
- *
- * @return {CaptionSettingsMenuItem[]}
- * The array of current menu items.
- */
- CaptionsButton.prototype.createItems = function createItems() {
- var items = [];
- if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks) && this.player().getChild('textTrackSettings')) {
- items.push(new CaptionSettingsMenuItem(this.player_, { kind: this.kind_ }));
- this.hideThreshold_ += 1;
- }
- return _TextTrackButton.prototype.createItems.call(this, items);
- };
- return CaptionsButton;
- }(TextTrackButton);
- /**
- * `kind` of TextTrack to look for to associate it with this menu.
- *
- * @type {string}
- * @private
- */
- CaptionsButton.prototype.kind_ = 'captions';
- /**
- * The text that should display over the `CaptionsButton`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- CaptionsButton.prototype.controlText_ = 'Captions';
- Component.registerComponent('CaptionsButton', CaptionsButton);
- /**
- * @file subs-caps-menu-item.js
- */
- /**
- * SubsCapsMenuItem has an [cc] icon to distinguish captions from subtitles
- * in the SubsCapsMenu.
- *
- * @extends TextTrackMenuItem
- */
- var SubsCapsMenuItem = function (_TextTrackMenuItem) {
- inherits(SubsCapsMenuItem, _TextTrackMenuItem);
- function SubsCapsMenuItem() {
- classCallCheck(this, SubsCapsMenuItem);
- return possibleConstructorReturn(this, _TextTrackMenuItem.apply(this, arguments));
- }
- SubsCapsMenuItem.prototype.createEl = function createEl(type, props, attrs) {
- var innerHTML = '<span class="vjs-menu-item-text">' + this.localize(this.options_.label);
- if (this.options_.track.kind === 'captions') {
- innerHTML += '\n <span aria-hidden="true" class="vjs-icon-placeholder"></span>\n <span class="vjs-control-text"> ' + this.localize('Captions') + '</span>\n ';
- }
- innerHTML += '</span>';
- var el = _TextTrackMenuItem.prototype.createEl.call(this, type, assign({
- innerHTML: innerHTML
- }, props), attrs);
- return el;
- };
- return SubsCapsMenuItem;
- }(TextTrackMenuItem);
- Component.registerComponent('SubsCapsMenuItem', SubsCapsMenuItem);
- /**
- * @file sub-caps-button.js
- */
- /**
- * The button component for toggling and selecting captions and/or subtitles
- *
- * @extends TextTrackButton
- */
- var SubsCapsButton = function (_TextTrackButton) {
- inherits(SubsCapsButton, _TextTrackButton);
- function SubsCapsButton(player) {
- var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
- classCallCheck(this, SubsCapsButton);
- // Although North America uses "captions" in most cases for
- // "captions and subtitles" other locales use "subtitles"
- var _this = possibleConstructorReturn(this, _TextTrackButton.call(this, player, options));
- _this.label_ = 'subtitles';
- if (['en', 'en-us', 'en-ca', 'fr-ca'].indexOf(_this.player_.language_) > -1) {
- _this.label_ = 'captions';
- }
- _this.menuButton_.controlText(toTitleCase(_this.label_));
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- SubsCapsButton.prototype.buildCSSClass = function buildCSSClass() {
- return 'vjs-subs-caps-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
- };
- SubsCapsButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
- return 'vjs-subs-caps-button ' + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
- };
- /**
- * Create caption/subtitles menu items
- *
- * @return {CaptionSettingsMenuItem[]}
- * The array of current menu items.
- */
- SubsCapsButton.prototype.createItems = function createItems() {
- var items = [];
- if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks) && this.player().getChild('textTrackSettings')) {
- items.push(new CaptionSettingsMenuItem(this.player_, { kind: this.label_ }));
- this.hideThreshold_ += 1;
- }
- items = _TextTrackButton.prototype.createItems.call(this, items, SubsCapsMenuItem);
- return items;
- };
- return SubsCapsButton;
- }(TextTrackButton);
- /**
- * `kind`s of TextTrack to look for to associate it with this menu.
- *
- * @type {array}
- * @private
- */
- SubsCapsButton.prototype.kinds_ = ['captions', 'subtitles'];
- /**
- * The text that should display over the `SubsCapsButton`s controls.
- *
- *
- * @type {string}
- * @private
- */
- SubsCapsButton.prototype.controlText_ = 'Subtitles';
- Component.registerComponent('SubsCapsButton', SubsCapsButton);
- /**
- * @file audio-track-menu-item.js
- */
- /**
- * An {@link AudioTrack} {@link MenuItem}
- *
- * @extends MenuItem
- */
- var AudioTrackMenuItem = function (_MenuItem) {
- inherits(AudioTrackMenuItem, _MenuItem);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function AudioTrackMenuItem(player, options) {
- classCallCheck(this, AudioTrackMenuItem);
- var track = options.track;
- var tracks = player.audioTracks();
- // Modify options for parent MenuItem class's init.
- options.label = track.label || track.language || 'Unknown';
- options.selected = track.enabled;
- var _this = possibleConstructorReturn(this, _MenuItem.call(this, player, options));
- _this.track = track;
- _this.addClass('vjs-' + track.kind + '-menu-item');
- var changeHandler = function changeHandler() {
- for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- _this.handleTracksChange.apply(_this, args);
- };
- tracks.addEventListener('change', changeHandler);
- _this.on('dispose', function () {
- tracks.removeEventListener('change', changeHandler);
- });
- return _this;
- }
- AudioTrackMenuItem.prototype.createEl = function createEl(type, props, attrs) {
- var innerHTML = '<span class="vjs-menu-item-text">' + this.localize(this.options_.label);
- if (this.options_.track.kind === 'main-desc') {
- innerHTML += '\n <span aria-hidden="true" class="vjs-icon-placeholder"></span>\n <span class="vjs-control-text"> ' + this.localize('Descriptions') + '</span>\n ';
- }
- innerHTML += '</span>';
- var el = _MenuItem.prototype.createEl.call(this, type, assign({
- innerHTML: innerHTML
- }, props), attrs);
- return el;
- };
- /**
- * This gets called when an `AudioTrackMenuItem is "clicked". See {@link ClickableComponent}
- * for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} [event]
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- AudioTrackMenuItem.prototype.handleClick = function handleClick(event) {
- var tracks = this.player_.audioTracks();
- _MenuItem.prototype.handleClick.call(this, event);
- for (var i = 0; i < tracks.length; i++) {
- var track = tracks[i];
- track.enabled = track === this.track;
- }
- };
- /**
- * Handle any {@link AudioTrack} change.
- *
- * @param {EventTarget~Event} [event]
- * The {@link AudioTrackList#change} event that caused this to run.
- *
- * @listens AudioTrackList#change
- */
- AudioTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
- this.selected(this.track.enabled);
- };
- return AudioTrackMenuItem;
- }(MenuItem);
- Component.registerComponent('AudioTrackMenuItem', AudioTrackMenuItem);
- /**
- * @file audio-track-button.js
- */
- /**
- * The base class for buttons that toggle specific {@link AudioTrack} types.
- *
- * @extends TrackButton
- */
- var AudioTrackButton = function (_TrackButton) {
- inherits(AudioTrackButton, _TrackButton);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options={}]
- * The key/value store of player options.
- */
- function AudioTrackButton(player) {
- var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
- classCallCheck(this, AudioTrackButton);
- options.tracks = player.audioTracks();
- return possibleConstructorReturn(this, _TrackButton.call(this, player, options));
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- AudioTrackButton.prototype.buildCSSClass = function buildCSSClass() {
- return 'vjs-audio-button ' + _TrackButton.prototype.buildCSSClass.call(this);
- };
- AudioTrackButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
- return 'vjs-audio-button ' + _TrackButton.prototype.buildWrapperCSSClass.call(this);
- };
- /**
- * Create a menu item for each audio track
- *
- * @param {AudioTrackMenuItem[]} [items=[]]
- * An array of existing menu items to use.
- *
- * @return {AudioTrackMenuItem[]}
- * An array of menu items
- */
- AudioTrackButton.prototype.createItems = function createItems() {
- var items = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
- // if there's only one audio track, there no point in showing it
- this.hideThreshold_ = 1;
- var tracks = this.player_.audioTracks();
- for (var i = 0; i < tracks.length; i++) {
- var track = tracks[i];
- items.push(new AudioTrackMenuItem(this.player_, {
- track: track,
- // MenuItem is selectable
- selectable: true,
- // MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time)
- multiSelectable: false
- }));
- }
- return items;
- };
- return AudioTrackButton;
- }(TrackButton);
- /**
- * The text that should display over the `AudioTrackButton`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- AudioTrackButton.prototype.controlText_ = 'Audio Track';
- Component.registerComponent('AudioTrackButton', AudioTrackButton);
- /**
- * @file playback-rate-menu-item.js
- */
- /**
- * The specific menu item type for selecting a playback rate.
- *
- * @extends MenuItem
- */
- var PlaybackRateMenuItem = function (_MenuItem) {
- inherits(PlaybackRateMenuItem, _MenuItem);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function PlaybackRateMenuItem(player, options) {
- classCallCheck(this, PlaybackRateMenuItem);
- var label = options.rate;
- var rate = parseFloat(label, 10);
- // Modify options for parent MenuItem class's init.
- options.label = label;
- options.selected = rate === 1;
- options.selectable = true;
- options.multiSelectable = false;
- var _this = possibleConstructorReturn(this, _MenuItem.call(this, player, options));
- _this.label = label;
- _this.rate = rate;
- _this.on(player, 'ratechange', _this.update);
- return _this;
- }
- /**
- * This gets called when an `PlaybackRateMenuItem` is "clicked". See
- * {@link ClickableComponent} for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} [event]
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- PlaybackRateMenuItem.prototype.handleClick = function handleClick(event) {
- _MenuItem.prototype.handleClick.call(this);
- this.player().playbackRate(this.rate);
- };
- /**
- * Update the PlaybackRateMenuItem when the playbackrate changes.
- *
- * @param {EventTarget~Event} [event]
- * The `ratechange` event that caused this function to run.
- *
- * @listens Player#ratechange
- */
- PlaybackRateMenuItem.prototype.update = function update(event) {
- this.selected(this.player().playbackRate() === this.rate);
- };
- return PlaybackRateMenuItem;
- }(MenuItem);
- /**
- * The text that should display over the `PlaybackRateMenuItem`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- PlaybackRateMenuItem.prototype.contentElType = 'button';
- Component.registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem);
- /**
- * @file playback-rate-menu-button.js
- */
- /**
- * The component for controlling the playback rate.
- *
- * @extends MenuButton
- */
- var PlaybackRateMenuButton = function (_MenuButton) {
- inherits(PlaybackRateMenuButton, _MenuButton);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function PlaybackRateMenuButton(player, options) {
- classCallCheck(this, PlaybackRateMenuButton);
- var _this = possibleConstructorReturn(this, _MenuButton.call(this, player, options));
- _this.updateVisibility();
- _this.updateLabel();
- _this.on(player, 'loadstart', _this.updateVisibility);
- _this.on(player, 'ratechange', _this.updateLabel);
- return _this;
- }
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- PlaybackRateMenuButton.prototype.createEl = function createEl$$1() {
- var el = _MenuButton.prototype.createEl.call(this);
- this.labelEl_ = createEl('div', {
- className: 'vjs-playback-rate-value',
- innerHTML: '1x'
- });
- el.appendChild(this.labelEl_);
- return el;
- };
- PlaybackRateMenuButton.prototype.dispose = function dispose() {
- this.labelEl_ = null;
- _MenuButton.prototype.dispose.call(this);
- };
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- PlaybackRateMenuButton.prototype.buildCSSClass = function buildCSSClass() {
- return 'vjs-playback-rate ' + _MenuButton.prototype.buildCSSClass.call(this);
- };
- PlaybackRateMenuButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
- return 'vjs-playback-rate ' + _MenuButton.prototype.buildWrapperCSSClass.call(this);
- };
- /**
- * Create the playback rate menu
- *
- * @return {Menu}
- * Menu object populated with {@link PlaybackRateMenuItem}s
- */
- PlaybackRateMenuButton.prototype.createMenu = function createMenu() {
- var menu = new Menu(this.player());
- var rates = this.playbackRates();
- if (rates) {
- for (var i = rates.length - 1; i >= 0; i--) {
- menu.addChild(new PlaybackRateMenuItem(this.player(), { rate: rates[i] + 'x' }));
- }
- }
- return menu;
- };
- /**
- * Updates ARIA accessibility attributes
- */
- PlaybackRateMenuButton.prototype.updateARIAAttributes = function updateARIAAttributes() {
- // Current playback rate
- this.el().setAttribute('aria-valuenow', this.player().playbackRate());
- };
- /**
- * This gets called when an `PlaybackRateMenuButton` is "clicked". See
- * {@link ClickableComponent} for more detailed information on what a click can be.
- *
- * @param {EventTarget~Event} [event]
- * The `keydown`, `tap`, or `click` event that caused this function to be
- * called.
- *
- * @listens tap
- * @listens click
- */
- PlaybackRateMenuButton.prototype.handleClick = function handleClick(event) {
- // select next rate option
- var currentRate = this.player().playbackRate();
- var rates = this.playbackRates();
- // this will select first one if the last one currently selected
- var newRate = rates[0];
- for (var i = 0; i < rates.length; i++) {
- if (rates[i] > currentRate) {
- newRate = rates[i];
- break;
- }
- }
- this.player().playbackRate(newRate);
- };
- /**
- * Get possible playback rates
- *
- * @return {Array}
- * All possible playback rates
- */
- PlaybackRateMenuButton.prototype.playbackRates = function playbackRates() {
- return this.options_.playbackRates || this.options_.playerOptions && this.options_.playerOptions.playbackRates;
- };
- /**
- * Get whether playback rates is supported by the tech
- * and an array of playback rates exists
- *
- * @return {boolean}
- * Whether changing playback rate is supported
- */
- PlaybackRateMenuButton.prototype.playbackRateSupported = function playbackRateSupported() {
- return this.player().tech_ && this.player().tech_.featuresPlaybackRate && this.playbackRates() && this.playbackRates().length > 0;
- };
- /**
- * Hide playback rate controls when they're no playback rate options to select
- *
- * @param {EventTarget~Event} [event]
- * The event that caused this function to run.
- *
- * @listens Player#loadstart
- */
- PlaybackRateMenuButton.prototype.updateVisibility = function updateVisibility(event) {
- if (this.playbackRateSupported()) {
- this.removeClass('vjs-hidden');
- } else {
- this.addClass('vjs-hidden');
- }
- };
- /**
- * Update button label when rate changed
- *
- * @param {EventTarget~Event} [event]
- * The event that caused this function to run.
- *
- * @listens Player#ratechange
- */
- PlaybackRateMenuButton.prototype.updateLabel = function updateLabel(event) {
- if (this.playbackRateSupported()) {
- this.labelEl_.innerHTML = this.player().playbackRate() + 'x';
- }
- };
- return PlaybackRateMenuButton;
- }(MenuButton);
- /**
- * The text that should display over the `FullscreenToggle`s controls. Added for localization.
- *
- * @type {string}
- * @private
- */
- PlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate';
- Component.registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton);
- /**
- * @file spacer.js
- */
- /**
- * Just an empty spacer element that can be used as an append point for plugins, etc.
- * Also can be used to create space between elements when necessary.
- *
- * @extends Component
- */
- var Spacer = function (_Component) {
- inherits(Spacer, _Component);
- function Spacer() {
- classCallCheck(this, Spacer);
- return possibleConstructorReturn(this, _Component.apply(this, arguments));
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- Spacer.prototype.buildCSSClass = function buildCSSClass() {
- return 'vjs-spacer ' + _Component.prototype.buildCSSClass.call(this);
- };
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- Spacer.prototype.createEl = function createEl() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: this.buildCSSClass()
- });
- };
- return Spacer;
- }(Component);
- Component.registerComponent('Spacer', Spacer);
- /**
- * @file custom-control-spacer.js
- */
- /**
- * Spacer specifically meant to be used as an insertion point for new plugins, etc.
- *
- * @extends Spacer
- */
- var CustomControlSpacer = function (_Spacer) {
- inherits(CustomControlSpacer, _Spacer);
- function CustomControlSpacer() {
- classCallCheck(this, CustomControlSpacer);
- return possibleConstructorReturn(this, _Spacer.apply(this, arguments));
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- */
- CustomControlSpacer.prototype.buildCSSClass = function buildCSSClass() {
- return 'vjs-custom-control-spacer ' + _Spacer.prototype.buildCSSClass.call(this);
- };
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- CustomControlSpacer.prototype.createEl = function createEl() {
- var el = _Spacer.prototype.createEl.call(this, {
- className: this.buildCSSClass()
- });
- // No-flex/table-cell mode requires there be some content
- // in the cell to fill the remaining space of the table.
- el.innerHTML = '\xA0';
- return el;
- };
- return CustomControlSpacer;
- }(Spacer);
- Component.registerComponent('CustomControlSpacer', CustomControlSpacer);
- /**
- * @file control-bar.js
- */
- // Required children
- /**
- * Container of main controls.
- *
- * @extends Component
- */
- var ControlBar = function (_Component) {
- inherits(ControlBar, _Component);
- function ControlBar() {
- classCallCheck(this, ControlBar);
- return possibleConstructorReturn(this, _Component.apply(this, arguments));
- }
- /**
- * Create the `Component`'s DOM element
- *
- * @return {Element}
- * The element that was created.
- */
- ControlBar.prototype.createEl = function createEl() {
- return _Component.prototype.createEl.call(this, 'div', {
- className: 'vjs-control-bar',
- dir: 'ltr'
- });
- };
- return ControlBar;
- }(Component);
- /**
- * Default options for `ControlBar`
- *
- * @type {Object}
- * @private
- */
- ControlBar.prototype.options_ = {
- children: ['playToggle', 'volumePanel', 'currentTimeDisplay', 'timeDivider', 'durationDisplay', 'progressControl', 'liveDisplay', 'remainingTimeDisplay', 'customControlSpacer', 'playbackRateMenuButton', 'chaptersButton', 'descriptionsButton', 'subsCapsButton', 'audioTrackButton', 'fullscreenToggle']
- };
- Component.registerComponent('ControlBar', ControlBar);
- /**
- * @file error-display.js
- */
- /**
- * A display that indicates an error has occurred. This means that the video
- * is unplayable.
- *
- * @extends ModalDialog
- */
- var ErrorDisplay = function (_ModalDialog) {
- inherits(ErrorDisplay, _ModalDialog);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function ErrorDisplay(player, options) {
- classCallCheck(this, ErrorDisplay);
- var _this = possibleConstructorReturn(this, _ModalDialog.call(this, player, options));
- _this.on(player, 'error', _this.open);
- return _this;
- }
- /**
- * Builds the default DOM `className`.
- *
- * @return {string}
- * The DOM `className` for this object.
- *
- * @deprecated Since version 5.
- */
- ErrorDisplay.prototype.buildCSSClass = function buildCSSClass() {
- return 'vjs-error-display ' + _ModalDialog.prototype.buildCSSClass.call(this);
- };
- /**
- * Gets the localized error message based on the `Player`s error.
- *
- * @return {string}
- * The `Player`s error message localized or an empty string.
- */
- ErrorDisplay.prototype.content = function content() {
- var error = this.player().error();
- return error ? this.localize(error.message) : '';
- };
- return ErrorDisplay;
- }(ModalDialog);
- /**
- * The default options for an `ErrorDisplay`.
- *
- * @private
- */
- ErrorDisplay.prototype.options_ = mergeOptions(ModalDialog.prototype.options_, {
- pauseOnOpen: false,
- fillAlways: true,
- temporary: false,
- uncloseable: true
- });
- Component.registerComponent('ErrorDisplay', ErrorDisplay);
- /**
- * @file text-track-settings.js
- */
- var LOCAL_STORAGE_KEY = 'vjs-text-track-settings';
- var COLOR_BLACK = ['#000', 'Black'];
- var COLOR_BLUE = ['#00F', 'Blue'];
- var COLOR_CYAN = ['#0FF', 'Cyan'];
- var COLOR_GREEN = ['#0F0', 'Green'];
- var COLOR_MAGENTA = ['#F0F', 'Magenta'];
- var COLOR_RED = ['#F00', 'Red'];
- var COLOR_WHITE = ['#FFF', 'White'];
- var COLOR_YELLOW = ['#FF0', 'Yellow'];
- var OPACITY_OPAQUE = ['1', 'Opaque'];
- var OPACITY_SEMI = ['0.5', 'Semi-Transparent'];
- var OPACITY_TRANS = ['0', 'Transparent'];
- // Configuration for the various <select> elements in the DOM of this component.
- //
- // Possible keys include:
- //
- // `default`:
- // The default option index. Only needs to be provided if not zero.
- // `parser`:
- // A function which is used to parse the value from the selected option in
- // a customized way.
- // `selector`:
- // The selector used to find the associated <select> element.
- var selectConfigs = {
- backgroundColor: {
- selector: '.vjs-bg-color > select',
- id: 'captions-background-color-%s',
- label: 'Color',
- options: [COLOR_BLACK, COLOR_WHITE, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]
- },
- backgroundOpacity: {
- selector: '.vjs-bg-opacity > select',
- id: 'captions-background-opacity-%s',
- label: 'Transparency',
- options: [OPACITY_OPAQUE, OPACITY_SEMI, OPACITY_TRANS]
- },
- color: {
- selector: '.vjs-fg-color > select',
- id: 'captions-foreground-color-%s',
- label: 'Color',
- options: [COLOR_WHITE, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]
- },
- edgeStyle: {
- selector: '.vjs-edge-style > select',
- id: '%s',
- label: 'Text Edge Style',
- options: [['none', 'None'], ['raised', 'Raised'], ['depressed', 'Depressed'], ['uniform', 'Uniform'], ['dropshadow', 'Dropshadow']]
- },
- fontFamily: {
- selector: '.vjs-font-family > select',
- id: 'captions-font-family-%s',
- label: 'Font Family',
- options: [['proportionalSansSerif', 'Proportional Sans-Serif'], ['monospaceSansSerif', 'Monospace Sans-Serif'], ['proportionalSerif', 'Proportional Serif'], ['monospaceSerif', 'Monospace Serif'], ['casual', 'Casual'], ['script', 'Script'], ['small-caps', 'Small Caps']]
- },
- fontPercent: {
- selector: '.vjs-font-percent > select',
- id: 'captions-font-size-%s',
- label: 'Font Size',
- options: [['0.50', '50%'], ['0.75', '75%'], ['1.00', '100%'], ['1.25', '125%'], ['1.50', '150%'], ['1.75', '175%'], ['2.00', '200%'], ['3.00', '300%'], ['4.00', '400%']],
- 'default': 2,
- parser: function parser(v) {
- return v === '1.00' ? null : Number(v);
- }
- },
- textOpacity: {
- selector: '.vjs-text-opacity > select',
- id: 'captions-foreground-opacity-%s',
- label: 'Transparency',
- options: [OPACITY_OPAQUE, OPACITY_SEMI]
- },
- // Options for this object are defined below.
- windowColor: {
- selector: '.vjs-window-color > select',
- id: 'captions-window-color-%s',
- label: 'Color'
- },
- // Options for this object are defined below.
- windowOpacity: {
- selector: '.vjs-window-opacity > select',
- id: 'captions-window-opacity-%s',
- label: 'Transparency',
- options: [OPACITY_TRANS, OPACITY_SEMI, OPACITY_OPAQUE]
- }
- };
- selectConfigs.windowColor.options = selectConfigs.backgroundColor.options;
- /**
- * Get the actual value of an option.
- *
- * @param {string} value
- * The value to get
- *
- * @param {Function} [parser]
- * Optional function to adjust the value.
- *
- * @return {Mixed}
- * - Will be `undefined` if no value exists
- * - Will be `undefined` if the given value is "none".
- * - Will be the actual value otherwise.
- *
- * @private
- */
- function parseOptionValue(value, parser) {
- if (parser) {
- value = parser(value);
- }
- if (value && value !== 'none') {
- return value;
- }
- }
- /**
- * Gets the value of the selected <option> element within a <select> element.
- *
- * @param {Element} el
- * the element to look in
- *
- * @param {Function} [parser]
- * Optional function to adjust the value.
- *
- * @return {Mixed}
- * - Will be `undefined` if no value exists
- * - Will be `undefined` if the given value is "none".
- * - Will be the actual value otherwise.
- *
- * @private
- */
- function getSelectedOptionValue(el, parser) {
- var value = el.options[el.options.selectedIndex].value;
- return parseOptionValue(value, parser);
- }
- /**
- * Sets the selected <option> element within a <select> element based on a
- * given value.
- *
- * @param {Element} el
- * The element to look in.
- *
- * @param {string} value
- * the property to look on.
- *
- * @param {Function} [parser]
- * Optional function to adjust the value before comparing.
- *
- * @private
- */
- function setSelectedOption(el, value, parser) {
- if (!value) {
- return;
- }
- for (var i = 0; i < el.options.length; i++) {
- if (parseOptionValue(el.options[i].value, parser) === value) {
- el.selectedIndex = i;
- break;
- }
- }
- }
- /**
- * Manipulate Text Tracks settings.
- *
- * @extends ModalDialog
- */
- var TextTrackSettings = function (_ModalDialog) {
- inherits(TextTrackSettings, _ModalDialog);
- /**
- * Creates an instance of this class.
- *
- * @param {Player} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- */
- function TextTrackSettings(player, options) {
- classCallCheck(this, TextTrackSettings);
- options.temporary = false;
- var _this = possibleConstructorReturn(this, _ModalDialog.call(this, player, options));
- _this.updateDisplay = bind(_this, _this.updateDisplay);
- // fill the modal and pretend we have opened it
- _this.fill();
- _this.hasBeenOpened_ = _this.hasBeenFilled_ = true;
- _this.endDialog = createEl('p', {
- className: 'vjs-control-text',
- textContent: _this.localize('End of dialog window.')
- });
- _this.el().appendChild(_this.endDialog);
- _this.setDefaults();
- // Grab `persistTextTrackSettings` from the player options if not passed in child options
- if (options.persistTextTrackSettings === undefined) {
- _this.options_.persistTextTrackSettings = _this.options_.playerOptions.persistTextTrackSettings;
- }
- _this.on(_this.$('.vjs-done-button'), 'click', function () {
- _this.saveSettings();
- _this.close();
- });
- _this.on(_this.$('.vjs-default-button'), 'click', function () {
- _this.setDefaults();
- _this.updateDisplay();
- });
- each(selectConfigs, function (config) {
- _this.on(_this.$(config.selector), 'change', _this.updateDisplay);
- });
- if (_this.options_.persistTextTrackSettings) {
- _this.restoreSettings();
- }
- return _this;
- }
- TextTrackSettings.prototype.dispose = function dispose() {
- this.endDialog = null;
- _ModalDialog.prototype.dispose.call(this);
- };
- /**
- * Create a <select> element with configured options.
- *
- * @param {string} key
- * Configuration key to use during creation.
- *
- * @return {string}
- * An HTML string.
- *
- * @private
- */
- TextTrackSettings.prototype.createElSelect_ = function createElSelect_(key) {
- var _this2 = this;
- var legendId = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : '';
- var type = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 'label';
- var config = selectConfigs[key];
- var id = config.id.replace('%s', this.id_);
- var selectLabelledbyIds = [legendId, id].join(' ').trim();
- return ['<' + type + ' id="' + id + '" class="' + (type === 'label' ? 'vjs-label' : '') + '">', this.localize(config.label), '</' + type + '>', '<select aria-labelledby="' + selectLabelledbyIds + '">'].concat(config.options.map(function (o) {
- var optionId = id + '-' + o[1].replace(/\W+/g, '');
- return ['<option id="' + optionId + '" value="' + o[0] + '" ', 'aria-labelledby="' + selectLabelledbyIds + ' ' + optionId + '">', _this2.localize(o[1]), '</option>'].join('');
- })).concat('</select>').join('');
- };
- /**
- * Create foreground color element for the component
- *
- * @return {string}
- * An HTML string.
- *
- * @private
- */
- TextTrackSettings.prototype.createElFgColor_ = function createElFgColor_() {
- var legendId = 'captions-text-legend-' + this.id_;
- return ['<fieldset class="vjs-fg-color vjs-track-setting">', '<legend id="' + legendId + '">', this.localize('Text'), '</legend>', this.createElSelect_('color', legendId), '<span class="vjs-text-opacity vjs-opacity">', this.createElSelect_('textOpacity', legendId), '</span>', '</fieldset>'].join('');
- };
- /**
- * Create background color element for the component
- *
- * @return {string}
- * An HTML string.
- *
- * @private
- */
- TextTrackSettings.prototype.createElBgColor_ = function createElBgColor_() {
- var legendId = 'captions-background-' + this.id_;
- return ['<fieldset class="vjs-bg-color vjs-track-setting">', '<legend id="' + legendId + '">', this.localize('Background'), '</legend>', this.createElSelect_('backgroundColor', legendId), '<span class="vjs-bg-opacity vjs-opacity">', this.createElSelect_('backgroundOpacity', legendId), '</span>', '</fieldset>'].join('');
- };
- /**
- * Create window color element for the component
- *
- * @return {string}
- * An HTML string.
- *
- * @private
- */
- TextTrackSettings.prototype.createElWinColor_ = function createElWinColor_() {
- var legendId = 'captions-window-' + this.id_;
- return ['<fieldset class="vjs-window-color vjs-track-setting">', '<legend id="' + legendId + '">', this.localize('Window'), '</legend>', this.createElSelect_('windowColor', legendId), '<span class="vjs-window-opacity vjs-opacity">', this.createElSelect_('windowOpacity', legendId), '</span>', '</fieldset>'].join('');
- };
- /**
- * Create color elements for the component
- *
- * @return {Element}
- * The element that was created
- *
- * @private
- */
- TextTrackSettings.prototype.createElColors_ = function createElColors_() {
- return createEl('div', {
- className: 'vjs-track-settings-colors',
- innerHTML: [this.createElFgColor_(), this.createElBgColor_(), this.createElWinColor_()].join('')
- });
- };
- /**
- * Create font elements for the component
- *
- * @return {Element}
- * The element that was created.
- *
- * @private
- */
- TextTrackSettings.prototype.createElFont_ = function createElFont_() {
- return createEl('div', {
- className: 'vjs-track-settings-font',
- innerHTML: ['<fieldset class="vjs-font-percent vjs-track-setting">', this.createElSelect_('fontPercent', '', 'legend'), '</fieldset>', '<fieldset class="vjs-edge-style vjs-track-setting">', this.createElSelect_('edgeStyle', '', 'legend'), '</fieldset>', '<fieldset class="vjs-font-family vjs-track-setting">', this.createElSelect_('fontFamily', '', 'legend'), '</fieldset>'].join('')
- });
- };
- /**
- * Create controls for the component
- *
- * @return {Element}
- * The element that was created.
- *
- * @private
- */
- TextTrackSettings.prototype.createElControls_ = function createElControls_() {
- var defaultsDescription = this.localize('restore all settings to the default values');
- return createEl('div', {
- className: 'vjs-track-settings-controls',
- innerHTML: ['<button type="button" class="vjs-default-button" title="' + defaultsDescription + '">', this.localize('Reset'), '<span class="vjs-control-text"> ' + defaultsDescription + '</span>', '</button>', '<button type="button" class="vjs-done-button">' + this.localize('Done') + '</button>'].join('')
- });
- };
- TextTrackSettings.prototype.content = function content() {
- return [this.createElColors_(), this.createElFont_(), this.createElControls_()];
- };
- TextTrackSettings.prototype.label = function label() {
- return this.localize('Caption Settings Dialog');
- };
- TextTrackSettings.prototype.description = function description() {
- return this.localize('Beginning of dialog window. Escape will cancel and close the window.');
- };
- TextTrackSettings.prototype.buildCSSClass = function buildCSSClass() {
- return _ModalDialog.prototype.buildCSSClass.call(this) + ' vjs-text-track-settings';
- };
- /**
- * Gets an object of text track settings (or null).
- *
- * @return {Object}
- * An object with config values parsed from the DOM or localStorage.
- */
- TextTrackSettings.prototype.getValues = function getValues() {
- var _this3 = this;
- return reduce(selectConfigs, function (accum, config, key) {
- var value = getSelectedOptionValue(_this3.$(config.selector), config.parser);
- if (value !== undefined) {
- accum[key] = value;
- }
- return accum;
- }, {});
- };
- /**
- * Sets text track settings from an object of values.
- *
- * @param {Object} values
- * An object with config values parsed from the DOM or localStorage.
- */
- TextTrackSettings.prototype.setValues = function setValues(values) {
- var _this4 = this;
- each(selectConfigs, function (config, key) {
- setSelectedOption(_this4.$(config.selector), values[key], config.parser);
- });
- };
- /**
- * Sets all `<select>` elements to their default values.
- */
- TextTrackSettings.prototype.setDefaults = function setDefaults() {
- var _this5 = this;
- each(selectConfigs, function (config) {
- var index = config.hasOwnProperty('default') ? config['default'] : 0;
- _this5.$(config.selector).selectedIndex = index;
- });
- };
- /**
- * Restore texttrack settings from localStorage
- */
- TextTrackSettings.prototype.restoreSettings = function restoreSettings() {
- var values = void 0;
- try {
- values = JSON.parse(window.localStorage.getItem(LOCAL_STORAGE_KEY));
- } catch (err) {
- log.warn(err);
- }
- if (values) {
- this.setValues(values);
- }
- };
- /**
- * Save text track settings to localStorage
- */
- TextTrackSettings.prototype.saveSettings = function saveSettings() {
- if (!this.options_.persistTextTrackSettings) {
- return;
- }
- var values = this.getValues();
- try {
- if (Object.keys(values).length) {
- window.localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(values));
- } else {
- window.localStorage.removeItem(LOCAL_STORAGE_KEY);
- }
- } catch (err) {
- log.warn(err);
- }
- };
- /**
- * Update display of text track settings
- */
- TextTrackSettings.prototype.updateDisplay = function updateDisplay() {
- var ttDisplay = this.player_.getChild('textTrackDisplay');
- if (ttDisplay) {
- ttDisplay.updateDisplay();
- }
- };
- /**
- * conditionally blur the element and refocus the captions button
- *
- * @private
- */
- TextTrackSettings.prototype.conditionalBlur_ = function conditionalBlur_() {
- this.previouslyActiveEl_ = null;
- this.off(document, 'keydown', this.handleKeyDown);
- var cb = this.player_.controlBar;
- var subsCapsBtn = cb && cb.subsCapsButton;
- var ccBtn = cb && cb.captionsButton;
- if (subsCapsBtn) {
- subsCapsBtn.focus();
- } else if (ccBtn) {
- ccBtn.focus();
- }
- };
- return TextTrackSettings;
- }(ModalDialog);
- Component.registerComponent('TextTrackSettings', TextTrackSettings);
- /**
- * @file resize-manager.js
- */
- /**
- * A Resize Manager. It is in charge of triggering `playerresize` on the player in the right conditions.
- *
- * It'll either create an iframe and use a debounced resize handler on it or use the new {@link https://wicg.github.io/ResizeObserver/|ResizeObserver}.
- *
- * If the ResizeObserver is available natively, it will be used. A polyfill can be passed in as an option.
- * If a `playerresize` event is not needed, the ResizeManager component can be removed from the player, see the example below.
- * @example <caption>How to disable the resize manager</caption>
- * const player = videojs('#vid', {
- * resizeManager: false
- * });
- *
- * @see {@link https://wicg.github.io/ResizeObserver/|ResizeObserver specification}
- *
- * @extends Component
- */
- var ResizeManager = function (_Component) {
- inherits(ResizeManager, _Component);
- /**
- * Create the ResizeManager.
- *
- * @param {Object} player
- * The `Player` that this class should be attached to.
- *
- * @param {Object} [options]
- * The key/value store of ResizeManager options.
- *
- * @param {Object} [options.ResizeObserver]
- * A polyfill for ResizeObserver can be passed in here.
- * If this is set to null it will ignore the native ResizeObserver and fall back to the iframe fallback.
- */
- function ResizeManager(player, options) {
- classCallCheck(this, ResizeManager);
- var RESIZE_OBSERVER_AVAILABLE = options.ResizeObserver || window.ResizeObserver;
- // if `null` was passed, we want to disable the ResizeObserver
- if (options.ResizeObserver === null) {
- RESIZE_OBSERVER_AVAILABLE = false;
- }
- // Only create an element when ResizeObserver isn't available
- var options_ = mergeOptions({ createEl: !RESIZE_OBSERVER_AVAILABLE }, options);
- var _this = possibleConstructorReturn(this, _Component.call(this, player, options_));
- _this.ResizeObserver = options.ResizeObserver || window.ResizeObserver;
- _this.loadListener_ = null;
- _this.resizeObserver_ = null;
- _this.debouncedHandler_ = debounce(function () {
- _this.resizeHandler();
- }, 100, false, _this);
- if (RESIZE_OBSERVER_AVAILABLE) {
- _this.resizeObserver_ = new _this.ResizeObserver(_this.debouncedHandler_);
- _this.resizeObserver_.observe(player.el());
- } else {
- _this.loadListener_ = function () {
- if (!_this.el_ || !_this.el_.contentWindow) {
- return;
- }
- on(_this.el_.contentWindow, 'resize', _this.debouncedHandler_);
- };
- _this.one('load', _this.loadListener_);
- }
- return _this;
- }
- ResizeManager.prototype.createEl = function createEl() {
- return _Component.prototype.createEl.call(this, 'iframe', {
- className: 'vjs-resize-manager'
- });
- };
- /**
- * Called when a resize is triggered on the iframe or a resize is observed via the ResizeObserver
- *
- * @fires Player#playerresize
- */
- ResizeManager.prototype.resizeHandler = function resizeHandler() {
- /**
- * Called when the player size has changed
- *
- * @event Player#playerresize
- * @type {EventTarget~Event}
- */
- // make sure player is still around to trigger
- // prevents this from causing an error after dispose
- if (!this.player_ || !this.player_.trigger) {
- return;
- }
- this.player_.trigger('playerresize');
- };
- ResizeManager.prototype.dispose = function dispose() {
- if (this.debouncedHandler_) {
- this.debouncedHandler_.cancel();
- }
- if (this.resizeObserver_) {
- if (this.player_.el()) {
- this.resizeObserver_.unobserve(this.player_.el());
- }
- this.resizeObserver_.disconnect();
- }
- if (this.el_ && this.el_.contentWindow) {
- off(this.el_.contentWindow, 'resize', this.debouncedHandler_);
- }
- if (this.loadListener_) {
- this.off('load', this.loadListener_);
- }
- this.ResizeObserver = null;
- this.resizeObserver = null;
- this.debouncedHandler_ = null;
- this.loadListener_ = null;
- };
- return ResizeManager;
- }(Component);
- Component.registerComponent('ResizeManager', ResizeManager);
- /**
- * This function is used to fire a sourceset when there is something
- * similar to `mediaEl.load()` being called. It will try to find the source via
- * the `src` attribute and then the `<source>` elements. It will then fire `sourceset`
- * with the source that was found or empty string if we cannot know. If it cannot
- * find a source then `sourceset` will not be fired.
- *
- * @param {Html5} tech
- * The tech object that sourceset was setup on
- *
- * @return {boolean}
- * returns false if the sourceset was not fired and true otherwise.
- */
- var sourcesetLoad = function sourcesetLoad(tech) {
- var el = tech.el();
- // if `el.src` is set, that source will be loaded.
- if (el.hasAttribute('src')) {
- tech.triggerSourceset(el.src);
- return true;
- }
- /**
- * Since there isn't a src property on the media element, source elements will be used for
- * implementing the source selection algorithm. This happens asynchronously and
- * for most cases were there is more than one source we cannot tell what source will
- * be loaded, without re-implementing the source selection algorithm. At this time we are not
- * going to do that. There are three special cases that we do handle here though:
- *
- * 1. If there are no sources, do not fire `sourceset`.
- * 2. If there is only one `<source>` with a `src` property/attribute that is our `src`
- * 3. If there is more than one `<source>` but all of them have the same `src` url.
- * That will be our src.
- */
- var sources = tech.$$('source');
- var srcUrls = [];
- var src = '';
- // if there are no sources, do not fire sourceset
- if (!sources.length) {
- return false;
- }
- // only count valid/non-duplicate source elements
- for (var i = 0; i < sources.length; i++) {
- var url = sources[i].src;
- if (url && srcUrls.indexOf(url) === -1) {
- srcUrls.push(url);
- }
- }
- // there were no valid sources
- if (!srcUrls.length) {
- return false;
- }
- // there is only one valid source element url
- // use that
- if (srcUrls.length === 1) {
- src = srcUrls[0];
- }
- tech.triggerSourceset(src);
- return true;
- };
- /**
- * our implementation of an `innerHTML` descriptor for browsers
- * that do not have one.
- */
- var innerHTMLDescriptorPolyfill = {};
- if (!IS_IE8) {
- innerHTMLDescriptorPolyfill = Object.defineProperty({}, 'innerHTML', {
- get: function get() {
- return this.cloneNode(true).innerHTML;
- },
- set: function set(v) {
- // make a dummy node to use innerHTML on
- var dummy = document.createElement(this.nodeName.toLowerCase());
- // set innerHTML to the value provided
- dummy.innerHTML = v;
- // make a document fragment to hold the nodes from dummy
- var docFrag = document.createDocumentFragment();
- // copy all of the nodes created by the innerHTML on dummy
- // to the document fragment
- while (dummy.childNodes.length) {
- docFrag.appendChild(dummy.childNodes[0]);
- }
- // remove content
- this.innerText = '';
- // now we add all of that html in one by appending the
- // document fragment. This is how innerHTML does it.
- window.Element.prototype.appendChild.call(this, docFrag);
- // then return the result that innerHTML's setter would
- return this.innerHTML;
- }
- });
- }
- /**
- * Get a property descriptor given a list of priorities and the
- * property to get.
- */
- var getDescriptor = function getDescriptor(priority, prop) {
- var descriptor = {};
- for (var i = 0; i < priority.length; i++) {
- descriptor = Object.getOwnPropertyDescriptor(priority[i], prop);
- if (descriptor && descriptor.set && descriptor.get) {
- break;
- }
- }
- descriptor.enumerable = true;
- descriptor.configurable = true;
- return descriptor;
- };
- var getInnerHTMLDescriptor = function getInnerHTMLDescriptor(tech) {
- return getDescriptor([tech.el(), window.HTMLMediaElement.prototype, window.Element.prototype, innerHTMLDescriptorPolyfill], 'innerHTML');
- };
- /**
- * Patches browser internal functions so that we can tell syncronously
- * if a `<source>` was appended to the media element. For some reason this
- * causes a `sourceset` if the the media element is ready and has no source.
- * This happens when:
- * - The page has just loaded and the media element does not have a source.
- * - The media element was emptied of all sources, then `load()` was called.
- *
- * It does this by patching the following functions/properties when they are supported:
- *
- * - `append()` - can be used to add a `<source>` element to the media element
- * - `appendChild()` - can be used to add a `<source>` element to the media element
- * - `insertAdjacentHTML()` - can be used to add a `<source>` element to the media element
- * - `innerHTML` - can be used to add a `<source>` element to the media element
- *
- * @param {Html5} tech
- * The tech object that sourceset is being setup on.
- */
- var firstSourceWatch = function firstSourceWatch(tech) {
- var el = tech.el();
- // make sure firstSourceWatch isn't setup twice.
- if (el.resetSourceWatch_) {
- return;
- }
- var old = {};
- var innerDescriptor = getInnerHTMLDescriptor(tech);
- var appendWrapper = function appendWrapper(appendFn) {
- return function () {
- for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- var retval = appendFn.apply(el, args);
- sourcesetLoad(tech);
- return retval;
- };
- };
- ['append', 'appendChild', 'insertAdjacentHTML'].forEach(function (k) {
- if (!el[k]) {
- return;
- }
- // store the old function
- old[k] = el[k];
- // call the old function with a sourceset if a source
- // was loaded
- el[k] = appendWrapper(old[k]);
- });
- Object.defineProperty(el, 'innerHTML', mergeOptions(innerDescriptor, {
- set: appendWrapper(innerDescriptor.set)
- }));
- el.resetSourceWatch_ = function () {
- el.resetSourceWatch_ = null;
- Object.keys(old).forEach(function (k) {
- el[k] = old[k];
- });
- Object.defineProperty(el, 'innerHTML', innerDescriptor);
- };
- // on the first sourceset, we need to revert our changes
- tech.one('sourceset', el.resetSourceWatch_);
- };
- /**
- * our implementation of a `src` descriptor for browsers
- * that do not have one.
- */
- var srcDescriptorPolyfill = {};
- if (!IS_IE8) {
- srcDescriptorPolyfill = Object.defineProperty({}, 'src', {
- get: function get() {
- if (this.hasAttribute('src')) {
- return getAbsoluteURL(window.Element.prototype.getAttribute.call(this, 'src'));
- }
- return '';
- },
- set: function set(v) {
- window.Element.prototype.setAttribute.call(this, 'src', v);
- return v;
- }
- });
- }
- var getSrcDescriptor = function getSrcDescriptor(tech) {
- return getDescriptor([tech.el(), window.HTMLMediaElement.prototype, srcDescriptorPolyfill], 'src');
- };
- /**
- * setup `sourceset` handling on the `Html5` tech. This function
- * patches the following element properties/functions:
- *
- * - `src` - to determine when `src` is set
- * - `setAttribute()` - to determine when `src` is set
- * - `load()` - this re-triggers the source selection algorithm, and can
- * cause a sourceset.
- *
- * If there is no source when we are adding `sourceset` support or during a `load()`
- * we also patch the functions listed in `firstSourceWatch`.
- *
- * @param {Html5} tech
- * The tech to patch
- */
- var setupSourceset = function setupSourceset(tech) {
- if (!tech.featuresSourceset) {
- return;
- }
- var el = tech.el();
- // make sure sourceset isn't setup twice.
- if (el.resetSourceset_) {
- return;
- }
- var srcDescriptor = getSrcDescriptor(tech);
- var oldSetAttribute = el.setAttribute;
- var oldLoad = el.load;
- Object.defineProperty(el, 'src', mergeOptions(srcDescriptor, {
- set: function set(v) {
- var retval = srcDescriptor.set.call(el, v);
- // we use the getter here to get the actual value set on src
- tech.triggerSourceset(el.src);
- return retval;
- }
- }));
- el.setAttribute = function (n, v) {
- var retval = oldSetAttribute.call(el, n, v);
- if (/src/i.test(n)) {
- tech.triggerSourceset(el.src);
- }
- return retval;
- };
- el.load = function () {
- var retval = oldLoad.call(el);
- // if load was called, but there was no source to fire
- // sourceset on. We have to watch for a source append
- // as that can trigger a `sourceset` when the media element
- // has no source
- if (!sourcesetLoad(tech)) {
- tech.triggerSourceset('');
- firstSourceWatch(tech);
- }
- return retval;
- };
- if (el.currentSrc) {
- tech.triggerSourceset(el.currentSrc);
- } else if (!sourcesetLoad(tech)) {
- firstSourceWatch(tech);
- }
- el.resetSourceset_ = function () {
- el.resetSourceset_ = null;
- el.load = oldLoad;
- el.setAttribute = oldSetAttribute;
- Object.defineProperty(el, 'src', srcDescriptor);
- if (el.resetSourceWatch_) {
- el.resetSourceWatch_();
- }
- };
- };
- var _templateObject$2 = taggedTemplateLiteralLoose(['Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n This may prevent text tracks from loading.'], ['Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n This may prevent text tracks from loading.']);
- /**
- * @file html5.js
- */
- /**
- * HTML5 Media Controller - Wrapper for HTML5 Media API
- *
- * @mixes Tech~SouceHandlerAdditions
- * @extends Tech
- */
- var Html5 = function (_Tech) {
- inherits(Html5, _Tech);
- /**
- * Create an instance of this Tech.
- *
- * @param {Object} [options]
- * The key/value store of player options.
- *
- * @param {Component~ReadyCallback} ready
- * Callback function to call when the `HTML5` Tech is ready.
- */
- function Html5(options, ready) {
- classCallCheck(this, Html5);
- var _this = possibleConstructorReturn(this, _Tech.call(this, options, ready));
- var source = options.source;
- var crossoriginTracks = false;
- // Set the source if one is provided
- // 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted)
- // 2) Check to see if the network state of the tag was failed at init, and if so, reset the source
- // anyway so the error gets fired.
- if (source && (_this.el_.currentSrc !== source.src || options.tag && options.tag.initNetworkState_ === 3)) {
- _this.setSource(source);
- } else {
- _this.handleLateInit_(_this.el_);
- }
- // setup sourceset after late sourceset/init
- if (options.enableSourceset) {
- _this.setupSourcesetHandling_();
- }
- if (_this.el_.hasChildNodes()) {
- var nodes = _this.el_.childNodes;
- var nodesLength = nodes.length;
- var removeNodes = [];
- while (nodesLength--) {
- var node = nodes[nodesLength];
- var nodeName = node.nodeName.toLowerCase();
- if (nodeName === 'track') {
- if (!_this.featuresNativeTextTracks) {
- // Empty video tag tracks so the built-in player doesn't use them also.
- // This may not be fast enough to stop HTML5 browsers from reading the tags
- // so we'll need to turn off any default tracks if we're manually doing
- // captions and subtitles. videoElement.textTracks
- removeNodes.push(node);
- } else {
- // store HTMLTrackElement and TextTrack to remote list
- _this.remoteTextTrackEls().addTrackElement_(node);
- _this.remoteTextTracks().addTrack(node.track);
- _this.textTracks().addTrack(node.track);
- if (!crossoriginTracks && !_this.el_.hasAttribute('crossorigin') && isCrossOrigin(node.src)) {
- crossoriginTracks = true;
- }
- }
- }
- }
- for (var i = 0; i < removeNodes.length; i++) {
- _this.el_.removeChild(removeNodes[i]);
- }
- }
- _this.proxyNativeTracks_();
- if (_this.featuresNativeTextTracks && crossoriginTracks) {
- log.warn(tsml(_templateObject$2));
- }
- // prevent iOS Safari from disabling metadata text tracks during native playback
- _this.restoreMetadataTracksInIOSNativePlayer_();
- // Determine if native controls should be used
- // Our goal should be to get the custom controls on mobile solid everywhere
- // so we can remove this all together. Right now this will block custom
- // controls on touch enabled laptops like the Chrome Pixel
- if ((TOUCH_ENABLED || IS_IPHONE || IS_NATIVE_ANDROID) && options.nativeControlsForTouch === true) {
- _this.setControls(true);
- }
- // on iOS, we want to proxy `webkitbeginfullscreen` and `webkitendfullscreen`
- // into a `fullscreenchange` event
- _this.proxyWebkitFullscreen_();
- _this.triggerReady();
- return _this;
- }
- /**
- * Dispose of `HTML5` media element and remove all tracks.
- */
- Html5.prototype.dispose = function dispose() {
- if (this.el_ && this.el_.resetSourceset_) {
- this.el_.resetSourceset_();
- }
- Html5.disposeMediaElement(this.el_);
- this.options_ = null;
- // tech will handle clearing of the emulated track list
- _Tech.prototype.dispose.call(this);
- };
- /**
- * Modify the media element so that we can detect when
- * the source is changed. Fires `sourceset` just after the source has changed
- */
- Html5.prototype.setupSourcesetHandling_ = function setupSourcesetHandling_() {
- setupSourceset(this);
- };
- /**
- * When a captions track is enabled in the iOS Safari native player, all other
- * tracks are disabled (including metadata tracks), which nulls all of their
- * associated cue points. This will restore metadata tracks to their pre-fullscreen
- * state in those cases so that cue points are not needlessly lost.
- *
- * @private
- */
- Html5.prototype.restoreMetadataTracksInIOSNativePlayer_ = function restoreMetadataTracksInIOSNativePlayer_() {
- var textTracks = this.textTracks();
- var metadataTracksPreFullscreenState = void 0;
- // captures a snapshot of every metadata track's current state
- var takeMetadataTrackSnapshot = function takeMetadataTrackSnapshot() {
- metadataTracksPreFullscreenState = [];
- for (var i = 0; i < textTracks.length; i++) {
- var track = textTracks[i];
- if (track.kind === 'metadata') {
- metadataTracksPreFullscreenState.push({
- track: track,
- storedMode: track.mode
- });
- }
- }
- };
- // snapshot each metadata track's initial state, and update the snapshot
- // each time there is a track 'change' event
- takeMetadataTrackSnapshot();
- textTracks.addEventListener('change', takeMetadataTrackSnapshot);
- this.on('dispose', function () {
- return textTracks.removeEventListener('change', takeMetadataTrackSnapshot);
- });
- var restoreTrackMode = function restoreTrackMode() {
- for (var i = 0; i < metadataTracksPreFullscreenState.length; i++) {
- var storedTrack = metadataTracksPreFullscreenState[i];
- if (storedTrack.track.mode === 'disabled' && storedTrack.track.mode !== storedTrack.storedMode) {
- storedTrack.track.mode = storedTrack.storedMode;
- }
- }
- // we only want this handler to be executed on the first 'change' event
- textTracks.removeEventListener('change', restoreTrackMode);
- };
- // when we enter fullscreen playback, stop updating the snapshot and
- // restore all track modes to their pre-fullscreen state
- this.on('webkitbeginfullscreen', function () {
- textTracks.removeEventListener('change', takeMetadataTrackSnapshot);
- // remove the listener before adding it just in case it wasn't previously removed
- textTracks.removeEventListener('change', restoreTrackMode);
- textTracks.addEventListener('change', restoreTrackMode);
- });
- // start updating the snapshot again after leaving fullscreen
- this.on('webkitendfullscreen', function () {
- // remove the listener before adding it just in case it wasn't previously removed
- textTracks.removeEventListener('change', takeMetadataTrackSnapshot);
- textTracks.addEventListener('change', takeMetadataTrackSnapshot);
- // remove the restoreTrackMode handler in case it wasn't triggered during fullscreen playback
- textTracks.removeEventListener('change', restoreTrackMode);
- });
- };
- /**
- * Proxy all native track list events to our track lists if the browser we are playing
- * in supports that type of track list.
- *
- * @private
- */
- Html5.prototype.proxyNativeTracks_ = function proxyNativeTracks_() {
- var _this2 = this;
- NORMAL.names.forEach(function (name) {
- var props = NORMAL[name];
- var elTracks = _this2.el()[props.getterName];
- var techTracks = _this2[props.getterName]();
- if (!_this2['featuresNative' + props.capitalName + 'Tracks'] || !elTracks || !elTracks.addEventListener) {
- return;
- }
- var listeners = {
- change: function change(e) {
- techTracks.trigger({
- type: 'change',
- target: techTracks,
- currentTarget: techTracks,
- srcElement: techTracks
- });
- },
- addtrack: function addtrack(e) {
- techTracks.addTrack(e.track);
- },
- removetrack: function removetrack(e) {
- techTracks.removeTrack(e.track);
- }
- };
- var removeOldTracks = function removeOldTracks() {
- var removeTracks = [];
- for (var i = 0; i < techTracks.length; i++) {
- var found = false;
- for (var j = 0; j < elTracks.length; j++) {
- if (elTracks[j] === techTracks[i]) {
- found = true;
- break;
- }
- }
- if (!found) {
- removeTracks.push(techTracks[i]);
- }
- }
- while (removeTracks.length) {
- techTracks.removeTrack(removeTracks.shift());
- }
- };
- Object.keys(listeners).forEach(function (eventName) {
- var listener = listeners[eventName];
- elTracks.addEventListener(eventName, listener);
- _this2.on('dispose', function (e) {
- return elTracks.removeEventListener(eventName, listener);
- });
- });
- // Remove (native) tracks that are not used anymore
- _this2.on('loadstart', removeOldTracks);
- _this2.on('dispose', function (e) {
- return _this2.off('loadstart', removeOldTracks);
- });
- });
- };
- /**
- * Create the `Html5` Tech's DOM element.
- *
- * @return {Element}
- * The element that gets created.
- */
- Html5.prototype.createEl = function createEl$$1() {
- var el = this.options_.tag;
- // Check if this browser supports moving the element into the box.
- // On the iPhone video will break if you move the element,
- // So we have to create a brand new element.
- // If we ingested the player div, we do not need to move the media element.
- if (!el || !(this.options_.playerElIngest || this.movingMediaElementInDOM)) {
- // If the original tag is still there, clone and remove it.
- if (el) {
- var clone = el.cloneNode(true);
- if (el.parentNode) {
- el.parentNode.insertBefore(clone, el);
- }
- Html5.disposeMediaElement(el);
- el = clone;
- } else {
- el = document.createElement('video');
- // determine if native controls should be used
- var tagAttributes = this.options_.tag && getAttributes(this.options_.tag);
- var attributes = mergeOptions({}, tagAttributes);
- if (!TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) {
- delete attributes.controls;
- }
- setAttributes(el, assign(attributes, {
- id: this.options_.techId,
- 'class': 'vjs-tech'
- }));
- }
- el.playerId = this.options_.playerId;
- }
- if (typeof this.options_.preload !== 'undefined') {
- setAttribute(el, 'preload', this.options_.preload);
- }
- // Update specific tag settings, in case they were overridden
- // `autoplay` has to be *last* so that `muted` and `playsinline` are present
- // when iOS/Safari or other browsers attempt to autoplay.
- var settingsAttrs = ['loop', 'muted', 'playsinline', 'autoplay'];
- for (var i = 0; i < settingsAttrs.length; i++) {
- var attr = settingsAttrs[i];
- var value = this.options_[attr];
- if (typeof value !== 'undefined') {
- if (value) {
- setAttribute(el, attr, attr);
- } else {
- removeAttribute(el, attr);
- }
- el[attr] = value;
- }
- }
- return el;
- };
- /**
- * This will be triggered if the loadstart event has already fired, before videojs was
- * ready. Two known examples of when this can happen are:
- * 1. If we're loading the playback object after it has started loading
- * 2. The media is already playing the (often with autoplay on) then
- *
- * This function will fire another loadstart so that videojs can catchup.
- *
- * @fires Tech#loadstart
- *
- * @return {undefined}
- * returns nothing.
- */
- Html5.prototype.handleLateInit_ = function handleLateInit_(el) {
- if (el.networkState === 0 || el.networkState === 3) {
- // The video element hasn't started loading the source yet
- // or didn't find a source
- return;
- }
- if (el.readyState === 0) {
- // NetworkState is set synchronously BUT loadstart is fired at the
- // end of the current stack, usually before setInterval(fn, 0).
- // So at this point we know loadstart may have already fired or is
- // about to fire, and either way the player hasn't seen it yet.
- // We don't want to fire loadstart prematurely here and cause a
- // double loadstart so we'll wait and see if it happens between now
- // and the next loop, and fire it if not.
- // HOWEVER, we also want to make sure it fires before loadedmetadata
- // which could also happen between now and the next loop, so we'll
- // watch for that also.
- var loadstartFired = false;
- var setLoadstartFired = function setLoadstartFired() {
- loadstartFired = true;
- };
- this.on('loadstart', setLoadstartFired);
- var triggerLoadstart = function triggerLoadstart() {
- // We did miss the original loadstart. Make sure the player
- // sees loadstart before loadedmetadata
- if (!loadstartFired) {
- this.trigger('loadstart');
- }
- };
- this.on('loadedmetadata', triggerLoadstart);
- this.ready(function () {
- this.off('loadstart', setLoadstartFired);
- this.off('loadedmetadata', triggerLoadstart);
- if (!loadstartFired) {
- // We did miss the original native loadstart. Fire it now.
- this.trigger('loadstart');
- }
- });
- return;
- }
- // From here on we know that loadstart already fired and we missed it.
- // The other readyState events aren't as much of a problem if we double
- // them, so not going to go to as much trouble as loadstart to prevent
- // that unless we find reason to.
- var eventsToTrigger = ['loadstart'];
- // loadedmetadata: newly equal to HAVE_METADATA (1) or greater
- eventsToTrigger.push('loadedmetadata');
- // loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater
- if (el.readyState >= 2) {
- eventsToTrigger.push('loadeddata');
- }
- // canplay: newly increased to HAVE_FUTURE_DATA (3) or greater
- if (el.readyState >= 3) {
- eventsToTrigger.push('canplay');
- }
- // canplaythrough: newly equal to HAVE_ENOUGH_DATA (4)
- if (el.readyState >= 4) {
- eventsToTrigger.push('canplaythrough');
- }
- // We still need to give the player time to add event listeners
- this.ready(function () {
- eventsToTrigger.forEach(function (type) {
- this.trigger(type);
- }, this);
- });
- };
- /**
- * Set current time for the `HTML5` tech.
- *
- * @param {number} seconds
- * Set the current time of the media to this.
- */
- Html5.prototype.setCurrentTime = function setCurrentTime(seconds) {
- try {
- this.el_.currentTime = seconds;
- } catch (e) {
- log(e, 'Video is not ready. (Video.js)');
- // this.warning(VideoJS.warnings.videoNotReady);
- }
- };
- /**
- * Get the current duration of the HTML5 media element.
- *
- * @return {number}
- * The duration of the media or 0 if there is no duration.
- */
- Html5.prototype.duration = function duration() {
- var _this3 = this;
- // Android Chrome will report duration as Infinity for VOD HLS until after
- // playback has started, which triggers the live display erroneously.
- // Return NaN if playback has not started and trigger a durationupdate once
- // the duration can be reliably known.
- if (this.el_.duration === Infinity && IS_ANDROID && IS_CHROME && this.el_.currentTime === 0) {
- // Wait for the first `timeupdate` with currentTime > 0 - there may be
- // several with 0
- var checkProgress = function checkProgress() {
- if (_this3.el_.currentTime > 0) {
- // Trigger durationchange for genuinely live video
- if (_this3.el_.duration === Infinity) {
- _this3.trigger('durationchange');
- }
- _this3.off('timeupdate', checkProgress);
- }
- };
- this.on('timeupdate', checkProgress);
- return NaN;
- }
- return this.el_.duration || NaN;
- };
- /**
- * Get the current width of the HTML5 media element.
- *
- * @return {number}
- * The width of the HTML5 media element.
- */
- Html5.prototype.width = function width() {
- return this.el_.offsetWidth;
- };
- /**
- * Get the current height of the HTML5 media element.
- *
- * @return {number}
- * The heigth of the HTML5 media element.
- */
- Html5.prototype.height = function height() {
- return this.el_.offsetHeight;
- };
- /**
- * Proxy iOS `webkitbeginfullscreen` and `webkitendfullscreen` into
- * `fullscreenchange` event.
- *
- * @private
- * @fires fullscreenchange
- * @listens webkitendfullscreen
- * @listens webkitbeginfullscreen
- * @listens webkitbeginfullscreen
- */
- Html5.prototype.proxyWebkitFullscreen_ = function proxyWebkitFullscreen_() {
- var _this4 = this;
- if (!('webkitDisplayingFullscreen' in this.el_)) {
- return;
- }
- var endFn = function endFn() {
- this.trigger('fullscreenchange', { isFullscreen: false });
- };
- var beginFn = function beginFn() {
- if ('webkitPresentationMode' in this.el_ && this.el_.webkitPresentationMode !== 'picture-in-picture') {
- this.one('webkitendfullscreen', endFn);
- this.trigger('fullscreenchange', { isFullscreen: true });
- }
- };
- this.on('webkitbeginfullscreen', beginFn);
- this.on('dispose', function () {
- _this4.off('webkitbeginfullscreen', beginFn);
- _this4.off('webkitendfullscreen', endFn);
- });
- };
- /**
- * Check if fullscreen is supported on the current playback device.
- *
- * @return {boolean}
- * - True if fullscreen is supported.
- * - False if fullscreen is not supported.
- */
- Html5.prototype.supportsFullScreen = function supportsFullScreen() {
- if (typeof this.el_.webkitEnterFullScreen === 'function') {
- var userAgent = window.navigator && window.navigator.userAgent || '';
- // Seems to be broken in Chromium/Chrome && Safari in Leopard
- if (/Android/.test(userAgent) || !/Chrome|Mac OS X 10.5/.test(userAgent)) {
- return true;
- }
- }
- return false;
- };
- /**
- * Request that the `HTML5` Tech enter fullscreen.
- */
- Html5.prototype.enterFullScreen = function enterFullScreen() {
- var video = this.el_;
- if (video.paused && video.networkState <= video.HAVE_METADATA) {
- // attempt to prime the video element for programmatic access
- // this isn't necessary on the desktop but shouldn't hurt
- this.el_.play();
- // playing and pausing synchronously during the transition to fullscreen
- // can get iOS ~6.1 devices into a play/pause loop
- this.setTimeout(function () {
- video.pause();
- video.webkitEnterFullScreen();
- }, 0);
- } else {
- video.webkitEnterFullScreen();
- }
- };
- /**
- * Request that the `HTML5` Tech exit fullscreen.
- */
- Html5.prototype.exitFullScreen = function exitFullScreen() {
- this.el_.webkitExitFullScreen();
- };
- /**
- * A getter/setter for the `Html5` Tech's source object.
- * > Note: Please use {@link Html5#setSource}
- *
- * @param {Tech~SourceObject} [src]
- * The source object you want to set on the `HTML5` techs element.
- *
- * @return {Tech~SourceObject|undefined}
- * - The current source object when a source is not passed in.
- * - undefined when setting
- *
- * @deprecated Since version 5.
- */
- Html5.prototype.src = function src(_src) {
- if (_src === undefined) {
- return this.el_.src;
- }
- // Setting src through `src` instead of `setSrc` will be deprecated
- this.setSrc(_src);
- };
- /**
- * Reset the tech by removing all sources and then calling
- * {@link Html5.resetMediaElement}.
- */
- Html5.prototype.reset = function reset() {
- Html5.resetMediaElement(this.el_);
- };
- /**
- * Get the current source on the `HTML5` Tech. Falls back to returning the source from
- * the HTML5 media element.
- *
- * @return {Tech~SourceObject}
- * The current source object from the HTML5 tech. With a fallback to the
- * elements source.
- */
- Html5.prototype.currentSrc = function currentSrc() {
- if (this.currentSource_) {
- return this.currentSource_.src;
- }
- return this.el_.currentSrc;
- };
- /**
- * Set controls attribute for the HTML5 media Element.
- *
- * @param {string} val
- * Value to set the controls attribute to
- */
- Html5.prototype.setControls = function setControls(val) {
- this.el_.controls = !!val;
- };
- /**
- * Create and returns a remote {@link TextTrack} object.
- *
- * @param {string} kind
- * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
- *
- * @param {string} [label]
- * Label to identify the text track
- *
- * @param {string} [language]
- * Two letter language abbreviation
- *
- * @return {TextTrack}
- * The TextTrack that gets created.
- */
- Html5.prototype.addTextTrack = function addTextTrack(kind, label, language) {
- if (!this.featuresNativeTextTracks) {
- return _Tech.prototype.addTextTrack.call(this, kind, label, language);
- }
- return this.el_.addTextTrack(kind, label, language);
- };
- /**
- * Creates either native TextTrack or an emulated TextTrack depending
- * on the value of `featuresNativeTextTracks`
- *
- * @param {Object} options
- * The object should contain the options to intialize the TextTrack with.
- *
- * @param {string} [options.kind]
- * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
- *
- * @param {string} [options.label].
- * Label to identify the text track
- *
- * @param {string} [options.language]
- * Two letter language abbreviation.
- *
- * @param {boolean} [options.default]
- * Default this track to on.
- *
- * @param {string} [options.id]
- * The internal id to assign this track.
- *
- * @param {string} [options.src]
- * A source url for the track.
- *
- * @return {HTMLTrackElement}
- * The track element that gets created.
- */
- Html5.prototype.createRemoteTextTrack = function createRemoteTextTrack(options) {
- if (!this.featuresNativeTextTracks) {
- return _Tech.prototype.createRemoteTextTrack.call(this, options);
- }
- var htmlTrackElement = document.createElement('track');
- if (options.kind) {
- htmlTrackElement.kind = options.kind;
- }
- if (options.label) {
- htmlTrackElement.label = options.label;
- }
- if (options.language || options.srclang) {
- htmlTrackElement.srclang = options.language || options.srclang;
- }
- if (options['default']) {
- htmlTrackElement['default'] = options['default'];
- }
- if (options.id) {
- htmlTrackElement.id = options.id;
- }
- if (options.src) {
- htmlTrackElement.src = options.src;
- }
- return htmlTrackElement;
- };
- /**
- * Creates a remote text track object and returns an html track element.
- *
- * @param {Object} options The object should contain values for
- * kind, language, label, and src (location of the WebVTT file)
- * @param {Boolean} [manualCleanup=true] if set to false, the TextTrack will be
- * automatically removed from the video element whenever the source changes
- * @return {HTMLTrackElement} An Html Track Element.
- * This can be an emulated {@link HTMLTrackElement} or a native one.
- * @deprecated The default value of the "manualCleanup" parameter will default
- * to "false" in upcoming versions of Video.js
- */
- Html5.prototype.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
- var htmlTrackElement = _Tech.prototype.addRemoteTextTrack.call(this, options, manualCleanup);
- if (this.featuresNativeTextTracks) {
- this.el().appendChild(htmlTrackElement);
- }
- return htmlTrackElement;
- };
- /**
- * Remove remote `TextTrack` from `TextTrackList` object
- *
- * @param {TextTrack} track
- * `TextTrack` object to remove
- */
- Html5.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
- _Tech.prototype.removeRemoteTextTrack.call(this, track);
- if (this.featuresNativeTextTracks) {
- var tracks = this.$$('track');
- var i = tracks.length;
- while (i--) {
- if (track === tracks[i] || track === tracks[i].track) {
- this.el().removeChild(tracks[i]);
- }
- }
- }
- };
- /**
- * Gets available media playback quality metrics as specified by the W3C's Media
- * Playback Quality API.
- *
- * @see [Spec]{@link https://wicg.github.io/media-playback-quality}
- *
- * @return {Object}
- * An object with supported media playback quality metrics
- */
- Html5.prototype.getVideoPlaybackQuality = function getVideoPlaybackQuality() {
- if (typeof this.el().getVideoPlaybackQuality === 'function') {
- return this.el().getVideoPlaybackQuality();
- }
- var videoPlaybackQuality = {};
- if (typeof this.el().webkitDroppedFrameCount !== 'undefined' && typeof this.el().webkitDecodedFrameCount !== 'undefined') {
- videoPlaybackQuality.droppedVideoFrames = this.el().webkitDroppedFrameCount;
- videoPlaybackQuality.totalVideoFrames = this.el().webkitDecodedFrameCount;
- }
- if (window.performance && typeof window.performance.now === 'function') {
- videoPlaybackQuality.creationTime = window.performance.now();
- } else if (window.performance && window.performance.timing && typeof window.performance.timing.navigationStart === 'number') {
- videoPlaybackQuality.creationTime = window.Date.now() - window.performance.timing.navigationStart;
- }
- return videoPlaybackQuality;
- };
- return Html5;
- }(Tech);
- /* HTML5 Support Testing ---------------------------------------------------- */
- if (isReal()) {
- /**
- * Element for testing browser HTML5 media capabilities
- *
- * @type {Element}
- * @constant
- * @private
- */
- Html5.TEST_VID = document.createElement('video');
- var track = document.createElement('track');
- track.kind = 'captions';
- track.srclang = 'en';
- track.label = 'English';
- Html5.TEST_VID.appendChild(track);
- }
- /**
- * Check if HTML5 media is supported by this browser/device.
- *
- * @return {boolean}
- * - True if HTML5 media is supported.
- * - False if HTML5 media is not supported.
- */
- Html5.isSupported = function () {
- // IE9 with no Media Player is a LIAR! (#984)
- try {
- Html5.TEST_VID.volume = 0.5;
- } catch (e) {
- return false;
- }
- return !!(Html5.TEST_VID && Html5.TEST_VID.canPlayType);
- };
- /**
- * Check if the tech can support the given type
- *
- * @param {string} type
- * The mimetype to check
- * @return {string} 'probably', 'maybe', or '' (empty string)
- */
- Html5.canPlayType = function (type) {
- return Html5.TEST_VID.canPlayType(type);
- };
- /**
- * Check if the tech can support the given source
- * @param {Object} srcObj
- * The source object
- * @param {Object} options
- * The options passed to the tech
- * @return {string} 'probably', 'maybe', or '' (empty string)
- */
- Html5.canPlaySource = function (srcObj, options) {
- return Html5.canPlayType(srcObj.type);
- };
- /**
- * Check if the volume can be changed in this browser/device.
- * Volume cannot be changed in a lot of mobile devices.
- * Specifically, it can't be changed from 1 on iOS.
- *
- * @return {boolean}
- * - True if volume can be controlled
- * - False otherwise
- */
- Html5.canControlVolume = function () {
- // IE will error if Windows Media Player not installed #3315
- try {
- var volume = Html5.TEST_VID.volume;
- Html5.TEST_VID.volume = volume / 2 + 0.1;
- return volume !== Html5.TEST_VID.volume;
- } catch (e) {
- return false;
- }
- };
- /**
- * Check if the volume can be muted in this browser/device.
- * Some devices, e.g. iOS, don't allow changing volume
- * but permits muting/unmuting.
- *
- * @return {bolean}
- * - True if volume can be muted
- * - False otherwise
- */
- Html5.canMuteVolume = function () {
- try {
- var muted = Html5.TEST_VID.muted;
- // in some versions of iOS muted property doesn't always
- // work, so we want to set both property and attribute
- Html5.TEST_VID.muted = !muted;
- if (Html5.TEST_VID.muted) {
- setAttribute(Html5.TEST_VID, 'muted', 'muted');
- } else {
- removeAttribute(Html5.TEST_VID, 'muted', 'muted');
- }
- return muted !== Html5.TEST_VID.muted;
- } catch (e) {
- return false;
- }
- };
- /**
- * Check if the playback rate can be changed in this browser/device.
- *
- * @return {boolean}
- * - True if playback rate can be controlled
- * - False otherwise
- */
- Html5.canControlPlaybackRate = function () {
- // Playback rate API is implemented in Android Chrome, but doesn't do anything
- // https://github.com/videojs/video.js/issues/3180
- if (IS_ANDROID && IS_CHROME && CHROME_VERSION < 58) {
- return false;
- }
- // IE will error if Windows Media Player not installed #3315
- try {
- var playbackRate = Html5.TEST_VID.playbackRate;
- Html5.TEST_VID.playbackRate = playbackRate / 2 + 0.1;
- return playbackRate !== Html5.TEST_VID.playbackRate;
- } catch (e) {
- return false;
- }
- };
- /**
- * Check if we can override a video/audio elements attributes, with
- * Object.defineProperty.
- *
- * @return {boolean}
- * - True if builtin attributes can be overriden
- * - False otherwise
- */
- Html5.canOverrideAttributes = function () {
- if (IS_IE8) {
- return false;
- }
- // if we cannot overwrite the src/innerHTML property, there is no support
- // iOS 7 safari for instance cannot do this.
- try {
- var noop = function noop() {};
- Object.defineProperty(document.createElement('video'), 'src', { get: noop, set: noop });
- Object.defineProperty(document.createElement('audio'), 'src', { get: noop, set: noop });
- Object.defineProperty(document.createElement('video'), 'innerHTML', { get: noop, set: noop });
- Object.defineProperty(document.createElement('audio'), 'innerHTML', { get: noop, set: noop });
- } catch (e) {
- return false;
- }
- return true;
- };
- /**
- * Check to see if native `TextTrack`s are supported by this browser/device.
- *
- * @return {boolean}
- * - True if native `TextTrack`s are supported.
- * - False otherwise
- */
- Html5.supportsNativeTextTracks = function () {
- return IS_ANY_SAFARI || IS_IOS && IS_CHROME;
- };
- /**
- * Check to see if native `VideoTrack`s are supported by this browser/device
- *
- * @return {boolean}
- * - True if native `VideoTrack`s are supported.
- * - False otherwise
- */
- Html5.supportsNativeVideoTracks = function () {
- return !!(Html5.TEST_VID && Html5.TEST_VID.videoTracks);
- };
- /**
- * Check to see if native `AudioTrack`s are supported by this browser/device
- *
- * @return {boolean}
- * - True if native `AudioTrack`s are supported.
- * - False otherwise
- */
- Html5.supportsNativeAudioTracks = function () {
- return !!(Html5.TEST_VID && Html5.TEST_VID.audioTracks);
- };
- /**
- * An array of events available on the Html5 tech.
- *
- * @private
- * @type {Array}
- */
- Html5.Events = ['loadstart', 'suspend', 'abort', 'error', 'emptied', 'stalled', 'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough', 'playing', 'waiting', 'seeking', 'seeked', 'ended', 'durationchange', 'timeupdate', 'progress', 'play', 'pause', 'ratechange', 'resize', 'volumechange'];
- /**
- * Boolean indicating whether the `Tech` supports volume control.
- *
- * @type {boolean}
- * @default {@link Html5.canControlVolume}
- */
- Html5.prototype.featuresVolumeControl = Html5.canControlVolume();
- /**
- * Boolean indicating whether the `Tech` supports muting volume.
- *
- * @type {bolean}
- * @default {@link Html5.canMuteVolume}
- */
- Html5.prototype.featuresMuteControl = Html5.canMuteVolume();
- /**
- * Boolean indicating whether the `Tech` supports changing the speed at which the media
- * plays. Examples:
- * - Set player to play 2x (twice) as fast
- * - Set player to play 0.5x (half) as fast
- *
- * @type {boolean}
- * @default {@link Html5.canControlPlaybackRate}
- */
- Html5.prototype.featuresPlaybackRate = Html5.canControlPlaybackRate();
- /**
- * Boolean indicating wether the `Tech` supports the `sourceset` event.
- *
- * @type {boolean}
- * @default
- */
- Html5.prototype.featuresSourceset = Html5.canOverrideAttributes();
- /**
- * Boolean indicating whether the `HTML5` tech currently supports the media element
- * moving in the DOM. iOS breaks if you move the media element, so this is set this to
- * false there. Everywhere else this should be true.
- *
- * @type {boolean}
- * @default
- */
- Html5.prototype.movingMediaElementInDOM = !IS_IOS;
- // TODO: Previous comment: No longer appears to be used. Can probably be removed.
- // Is this true?
- /**
- * Boolean indicating whether the `HTML5` tech currently supports automatic media resize
- * when going into fullscreen.
- *
- * @type {boolean}
- * @default
- */
- Html5.prototype.featuresFullscreenResize = true;
- /**
- * Boolean indicating whether the `HTML5` tech currently supports the progress event.
- * If this is false, manual `progress` events will be triggred instead.
- *
- * @type {boolean}
- * @default
- */
- Html5.prototype.featuresProgressEvents = true;
- /**
- * Boolean indicating whether the `HTML5` tech currently supports the timeupdate event.
- * If this is false, manual `timeupdate` events will be triggred instead.
- *
- * @default
- */
- Html5.prototype.featuresTimeupdateEvents = true;
- /**
- * Boolean indicating whether the `HTML5` tech currently supports native `TextTrack`s.
- *
- * @type {boolean}
- * @default {@link Html5.supportsNativeTextTracks}
- */
- Html5.prototype.featuresNativeTextTracks = Html5.supportsNativeTextTracks();
- /**
- * Boolean indicating whether the `HTML5` tech currently supports native `VideoTrack`s.
- *
- * @type {boolean}
- * @default {@link Html5.supportsNativeVideoTracks}
- */
- Html5.prototype.featuresNativeVideoTracks = Html5.supportsNativeVideoTracks();
- /**
- * Boolean indicating whether the `HTML5` tech currently supports native `AudioTrack`s.
- *
- * @type {boolean}
- * @default {@link Html5.supportsNativeAudioTracks}
- */
- Html5.prototype.featuresNativeAudioTracks = Html5.supportsNativeAudioTracks();
- // HTML5 Feature detection and Device Fixes --------------------------------- //
- var canPlayType = Html5.TEST_VID && Html5.TEST_VID.constructor.prototype.canPlayType;
- var mpegurlRE = /^application\/(?:x-|vnd\.apple\.)mpegurl/i;
- var mp4RE = /^video\/mp4/i;
- Html5.patchCanPlayType = function () {
- // Android 4.0 and above can play HLS to some extent but it reports being unable to do so
- // Firefox and Chrome report correctly
- if (ANDROID_VERSION >= 4.0 && !IS_FIREFOX && !IS_CHROME) {
- Html5.TEST_VID.constructor.prototype.canPlayType = function (type) {
- if (type && mpegurlRE.test(type)) {
- return 'maybe';
- }
- return canPlayType.call(this, type);
- };
- // Override Android 2.2 and less canPlayType method which is broken
- } else if (IS_OLD_ANDROID) {
- Html5.TEST_VID.constructor.prototype.canPlayType = function (type) {
- if (type && mp4RE.test(type)) {
- return 'maybe';
- }
- return canPlayType.call(this, type);
- };
- }
- };
- Html5.unpatchCanPlayType = function () {
- var r = Html5.TEST_VID.constructor.prototype.canPlayType;
- Html5.TEST_VID.constructor.prototype.canPlayType = canPlayType;
- return r;
- };
- // by default, patch the media element
- Html5.patchCanPlayType();
- Html5.disposeMediaElement = function (el) {
- if (!el) {
- return;
- }
- if (el.parentNode) {
- el.parentNode.removeChild(el);
- }
- // remove any child track or source nodes to prevent their loading
- while (el.hasChildNodes()) {
- el.removeChild(el.firstChild);
- }
- // remove any src reference. not setting `src=''` because that causes a warning
- // in firefox
- el.removeAttribute('src');
- // force the media element to update its loading state by calling load()
- // however IE on Windows 7N has a bug that throws an error so need a try/catch (#793)
- if (typeof el.load === 'function') {
- // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
- (function () {
- try {
- el.load();
- } catch (e) {
- // not supported
- }
- })();
- }
- };
- Html5.resetMediaElement = function (el) {
- if (!el) {
- return;
- }
- var sources = el.querySelectorAll('source');
- var i = sources.length;
- while (i--) {
- el.removeChild(sources[i]);
- }
- // remove any src reference.
- // not setting `src=''` because that throws an error
- el.removeAttribute('src');
- if (typeof el.load === 'function') {
- // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
- (function () {
- try {
- el.load();
- } catch (e) {
- // satisfy linter
- }
- })();
- }
- };
- /* Native HTML5 element property wrapping ----------------------------------- */
- // Wrap native boolean attributes with getters that check both property and attribute
- // The list is as followed:
- // muted, defaultMuted, autoplay, controls, loop, playsinline
- [
- /**
- * Get the value of `muted` from the media element. `muted` indicates
- * that the volume for the media should be set to silent. This does not actually change
- * the `volume` attribute.
- *
- * @method Html5#muted
- * @return {boolean}
- * - True if the value of `volume` should be ignored and the audio set to silent.
- * - False if the value of `volume` should be used.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
- */
- 'muted',
- /**
- * Get the value of `defaultMuted` from the media element. `defaultMuted` indicates
- * whether the media should start muted or not. Only changes the default state of the
- * media. `muted` and `defaultMuted` can have different values. {@link Html5#muted} indicates the
- * current state.
- *
- * @method Html5#defaultMuted
- * @return {boolean}
- * - The value of `defaultMuted` from the media element.
- * - True indicates that the media should start muted.
- * - False indicates that the media should not start muted
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}
- */
- 'defaultMuted',
- /**
- * Get the value of `autoplay` from the media element. `autoplay` indicates
- * that the media should start to play as soon as the page is ready.
- *
- * @method Html5#autoplay
- * @return {boolean}
- * - The value of `autoplay` from the media element.
- * - True indicates that the media should start as soon as the page loads.
- * - False indicates that the media should not start as soon as the page loads.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
- */
- 'autoplay',
- /**
- * Get the value of `controls` from the media element. `controls` indicates
- * whether the native media controls should be shown or hidden.
- *
- * @method Html5#controls
- * @return {boolean}
- * - The value of `controls` from the media element.
- * - True indicates that native controls should be showing.
- * - False indicates that native controls should be hidden.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-controls}
- */
- 'controls',
- /**
- * Get the value of `loop` from the media element. `loop` indicates
- * that the media should return to the start of the media and continue playing once
- * it reaches the end.
- *
- * @method Html5#loop
- * @return {boolean}
- * - The value of `loop` from the media element.
- * - True indicates that playback should seek back to start once
- * the end of a media is reached.
- * - False indicates that playback should not loop back to the start when the
- * end of the media is reached.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
- */
- 'loop',
- /**
- * Get the value of `playsinline` from the media element. `playsinline` indicates
- * to the browser that non-fullscreen playback is preferred when fullscreen
- * playback is the native default, such as in iOS Safari.
- *
- * @method Html5#playsinline
- * @return {boolean}
- * - The value of `playsinline` from the media element.
- * - True indicates that the media should play inline.
- * - False indicates that the media should not play inline.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
- */
- 'playsinline'].forEach(function (prop) {
- Html5.prototype[prop] = function () {
- return this.el_[prop] || this.el_.hasAttribute(prop);
- };
- });
- // Wrap native boolean attributes with setters that set both property and attribute
- // The list is as followed:
- // setMuted, setDefaultMuted, setAutoplay, setLoop, setPlaysinline
- // setControls is special-cased above
- [
- /**
- * Set the value of `muted` on the media element. `muted` indicates that the current
- * audio level should be silent.
- *
- * @method Html5#setMuted
- * @param {boolean} muted
- * - True if the audio should be set to silent
- * - False otherwise
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
- */
- 'muted',
- /**
- * Set the value of `defaultMuted` on the media element. `defaultMuted` indicates that the current
- * audio level should be silent, but will only effect the muted level on intial playback..
- *
- * @method Html5.prototype.setDefaultMuted
- * @param {boolean} defaultMuted
- * - True if the audio should be set to silent
- * - False otherwise
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}
- */
- 'defaultMuted',
- /**
- * Set the value of `autoplay` on the media element. `autoplay` indicates
- * that the media should start to play as soon as the page is ready.
- *
- * @method Html5#setAutoplay
- * @param {boolean} autoplay
- * - True indicates that the media should start as soon as the page loads.
- * - False indicates that the media should not start as soon as the page loads.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
- */
- 'autoplay',
- /**
- * Set the value of `loop` on the media element. `loop` indicates
- * that the media should return to the start of the media and continue playing once
- * it reaches the end.
- *
- * @method Html5#setLoop
- * @param {boolean} loop
- * - True indicates that playback should seek back to start once
- * the end of a media is reached.
- * - False indicates that playback should not loop back to the start when the
- * end of the media is reached.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
- */
- 'loop',
- /**
- * Set the value of `playsinline` from the media element. `playsinline` indicates
- * to the browser that non-fullscreen playback is preferred when fullscreen
- * playback is the native default, such as in iOS Safari.
- *
- * @method Html5#setPlaysinline
- * @param {boolean} playsinline
- * - True indicates that the media should play inline.
- * - False indicates that the media should not play inline.
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
- */
- 'playsinline'].forEach(function (prop) {
- Html5.prototype['set' + toTitleCase(prop)] = function (v) {
- this.el_[prop] = v;
- if (v) {
- this.el_.setAttribute(prop, prop);
- } else {
- this.el_.removeAttribute(prop);
- }
- };
- });
- // Wrap native properties with a getter
- // The list is as followed
- // paused, currentTime, buffered, volume, poster, preload, error, seeking
- // seekable, ended, playbackRate, defaultPlaybackRate, played, networkState
- // readyState, videoWidth, videoHeight
- [
- /**
- * Get the value of `paused` from the media element. `paused` indicates whether the media element
- * is currently paused or not.
- *
- * @method Html5#paused
- * @return {boolean}
- * The value of `paused` from the media element.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-paused}
- */
- 'paused',
- /**
- * Get the value of `currentTime` from the media element. `currentTime` indicates
- * the current second that the media is at in playback.
- *
- * @method Html5#currentTime
- * @return {number}
- * The value of `currentTime` from the media element.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-currenttime}
- */
- 'currentTime',
- /**
- * Get the value of `buffered` from the media element. `buffered` is a `TimeRange`
- * object that represents the parts of the media that are already downloaded and
- * available for playback.
- *
- * @method Html5#buffered
- * @return {TimeRange}
- * The value of `buffered` from the media element.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-buffered}
- */
- 'buffered',
- /**
- * Get the value of `volume` from the media element. `volume` indicates
- * the current playback volume of audio for a media. `volume` will be a value from 0
- * (silent) to 1 (loudest and default).
- *
- * @method Html5#volume
- * @return {number}
- * The value of `volume` from the media element. Value will be between 0-1.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
- */
- 'volume',
- /**
- * Get the value of `poster` from the media element. `poster` indicates
- * that the url of an image file that can/will be shown when no media data is available.
- *
- * @method Html5#poster
- * @return {string}
- * The value of `poster` from the media element. Value will be a url to an
- * image.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-video-poster}
- */
- 'poster',
- /**
- * Get the value of `preload` from the media element. `preload` indicates
- * what should download before the media is interacted with. It can have the following
- * values:
- * - none: nothing should be downloaded
- * - metadata: poster and the first few frames of the media may be downloaded to get
- * media dimensions and other metadata
- * - auto: allow the media and metadata for the media to be downloaded before
- * interaction
- *
- * @method Html5#preload
- * @return {string}
- * The value of `preload` from the media element. Will be 'none', 'metadata',
- * or 'auto'.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
- */
- 'preload',
- /**
- * Get the value of the `error` from the media element. `error` indicates any
- * MediaError that may have occured during playback. If error returns null there is no
- * current error.
- *
- * @method Html5#error
- * @return {MediaError|null}
- * The value of `error` from the media element. Will be `MediaError` if there
- * is a current error and null otherwise.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-error}
- */
- 'error',
- /**
- * Get the value of `seeking` from the media element. `seeking` indicates whether the
- * media is currently seeking to a new position or not.
- *
- * @method Html5#seeking
- * @return {boolean}
- * - The value of `seeking` from the media element.
- * - True indicates that the media is currently seeking to a new position.
- * - Flase indicates that the media is not seeking to a new position at this time.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seeking}
- */
- 'seeking',
- /**
- * Get the value of `seekable` from the media element. `seekable` returns a
- * `TimeRange` object indicating ranges of time that can currently be `seeked` to.
- *
- * @method Html5#seekable
- * @return {TimeRange}
- * The value of `seekable` from the media element. A `TimeRange` object
- * indicating the current ranges of time that can be seeked to.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seekable}
- */
- 'seekable',
- /**
- * Get the value of `ended` from the media element. `ended` indicates whether
- * the media has reached the end or not.
- *
- * @method Html5#ended
- * @return {boolean}
- * - The value of `ended` from the media element.
- * - True indicates that the media has ended.
- * - False indicates that the media has not ended.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended}
- */
- 'ended',
- /**
- * Get the value of `playbackRate` from the media element. `playbackRate` indicates
- * the rate at which the media is currently playing back. Examples:
- * - if playbackRate is set to 2, media will play twice as fast.
- * - if playbackRate is set to 0.5, media will play half as fast.
- *
- * @method Html5#playbackRate
- * @return {number}
- * The value of `playbackRate` from the media element. A number indicating
- * the current playback speed of the media, where 1 is normal speed.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
- */
- 'playbackRate',
- /**
- * Get the value of `defaultPlaybackRate` from the media element. `defaultPlaybackRate` indicates
- * the rate at which the media is currently playing back. This value will not indicate the current
- * `playbackRate` after playback has started, use {@link Html5#playbackRate} for that.
- *
- * Examples:
- * - if defaultPlaybackRate is set to 2, media will play twice as fast.
- * - if defaultPlaybackRate is set to 0.5, media will play half as fast.
- *
- * @method Html5.prototype.defaultPlaybackRate
- * @return {number}
- * The value of `defaultPlaybackRate` from the media element. A number indicating
- * the current playback speed of the media, where 1 is normal speed.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
- */
- 'defaultPlaybackRate',
- /**
- * Get the value of `played` from the media element. `played` returns a `TimeRange`
- * object representing points in the media timeline that have been played.
- *
- * @method Html5#played
- * @return {TimeRange}
- * The value of `played` from the media element. A `TimeRange` object indicating
- * the ranges of time that have been played.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-played}
- */
- 'played',
- /**
- * Get the value of `networkState` from the media element. `networkState` indicates
- * the current network state. It returns an enumeration from the following list:
- * - 0: NETWORK_EMPTY
- * - 1: NEWORK_IDLE
- * - 2: NETWORK_LOADING
- * - 3: NETWORK_NO_SOURCE
- *
- * @method Html5#networkState
- * @return {number}
- * The value of `networkState` from the media element. This will be a number
- * from the list in the description.
- *
- * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-networkstate}
- */
- 'networkState',
- /**
- * Get the value of `readyState` from the media element. `readyState` indicates
- * the current state of the media element. It returns an enumeration from the
- * following list:
- * - 0: HAVE_NOTHING
- * - 1: HAVE_METADATA
- * - 2: HAVE_CURRENT_DATA
- * - 3: HAVE_FUTURE_DATA
- * - 4: HAVE_ENOUGH_DATA
- *
- * @method Html5#readyState
- * @return {number}
- * The value of `readyState` from the media element. This will be a number
- * from the list in the description.
- *
- * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#ready-states}
- */
- 'readyState',
- /**
- * Get the value of `videoWidth` from the video element. `videoWidth` indicates
- * the current width of the video in css pixels.
- *
- * @method Html5#videoWidth
- * @return {number}
- * The value of `videoWidth` from the video element. This will be a number
- * in css pixels.
- *
- * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
- */
- 'videoWidth',
- /**
- * Get the value of `videoHeight` from the video element. `videoHeigth` indicates
- * the current height of the video in css pixels.
- *
- * @method Html5#videoHeight
- * @return {number}
- * The value of `videoHeight` from the video element. This will be a number
- * in css pixels.
- *
- * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
- */
- 'videoHeight'].forEach(function (prop) {
- Html5.prototype[prop] = function () {
- return this.el_[prop];
- };
- });
- // Wrap native properties with a setter in this format:
- // set + toTitleCase(name)
- // The list is as follows:
- // setVolume, setSrc, setPoster, setPreload, setPlaybackRate, setDefaultPlaybackRate
- [
- /**
- * Set the value of `volume` on the media element. `volume` indicates the current
- * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
- * so on.
- *
- * @method Html5#setVolume
- * @param {number} percentAsDecimal
- * The volume percent as a decimal. Valid range is from 0-1.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
- */
- 'volume',
- /**
- * Set the value of `src` on the media element. `src` indicates the current
- * {@link Tech~SourceObject} for the media.
- *
- * @method Html5#setSrc
- * @param {Tech~SourceObject} src
- * The source object to set as the current source.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-src}
- */
- 'src',
- /**
- * Set the value of `poster` on the media element. `poster` is the url to
- * an image file that can/will be shown when no media data is available.
- *
- * @method Html5#setPoster
- * @param {string} poster
- * The url to an image that should be used as the `poster` for the media
- * element.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-poster}
- */
- 'poster',
- /**
- * Set the value of `preload` on the media element. `preload` indicates
- * what should download before the media is interacted with. It can have the following
- * values:
- * - none: nothing should be downloaded
- * - metadata: poster and the first few frames of the media may be downloaded to get
- * media dimensions and other metadata
- * - auto: allow the media and metadata for the media to be downloaded before
- * interaction
- *
- * @method Html5#setPreload
- * @param {string} preload
- * The value of `preload` to set on the media element. Must be 'none', 'metadata',
- * or 'auto'.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
- */
- 'preload',
- /**
- * Set the value of `playbackRate` on the media element. `playbackRate` indicates
- * the rate at which the media should play back. Examples:
- * - if playbackRate is set to 2, media will play twice as fast.
- * - if playbackRate is set to 0.5, media will play half as fast.
- *
- * @method Html5#setPlaybackRate
- * @return {number}
- * The value of `playbackRate` from the media element. A number indicating
- * the current playback speed of the media, where 1 is normal speed.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
- */
- 'playbackRate',
- /**
- * Set the value of `defaultPlaybackRate` on the media element. `defaultPlaybackRate` indicates
- * the rate at which the media should play back upon initial startup. Changing this value
- * after a video has started will do nothing. Instead you should used {@link Html5#setPlaybackRate}.
- *
- * Example Values:
- * - if playbackRate is set to 2, media will play twice as fast.
- * - if playbackRate is set to 0.5, media will play half as fast.
- *
- * @method Html5.prototype.setDefaultPlaybackRate
- * @return {number}
- * The value of `defaultPlaybackRate` from the media element. A number indicating
- * the current playback speed of the media, where 1 is normal speed.
- *
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultplaybackrate}
- */
- 'defaultPlaybackRate'].forEach(function (prop) {
- Html5.prototype['set' + toTitleCase(prop)] = function (v) {
- this.el_[prop] = v;
- };
- });
- // wrap native functions with a function
- // The list is as follows:
- // pause, load play
- [
- /**
- * A wrapper around the media elements `pause` function. This will call the `HTML5`
- * media elements `pause` function.
- *
- * @method Html5#pause
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-pause}
- */
- 'pause',
- /**
- * A wrapper around the media elements `load` function. This will call the `HTML5`s
- * media element `load` function.
- *
- * @method Html5#load
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-load}
- */
- 'load',
- /**
- * A wrapper around the media elements `play` function. This will call the `HTML5`s
- * media element `play` function.
- *
- * @method Html5#play
- * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-play}
- */
- 'play'].forEach(function (prop) {
- Html5.prototype[prop] = function () {
- return this.el_[prop]();
- };
- });
- Tech.withSourceHandlers(Html5);
- /**
- * Native source handler for Html5, simply passes the source to the media element.
- *
- * @proprety {Tech~SourceObject} source
- * The source object
- *
- * @proprety {Html5} tech
- * The instance of the HTML5 tech.
- */
- Html5.nativeSourceHandler = {};
- /**
- * Check if the media element can play the given mime type.
- *
- * @param {string} type
- * The mimetype to check
- *
- * @return {string}
- * 'probably', 'maybe', or '' (empty string)
- */
- Html5.nativeSourceHandler.canPlayType = function (type) {
- // IE9 on Windows 7 without MediaPlayer throws an error here
- // https://github.com/videojs/video.js/issues/519
- try {
- return Html5.TEST_VID.canPlayType(type);
- } catch (e) {
- return '';
- }
- };
- /**
- * Check if the media element can handle a source natively.
- *
- * @param {Tech~SourceObject} source
- * The source object
- *
- * @param {Object} [options]
- * Options to be passed to the tech.
- *
- * @return {string}
- * 'probably', 'maybe', or '' (empty string).
- */
- Html5.nativeSourceHandler.canHandleSource = function (source, options) {
- // If a type was provided we should rely on that
- if (source.type) {
- return Html5.nativeSourceHandler.canPlayType(source.type);
- // If no type, fall back to checking 'video/[EXTENSION]'
- } else if (source.src) {
- var ext = getFileExtension(source.src);
- return Html5.nativeSourceHandler.canPlayType('video/' + ext);
- }
- return '';
- };
- /**
- * Pass the source to the native media element.
- *
- * @param {Tech~SourceObject} source
- * The source object
- *
- * @param {Html5} tech
- * The instance of the Html5 tech
- *
- * @param {Object} [options]
- * The options to pass to the source
- */
- Html5.nativeSourceHandler.handleSource = function (source, tech, options) {
- tech.setSrc(source.src);
- };
- /**
- * A noop for the native dispose function, as cleanup is not needed.
- */
- Html5.nativeSourceHandler.dispose = function () {};
- // Register the native source handler
- Html5.registerSourceHandler(Html5.nativeSourceHandler);
- Tech.registerTech('Html5', Html5);
- var _templateObject$1 = taggedTemplateLiteralLoose(['\n Using the tech directly can be dangerous. I hope you know what you\'re doing.\n See https://github.com/videojs/video.js/issues/2617 for more info.\n '], ['\n Using the tech directly can be dangerous. I hope you know what you\'re doing.\n See https://github.com/videojs/video.js/issues/2617 for more info.\n ']);
- /**
- * @file player.js
- */
- // Subclasses Component
- // The following imports are used only to ensure that the corresponding modules
- // are always included in the video.js package. Importing the modules will
- // execute them and they will register themselves with video.js.
- // Import Html5 tech, at least for disposing the original video tag.
- // The following tech events are simply re-triggered
- // on the player when they happen
- var TECH_EVENTS_RETRIGGER = [
- /**
- * Fired while the user agent is downloading media data.
- *
- * @event Player#progress
- * @type {EventTarget~Event}
- */
- /**
- * Retrigger the `progress` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechProgress_
- * @fires Player#progress
- * @listens Tech#progress
- */
- 'progress',
- /**
- * Fires when the loading of an audio/video is aborted.
- *
- * @event Player#abort
- * @type {EventTarget~Event}
- */
- /**
- * Retrigger the `abort` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechAbort_
- * @fires Player#abort
- * @listens Tech#abort
- */
- 'abort',
- /**
- * Fires when the browser is intentionally not getting media data.
- *
- * @event Player#suspend
- * @type {EventTarget~Event}
- */
- /**
- * Retrigger the `suspend` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechSuspend_
- * @fires Player#suspend
- * @listens Tech#suspend
- */
- 'suspend',
- /**
- * Fires when the current playlist is empty.
- *
- * @event Player#emptied
- * @type {EventTarget~Event}
- */
- /**
- * Retrigger the `emptied` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechEmptied_
- * @fires Player#emptied
- * @listens Tech#emptied
- */
- 'emptied',
- /**
- * Fires when the browser is trying to get media data, but data is not available.
- *
- * @event Player#stalled
- * @type {EventTarget~Event}
- */
- /**
- * Retrigger the `stalled` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechStalled_
- * @fires Player#stalled
- * @listens Tech#stalled
- */
- 'stalled',
- /**
- * Fires when the browser has loaded meta data for the audio/video.
- *
- * @event Player#loadedmetadata
- * @type {EventTarget~Event}
- */
- /**
- * Retrigger the `stalled` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechLoadedmetadata_
- * @fires Player#loadedmetadata
- * @listens Tech#loadedmetadata
- */
- 'loadedmetadata',
- /**
- * Fires when the browser has loaded the current frame of the audio/video.
- *
- * @event Player#loadeddata
- * @type {event}
- */
- /**
- * Retrigger the `loadeddata` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechLoaddeddata_
- * @fires Player#loadeddata
- * @listens Tech#loadeddata
- */
- 'loadeddata',
- /**
- * Fires when the current playback position has changed.
- *
- * @event Player#timeupdate
- * @type {event}
- */
- /**
- * Retrigger the `timeupdate` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechTimeUpdate_
- * @fires Player#timeupdate
- * @listens Tech#timeupdate
- */
- 'timeupdate',
- /**
- * Fires when the video's intrinsic dimensions change
- *
- * @event Player#resize
- * @type {event}
- */
- /**
- * Retrigger the `resize` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechResize_
- * @fires Player#resize
- * @listens Tech#resize
- */
- 'resize',
- /**
- * Fires when the volume has been changed
- *
- * @event Player#volumechange
- * @type {event}
- */
- /**
- * Retrigger the `volumechange` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechVolumechange_
- * @fires Player#volumechange
- * @listens Tech#volumechange
- */
- 'volumechange',
- /**
- * Fires when the text track has been changed
- *
- * @event Player#texttrackchange
- * @type {event}
- */
- /**
- * Retrigger the `texttrackchange` event that was triggered by the {@link Tech}.
- *
- * @private
- * @method Player#handleTechTexttrackchange_
- * @fires Player#texttrackchange
- * @listens Tech#texttrackchange
- */
- 'texttrackchange'];
- // events to queue when playback rate is zero
- // this is a hash for the sole purpose of mapping non-camel-cased event names
- // to camel-cased function names
- var TECH_EVENTS_QUEUE = {
- canplay: 'CanPlay',
- canplaythrough: 'CanPlayThrough',
- playing: 'Playing',
- seeked: 'Seeked'
- };
- var BREAKPOINT_ORDER = ['tiny', 'xsmall', 'small', 'medium', 'large', 'xlarge', 'huge'];
- var BREAKPOINT_CLASSES = {};
- // grep: vjs-layout-tiny
- // grep: vjs-layout-x-small
- // grep: vjs-layout-small
- // grep: vjs-layout-medium
- // grep: vjs-layout-large
- // grep: vjs-layout-x-large
- // grep: vjs-layout-huge
- BREAKPOINT_ORDER.forEach(function (k) {
- var v = k.charAt(0) === 'x' ? 'x-' + k.substring(1) : k;
- BREAKPOINT_CLASSES[k] = 'vjs-layout-' + v;
- });
- var DEFAULT_BREAKPOINTS = {
- tiny: 210,
- xsmall: 320,
- small: 425,
- medium: 768,
- large: 1440,
- xlarge: 2560,
- huge: Infinity
- };
- /**
- * An instance of the `Player` class is created when any of the Video.js setup methods
- * are used to initialize a video.
- *
- * After an instance has been created it can be accessed globally in two ways:
- * 1. By calling `videojs('example_video_1');`
- * 2. By using it directly via `videojs.players.example_video_1;`
- *
- * @extends Component
- */
- var Player = function (_Component) {
- inherits(Player, _Component);
- /**
- * Create an instance of this class.
- *
- * @param {Element} tag
- * The original video DOM element used for configuring options.
- *
- * @param {Object} [options]
- * Object of option names and values.
- *
- * @param {Component~ReadyCallback} [ready]
- * Ready callback function.
- */
- function Player(tag, options, ready) {
- classCallCheck(this, Player);
- // Make sure tag ID exists
- tag.id = tag.id || options.id || 'vjs_video_' + newGUID();
- // Set Options
- // The options argument overrides options set in the video tag
- // which overrides globally set options.
- // This latter part coincides with the load order
- // (tag must exist before Player)
- options = assign(Player.getTagSettings(tag), options);
- // Delay the initialization of children because we need to set up
- // player properties first, and can't use `this` before `super()`
- options.initChildren = false;
- // Same with creating the element
- options.createEl = false;
- // don't auto mixin the evented mixin
- options.evented = false;
- // we don't want the player to report touch activity on itself
- // see enableTouchActivity in Component
- options.reportTouchActivity = false;
- // If language is not set, get the closest lang attribute
- if (!options.language) {
- if (typeof tag.closest === 'function') {
- var closest = tag.closest('[lang]');
- if (closest && closest.getAttribute) {
- options.language = closest.getAttribute('lang');
- }
- } else {
- var element = tag;
- while (element && element.nodeType === 1) {
- if (getAttributes(element).hasOwnProperty('lang')) {
- options.language = element.getAttribute('lang');
- break;
- }
- element = element.parentNode;
- }
- }
- }
- // Run base component initializing with new options
- // create logger
- var _this = possibleConstructorReturn(this, _Component.call(this, null, options, ready));
- _this.log = createLogger(_this.id_);
- // Tracks when a tech changes the poster
- _this.isPosterFromTech_ = false;
- // Holds callback info that gets queued when playback rate is zero
- // and a seek is happening
- _this.queuedCallbacks_ = [];
- // Turn off API access because we're loading a new tech that might load asynchronously
- _this.isReady_ = false;
- // Init state hasStarted_
- _this.hasStarted_ = false;
- // Init state userActive_
- _this.userActive_ = false;
- // if the global option object was accidentally blown away by
- // someone, bail early with an informative error
- if (!_this.options_ || !_this.options_.techOrder || !_this.options_.techOrder.length) {
- throw new Error('No techOrder specified. Did you overwrite ' + 'videojs.options instead of just changing the ' + 'properties you want to override?');
- }
- // Store the original tag used to set options
- _this.tag = tag;
- // Store the tag attributes used to restore html5 element
- _this.tagAttributes = tag && getAttributes(tag);
- // Update current language
- _this.language(_this.options_.language);
- // Update Supported Languages
- if (options.languages) {
- // Normalise player option languages to lowercase
- var languagesToLower = {};
- Object.getOwnPropertyNames(options.languages).forEach(function (name$$1) {
- languagesToLower[name$$1.toLowerCase()] = options.languages[name$$1];
- });
- _this.languages_ = languagesToLower;
- } else {
- _this.languages_ = Player.prototype.options_.languages;
- }
- // Cache for video property values.
- _this.cache_ = {};
- // Set poster
- _this.poster_ = options.poster || '';
- // Set controls
- _this.controls_ = !!options.controls;
- // Set default values for lastVolume
- _this.cache_.lastVolume = 1;
- // Original tag settings stored in options
- // now remove immediately so native controls don't flash.
- // May be turned back on by HTML5 tech if nativeControlsForTouch is true
- tag.controls = false;
- tag.removeAttribute('controls');
- // the attribute overrides the option
- if (tag.hasAttribute('autoplay')) {
- _this.options_.autoplay = true;
- } else {
- // otherwise use the setter to validate and
- // set the correct value.
- _this.autoplay(_this.options_.autoplay);
- }
- /*
- * Store the internal state of scrubbing
- *
- * @private
- * @return {Boolean} True if the user is scrubbing
- */
- _this.scrubbing_ = false;
- _this.el_ = _this.createEl();
- // Set default value for lastPlaybackRate
- _this.cache_.lastPlaybackRate = _this.defaultPlaybackRate();
- // Make this an evented object and use `el_` as its event bus.
- evented(_this, { eventBusKey: 'el_' });
- // We also want to pass the original player options to each component and plugin
- // as well so they don't need to reach back into the player for options later.
- // We also need to do another copy of this.options_ so we don't end up with
- // an infinite loop.
- var playerOptionsCopy = mergeOptions(_this.options_);
- // Load plugins
- if (options.plugins) {
- var plugins = options.plugins;
- Object.keys(plugins).forEach(function (name$$1) {
- if (typeof this[name$$1] === 'function') {
- this[name$$1](plugins[name$$1]);
- } else {
- throw new Error('plugin "' + name$$1 + '" does not exist');
- }
- }, _this);
- }
- _this.options_.playerOptions = playerOptionsCopy;
- _this.middleware_ = [];
- _this.initChildren();
- // Set isAudio based on whether or not an audio tag was used
- _this.isAudio(tag.nodeName.toLowerCase() === 'audio');
- // Update controls className. Can't do this when the controls are initially
- // set because the element doesn't exist yet.
- if (_this.controls()) {
- _this.addClass('vjs-controls-enabled');
- } else {
- _this.addClass('vjs-controls-disabled');
- }
- // Set ARIA label and region role depending on player type
- _this.el_.setAttribute('role', 'region');
- if (_this.isAudio()) {
- _this.el_.setAttribute('aria-label', _this.localize('Audio Player'));
- } else {
- _this.el_.setAttribute('aria-label', _this.localize('Video Player'));
- }
- if (_this.isAudio()) {
- _this.addClass('vjs-audio');
- }
- if (_this.flexNotSupported_()) {
- _this.addClass('vjs-no-flex');
- }
- // TODO: Make this smarter. Toggle user state between touching/mousing
- // using events, since devices can have both touch and mouse events.
- // if (browser.TOUCH_ENABLED) {
- // this.addClass('vjs-touch-enabled');
- // }
- // iOS Safari has broken hover handling
- if (!IS_IOS) {
- _this.addClass('vjs-workinghover');
- }
- // Make player easily findable by ID
- Player.players[_this.id_] = _this;
- // Add a major version class to aid css in plugins
- var majorVersion = version.split('.')[0];
- _this.addClass('vjs-v' + majorVersion);
- // When the player is first initialized, trigger activity so components
- // like the control bar show themselves if needed
- _this.userActive(true);
- _this.reportUserActivity();
- _this.one('play', _this.listenForUserActivity_);
- _this.on('fullscreenchange', _this.handleFullscreenChange_);
- _this.on('stageclick', _this.handleStageClick_);
- _this.breakpoints(_this.options_.breakpoints);
- _this.responsive(_this.options_.responsive);
- _this.changingSrc_ = false;
- _this.playWaitingForReady_ = false;
- _this.playOnLoadstart_ = null;
- return _this;
- }
- /**
- * Destroys the video player and does any necessary cleanup.
- *
- * This is especially helpful if you are dynamically adding and removing videos
- * to/from the DOM.
- *
- * @fires Player#dispose
- */
- Player.prototype.dispose = function dispose() {
- /**
- * Called when the player is being disposed of.
- *
- * @event Player#dispose
- * @type {EventTarget~Event}
- */
- this.trigger('dispose');
- // prevent dispose from being called twice
- this.off('dispose');
- if (this.styleEl_ && this.styleEl_.parentNode) {
- this.styleEl_.parentNode.removeChild(this.styleEl_);
- this.styleEl_ = null;
- }
- // Kill reference to this player
- Player.players[this.id_] = null;
- if (this.tag && this.tag.player) {
- this.tag.player = null;
- }
- if (this.el_ && this.el_.player) {
- this.el_.player = null;
- }
- if (this.tech_) {
- this.tech_.dispose();
- this.isPosterFromTech_ = false;
- this.poster_ = '';
- }
- if (this.playerElIngest_) {
- this.playerElIngest_ = null;
- }
- if (this.tag) {
- this.tag = null;
- }
- clearCacheForPlayer(this);
- // the actual .el_ is removed here
- _Component.prototype.dispose.call(this);
- };
- /**
- * Create the `Player`'s DOM element.
- *
- * @return {Element}
- * The DOM element that gets created.
- */
- Player.prototype.createEl = function createEl$$1() {
- var tag = this.tag;
- var el = void 0;
- var playerElIngest = this.playerElIngest_ = tag.parentNode && tag.parentNode.hasAttribute && tag.parentNode.hasAttribute('data-vjs-player');
- var divEmbed = this.tag.tagName.toLowerCase() === 'video-js';
- if (playerElIngest) {
- el = this.el_ = tag.parentNode;
- } else if (!divEmbed) {
- el = this.el_ = _Component.prototype.createEl.call(this, 'div');
- }
- // Copy over all the attributes from the tag, including ID and class
- // ID will now reference player box, not the video tag
- var attrs = getAttributes(tag);
- if (divEmbed) {
- el = this.el_ = tag;
- tag = this.tag = document.createElement('video');
- while (el.children.length) {
- tag.appendChild(el.firstChild);
- }
- if (!hasClass(el, 'video-js')) {
- addClass(el, 'video-js');
- }
- el.appendChild(tag);
- playerElIngest = this.playerElIngest_ = el;
- // copy over properties from the video-js element
- // ie8 doesn't support Object.keys nor hasOwnProperty
- // on dom elements so we have to specify properties individually
- ['autoplay', 'controls', 'crossOrigin', 'defaultMuted', 'defaultPlaybackRate', 'loop', 'muted', 'playbackRate', 'src', 'volume'].forEach(function (prop) {
- if (typeof el[prop] !== 'undefined') {
- tag[prop] = el[prop];
- }
- });
- }
- // set tabindex to -1 to remove the video element from the focus order
- tag.setAttribute('tabindex', '-1');
- attrs.tabindex = '-1';
- // Workaround for #4583 (JAWS+IE doesn't announce BPB or play button)
- // See https://github.com/FreedomScientific/VFO-standards-support/issues/78
- // Note that we can't detect if JAWS is being used, but this ARIA attribute
- // doesn't change behavior of IE11 if JAWS is not being used
- if (IE_VERSION) {
- tag.setAttribute('role', 'application');
- attrs.role = 'application';
- }
- // Remove width/height attrs from tag so CSS can make it 100% width/height
- tag.removeAttribute('width');
- tag.removeAttribute('height');
- if ('width' in attrs) {
- delete attrs.width;
- }
- if ('height' in attrs) {
- delete attrs.height;
- }
- Object.getOwnPropertyNames(attrs).forEach(function (attr) {
- // workaround so we don't totally break IE7
- // http://stackoverflow.com/questions/3653444/css-styles-not-applied-on-dynamic-elements-in-internet-explorer-7
- if (attr === 'class') {
- el.className += ' ' + attrs[attr];
- if (divEmbed) {
- tag.className += ' ' + attrs[attr];
- }
- } else {
- el.setAttribute(attr, attrs[attr]);
- if (divEmbed) {
- tag.setAttribute(attr, attrs[attr]);
- }
- }
- });
- // Update tag id/class for use as HTML5 playback tech
- // Might think we should do this after embedding in container so .vjs-tech class
- // doesn't flash 100% width/height, but class only applies with .video-js parent
- tag.playerId = tag.id;
- tag.id += '_html5_api';
- tag.className = 'vjs-tech';
- // Make player findable on elements
- tag.player = el.player = this;
- // Default state of video is paused
- this.addClass('vjs-paused');
- // Add a style element in the player that we'll use to set the width/height
- // of the player in a way that's still overrideable by CSS, just like the
- // video element
- if (window.VIDEOJS_NO_DYNAMIC_STYLE !== true) {
- this.styleEl_ = createStyleElement('vjs-styles-dimensions');
- var defaultsStyleEl = $('.vjs-styles-defaults');
- var head = $('head');
- head.insertBefore(this.styleEl_, defaultsStyleEl ? defaultsStyleEl.nextSibling : head.firstChild);
- }
- this.fill_ = false;
- this.fluid_ = false;
- // Pass in the width/height/aspectRatio options which will update the style el
- this.width(this.options_.width);
- this.height(this.options_.height);
- this.fill(this.options_.fill);
- this.fluid(this.options_.fluid);
- this.aspectRatio(this.options_.aspectRatio);
- // Hide any links within the video/audio tag, because IE doesn't hide them completely.
- var links = tag.getElementsByTagName('a');
- for (var i = 0; i < links.length; i++) {
- var linkEl = links.item(i);
- addClass(linkEl, 'vjs-hidden');
- linkEl.setAttribute('hidden', 'hidden');
- }
- // insertElFirst seems to cause the networkState to flicker from 3 to 2, so
- // keep track of the original for later so we can know if the source originally failed
- tag.initNetworkState_ = tag.networkState;
- // Wrap video tag in div (el/box) container
- if (tag.parentNode && !playerElIngest) {
- tag.parentNode.insertBefore(el, tag);
- }
- // insert the tag as the first child of the player element
- // then manually add it to the children array so that this.addChild
- // will work properly for other components
- //
- // Breaks iPhone, fixed in HTML5 setup.
- prependTo(tag, el);
- this.children_.unshift(tag);
- // Set lang attr on player to ensure CSS :lang() in consistent with player
- // if it's been set to something different to the doc
- this.el_.setAttribute('lang', this.language_);
- this.el_ = el;
- return el;
- };
- /**
- * A getter/setter for the `Player`'s width. Returns the player's configured value.
- * To get the current width use `currentWidth()`.
- *
- * @param {number} [value]
- * The value to set the `Player`'s width to.
- *
- * @return {number}
- * The current width of the `Player` when getting.
- */
- Player.prototype.width = function width(value) {
- return this.dimension('width', value);
- };
- /**
- * A getter/setter for the `Player`'s height. Returns the player's configured value.
- * To get the current height use `currentheight()`.
- *
- * @param {number} [value]
- * The value to set the `Player`'s heigth to.
- *
- * @return {number}
- * The current height of the `Player` when getting.
- */
- Player.prototype.height = function height(value) {
- return this.dimension('height', value);
- };
- /**
- * A getter/setter for the `Player`'s width & height.
- *
- * @param {string} dimension
- * This string can be:
- * - 'width'
- * - 'height'
- *
- * @param {number} [value]
- * Value for dimension specified in the first argument.
- *
- * @return {number}
- * The dimension arguments value when getting (width/height).
- */
- Player.prototype.dimension = function dimension(_dimension, value) {
- var privDimension = _dimension + '_';
- if (value === undefined) {
- return this[privDimension] || 0;
- }
- if (value === '') {
- // If an empty string is given, reset the dimension to be automatic
- this[privDimension] = undefined;
- this.updateStyleEl_();
- return;
- }
- var parsedVal = parseFloat(value);
- if (isNaN(parsedVal)) {
- log.error('Improper value "' + value + '" supplied for for ' + _dimension);
- return;
- }
- this[privDimension] = parsedVal;
- this.updateStyleEl_();
- };
- /**
- * A getter/setter/toggler for the vjs-fluid `className` on the `Player`.
- *
- * Turning this on will turn off fill mode.
- *
- * @param {boolean} [bool]
- * - A value of true adds the class.
- * - A value of false removes the class.
- * - No value will be a getter.
- *
- * @return {boolean|undefined}
- * - The value of fluid when getting.
- * - `undefined` when setting.
- */
- Player.prototype.fluid = function fluid(bool) {
- if (bool === undefined) {
- return !!this.fluid_;
- }
- this.fluid_ = !!bool;
- if (bool) {
- this.addClass('vjs-fluid');
- this.fill(false);
- } else {
- this.removeClass('vjs-fluid');
- }
- this.updateStyleEl_();
- };
- /**
- * A getter/setter/toggler for the vjs-fill `className` on the `Player`.
- *
- * Turning this on will turn off fluid mode.
- *
- * @param {boolean} [bool]
- * - A value of true adds the class.
- * - A value of false removes the class.
- * - No value will be a getter.
- *
- * @return {boolean|undefined}
- * - The value of fluid when getting.
- * - `undefined` when setting.
- */
- Player.prototype.fill = function fill(bool) {
- if (bool === undefined) {
- return !!this.fill_;
- }
- this.fill_ = !!bool;
- if (bool) {
- this.addClass('vjs-fill');
- this.fluid(false);
- } else {
- this.removeClass('vjs-fill');
- }
- };
- /**
- * Get/Set the aspect ratio
- *
- * @param {string} [ratio]
- * Aspect ratio for player
- *
- * @return {string|undefined}
- * returns the current aspect ratio when getting
- */
- /**
- * A getter/setter for the `Player`'s aspect ratio.
- *
- * @param {string} [ratio]
- * The value to set the `Player's aspect ratio to.
- *
- * @return {string|undefined}
- * - The current aspect ratio of the `Player` when getting.
- * - undefined when setting
- */
- Player.prototype.aspectRatio = function aspectRatio(ratio) {
- if (ratio === undefined) {
- return this.aspectRatio_;
- }
- // Check for width:height format
- if (!/^\d+\:\d+$/.test(ratio)) {
- throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.');
- }
- this.aspectRatio_ = ratio;
- // We're assuming if you set an aspect ratio you want fluid mode,
- // because in fixed mode you could calculate width and height yourself.
- this.fluid(true);
- this.updateStyleEl_();
- };
- /**
- * Update styles of the `Player` element (height, width and aspect ratio).
- *
- * @private
- * @listens Tech#loadedmetadata
- */
- Player.prototype.updateStyleEl_ = function updateStyleEl_() {
- if (window.VIDEOJS_NO_DYNAMIC_STYLE === true) {
- var _width = typeof this.width_ === 'number' ? this.width_ : this.options_.width;
- var _height = typeof this.height_ === 'number' ? this.height_ : this.options_.height;
- var techEl = this.tech_ && this.tech_.el();
- if (techEl) {
- if (_width >= 0) {
- techEl.width = _width;
- }
- if (_height >= 0) {
- techEl.height = _height;
- }
- }
- return;
- }
- var width = void 0;
- var height = void 0;
- var aspectRatio = void 0;
- var idClass = void 0;
- // The aspect ratio is either used directly or to calculate width and height.
- if (this.aspectRatio_ !== undefined && this.aspectRatio_ !== 'auto') {
- // Use any aspectRatio that's been specifically set
- aspectRatio = this.aspectRatio_;
- } else if (this.videoWidth() > 0) {
- // Otherwise try to get the aspect ratio from the video metadata
- aspectRatio = this.videoWidth() + ':' + this.videoHeight();
- } else {
- // Or use a default. The video element's is 2:1, but 16:9 is more common.
- aspectRatio = '16:9';
- }
- // Get the ratio as a decimal we can use to calculate dimensions
- var ratioParts = aspectRatio.split(':');
- var ratioMultiplier = ratioParts[1] / ratioParts[0];
- if (this.width_ !== undefined) {
- // Use any width that's been specifically set
- width = this.width_;
- } else if (this.height_ !== undefined) {
- // Or calulate the width from the aspect ratio if a height has been set
- width = this.height_ / ratioMultiplier;
- } else {
- // Or use the video's metadata, or use the video el's default of 300
- width = this.videoWidth() || 300;
- }
- if (this.height_ !== undefined) {
- // Use any height that's been specifically set
- height = this.height_;
- } else {
- // Otherwise calculate the height from the ratio and the width
- height = width * ratioMultiplier;
- }
- // Ensure the CSS class is valid by starting with an alpha character
- if (/^[^a-zA-Z]/.test(this.id())) {
- idClass = 'dimensions-' + this.id();
- } else {
- idClass = this.id() + '-dimensions';
- }
- // Ensure the right class is still on the player for the style element
- this.addClass(idClass);
- setTextContent(this.styleEl_, '\n .' + idClass + ' {\n width: ' + width + 'px;\n height: ' + height + 'px;\n }\n\n .' + idClass + '.vjs-fluid {\n padding-top: ' + ratioMultiplier * 100 + '%;\n }\n ');
- };
- /**
- * Load/Create an instance of playback {@link Tech} including element
- * and API methods. Then append the `Tech` element in `Player` as a child.
- *
- * @param {string} techName
- * name of the playback technology
- *
- * @param {string} source
- * video source
- *
- * @private
- */
- Player.prototype.loadTech_ = function loadTech_(techName, source) {
- var _this2 = this;
- // Pause and remove current playback technology
- if (this.tech_) {
- this.unloadTech_();
- }
- var titleTechName = toTitleCase(techName);
- var camelTechName = techName.charAt(0).toLowerCase() + techName.slice(1);
- // get rid of the HTML5 video tag as soon as we are using another tech
- if (titleTechName !== 'Html5' && this.tag) {
- Tech.getTech('Html5').disposeMediaElement(this.tag);
- this.tag.player = null;
- this.tag = null;
- }
- this.techName_ = titleTechName;
- // Turn off API access because we're loading a new tech that might load asynchronously
- this.isReady_ = false;
- // if autoplay is a string we pass false to the tech
- // because the player is going to handle autoplay on `loadstart`
- var autoplay = typeof this.autoplay() === 'string' ? false : this.autoplay();
- // Grab tech-specific options from player options and add source and parent element to use.
- var techOptions = {
- source: source,
- autoplay: autoplay,
- 'nativeControlsForTouch': this.options_.nativeControlsForTouch,
- 'playerId': this.id(),
- 'techId': this.id() + '_' + camelTechName + '_api',
- 'playsinline': this.options_.playsinline,
- 'preload': this.options_.preload,
- 'loop': this.options_.loop,
- 'muted': this.options_.muted,
- 'poster': this.poster(),
- 'language': this.language(),
- 'playerElIngest': this.playerElIngest_ || false,
- 'vtt.js': this.options_['vtt.js'],
- 'canOverridePoster': !!this.options_.techCanOverridePoster,
- 'enableSourceset': this.options_.enableSourceset
- };
- ALL.names.forEach(function (name$$1) {
- var props = ALL[name$$1];
- techOptions[props.getterName] = _this2[props.privateName];
- });
- assign(techOptions, this.options_[titleTechName]);
- assign(techOptions, this.options_[camelTechName]);
- assign(techOptions, this.options_[techName.toLowerCase()]);
- if (this.tag) {
- techOptions.tag = this.tag;
- }
- if (source && source.src === this.cache_.src && this.cache_.currentTime > 0) {
- techOptions.startTime = this.cache_.currentTime;
- }
- // Initialize tech instance
- var TechClass = Tech.getTech(techName);
- if (!TechClass) {
- throw new Error('No Tech named \'' + titleTechName + '\' exists! \'' + titleTechName + '\' should be registered using videojs.registerTech()\'');
- }
- this.tech_ = new TechClass(techOptions);
- // player.triggerReady is always async, so don't need this to be async
- this.tech_.ready(bind(this, this.handleTechReady_), true);
- textTrackConverter.jsonToTextTracks(this.textTracksJson_ || [], this.tech_);
- // Listen to all HTML5-defined events and trigger them on the player
- TECH_EVENTS_RETRIGGER.forEach(function (event) {
- _this2.on(_this2.tech_, event, _this2['handleTech' + toTitleCase(event) + '_']);
- });
- Object.keys(TECH_EVENTS_QUEUE).forEach(function (event) {
- _this2.on(_this2.tech_, event, function (eventObj) {
- if (_this2.tech_.playbackRate() === 0 && _this2.tech_.seeking()) {
- _this2.queuedCallbacks_.push({
- callback: _this2['handleTech' + TECH_EVENTS_QUEUE[event] + '_'].bind(_this2),
- event: eventObj
- });
- return;
- }
- _this2['handleTech' + TECH_EVENTS_QUEUE[event] + '_'](eventObj);
- });
- });
- this.on(this.tech_, 'loadstart', this.handleTechLoadStart_);
- this.on(this.tech_, 'sourceset', this.handleTechSourceset_);
- this.on(this.tech_, 'waiting', this.handleTechWaiting_);
- this.on(this.tech_, 'ended', this.handleTechEnded_);
- this.on(this.tech_, 'seeking', this.handleTechSeeking_);
- this.on(this.tech_, 'play', this.handleTechPlay_);
- this.on(this.tech_, 'firstplay', this.handleTechFirstPlay_);
- this.on(this.tech_, 'pause', this.handleTechPause_);
- this.on(this.tech_, 'durationchange', this.handleTechDurationChange_);
- this.on(this.tech_, 'fullscreenchange', this.handleTechFullscreenChange_);
- this.on(this.tech_, 'error', this.handleTechError_);
- this.on(this.tech_, 'loadedmetadata', this.updateStyleEl_);
- this.on(this.tech_, 'posterchange', this.handleTechPosterChange_);
- this.on(this.tech_, 'textdata', this.handleTechTextData_);
- this.on(this.tech_, 'ratechange', this.handleTechRateChange_);
- this.usingNativeControls(this.techGet_('controls'));
- if (this.controls() && !this.usingNativeControls()) {
- this.addTechControlsListeners_();
- }
- // Add the tech element in the DOM if it was not already there
- // Make sure to not insert the original video element if using Html5
- if (this.tech_.el().parentNode !== this.el() && (titleTechName !== 'Html5' || !this.tag)) {
- prependTo(this.tech_.el(), this.el());
- }
- // Get rid of the original video tag reference after the first tech is loaded
- if (this.tag) {
- this.tag.player = null;
- this.tag = null;
- }
- };
- /**
- * Unload and dispose of the current playback {@link Tech}.
- *
- * @private
- */
- Player.prototype.unloadTech_ = function unloadTech_() {
- var _this3 = this;
- // Save the current text tracks so that we can reuse the same text tracks with the next tech
- ALL.names.forEach(function (name$$1) {
- var props = ALL[name$$1];
- _this3[props.privateName] = _this3[props.getterName]();
- });
- this.textTracksJson_ = textTrackConverter.textTracksToJson(this.tech_);
- this.isReady_ = false;
- this.tech_.dispose();
- this.tech_ = false;
- if (this.isPosterFromTech_) {
- this.poster_ = '';
- this.trigger('posterchange');
- }
- this.isPosterFromTech_ = false;
- };
- /**
- * Return a reference to the current {@link Tech}.
- * It will print a warning by default about the danger of using the tech directly
- * but any argument that is passed in will silence the warning.
- *
- * @param {*} [safety]
- * Anything passed in to silence the warning
- *
- * @return {Tech}
- * The Tech
- */
- Player.prototype.tech = function tech(safety) {
- if (safety === undefined) {
- log.warn(tsml(_templateObject$1));
- }
- return this.tech_;
- };
- /**
- * Set up click and touch listeners for the playback element
- *
- * - On desktops: a click on the video itself will toggle playback
- * - On mobile devices: a click on the video toggles controls
- * which is done by toggling the user state between active and
- * inactive
- * - A tap can signal that a user has become active or has become inactive
- * e.g. a quick tap on an iPhone movie should reveal the controls. Another
- * quick tap should hide them again (signaling the user is in an inactive
- * viewing state)
- * - In addition to this, we still want the user to be considered inactive after
- * a few seconds of inactivity.
- *
- * > Note: the only part of iOS interaction we can't mimic with this setup
- * is a touch and hold on the video element counting as activity in order to
- * keep the controls showing, but that shouldn't be an issue. A touch and hold
- * on any controls will still keep the user active
- *
- * @private
- */
- Player.prototype.addTechControlsListeners_ = function addTechControlsListeners_() {
- // Make sure to remove all the previous listeners in case we are called multiple times.
- this.removeTechControlsListeners_();
- // Some browsers (Chrome & IE) don't trigger a click on a flash swf, but do
- // trigger mousedown/up.
- // http://stackoverflow.com/questions/1444562/javascript-onclick-event-over-flash-object
- // Any touch events are set to block the mousedown event from happening
- this.on(this.tech_, 'mousedown', this.handleTechClick_);
- // If the controls were hidden we don't want that to change without a tap event
- // so we'll check if the controls were already showing before reporting user
- // activity
- this.on(this.tech_, 'touchstart', this.handleTechTouchStart_);
- this.on(this.tech_, 'touchmove', this.handleTechTouchMove_);
- this.on(this.tech_, 'touchend', this.handleTechTouchEnd_);
- // The tap listener needs to come after the touchend listener because the tap
- // listener cancels out any reportedUserActivity when setting userActive(false)
- this.on(this.tech_, 'tap', this.handleTechTap_);
- };
- /**
- * Remove the listeners used for click and tap controls. This is needed for
- * toggling to controls disabled, where a tap/touch should do nothing.
- *
- * @private
- */
- Player.prototype.removeTechControlsListeners_ = function removeTechControlsListeners_() {
- // We don't want to just use `this.off()` because there might be other needed
- // listeners added by techs that extend this.
- this.off(this.tech_, 'tap', this.handleTechTap_);
- this.off(this.tech_, 'touchstart', this.handleTechTouchStart_);
- this.off(this.tech_, 'touchmove', this.handleTechTouchMove_);
- this.off(this.tech_, 'touchend', this.handleTechTouchEnd_);
- this.off(this.tech_, 'mousedown', this.handleTechClick_);
- };
- /**
- * Player waits for the tech to be ready
- *
- * @private
- */
- Player.prototype.handleTechReady_ = function handleTechReady_() {
- this.triggerReady();
- // Keep the same volume as before
- if (this.cache_.volume) {
- this.techCall_('setVolume', this.cache_.volume);
- }
- // Look if the tech found a higher resolution poster while loading
- this.handleTechPosterChange_();
- // Update the duration if available
- this.handleTechDurationChange_();
- // Chrome and Safari both have issues with autoplay.
- // In Safari (5.1.1), when we move the video element into the container div, autoplay doesn't work.
- // In Chrome (15), if you have autoplay + a poster + no controls, the video gets hidden (but audio plays)
- // This fixes both issues. Need to wait for API, so it updates displays correctly
- if ((this.src() || this.currentSrc()) && this.tag && this.options_.autoplay && this.paused()) {
- try {
- // Chrome Fix. Fixed in Chrome v16.
- delete this.tag.poster;
- } catch (e) {
- log('deleting tag.poster throws in some browsers', e);
- }
- }
- };
- /**
- * Retrigger the `loadstart` event that was triggered by the {@link Tech}. This
- * function will also trigger {@link Player#firstplay} if it is the first loadstart
- * for a video.
- *
- * @fires Player#loadstart
- * @fires Player#firstplay
- * @listens Tech#loadstart
- * @private
- */
- Player.prototype.handleTechLoadStart_ = function handleTechLoadStart_() {
- // TODO: Update to use `emptied` event instead. See #1277.
- this.removeClass('vjs-ended');
- this.removeClass('vjs-seeking');
- // reset the error state
- this.error(null);
- // If it's already playing we want to trigger a firstplay event now.
- // The firstplay event relies on both the play and loadstart events
- // which can happen in any order for a new source
- if (!this.paused()) {
- /**
- * Fired when the user agent begins looking for media data
- *
- * @event Player#loadstart
- * @type {EventTarget~Event}
- */
- this.trigger('loadstart');
- this.trigger('firstplay');
- } else {
- // reset the hasStarted state
- this.hasStarted(false);
- this.trigger('loadstart');
- }
- // autoplay happens after loadstart for the browser,
- // so we mimic that behavior
- this.manualAutoplay_(this.autoplay());
- };
- /**
- * Handle autoplay string values, rather than the typical boolean
- * values that should be handled by the tech. Note that this is not
- * part of any specification. Valid values and what they do can be
- * found on the autoplay getter at Player#autoplay()
- */
- Player.prototype.manualAutoplay_ = function manualAutoplay_(type) {
- var _this4 = this;
- if (!this.tech_ || typeof type !== 'string') {
- return;
- }
- var muted = function muted() {
- var previouslyMuted = _this4.muted();
- _this4.muted(true);
- var playPromise = _this4.play();
- if (!playPromise || !playPromise.then || !playPromise['catch']) {
- return;
- }
- return playPromise['catch'](function (e) {
- // restore old value of muted on failure
- _this4.muted(previouslyMuted);
- });
- };
- var promise = void 0;
- if (type === 'any') {
- promise = this.play();
- if (promise && promise.then && promise['catch']) {
- promise['catch'](function () {
- return muted();
- });
- }
- } else if (type === 'muted') {
- promise = muted();
- } else {
- promise = this.play();
- }
- if (!promise || !promise.then || !promise['catch']) {
- return;
- }
- return promise.then(function () {
- _this4.trigger({ type: 'autoplay-success', autoplay: type });
- })['catch'](function (e) {
- _this4.trigger({ type: 'autoplay-failure', autoplay: type });
- });
- };
- /**
- * Update the internal source caches so that we return the correct source from
- * `src()`, `currentSource()`, and `currentSources()`.
- *
- * > Note: `currentSources` will not be updated if the source that is passed in exists
- * in the current `currentSources` cache.
- *
- *
- * @param {Tech~SourceObject} srcObj
- * A string or object source to update our caches to.
- */
- Player.prototype.updateSourceCaches_ = function updateSourceCaches_() {
- var srcObj = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : '';
- var src = srcObj;
- var type = '';
- if (typeof src !== 'string') {
- src = srcObj.src;
- type = srcObj.type;
- }
- // make sure all the caches are set to default values
- // to prevent null checking
- this.cache_.source = this.cache_.source || {};
- this.cache_.sources = this.cache_.sources || [];
- // try to get the type of the src that was passed in
- if (src && !type) {
- type = findMimetype(this, src);
- }
- // update `currentSource` cache always
- this.cache_.source = mergeOptions({}, srcObj, { src: src, type: type });
- var matchingSources = this.cache_.sources.filter(function (s) {
- return s.src && s.src === src;
- });
- var sourceElSources = [];
- var sourceEls = this.$$('source');
- var matchingSourceEls = [];
- for (var i = 0; i < sourceEls.length; i++) {
- var sourceObj = getAttributes(sourceEls[i]);
- sourceElSources.push(sourceObj);
- if (sourceObj.src && sourceObj.src === src) {
- matchingSourceEls.push(sourceObj.src);
- }
- }
- // if we have matching source els but not matching sources
- // the current source cache is not up to date
- if (matchingSourceEls.length && !matchingSources.length) {
- this.cache_.sources = sourceElSources;
- // if we don't have matching source or source els set the
- // sources cache to the `currentSource` cache
- } else if (!matchingSources.length) {
- this.cache_.sources = [this.cache_.source];
- }
- // update the tech `src` cache
- this.cache_.src = src;
- };
- /**
- * *EXPERIMENTAL* Fired when the source is set or changed on the {@link Tech}
- * causing the media element to reload.
- *
- * It will fire for the initial source and each subsequent source.
- * This event is a custom event from Video.js and is triggered by the {@link Tech}.
- *
- * The event object for this event contains a `src` property that will contain the source
- * that was available when the event was triggered. This is generally only necessary if Video.js
- * is switching techs while the source was being changed.
- *
- * It is also fired when `load` is called on the player (or media element)
- * because the {@link https://html.spec.whatwg.org/multipage/media.html#dom-media-load|specification for `load`}
- * says that the resource selection algorithm needs to be aborted and restarted.
- * In this case, it is very likely that the `src` property will be set to the
- * empty string `""` to indicate we do not know what the source will be but
- * that it is changing.
- *
- * *This event is currently still experimental and may change in minor releases.*
- * __To use this, pass `enableSourceset` option to the player.__
- *
- * @event Player#sourceset
- * @type {EventTarget~Event}
- * @prop {string} src
- * The source url available when the `sourceset` was triggered.
- * It will be an empty string if we cannot know what the source is
- * but know that the source will change.
- */
- /**
- * Retrigger the `sourceset` event that was triggered by the {@link Tech}.
- *
- * @fires Player#sourceset
- * @listens Tech#sourceset
- * @private
- */
- Player.prototype.handleTechSourceset_ = function handleTechSourceset_(event) {
- var _this5 = this;
- // only update the source cache when the source
- // was not updated using the player api
- if (!this.changingSrc_) {
- var updateSourceCaches = function updateSourceCaches(src) {
- return _this5.updateSourceCaches_(src);
- };
- var playerSrc = this.currentSource().src;
- var eventSrc = event.src;
- // if we have a playerSrc that is not a blob, and a tech src that is a blob
- if (playerSrc && !/^blob:/.test(playerSrc) && /^blob:/.test(eventSrc)) {
- // if both the tech source and the player source were updated we assume
- // something like @videojs/http-streaming did the sourceset and skip updating the source cache.
- if (!this.lastSource_ || this.lastSource_.tech !== eventSrc && this.lastSource_.player !== playerSrc) {
- updateSourceCaches = function updateSourceCaches() {};
- }
- }
- // update the source to the intial source right away
- // in some cases this will be empty string
- updateSourceCaches(eventSrc);
- // if the `sourceset` `src` was an empty string
- // wait for a `loadstart` to update the cache to `currentSrc`.
- // If a sourceset happens before a `loadstart`, we reset the state
- // as this function will be called again.
- if (!event.src) {
- var updateCache = function updateCache(e) {
- if (e.type !== 'sourceset') {
- var techSrc = _this5.techGet('currentSrc');
- _this5.lastSource_.tech = techSrc;
- _this5.updateSourceCaches_(techSrc);
- }
- _this5.tech_.off(['sourceset', 'loadstart'], updateCache);
- };
- this.tech_.one(['sourceset', 'loadstart'], updateCache);
- }
- }
- this.lastSource_ = { player: this.currentSource().src, tech: event.src };
- this.trigger({
- src: event.src,
- type: 'sourceset'
- });
- };
- /**
- * Add/remove the vjs-has-started class
- *
- * @fires Player#firstplay
- *
- * @param {boolean} request
- * - true: adds the class
- * - false: remove the class
- *
- * @return {boolean}
- * the boolean value of hasStarted_
- */
- Player.prototype.hasStarted = function hasStarted(request) {
- if (request === undefined) {
- // act as getter, if we have no request to change
- return this.hasStarted_;
- }
- if (request === this.hasStarted_) {
- return;
- }
- this.hasStarted_ = request;
- if (this.hasStarted_) {
- this.addClass('vjs-has-started');
- this.trigger('firstplay');
- } else {
- this.removeClass('vjs-has-started');
- }
- };
- /**
- * Fired whenever the media begins or resumes playback
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play}
- * @fires Player#play
- * @listens Tech#play
- * @private
- */
- Player.prototype.handleTechPlay_ = function handleTechPlay_() {
- this.removeClass('vjs-ended');
- this.removeClass('vjs-paused');
- this.addClass('vjs-playing');
- // hide the poster when the user hits play
- this.hasStarted(true);
- /**
- * Triggered whenever an {@link Tech#play} event happens. Indicates that
- * playback has started or resumed.
- *
- * @event Player#play
- * @type {EventTarget~Event}
- */
- this.trigger('play');
- };
- /**
- * Retrigger the `ratechange` event that was triggered by the {@link Tech}.
- *
- * If there were any events queued while the playback rate was zero, fire
- * those events now.
- *
- * @private
- * @method Player#handleTechRateChange_
- * @fires Player#ratechange
- * @listens Tech#ratechange
- */
- Player.prototype.handleTechRateChange_ = function handleTechRateChange_() {
- if (this.tech_.playbackRate() > 0 && this.cache_.lastPlaybackRate === 0) {
- this.queuedCallbacks_.forEach(function (queued) {
- return queued.callback(queued.event);
- });
- this.queuedCallbacks_ = [];
- }
- this.cache_.lastPlaybackRate = this.tech_.playbackRate();
- /**
- * Fires when the playing speed of the audio/video is changed
- *
- * @event Player#ratechange
- * @type {event}
- */
- this.trigger('ratechange');
- };
- /**
- * Retrigger the `waiting` event that was triggered by the {@link Tech}.
- *
- * @fires Player#waiting
- * @listens Tech#waiting
- * @private
- */
- Player.prototype.handleTechWaiting_ = function handleTechWaiting_() {
- var _this6 = this;
- this.addClass('vjs-waiting');
- /**
- * A readyState change on the DOM element has caused playback to stop.
- *
- * @event Player#waiting
- * @type {EventTarget~Event}
- */
- this.trigger('waiting');
- this.one('timeupdate', function () {
- return _this6.removeClass('vjs-waiting');
- });
- };
- /**
- * Retrigger the `canplay` event that was triggered by the {@link Tech}.
- * > Note: This is not consistent between browsers. See #1351
- *
- * @fires Player#canplay
- * @listens Tech#canplay
- * @private
- */
- Player.prototype.handleTechCanPlay_ = function handleTechCanPlay_() {
- this.removeClass('vjs-waiting');
- /**
- * The media has a readyState of HAVE_FUTURE_DATA or greater.
- *
- * @event Player#canplay
- * @type {EventTarget~Event}
- */
- this.trigger('canplay');
- };
- /**
- * Retrigger the `canplaythrough` event that was triggered by the {@link Tech}.
- *
- * @fires Player#canplaythrough
- * @listens Tech#canplaythrough
- * @private
- */
- Player.prototype.handleTechCanPlayThrough_ = function handleTechCanPlayThrough_() {
- this.removeClass('vjs-waiting');
- /**
- * The media has a readyState of HAVE_ENOUGH_DATA or greater. This means that the
- * entire media file can be played without buffering.
- *
- * @event Player#canplaythrough
- * @type {EventTarget~Event}
- */
- this.trigger('canplaythrough');
- };
- /**
- * Retrigger the `playing` event that was triggered by the {@link Tech}.
- *
- * @fires Player#playing
- * @listens Tech#playing
- * @private
- */
- Player.prototype.handleTechPlaying_ = function handleTechPlaying_() {
- this.removeClass('vjs-waiting');
- /**
- * The media is no longer blocked from playback, and has started playing.
- *
- * @event Player#playing
- * @type {EventTarget~Event}
- */
- this.trigger('playing');
- };
- /**
- * Retrigger the `seeking` event that was triggered by the {@link Tech}.
- *
- * @fires Player#seeking
- * @listens Tech#seeking
- * @private
- */
- Player.prototype.handleTechSeeking_ = function handleTechSeeking_() {
- this.addClass('vjs-seeking');
- /**
- * Fired whenever the player is jumping to a new time
- *
- * @event Player#seeking
- * @type {EventTarget~Event}
- */
- this.trigger('seeking');
- };
- /**
- * Retrigger the `seeked` event that was triggered by the {@link Tech}.
- *
- * @fires Player#seeked
- * @listens Tech#seeked
- * @private
- */
- Player.prototype.handleTechSeeked_ = function handleTechSeeked_() {
- this.removeClass('vjs-seeking');
- /**
- * Fired when the player has finished jumping to a new time
- *
- * @event Player#seeked
- * @type {EventTarget~Event}
- */
- this.trigger('seeked');
- };
- /**
- * Retrigger the `firstplay` event that was triggered by the {@link Tech}.
- *
- * @fires Player#firstplay
- * @listens Tech#firstplay
- * @deprecated As of 6.0 firstplay event is deprecated.
- * As of 6.0 passing the `starttime` option to the player and the firstplay event are deprecated.
- * @private
- */
- Player.prototype.handleTechFirstPlay_ = function handleTechFirstPlay_() {
- // If the first starttime attribute is specified
- // then we will start at the given offset in seconds
- if (this.options_.starttime) {
- log.warn('Passing the `starttime` option to the player will be deprecated in 6.0');
- this.currentTime(this.options_.starttime);
- }
- this.addClass('vjs-has-started');
- /**
- * Fired the first time a video is played. Not part of the HLS spec, and this is
- * probably not the best implementation yet, so use sparingly. If you don't have a
- * reason to prevent playback, use `myPlayer.one('play');` instead.
- *
- * @event Player#firstplay
- * @deprecated As of 6.0 firstplay event is deprecated.
- * @type {EventTarget~Event}
- */
- this.trigger('firstplay');
- };
- /**
- * Retrigger the `pause` event that was triggered by the {@link Tech}.
- *
- * @fires Player#pause
- * @listens Tech#pause
- * @private
- */
- Player.prototype.handleTechPause_ = function handleTechPause_() {
- this.removeClass('vjs-playing');
- this.addClass('vjs-paused');
- /**
- * Fired whenever the media has been paused
- *
- * @event Player#pause
- * @type {EventTarget~Event}
- */
- this.trigger('pause');
- };
- /**
- * Retrigger the `ended` event that was triggered by the {@link Tech}.
- *
- * @fires Player#ended
- * @listens Tech#ended
- * @private
- */
- Player.prototype.handleTechEnded_ = function handleTechEnded_() {
- this.addClass('vjs-ended');
- if (this.options_.loop) {
- this.currentTime(0);
- this.play();
- } else if (!this.paused()) {
- this.pause();
- }
- /**
- * Fired when the end of the media resource is reached (currentTime == duration)
- *
- * @event Player#ended
- * @type {EventTarget~Event}
- */
- this.trigger('ended');
- };
- /**
- * Fired when the duration of the media resource is first known or changed
- *
- * @listens Tech#durationchange
- * @private
- */
- Player.prototype.handleTechDurationChange_ = function handleTechDurationChange_() {
- this.duration(this.techGet_('duration'));
- };
- /**
- * Handle a click on the media element to play/pause
- *
- * @param {EventTarget~Event} event
- * the event that caused this function to trigger
- *
- * @listens Tech#mousedown
- * @private
- */
- Player.prototype.handleTechClick_ = function handleTechClick_(event) {
- if (!isSingleLeftClick(event)) {
- return;
- }
- // When controls are disabled a click should not toggle playback because
- // the click is considered a control
- if (!this.controls_) {
- return;
- }
- if (this.paused()) {
- silencePromise(this.play());
- } else {
- this.pause();
- }
- };
- /**
- * Handle a tap on the media element. It will toggle the user
- * activity state, which hides and shows the controls.
- *
- * @listens Tech#tap
- * @private
- */
- Player.prototype.handleTechTap_ = function handleTechTap_() {
- this.userActive(!this.userActive());
- };
- /**
- * Handle touch to start
- *
- * @listens Tech#touchstart
- * @private
- */
- Player.prototype.handleTechTouchStart_ = function handleTechTouchStart_() {
- this.userWasActive = this.userActive();
- };
- /**
- * Handle touch to move
- *
- * @listens Tech#touchmove
- * @private
- */
- Player.prototype.handleTechTouchMove_ = function handleTechTouchMove_() {
- if (this.userWasActive) {
- this.reportUserActivity();
- }
- };
- /**
- * Handle touch to end
- *
- * @param {EventTarget~Event} event
- * the touchend event that triggered
- * this function
- *
- * @listens Tech#touchend
- * @private
- */
- Player.prototype.handleTechTouchEnd_ = function handleTechTouchEnd_(event) {
- // Stop the mouse events from also happening
- event.preventDefault();
- };
- /**
- * Fired when the player switches in or out of fullscreen mode
- *
- * @private
- * @listens Player#fullscreenchange
- */
- Player.prototype.handleFullscreenChange_ = function handleFullscreenChange_() {
- if (this.isFullscreen()) {
- this.addClass('vjs-fullscreen');
- } else {
- this.removeClass('vjs-fullscreen');
- }
- };
- /**
- * native click events on the SWF aren't triggered on IE11, Win8.1RT
- * use stageclick events triggered from inside the SWF instead
- *
- * @private
- * @listens stageclick
- */
- Player.prototype.handleStageClick_ = function handleStageClick_() {
- this.reportUserActivity();
- };
- /**
- * Handle Tech Fullscreen Change
- *
- * @param {EventTarget~Event} event
- * the fullscreenchange event that triggered this function
- *
- * @param {Object} data
- * the data that was sent with the event
- *
- * @private
- * @listens Tech#fullscreenchange
- * @fires Player#fullscreenchange
- */
- Player.prototype.handleTechFullscreenChange_ = function handleTechFullscreenChange_(event, data) {
- if (data) {
- this.isFullscreen(data.isFullscreen);
- }
- /**
- * Fired when going in and out of fullscreen.
- *
- * @event Player#fullscreenchange
- * @type {EventTarget~Event}
- */
- this.trigger('fullscreenchange');
- };
- /**
- * Fires when an error occurred during the loading of an audio/video.
- *
- * @private
- * @listens Tech#error
- */
- Player.prototype.handleTechError_ = function handleTechError_() {
- var error = this.tech_.error();
- this.error(error);
- };
- /**
- * Retrigger the `textdata` event that was triggered by the {@link Tech}.
- *
- * @fires Player#textdata
- * @listens Tech#textdata
- * @private
- */
- Player.prototype.handleTechTextData_ = function handleTechTextData_() {
- var data = null;
- if (arguments.length > 1) {
- data = arguments[1];
- }
- /**
- * Fires when we get a textdata event from tech
- *
- * @event Player#textdata
- * @type {EventTarget~Event}
- */
- this.trigger('textdata', data);
- };
- /**
- * Get object for cached values.
- *
- * @return {Object}
- * get the current object cache
- */
- Player.prototype.getCache = function getCache() {
- return this.cache_;
- };
- /**
- * Pass values to the playback tech
- *
- * @param {string} [method]
- * the method to call
- *
- * @param {Object} arg
- * the argument to pass
- *
- * @private
- */
- Player.prototype.techCall_ = function techCall_(method, arg) {
- // If it's not ready yet, call method when it is
- this.ready(function () {
- if (method in allowedSetters) {
- return set$1(this.middleware_, this.tech_, method, arg);
- } else if (method in allowedMediators) {
- return mediate(this.middleware_, this.tech_, method, arg);
- }
- try {
- if (this.tech_) {
- this.tech_[method](arg);
- }
- } catch (e) {
- log(e);
- throw e;
- }
- }, true);
- };
- /**
- * Get calls can't wait for the tech, and sometimes don't need to.
- *
- * @param {string} method
- * Tech method
- *
- * @return {Function|undefined}
- * the method or undefined
- *
- * @private
- */
- Player.prototype.techGet_ = function techGet_(method) {
- if (!this.tech_ || !this.tech_.isReady_) {
- return;
- }
- if (method in allowedGetters) {
- return get$1(this.middleware_, this.tech_, method);
- } else if (method in allowedMediators) {
- return mediate(this.middleware_, this.tech_, method);
- }
- // Flash likes to die and reload when you hide or reposition it.
- // In these cases the object methods go away and we get errors.
- // When that happens we'll catch the errors and inform tech that it's not ready any more.
- try {
- return this.tech_[method]();
- } catch (e) {
- // When building additional tech libs, an expected method may not be defined yet
- if (this.tech_[method] === undefined) {
- log('Video.js: ' + method + ' method not defined for ' + this.techName_ + ' playback technology.', e);
- throw e;
- }
- // When a method isn't available on the object it throws a TypeError
- if (e.name === 'TypeError') {
- log('Video.js: ' + method + ' unavailable on ' + this.techName_ + ' playback technology element.', e);
- this.tech_.isReady_ = false;
- throw e;
- }
- // If error unknown, just log and throw
- log(e);
- throw e;
- }
- };
- /**
- * Attempt to begin playback at the first opportunity.
- *
- * @return {Promise|undefined}
- * Returns a promise if the browser supports Promises (or one
- * was passed in as an option). This promise will be resolved on
- * the return value of play. If this is undefined it will fulfill the
- * promise chain otherwise the promise chain will be fulfilled when
- * the promise from play is fulfilled.
- */
- Player.prototype.play = function play() {
- var _this7 = this;
- var PromiseClass = this.options_.Promise || window.Promise;
- if (PromiseClass) {
- return new PromiseClass(function (resolve) {
- _this7.play_(resolve);
- });
- }
- return this.play_();
- };
- /**
- * The actual logic for play, takes a callback that will be resolved on the
- * return value of play. This allows us to resolve to the play promise if there
- * is one on modern browsers.
- *
- * @private
- * @param {Function} [callback]
- * The callback that should be called when the techs play is actually called
- */
- Player.prototype.play_ = function play_() {
- var _this8 = this;
- var callback = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : silencePromise;
- // If this is called while we have a play queued up on a loadstart, remove
- // that listener to avoid getting in a potentially bad state.
- if (this.playOnLoadstart_) {
- this.off('loadstart', this.playOnLoadstart_);
- }
- // If the player/tech is not ready, queue up another call to `play()` for
- // when it is. This will loop back into this method for another attempt at
- // playback when the tech is ready.
- if (!this.isReady_) {
- // Bail out if we're already waiting for `ready`!
- if (this.playWaitingForReady_) {
- return;
- }
- this.playWaitingForReady_ = true;
- this.ready(function () {
- _this8.playWaitingForReady_ = false;
- callback(_this8.play());
- });
- // If the player/tech is ready and we have a source, we can attempt playback.
- } else if (!this.changingSrc_ && (this.src() || this.currentSrc())) {
- callback(this.techGet_('play'));
- return;
- // If the tech is ready, but we do not have a source, we'll need to wait
- // for both the `ready` and a `loadstart` when the source is finally
- // resolved by middleware and set on the player.
- //
- // This can happen if `play()` is called while changing sources or before
- // one has been set on the player.
- } else {
- this.playOnLoadstart_ = function () {
- _this8.playOnLoadstart_ = null;
- callback(_this8.play());
- };
- this.one('loadstart', this.playOnLoadstart_);
- }
- };
- /**
- * Pause the video playback
- *
- * @return {Player}
- * A reference to the player object this function was called on
- */
- Player.prototype.pause = function pause() {
- this.techCall_('pause');
- };
- /**
- * Check if the player is paused or has yet to play
- *
- * @return {boolean}
- * - false: if the media is currently playing
- * - true: if media is not currently playing
- */
- Player.prototype.paused = function paused() {
- // The initial state of paused should be true (in Safari it's actually false)
- return this.techGet_('paused') === false ? false : true;
- };
- /**
- * Get a TimeRange object representing the current ranges of time that the user
- * has played.
- *
- * @return {TimeRange}
- * A time range object that represents all the increments of time that have
- * been played.
- */
- Player.prototype.played = function played() {
- return this.techGet_('played') || createTimeRanges(0, 0);
- };
- /**
- * Returns whether or not the user is "scrubbing". Scrubbing is
- * when the user has clicked the progress bar handle and is
- * dragging it along the progress bar.
- *
- * @param {boolean} [isScrubbing]
- * wether the user is or is not scrubbing
- *
- * @return {boolean}
- * The value of scrubbing when getting
- */
- Player.prototype.scrubbing = function scrubbing(isScrubbing) {
- if (typeof isScrubbing === 'undefined') {
- return this.scrubbing_;
- }
- this.scrubbing_ = !!isScrubbing;
- if (isScrubbing) {
- this.addClass('vjs-scrubbing');
- } else {
- this.removeClass('vjs-scrubbing');
- }
- };
- /**
- * Get or set the current time (in seconds)
- *
- * @param {number|string} [seconds]
- * The time to seek to in seconds
- *
- * @return {number}
- * - the current time in seconds when getting
- */
- Player.prototype.currentTime = function currentTime(seconds) {
- if (typeof seconds !== 'undefined') {
- if (seconds < 0) {
- seconds = 0;
- }
- this.techCall_('setCurrentTime', seconds);
- return;
- }
- // cache last currentTime and return. default to 0 seconds
- //
- // Caching the currentTime is meant to prevent a massive amount of reads on the tech's
- // currentTime when scrubbing, but may not provide much performance benefit afterall.
- // Should be tested. Also something has to read the actual current time or the cache will
- // never get updated.
- this.cache_.currentTime = this.techGet_('currentTime') || 0;
- return this.cache_.currentTime;
- };
- /**
- * Normally gets the length in time of the video in seconds;
- * in all but the rarest use cases an argument will NOT be passed to the method
- *
- * > **NOTE**: The video must have started loading before the duration can be
- * known, and in the case of Flash, may not be known until the video starts
- * playing.
- *
- * @fires Player#durationchange
- *
- * @param {number} [seconds]
- * The duration of the video to set in seconds
- *
- * @return {number}
- * - The duration of the video in seconds when getting
- */
- Player.prototype.duration = function duration(seconds) {
- if (seconds === undefined) {
- // return NaN if the duration is not known
- return this.cache_.duration !== undefined ? this.cache_.duration : NaN;
- }
- seconds = parseFloat(seconds);
- // Standardize on Inifity for signaling video is live
- if (seconds < 0) {
- seconds = Infinity;
- }
- if (seconds !== this.cache_.duration) {
- // Cache the last set value for optimized scrubbing (esp. Flash)
- this.cache_.duration = seconds;
- if (seconds === Infinity) {
- this.addClass('vjs-live');
- } else {
- this.removeClass('vjs-live');
- }
- /**
- * @event Player#durationchange
- * @type {EventTarget~Event}
- */
- this.trigger('durationchange');
- }
- };
- /**
- * Calculates how much time is left in the video. Not part
- * of the native video API.
- *
- * @return {number}
- * The time remaining in seconds
- */
- Player.prototype.remainingTime = function remainingTime() {
- return this.duration() - this.currentTime();
- };
- /**
- * A remaining time function that is intented to be used when
- * the time is to be displayed directly to the user.
- *
- * @return {number}
- * The rounded time remaining in seconds
- */
- Player.prototype.remainingTimeDisplay = function remainingTimeDisplay() {
- return Math.floor(this.duration()) - Math.floor(this.currentTime());
- };
- //
- // Kind of like an array of portions of the video that have been downloaded.
- /**
- * Get a TimeRange object with an array of the times of the video
- * that have been downloaded. If you just want the percent of the
- * video that's been downloaded, use bufferedPercent.
- *
- * @see [Buffered Spec]{@link http://dev.w3.org/html5/spec/video.html#dom-media-buffered}
- *
- * @return {TimeRange}
- * A mock TimeRange object (following HTML spec)
- */
- Player.prototype.buffered = function buffered() {
- var buffered = this.techGet_('buffered');
- if (!buffered || !buffered.length) {
- buffered = createTimeRanges(0, 0);
- }
- return buffered;
- };
- /**
- * Get the percent (as a decimal) of the video that's been downloaded.
- * This method is not a part of the native HTML video API.
- *
- * @return {number}
- * A decimal between 0 and 1 representing the percent
- * that is bufferred 0 being 0% and 1 being 100%
- */
- Player.prototype.bufferedPercent = function bufferedPercent$$1() {
- return bufferedPercent(this.buffered(), this.duration());
- };
- /**
- * Get the ending time of the last buffered time range
- * This is used in the progress bar to encapsulate all time ranges.
- *
- * @return {number}
- * The end of the last buffered time range
- */
- Player.prototype.bufferedEnd = function bufferedEnd() {
- var buffered = this.buffered();
- var duration = this.duration();
- var end = buffered.end(buffered.length - 1);
- if (end > duration) {
- end = duration;
- }
- return end;
- };
- /**
- * Get or set the current volume of the media
- *
- * @param {number} [percentAsDecimal]
- * The new volume as a decimal percent:
- * - 0 is muted/0%/off
- * - 1.0 is 100%/full
- * - 0.5 is half volume or 50%
- *
- * @return {number}
- * The current volume as a percent when getting
- */
- Player.prototype.volume = function volume(percentAsDecimal) {
- var vol = void 0;
- if (percentAsDecimal !== undefined) {
- // Force value to between 0 and 1
- vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal)));
- this.cache_.volume = vol;
- this.techCall_('setVolume', vol);
- if (vol > 0) {
- this.lastVolume_(vol);
- }
- return;
- }
- // Default to 1 when returning current volume.
- vol = parseFloat(this.techGet_('volume'));
- return isNaN(vol) ? 1 : vol;
- };
- /**
- * Get the current muted state, or turn mute on or off
- *
- * @param {boolean} [muted]
- * - true to mute
- * - false to unmute
- *
- * @return {boolean}
- * - true if mute is on and getting
- * - false if mute is off and getting
- */
- Player.prototype.muted = function muted(_muted) {
- if (_muted !== undefined) {
- this.techCall_('setMuted', _muted);
- return;
- }
- return this.techGet_('muted') || false;
- };
- /**
- * Get the current defaultMuted state, or turn defaultMuted on or off. defaultMuted
- * indicates the state of muted on intial playback.
- *
- * ```js
- * var myPlayer = videojs('some-player-id');
- *
- * myPlayer.src("http://www.example.com/path/to/video.mp4");
- *
- * // get, should be false
- * console.log(myPlayer.defaultMuted());
- * // set to true
- * myPlayer.defaultMuted(true);
- * // get should be true
- * console.log(myPlayer.defaultMuted());
- * ```
- *
- * @param {boolean} [defaultMuted]
- * - true to mute
- * - false to unmute
- *
- * @return {boolean|Player}
- * - true if defaultMuted is on and getting
- * - false if defaultMuted is off and getting
- * - A reference to the current player when setting
- */
- Player.prototype.defaultMuted = function defaultMuted(_defaultMuted) {
- if (_defaultMuted !== undefined) {
- return this.techCall_('setDefaultMuted', _defaultMuted);
- }
- return this.techGet_('defaultMuted') || false;
- };
- /**
- * Get the last volume, or set it
- *
- * @param {number} [percentAsDecimal]
- * The new last volume as a decimal percent:
- * - 0 is muted/0%/off
- * - 1.0 is 100%/full
- * - 0.5 is half volume or 50%
- *
- * @return {number}
- * the current value of lastVolume as a percent when getting
- *
- * @private
- */
- Player.prototype.lastVolume_ = function lastVolume_(percentAsDecimal) {
- if (percentAsDecimal !== undefined && percentAsDecimal !== 0) {
- this.cache_.lastVolume = percentAsDecimal;
- return;
- }
- return this.cache_.lastVolume;
- };
- /**
- * Check if current tech can support native fullscreen
- * (e.g. with built in controls like iOS, so not our flash swf)
- *
- * @return {boolean}
- * if native fullscreen is supported
- */
- Player.prototype.supportsFullScreen = function supportsFullScreen() {
- return this.techGet_('supportsFullScreen') || false;
- };
- /**
- * Check if the player is in fullscreen mode or tell the player that it
- * is or is not in fullscreen mode.
- *
- * > NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official
- * property and instead document.fullscreenElement is used. But isFullscreen is
- * still a valuable property for internal player workings.
- *
- * @param {boolean} [isFS]
- * Set the players current fullscreen state
- *
- * @return {boolean}
- * - true if fullscreen is on and getting
- * - false if fullscreen is off and getting
- */
- Player.prototype.isFullscreen = function isFullscreen(isFS) {
- if (isFS !== undefined) {
- this.isFullscreen_ = !!isFS;
- return;
- }
- return !!this.isFullscreen_;
- };
- /**
- * Increase the size of the video to full screen
- * In some browsers, full screen is not supported natively, so it enters
- * "full window mode", where the video fills the browser window.
- * In browsers and devices that support native full screen, sometimes the
- * browser's default controls will be shown, and not the Video.js custom skin.
- * This includes most mobile devices (iOS, Android) and older versions of
- * Safari.
- *
- * @fires Player#fullscreenchange
- */
- Player.prototype.requestFullscreen = function requestFullscreen() {
- var fsApi = FullscreenApi;
- this.isFullscreen(true);
- if (fsApi.requestFullscreen) {
- // the browser supports going fullscreen at the element level so we can
- // take the controls fullscreen as well as the video
- // Trigger fullscreenchange event after change
- // We have to specifically add this each time, and remove
- // when canceling fullscreen. Otherwise if there's multiple
- // players on a page, they would all be reacting to the same fullscreen
- // events
- on(document, fsApi.fullscreenchange, bind(this, function documentFullscreenChange(e) {
- this.isFullscreen(document[fsApi.fullscreenElement]);
- // If cancelling fullscreen, remove event listener.
- if (this.isFullscreen() === false) {
- off(document, fsApi.fullscreenchange, documentFullscreenChange);
- }
- /**
- * @event Player#fullscreenchange
- * @type {EventTarget~Event}
- */
- this.trigger('fullscreenchange');
- }));
- this.el_[fsApi.requestFullscreen]();
- } else if (this.tech_.supportsFullScreen()) {
- // we can't take the video.js controls fullscreen but we can go fullscreen
- // with native controls
- this.techCall_('enterFullScreen');
- } else {
- // fullscreen isn't supported so we'll just stretch the video element to
- // fill the viewport
- this.enterFullWindow();
- /**
- * @event Player#fullscreenchange
- * @type {EventTarget~Event}
- */
- this.trigger('fullscreenchange');
- }
- };
- /**
- * Return the video to its normal size after having been in full screen mode
- *
- * @fires Player#fullscreenchange
- */
- Player.prototype.exitFullscreen = function exitFullscreen() {
- var fsApi = FullscreenApi;
- this.isFullscreen(false);
- // Check for browser element fullscreen support
- if (fsApi.requestFullscreen) {
- document[fsApi.exitFullscreen]();
- } else if (this.tech_.supportsFullScreen()) {
- this.techCall_('exitFullScreen');
- } else {
- this.exitFullWindow();
- /**
- * @event Player#fullscreenchange
- * @type {EventTarget~Event}
- */
- this.trigger('fullscreenchange');
- }
- };
- /**
- * When fullscreen isn't supported we can stretch the
- * video container to as wide as the browser will let us.
- *
- * @fires Player#enterFullWindow
- */
- Player.prototype.enterFullWindow = function enterFullWindow() {
- this.isFullWindow = true;
- // Storing original doc overflow value to return to when fullscreen is off
- this.docOrigOverflow = document.documentElement.style.overflow;
- // Add listener for esc key to exit fullscreen
- on(document, 'keydown', bind(this, this.fullWindowOnEscKey));
- // Hide any scroll bars
- document.documentElement.style.overflow = 'hidden';
- // Apply fullscreen styles
- addClass(document.body, 'vjs-full-window');
- /**
- * @event Player#enterFullWindow
- * @type {EventTarget~Event}
- */
- this.trigger('enterFullWindow');
- };
- /**
- * Check for call to either exit full window or
- * full screen on ESC key
- *
- * @param {string} event
- * Event to check for key press
- */
- Player.prototype.fullWindowOnEscKey = function fullWindowOnEscKey(event) {
- if (event.keyCode === 27) {
- if (this.isFullscreen() === true) {
- this.exitFullscreen();
- } else {
- this.exitFullWindow();
- }
- }
- };
- /**
- * Exit full window
- *
- * @fires Player#exitFullWindow
- */
- Player.prototype.exitFullWindow = function exitFullWindow() {
- this.isFullWindow = false;
- off(document, 'keydown', this.fullWindowOnEscKey);
- // Unhide scroll bars.
- document.documentElement.style.overflow = this.docOrigOverflow;
- // Remove fullscreen styles
- removeClass(document.body, 'vjs-full-window');
- // Resize the box, controller, and poster to original sizes
- // this.positionAll();
- /**
- * @event Player#exitFullWindow
- * @type {EventTarget~Event}
- */
- this.trigger('exitFullWindow');
- };
- /**
- * Check whether the player can play a given mimetype
- *
- * @see https://www.w3.org/TR/2011/WD-html5-20110113/video.html#dom-navigator-canplaytype
- *
- * @param {string} type
- * The mimetype to check
- *
- * @return {string}
- * 'probably', 'maybe', or '' (empty string)
- */
- Player.prototype.canPlayType = function canPlayType(type) {
- var can = void 0;
- // Loop through each playback technology in the options order
- for (var i = 0, j = this.options_.techOrder; i < j.length; i++) {
- var techName = j[i];
- var tech = Tech.getTech(techName);
- // Support old behavior of techs being registered as components.
- // Remove once that deprecated behavior is removed.
- if (!tech) {
- tech = Component.getComponent(techName);
- }
- // Check if the current tech is defined before continuing
- if (!tech) {
- log.error('The "' + techName + '" tech is undefined. Skipped browser support check for that tech.');
- continue;
- }
- // Check if the browser supports this technology
- if (tech.isSupported()) {
- can = tech.canPlayType(type);
- if (can) {
- return can;
- }
- }
- }
- return '';
- };
- /**
- * Select source based on tech-order or source-order
- * Uses source-order selection if `options.sourceOrder` is truthy. Otherwise,
- * defaults to tech-order selection
- *
- * @param {Array} sources
- * The sources for a media asset
- *
- * @return {Object|boolean}
- * Object of source and tech order or false
- */
- Player.prototype.selectSource = function selectSource(sources) {
- var _this9 = this;
- // Get only the techs specified in `techOrder` that exist and are supported by the
- // current platform
- var techs = this.options_.techOrder.map(function (techName) {
- return [techName, Tech.getTech(techName)];
- }).filter(function (_ref) {
- var techName = _ref[0],
- tech = _ref[1];
- // Check if the current tech is defined before continuing
- if (tech) {
- // Check if the browser supports this technology
- return tech.isSupported();
- }
- log.error('The "' + techName + '" tech is undefined. Skipped browser support check for that tech.');
- return false;
- });
- // Iterate over each `innerArray` element once per `outerArray` element and execute
- // `tester` with both. If `tester` returns a non-falsy value, exit early and return
- // that value.
- var findFirstPassingTechSourcePair = function findFirstPassingTechSourcePair(outerArray, innerArray, tester) {
- var found = void 0;
- outerArray.some(function (outerChoice) {
- return innerArray.some(function (innerChoice) {
- found = tester(outerChoice, innerChoice);
- if (found) {
- return true;
- }
- });
- });
- return found;
- };
- var foundSourceAndTech = void 0;
- var flip = function flip(fn) {
- return function (a, b) {
- return fn(b, a);
- };
- };
- var finder = function finder(_ref2, source) {
- var techName = _ref2[0],
- tech = _ref2[1];
- if (tech.canPlaySource(source, _this9.options_[techName.toLowerCase()])) {
- return { source: source, tech: techName };
- }
- };
- // Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources
- // to select from them based on their priority.
- if (this.options_.sourceOrder) {
- // Source-first ordering
- foundSourceAndTech = findFirstPassingTechSourcePair(sources, techs, flip(finder));
- } else {
- // Tech-first ordering
- foundSourceAndTech = findFirstPassingTechSourcePair(techs, sources, finder);
- }
- return foundSourceAndTech || false;
- };
- /**
- * Get or set the video source.
- *
- * @param {Tech~SourceObject|Tech~SourceObject[]|string} [source]
- * A SourceObject, an array of SourceObjects, or a string referencing
- * a URL to a media source. It is _highly recommended_ that an object
- * or array of objects is used here, so that source selection
- * algorithms can take the `type` into account.
- *
- * If not provided, this method acts as a getter.
- *
- * @return {string|undefined}
- * If the `source` argument is missing, returns the current source
- * URL. Otherwise, returns nothing/undefined.
- */
- Player.prototype.src = function src(source) {
- var _this10 = this;
- // getter usage
- if (typeof source === 'undefined') {
- return this.cache_.src || '';
- }
- // filter out invalid sources and turn our source into
- // an array of source objects
- var sources = filterSource(source);
- // if a source was passed in then it is invalid because
- // it was filtered to a zero length Array. So we have to
- // show an error
- if (!sources.length) {
- this.setTimeout(function () {
- this.error({ code: 4, message: this.localize(this.options_.notSupportedMessage) });
- }, 0);
- return;
- }
- // intial sources
- this.changingSrc_ = true;
- this.cache_.sources = sources;
- this.updateSourceCaches_(sources[0]);
- // middlewareSource is the source after it has been changed by middleware
- setSource(this, sources[0], function (middlewareSource, mws) {
- _this10.middleware_ = mws;
- // since sourceSet is async we have to update the cache again after we select a source since
- // the source that is selected could be out of order from the cache update above this callback.
- _this10.cache_.sources = sources;
- _this10.updateSourceCaches_(middlewareSource);
- var err = _this10.src_(middlewareSource);
- if (err) {
- if (sources.length > 1) {
- return _this10.src(sources.slice(1));
- }
- _this10.changingSrc_ = false;
- // We need to wrap this in a timeout to give folks a chance to add error event handlers
- _this10.setTimeout(function () {
- this.error({ code: 4, message: this.localize(this.options_.notSupportedMessage) });
- }, 0);
- // we could not find an appropriate tech, but let's still notify the delegate that this is it
- // this needs a better comment about why this is needed
- _this10.triggerReady();
- return;
- }
- setTech(mws, _this10.tech_);
- });
- };
- /**
- * Set the source object on the tech, returns a boolean that indicates wether
- * there is a tech that can play the source or not
- *
- * @param {Tech~SourceObject} source
- * The source object to set on the Tech
- *
- * @return {Boolean}
- * - True if there is no Tech to playback this source
- * - False otherwise
- *
- * @private
- */
- Player.prototype.src_ = function src_(source) {
- var _this11 = this;
- var sourceTech = this.selectSource([source]);
- if (!sourceTech) {
- return true;
- }
- if (!titleCaseEquals(sourceTech.tech, this.techName_)) {
- this.changingSrc_ = true;
- // load this technology with the chosen source
- this.loadTech_(sourceTech.tech, sourceTech.source);
- this.tech_.ready(function () {
- _this11.changingSrc_ = false;
- });
- return false;
- }
- // wait until the tech is ready to set the source
- // and set it synchronously if possible (#2326)
- this.ready(function () {
- // The setSource tech method was added with source handlers
- // so older techs won't support it
- // We need to check the direct prototype for the case where subclasses
- // of the tech do not support source handlers
- if (this.tech_.constructor.prototype.hasOwnProperty('setSource')) {
- this.techCall_('setSource', source);
- } else {
- this.techCall_('src', source.src);
- }
- this.changingSrc_ = false;
- }, true);
- return false;
- };
- /**
- * Begin loading the src data.
- */
- Player.prototype.load = function load() {
- this.techCall_('load');
- };
- /**
- * Reset the player. Loads the first tech in the techOrder,
- * removes all the text tracks in the existing `tech`,
- * and calls `reset` on the `tech`.
- */
- Player.prototype.reset = function reset() {
- if (this.tech_) {
- this.tech_.clearTracks('text');
- }
- this.loadTech_(this.options_.techOrder[0], null);
- this.techCall_('reset');
- };
- /**
- * Returns all of the current source objects.
- *
- * @return {Tech~SourceObject[]}
- * The current source objects
- */
- Player.prototype.currentSources = function currentSources() {
- var source = this.currentSource();
- var sources = [];
- // assume `{}` or `{ src }`
- if (Object.keys(source).length !== 0) {
- sources.push(source);
- }
- return this.cache_.sources || sources;
- };
- /**
- * Returns the current source object.
- *
- * @return {Tech~SourceObject}
- * The current source object
- */
- Player.prototype.currentSource = function currentSource() {
- return this.cache_.source || {};
- };
- /**
- * Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4
- * Can be used in conjuction with `currentType` to assist in rebuilding the current source object.
- *
- * @return {string}
- * The current source
- */
- Player.prototype.currentSrc = function currentSrc() {
- return this.currentSource() && this.currentSource().src || '';
- };
- /**
- * Get the current source type e.g. video/mp4
- * This can allow you rebuild the current source object so that you could load the same
- * source and tech later
- *
- * @return {string}
- * The source MIME type
- */
- Player.prototype.currentType = function currentType() {
- return this.currentSource() && this.currentSource().type || '';
- };
- /**
- * Get or set the preload attribute
- *
- * @param {boolean} [value]
- * - true means that we should preload
- * - false maens that we should not preload
- *
- * @return {string}
- * The preload attribute value when getting
- */
- Player.prototype.preload = function preload(value) {
- if (value !== undefined) {
- this.techCall_('setPreload', value);
- this.options_.preload = value;
- return;
- }
- return this.techGet_('preload');
- };
- /**
- * Get or set the autoplay option. When this is a boolean it will
- * modify the attribute on the tech. When this is a string the attribute on
- * the tech will be removed and `Player` will handle autoplay on loadstarts.
- *
- * @param {boolean|string} [value]
- * - true: autoplay using the browser behavior
- * - false: do not autoplay
- * - 'play': call play() on every loadstart
- * - 'muted': call muted() then play() on every loadstart
- * - 'any': call play() on every loadstart. if that fails call muted() then play().
- * - *: values other than those listed here will be set `autoplay` to true
- *
- * @return {boolean|string}
- * The current value of autoplay when getting
- */
- Player.prototype.autoplay = function autoplay(value) {
- // getter usage
- if (value === undefined) {
- return this.options_.autoplay || false;
- }
- var techAutoplay = void 0;
- // if the value is a valid string set it to that
- if (typeof value === 'string' && /(any|play|muted)/.test(value)) {
- this.options_.autoplay = value;
- this.manualAutoplay_(value);
- techAutoplay = false;
- // any falsy value sets autoplay to false in the browser,
- // lets do the same
- } else if (!value) {
- this.options_.autoplay = false;
- // any other value (ie truthy) sets autoplay to true
- } else {
- this.options_.autoplay = true;
- }
- techAutoplay = techAutoplay || this.options_.autoplay;
- // if we don't have a tech then we do not queue up
- // a setAutoplay call on tech ready. We do this because the
- // autoplay option will be passed in the constructor and we
- // do not need to set it twice
- if (this.tech_) {
- this.techCall_('setAutoplay', techAutoplay);
- }
- };
- /**
- * Set or unset the playsinline attribute.
- * Playsinline tells the browser that non-fullscreen playback is preferred.
- *
- * @param {boolean} [value]
- * - true means that we should try to play inline by default
- * - false means that we should use the browser's default playback mode,
- * which in most cases is inline. iOS Safari is a notable exception
- * and plays fullscreen by default.
- *
- * @return {string|Player}
- * - the current value of playsinline
- * - the player when setting
- *
- * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
- */
- Player.prototype.playsinline = function playsinline(value) {
- if (value !== undefined) {
- this.techCall_('setPlaysinline', value);
- this.options_.playsinline = value;
- return this;
- }
- return this.techGet_('playsinline');
- };
- /**
- * Get or set the loop attribute on the video element.
- *
- * @param {boolean} [value]
- * - true means that we should loop the video
- * - false means that we should not loop the video
- *
- * @return {string}
- * The current value of loop when getting
- */
- Player.prototype.loop = function loop(value) {
- if (value !== undefined) {
- this.techCall_('setLoop', value);
- this.options_.loop = value;
- return;
- }
- return this.techGet_('loop');
- };
- /**
- * Get or set the poster image source url
- *
- * @fires Player#posterchange
- *
- * @param {string} [src]
- * Poster image source URL
- *
- * @return {string}
- * The current value of poster when getting
- */
- Player.prototype.poster = function poster(src) {
- if (src === undefined) {
- return this.poster_;
- }
- // The correct way to remove a poster is to set as an empty string
- // other falsey values will throw errors
- if (!src) {
- src = '';
- }
- if (src === this.poster_) {
- return;
- }
- // update the internal poster variable
- this.poster_ = src;
- // update the tech's poster
- this.techCall_('setPoster', src);
- this.isPosterFromTech_ = false;
- // alert components that the poster has been set
- /**
- * This event fires when the poster image is changed on the player.
- *
- * @event Player#posterchange
- * @type {EventTarget~Event}
- */
- this.trigger('posterchange');
- };
- /**
- * Some techs (e.g. YouTube) can provide a poster source in an
- * asynchronous way. We want the poster component to use this
- * poster source so that it covers up the tech's controls.
- * (YouTube's play button). However we only want to use this
- * source if the player user hasn't set a poster through
- * the normal APIs.
- *
- * @fires Player#posterchange
- * @listens Tech#posterchange
- * @private
- */
- Player.prototype.handleTechPosterChange_ = function handleTechPosterChange_() {
- if ((!this.poster_ || this.options_.techCanOverridePoster) && this.tech_ && this.tech_.poster) {
- var newPoster = this.tech_.poster() || '';
- if (newPoster !== this.poster_) {
- this.poster_ = newPoster;
- this.isPosterFromTech_ = true;
- // Let components know the poster has changed
- this.trigger('posterchange');
- }
- }
- };
- /**
- * Get or set whether or not the controls are showing.
- *
- * @fires Player#controlsenabled
- *
- * @param {boolean} [bool]
- * - true to turn controls on
- * - false to turn controls off
- *
- * @return {boolean}
- * The current value of controls when getting
- */
- Player.prototype.controls = function controls(bool) {
- if (bool === undefined) {
- return !!this.controls_;
- }
- bool = !!bool;
- // Don't trigger a change event unless it actually changed
- if (this.controls_ === bool) {
- return;
- }
- this.controls_ = bool;
- if (this.usingNativeControls()) {
- this.techCall_('setControls', bool);
- }
- if (this.controls_) {
- this.removeClass('vjs-controls-disabled');
- this.addClass('vjs-controls-enabled');
- /**
- * @event Player#controlsenabled
- * @type {EventTarget~Event}
- */
- this.trigger('controlsenabled');
- if (!this.usingNativeControls()) {
- this.addTechControlsListeners_();
- }
- } else {
- this.removeClass('vjs-controls-enabled');
- this.addClass('vjs-controls-disabled');
- /**
- * @event Player#controlsdisabled
- * @type {EventTarget~Event}
- */
- this.trigger('controlsdisabled');
- if (!this.usingNativeControls()) {
- this.removeTechControlsListeners_();
- }
- }
- };
- /**
- * Toggle native controls on/off. Native controls are the controls built into
- * devices (e.g. default iPhone controls), Flash, or other techs
- * (e.g. Vimeo Controls)
- * **This should only be set by the current tech, because only the tech knows
- * if it can support native controls**
- *
- * @fires Player#usingnativecontrols
- * @fires Player#usingcustomcontrols
- *
- * @param {boolean} [bool]
- * - true to turn native controls on
- * - false to turn native controls off
- *
- * @return {boolean}
- * The current value of native controls when getting
- */
- Player.prototype.usingNativeControls = function usingNativeControls(bool) {
- if (bool === undefined) {
- return !!this.usingNativeControls_;
- }
- bool = !!bool;
- // Don't trigger a change event unless it actually changed
- if (this.usingNativeControls_ === bool) {
- return;
- }
- this.usingNativeControls_ = bool;
- if (this.usingNativeControls_) {
- this.addClass('vjs-using-native-controls');
- /**
- * player is using the native device controls
- *
- * @event Player#usingnativecontrols
- * @type {EventTarget~Event}
- */
- this.trigger('usingnativecontrols');
- } else {
- this.removeClass('vjs-using-native-controls');
- /**
- * player is using the custom HTML controls
- *
- * @event Player#usingcustomcontrols
- * @type {EventTarget~Event}
- */
- this.trigger('usingcustomcontrols');
- }
- };
- /**
- * Set or get the current MediaError
- *
- * @fires Player#error
- *
- * @param {MediaError|string|number} [err]
- * A MediaError or a string/number to be turned
- * into a MediaError
- *
- * @return {MediaError|null}
- * The current MediaError when getting (or null)
- */
- Player.prototype.error = function error(err) {
- if (err === undefined) {
- return this.error_ || null;
- }
- // restoring to default
- if (err === null) {
- this.error_ = err;
- this.removeClass('vjs-error');
- if (this.errorDisplay) {
- this.errorDisplay.close();
- }
- return;
- }
- this.error_ = new MediaError(err);
- // add the vjs-error classname to the player
- this.addClass('vjs-error');
- // log the name of the error type and any message
- // ie8 just logs "[object object]" if you just log the error object
- log.error('(CODE:' + this.error_.code + ' ' + MediaError.errorTypes[this.error_.code] + ')', this.error_.message, this.error_);
- /**
- * @event Player#error
- * @type {EventTarget~Event}
- */
- this.trigger('error');
- return;
- };
- /**
- * Report user activity
- *
- * @param {Object} event
- * Event object
- */
- Player.prototype.reportUserActivity = function reportUserActivity(event) {
- this.userActivity_ = true;
- };
- /**
- * Get/set if user is active
- *
- * @fires Player#useractive
- * @fires Player#userinactive
- *
- * @param {boolean} [bool]
- * - true if the user is active
- * - false if the user is inactive
- *
- * @return {boolean}
- * The current value of userActive when getting
- */
- Player.prototype.userActive = function userActive(bool) {
- if (bool === undefined) {
- return this.userActive_;
- }
- bool = !!bool;
- if (bool === this.userActive_) {
- return;
- }
- this.userActive_ = bool;
- if (this.userActive_) {
- this.userActivity_ = true;
- this.removeClass('vjs-user-inactive');
- this.addClass('vjs-user-active');
- /**
- * @event Player#useractive
- * @type {EventTarget~Event}
- */
- this.trigger('useractive');
- return;
- }
- // Chrome/Safari/IE have bugs where when you change the cursor it can
- // trigger a mousemove event. This causes an issue when you're hiding
- // the cursor when the user is inactive, and a mousemove signals user
- // activity. Making it impossible to go into inactive mode. Specifically
- // this happens in fullscreen when we really need to hide the cursor.
- //
- // When this gets resolved in ALL browsers it can be removed
- // https://code.google.com/p/chromium/issues/detail?id=103041
- if (this.tech_) {
- this.tech_.one('mousemove', function (e) {
- e.stopPropagation();
- e.preventDefault();
- });
- }
- this.userActivity_ = false;
- this.removeClass('vjs-user-active');
- this.addClass('vjs-user-inactive');
- /**
- * @event Player#userinactive
- * @type {EventTarget~Event}
- */
- this.trigger('userinactive');
- };
- /**
- * Listen for user activity based on timeout value
- *
- * @private
- */
- Player.prototype.listenForUserActivity_ = function listenForUserActivity_() {
- var mouseInProgress = void 0;
- var lastMoveX = void 0;
- var lastMoveY = void 0;
- var handleActivity = bind(this, this.reportUserActivity);
- var handleMouseMove = function handleMouseMove(e) {
- // #1068 - Prevent mousemove spamming
- // Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970
- if (e.screenX !== lastMoveX || e.screenY !== lastMoveY) {
- lastMoveX = e.screenX;
- lastMoveY = e.screenY;
- handleActivity();
- }
- };
- var handleMouseDown = function handleMouseDown() {
- handleActivity();
- // For as long as the they are touching the device or have their mouse down,
- // we consider them active even if they're not moving their finger or mouse.
- // So we want to continue to update that they are active
- this.clearInterval(mouseInProgress);
- // Setting userActivity=true now and setting the interval to the same time
- // as the activityCheck interval (250) should ensure we never miss the
- // next activityCheck
- mouseInProgress = this.setInterval(handleActivity, 250);
- };
- var handleMouseUp = function handleMouseUp(event) {
- handleActivity();
- // Stop the interval that maintains activity if the mouse/touch is down
- this.clearInterval(mouseInProgress);
- };
- // Any mouse movement will be considered user activity
- this.on('mousedown', handleMouseDown);
- this.on('mousemove', handleMouseMove);
- this.on('mouseup', handleMouseUp);
- // Listen for keyboard navigation
- // Shouldn't need to use inProgress interval because of key repeat
- this.on('keydown', handleActivity);
- this.on('keyup', handleActivity);
- // Run an interval every 250 milliseconds instead of stuffing everything into
- // the mousemove/touchmove function itself, to prevent performance degradation.
- // `this.reportUserActivity` simply sets this.userActivity_ to true, which
- // then gets picked up by this loop
- // http://ejohn.org/blog/learning-from-twitter/
- var inactivityTimeout = void 0;
- this.setInterval(function () {
- // Check to see if mouse/touch activity has happened
- if (!this.userActivity_) {
- return;
- }
- // Reset the activity tracker
- this.userActivity_ = false;
- // If the user state was inactive, set the state to active
- this.userActive(true);
- // Clear any existing inactivity timeout to start the timer over
- this.clearTimeout(inactivityTimeout);
- var timeout = this.options_.inactivityTimeout;
- if (timeout <= 0) {
- return;
- }
- // In <timeout> milliseconds, if no more activity has occurred the
- // user will be considered inactive
- inactivityTimeout = this.setTimeout(function () {
- // Protect against the case where the inactivityTimeout can trigger just
- // before the next user activity is picked up by the activity check loop
- // causing a flicker
- if (!this.userActivity_) {
- this.userActive(false);
- }
- }, timeout);
- }, 250);
- };
- /**
- * Gets or sets the current playback rate. A playback rate of
- * 1.0 represents normal speed and 0.5 would indicate half-speed
- * playback, for instance.
- *
- * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate
- *
- * @param {number} [rate]
- * New playback rate to set.
- *
- * @return {number}
- * The current playback rate when getting or 1.0
- */
- Player.prototype.playbackRate = function playbackRate(rate) {
- if (rate !== undefined) {
- // NOTE: this.cache_.lastPlaybackRate is set from the tech handler
- // that is registered above
- this.techCall_('setPlaybackRate', rate);
- return;
- }
- if (this.tech_ && this.tech_.featuresPlaybackRate) {
- return this.cache_.lastPlaybackRate || this.techGet_('playbackRate');
- }
- return 1.0;
- };
- /**
- * Gets or sets the current default playback rate. A default playback rate of
- * 1.0 represents normal speed and 0.5 would indicate half-speed playback, for instance.
- * defaultPlaybackRate will only represent what the intial playbackRate of a video was, not
- * not the current playbackRate.
- *
- * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-defaultplaybackrate
- *
- * @param {number} [rate]
- * New default playback rate to set.
- *
- * @return {number|Player}
- * - The default playback rate when getting or 1.0
- * - the player when setting
- */
- Player.prototype.defaultPlaybackRate = function defaultPlaybackRate(rate) {
- if (rate !== undefined) {
- return this.techCall_('setDefaultPlaybackRate', rate);
- }
- if (this.tech_ && this.tech_.featuresPlaybackRate) {
- return this.techGet_('defaultPlaybackRate');
- }
- return 1.0;
- };
- /**
- * Gets or sets the audio flag
- *
- * @param {boolean} bool
- * - true signals that this is an audio player
- * - false signals that this is not an audio player
- *
- * @return {boolean}
- * The current value of isAudio when getting
- */
- Player.prototype.isAudio = function isAudio(bool) {
- if (bool !== undefined) {
- this.isAudio_ = !!bool;
- return;
- }
- return !!this.isAudio_;
- };
- /**
- * A helper method for adding a {@link TextTrack} to our
- * {@link TextTrackList}.
- *
- * In addition to the W3C settings we allow adding additional info through options.
- *
- * @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack
- *
- * @param {string} [kind]
- * the kind of TextTrack you are adding
- *
- * @param {string} [label]
- * the label to give the TextTrack label
- *
- * @param {string} [language]
- * the language to set on the TextTrack
- *
- * @return {TextTrack|undefined}
- * the TextTrack that was added or undefined
- * if there is no tech
- */
- Player.prototype.addTextTrack = function addTextTrack(kind, label, language) {
- if (this.tech_) {
- return this.tech_.addTextTrack(kind, label, language);
- }
- };
- /**
- * Create a remote {@link TextTrack} and an {@link HTMLTrackElement}. It will
- * automatically removed from the video element whenever the source changes, unless
- * manualCleanup is set to false.
- *
- * @param {Object} options
- * Options to pass to {@link HTMLTrackElement} during creation. See
- * {@link HTMLTrackElement} for object properties that you should use.
- *
- * @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be
- *
- * @return {HtmlTrackElement}
- * the HTMLTrackElement that was created and added
- * to the HtmlTrackElementList and the remote
- * TextTrackList
- *
- * @deprecated The default value of the "manualCleanup" parameter will default
- * to "false" in upcoming versions of Video.js
- */
- Player.prototype.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
- if (this.tech_) {
- return this.tech_.addRemoteTextTrack(options, manualCleanup);
- }
- };
- /**
- * Remove a remote {@link TextTrack} from the respective
- * {@link TextTrackList} and {@link HtmlTrackElementList}.
- *
- * @param {Object} track
- * Remote {@link TextTrack} to remove
- *
- * @return {undefined}
- * does not return anything
- */
- Player.prototype.removeRemoteTextTrack = function removeRemoteTextTrack() {
- var _ref3 = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {},
- _ref3$track = _ref3.track,
- track = _ref3$track === undefined ? arguments[0] : _ref3$track;
- // destructure the input into an object with a track argument, defaulting to arguments[0]
- // default the whole argument to an empty object if nothing was passed in
- if (this.tech_) {
- return this.tech_.removeRemoteTextTrack(track);
- }
- };
- /**
- * Gets available media playback quality metrics as specified by the W3C's Media
- * Playback Quality API.
- *
- * @see [Spec]{@link https://wicg.github.io/media-playback-quality}
- *
- * @return {Object|undefined}
- * An object with supported media playback quality metrics or undefined if there
- * is no tech or the tech does not support it.
- */
- Player.prototype.getVideoPlaybackQuality = function getVideoPlaybackQuality() {
- return this.techGet_('getVideoPlaybackQuality');
- };
- /**
- * Get video width
- *
- * @return {number}
- * current video width
- */
- Player.prototype.videoWidth = function videoWidth() {
- return this.tech_ && this.tech_.videoWidth && this.tech_.videoWidth() || 0;
- };
- /**
- * Get video height
- *
- * @return {number}
- * current video height
- */
- Player.prototype.videoHeight = function videoHeight() {
- return this.tech_ && this.tech_.videoHeight && this.tech_.videoHeight() || 0;
- };
- /**
- * The player's language code
- * NOTE: The language should be set in the player options if you want the
- * the controls to be built with a specific language. Changing the lanugage
- * later will not update controls text.
- *
- * @param {string} [code]
- * the language code to set the player to
- *
- * @return {string}
- * The current language code when getting
- */
- Player.prototype.language = function language(code) {
- if (code === undefined) {
- return this.language_;
- }
- this.language_ = String(code).toLowerCase();
- };
- /**
- * Get the player's language dictionary
- * Merge every time, because a newly added plugin might call videojs.addLanguage() at any time
- * Languages specified directly in the player options have precedence
- *
- * @return {Array}
- * An array of of supported languages
- */
- Player.prototype.languages = function languages() {
- return mergeOptions(Player.prototype.options_.languages, this.languages_);
- };
- /**
- * returns a JavaScript object reperesenting the current track
- * information. **DOES not return it as JSON**
- *
- * @return {Object}
- * Object representing the current of track info
- */
- Player.prototype.toJSON = function toJSON() {
- var options = mergeOptions(this.options_);
- var tracks = options.tracks;
- options.tracks = [];
- for (var i = 0; i < tracks.length; i++) {
- var track = tracks[i];
- // deep merge tracks and null out player so no circular references
- track = mergeOptions(track);
- track.player = undefined;
- options.tracks[i] = track;
- }
- return options;
- };
- /**
- * Creates a simple modal dialog (an instance of the {@link ModalDialog}
- * component) that immediately overlays the player with arbitrary
- * content and removes itself when closed.
- *
- * @param {string|Function|Element|Array|null} content
- * Same as {@link ModalDialog#content}'s param of the same name.
- * The most straight-forward usage is to provide a string or DOM
- * element.
- *
- * @param {Object} [options]
- * Extra options which will be passed on to the {@link ModalDialog}.
- *
- * @return {ModalDialog}
- * the {@link ModalDialog} that was created
- */
- Player.prototype.createModal = function createModal(content, options) {
- var _this12 = this;
- options = options || {};
- options.content = content || '';
- var modal = new ModalDialog(this, options);
- this.addChild(modal);
- modal.on('dispose', function () {
- _this12.removeChild(modal);
- });
- modal.open();
- return modal;
- };
- /**
- * Change breakpoint classes when the player resizes.
- *
- * @private
- */
- Player.prototype.updateCurrentBreakpoint_ = function updateCurrentBreakpoint_() {
- if (!this.responsive()) {
- return;
- }
- var currentBreakpoint = this.currentBreakpoint();
- var currentWidth = this.currentWidth();
- for (var i = 0; i < BREAKPOINT_ORDER.length; i++) {
- var candidateBreakpoint = BREAKPOINT_ORDER[i];
- var maxWidth = this.breakpoints_[candidateBreakpoint];
- if (currentWidth <= maxWidth) {
- // The current breakpoint did not change, nothing to do.
- if (currentBreakpoint === candidateBreakpoint) {
- return;
- }
- // Only remove a class if there is a current breakpoint.
- if (currentBreakpoint) {
- this.removeClass(BREAKPOINT_CLASSES[currentBreakpoint]);
- }
- this.addClass(BREAKPOINT_CLASSES[candidateBreakpoint]);
- this.breakpoint_ = candidateBreakpoint;
- break;
- }
- }
- };
- /**
- * Removes the current breakpoint.
- *
- * @private
- */
- Player.prototype.removeCurrentBreakpoint_ = function removeCurrentBreakpoint_() {
- var className = this.currentBreakpointClass();
- this.breakpoint_ = '';
- if (className) {
- this.removeClass(className);
- }
- };
- /**
- * Get or set breakpoints on the player.
- *
- * Calling this method with an object or `true` will remove any previous
- * custom breakpoints and start from the defaults again.
- *
- * @param {Object|boolean} [breakpoints]
- * If an object is given, it can be used to provide custom
- * breakpoints. If `true` is given, will set default breakpoints.
- * If this argument is not given, will simply return the current
- * breakpoints.
- *
- * @param {number} [breakpoints.tiny]
- * The maximum width for the "vjs-layout-tiny" class.
- *
- * @param {number} [breakpoints.xsmall]
- * The maximum width for the "vjs-layout-x-small" class.
- *
- * @param {number} [breakpoints.small]
- * The maximum width for the "vjs-layout-small" class.
- *
- * @param {number} [breakpoints.medium]
- * The maximum width for the "vjs-layout-medium" class.
- *
- * @param {number} [breakpoints.large]
- * The maximum width for the "vjs-layout-large" class.
- *
- * @param {number} [breakpoints.xlarge]
- * The maximum width for the "vjs-layout-x-large" class.
- *
- * @param {number} [breakpoints.huge]
- * The maximum width for the "vjs-layout-huge" class.
- *
- * @return {Object}
- * An object mapping breakpoint names to maximum width values.
- */
- Player.prototype.breakpoints = function breakpoints(_breakpoints) {
- // Used as a getter.
- if (_breakpoints === undefined) {
- return assign(this.breakpoints_);
- }
- this.breakpoint_ = '';
- this.breakpoints_ = assign({}, DEFAULT_BREAKPOINTS, _breakpoints);
- // When breakpoint definitions change, we need to update the currently
- // selected breakpoint.
- this.updateCurrentBreakpoint_();
- // Clone the breakpoints before returning.
- return assign(this.breakpoints_);
- };
- /**
- * Get or set a flag indicating whether or not this player should adjust
- * its UI based on its dimensions.
- *
- * @param {boolean} value
- * Should be `true` if the player should adjust its UI based on its
- * dimensions; otherwise, should be `false`.
- *
- * @return {boolean}
- * Will be `true` if this player should adjust its UI based on its
- * dimensions; otherwise, will be `false`.
- */
- Player.prototype.responsive = function responsive(value) {
- // Used as a getter.
- if (value === undefined) {
- return this.responsive_;
- }
- value = Boolean(value);
- var current = this.responsive_;
- // Nothing changed.
- if (value === current) {
- return;
- }
- // The value actually changed, set it.
- this.responsive_ = value;
- // Start listening for breakpoints and set the initial breakpoint if the
- // player is now responsive.
- if (value) {
- this.on('playerresize', this.updateCurrentBreakpoint_);
- this.updateCurrentBreakpoint_();
- // Stop listening for breakpoints if the player is no longer responsive.
- } else {
- this.off('playerresize', this.updateCurrentBreakpoint_);
- this.removeCurrentBreakpoint_();
- }
- return value;
- };
- /**
- * Get current breakpoint name, if any.
- *
- * @return {string}
- * If there is currently a breakpoint set, returns a the key from the
- * breakpoints object matching it. Otherwise, returns an empty string.
- */
- Player.prototype.currentBreakpoint = function currentBreakpoint() {
- return this.breakpoint_;
- };
- /**
- * Get the current breakpoint class name.
- *
- * @return {string}
- * The matching class name (e.g. `"vjs-layout-tiny"` or
- * `"vjs-layout-large"`) for the current breakpoint. Empty string if
- * there is no current breakpoint.
- */
- Player.prototype.currentBreakpointClass = function currentBreakpointClass() {
- return BREAKPOINT_CLASSES[this.breakpoint_] || '';
- };
- /**
- * Gets tag settings
- *
- * @param {Element} tag
- * The player tag
- *
- * @return {Object}
- * An object containing all of the settings
- * for a player tag
- */
- Player.getTagSettings = function getTagSettings(tag) {
- var baseOptions = {
- sources: [],
- tracks: []
- };
- var tagOptions = getAttributes(tag);
- var dataSetup = tagOptions['data-setup'];
- if (hasClass(tag, 'vjs-fill')) {
- tagOptions.fill = true;
- }
- if (hasClass(tag, 'vjs-fluid')) {
- tagOptions.fluid = true;
- }
- // Check if data-setup attr exists.
- if (dataSetup !== null) {
- // Parse options JSON
- // If empty string, make it a parsable json object.
- var _safeParseTuple = safeParseTuple(dataSetup || '{}'),
- err = _safeParseTuple[0],
- data = _safeParseTuple[1];
- if (err) {
- log.error(err);
- }
- assign(tagOptions, data);
- }
- assign(baseOptions, tagOptions);
- // Get tag children settings
- if (tag.hasChildNodes()) {
- var children = tag.childNodes;
- for (var i = 0, j = children.length; i < j; i++) {
- var child = children[i];
- // Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/
- var childName = child.nodeName.toLowerCase();
- if (childName === 'source') {
- baseOptions.sources.push(getAttributes(child));
- } else if (childName === 'track') {
- baseOptions.tracks.push(getAttributes(child));
- }
- }
- }
- return baseOptions;
- };
- /**
- * Determine wether or not flexbox is supported
- *
- * @return {boolean}
- * - true if flexbox is supported
- * - false if flexbox is not supported
- */
- Player.prototype.flexNotSupported_ = function flexNotSupported_() {
- var elem = document.createElement('i');
- // Note: We don't actually use flexBasis (or flexOrder), but it's one of the more
- // common flex features that we can rely on when checking for flex support.
- return !('flexBasis' in elem.style || 'webkitFlexBasis' in elem.style || 'mozFlexBasis' in elem.style || 'msFlexBasis' in elem.style ||
- // IE10-specific (2012 flex spec)
- 'msFlexOrder' in elem.style);
- };
- return Player;
- }(Component);
- /**
- * Get the {@link VideoTrackList}
- * @link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist
- *
- * @return {VideoTrackList}
- * the current video track list
- *
- * @method Player.prototype.videoTracks
- */
- /**
- * Get the {@link AudioTrackList}
- * @link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist
- *
- * @return {AudioTrackList}
- * the current audio track list
- *
- * @method Player.prototype.audioTracks
- */
- /**
- * Get the {@link TextTrackList}
- *
- * @link http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks
- *
- * @return {TextTrackList}
- * the current text track list
- *
- * @method Player.prototype.textTracks
- */
- /**
- * Get the remote {@link TextTrackList}
- *
- * @return {TextTrackList}
- * The current remote text track list
- *
- * @method Player.prototype.remoteTextTracks
- */
- /**
- * Get the remote {@link HtmlTrackElementList} tracks.
- *
- * @return {HtmlTrackElementList}
- * The current remote text track element list
- *
- * @method Player.prototype.remoteTextTrackEls
- */
- ALL.names.forEach(function (name$$1) {
- var props = ALL[name$$1];
- Player.prototype[props.getterName] = function () {
- if (this.tech_) {
- return this.tech_[props.getterName]();
- }
- // if we have not yet loadTech_, we create {video,audio,text}Tracks_
- // these will be passed to the tech during loading
- this[props.privateName] = this[props.privateName] || new props.ListClass();
- return this[props.privateName];
- };
- });
- /**
- * Global player list
- *
- * @type {Object}
- */
- Player.players = {};
- var navigator = window.navigator;
- /*
- * Player instance options, surfaced using options
- * options = Player.prototype.options_
- * Make changes in options, not here.
- *
- * @type {Object}
- * @private
- */
- Player.prototype.options_ = {
- // Default order of fallback technology
- techOrder: Tech.defaultTechOrder_,
- html5: {},
- flash: {},
- // default inactivity timeout
- inactivityTimeout: 2000,
- // default playback rates
- playbackRates: [],
- // Add playback rate selection by adding rates
- // 'playbackRates': [0.5, 1, 1.5, 2],
- // Included control sets
- children: ['mediaLoader', 'posterImage', 'textTrackDisplay', 'loadingSpinner', 'bigPlayButton', 'controlBar', 'errorDisplay', 'textTrackSettings'],
- language: navigator && (navigator.languages && navigator.languages[0] || navigator.userLanguage || navigator.language) || 'en',
- // locales and their language translations
- languages: {},
- // Default message to show when a video cannot be played.
- notSupportedMessage: 'No compatible source was found for this media.',
- breakpoints: {},
- responsive: false
- };
- if (!IS_IE8) {
- Player.prototype.options_.children.push('resizeManager');
- }
- [
- /**
- * Returns whether or not the player is in the "ended" state.
- *
- * @return {Boolean} True if the player is in the ended state, false if not.
- * @method Player#ended
- */
- 'ended',
- /**
- * Returns whether or not the player is in the "seeking" state.
- *
- * @return {Boolean} True if the player is in the seeking state, false if not.
- * @method Player#seeking
- */
- 'seeking',
- /**
- * Returns the TimeRanges of the media that are currently available
- * for seeking to.
- *
- * @return {TimeRanges} the seekable intervals of the media timeline
- * @method Player#seekable
- */
- 'seekable',
- /**
- * Returns the current state of network activity for the element, from
- * the codes in the list below.
- * - NETWORK_EMPTY (numeric value 0)
- * The element has not yet been initialised. All attributes are in
- * their initial states.
- * - NETWORK_IDLE (numeric value 1)
- * The element's resource selection algorithm is active and has
- * selected a resource, but it is not actually using the network at
- * this time.
- * - NETWORK_LOADING (numeric value 2)
- * The user agent is actively trying to download data.
- * - NETWORK_NO_SOURCE (numeric value 3)
- * The element's resource selection algorithm is active, but it has
- * not yet found a resource to use.
- *
- * @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states
- * @return {number} the current network activity state
- * @method Player#networkState
- */
- 'networkState',
- /**
- * Returns a value that expresses the current state of the element
- * with respect to rendering the current playback position, from the
- * codes in the list below.
- * - HAVE_NOTHING (numeric value 0)
- * No information regarding the media resource is available.
- * - HAVE_METADATA (numeric value 1)
- * Enough of the resource has been obtained that the duration of the
- * resource is available.
- * - HAVE_CURRENT_DATA (numeric value 2)
- * Data for the immediate current playback position is available.
- * - HAVE_FUTURE_DATA (numeric value 3)
- * Data for the immediate current playback position is available, as
- * well as enough data for the user agent to advance the current
- * playback position in the direction of playback.
- * - HAVE_ENOUGH_DATA (numeric value 4)
- * The user agent estimates that enough data is available for
- * playback to proceed uninterrupted.
- *
- * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate
- * @return {number} the current playback rendering state
- * @method Player#readyState
- */
- 'readyState'].forEach(function (fn) {
- Player.prototype[fn] = function () {
- return this.techGet_(fn);
- };
- });
- TECH_EVENTS_RETRIGGER.forEach(function (event) {
- Player.prototype['handleTech' + toTitleCase(event) + '_'] = function () {
- return this.trigger(event);
- };
- });
- /**
- * Fired when the player has initial duration and dimension information
- *
- * @event Player#loadedmetadata
- * @type {EventTarget~Event}
- */
- /**
- * Fired when the player has downloaded data at the current playback position
- *
- * @event Player#loadeddata
- * @type {EventTarget~Event}
- */
- /**
- * Fired when the current playback position has changed *
- * During playback this is fired every 15-250 milliseconds, depending on the
- * playback technology in use.
- *
- * @event Player#timeupdate
- * @type {EventTarget~Event}
- */
- /**
- * Fired when the volume changes
- *
- * @event Player#volumechange
- * @type {EventTarget~Event}
- */
- /**
- * Reports whether or not a player has a plugin available.
- *
- * This does not report whether or not the plugin has ever been initialized
- * on this player. For that, [usingPlugin]{@link Player#usingPlugin}.
- *
- * @method Player#hasPlugin
- * @param {string} name
- * The name of a plugin.
- *
- * @return {boolean}
- * Whether or not this player has the requested plugin available.
- */
- /**
- * Reports whether or not a player is using a plugin by name.
- *
- * For basic plugins, this only reports whether the plugin has _ever_ been
- * initialized on this player.
- *
- * @method Player#usingPlugin
- * @param {string} name
- * The name of a plugin.
- *
- * @return {boolean}
- * Whether or not this player is using the requested plugin.
- */
- Component.registerComponent('Player', Player);
- /**
- * @file plugin.js
- */
- /**
- * The base plugin name.
- *
- * @private
- * @constant
- * @type {string}
- */
- var BASE_PLUGIN_NAME = 'plugin';
- /**
- * The key on which a player's active plugins cache is stored.
- *
- * @private
- * @constant
- * @type {string}
- */
- var PLUGIN_CACHE_KEY = 'activePlugins_';
- /**
- * Stores registered plugins in a private space.
- *
- * @private
- * @type {Object}
- */
- var pluginStorage = {};
- /**
- * Reports whether or not a plugin has been registered.
- *
- * @private
- * @param {string} name
- * The name of a plugin.
- *
- * @returns {boolean}
- * Whether or not the plugin has been registered.
- */
- var pluginExists = function pluginExists(name) {
- return pluginStorage.hasOwnProperty(name);
- };
- /**
- * Get a single registered plugin by name.
- *
- * @private
- * @param {string} name
- * The name of a plugin.
- *
- * @returns {Function|undefined}
- * The plugin (or undefined).
- */
- var getPlugin = function getPlugin(name) {
- return pluginExists(name) ? pluginStorage[name] : undefined;
- };
- /**
- * Marks a plugin as "active" on a player.
- *
- * Also, ensures that the player has an object for tracking active plugins.
- *
- * @private
- * @param {Player} player
- * A Video.js player instance.
- *
- * @param {string} name
- * The name of a plugin.
- */
- var markPluginAsActive = function markPluginAsActive(player, name) {
- player[PLUGIN_CACHE_KEY] = player[PLUGIN_CACHE_KEY] || {};
- player[PLUGIN_CACHE_KEY][name] = true;
- };
- /**
- * Triggers a pair of plugin setup events.
- *
- * @private
- * @param {Player} player
- * A Video.js player instance.
- *
- * @param {Plugin~PluginEventHash} hash
- * A plugin event hash.
- *
- * @param {Boolean} [before]
- * If true, prefixes the event name with "before". In other words,
- * use this to trigger "beforepluginsetup" instead of "pluginsetup".
- */
- var triggerSetupEvent = function triggerSetupEvent(player, hash, before) {
- var eventName = (before ? 'before' : '') + 'pluginsetup';
- player.trigger(eventName, hash);
- player.trigger(eventName + ':' + hash.name, hash);
- };
- /**
- * Takes a basic plugin function and returns a wrapper function which marks
- * on the player that the plugin has been activated.
- *
- * @private
- * @param {string} name
- * The name of the plugin.
- *
- * @param {Function} plugin
- * The basic plugin.
- *
- * @returns {Function}
- * A wrapper function for the given plugin.
- */
- var createBasicPlugin = function createBasicPlugin(name, plugin) {
- var basicPluginWrapper = function basicPluginWrapper() {
- // We trigger the "beforepluginsetup" and "pluginsetup" events on the player
- // regardless, but we want the hash to be consistent with the hash provided
- // for advanced plugins.
- //
- // The only potentially counter-intuitive thing here is the `instance` in
- // the "pluginsetup" event is the value returned by the `plugin` function.
- triggerSetupEvent(this, { name: name, plugin: plugin, instance: null }, true);
- var instance = plugin.apply(this, arguments);
- markPluginAsActive(this, name);
- triggerSetupEvent(this, { name: name, plugin: plugin, instance: instance });
- return instance;
- };
- Object.keys(plugin).forEach(function (prop) {
- basicPluginWrapper[prop] = plugin[prop];
- });
- return basicPluginWrapper;
- };
- /**
- * Takes a plugin sub-class and returns a factory function for generating
- * instances of it.
- *
- * This factory function will replace itself with an instance of the requested
- * sub-class of Plugin.
- *
- * @private
- * @param {string} name
- * The name of the plugin.
- *
- * @param {Plugin} PluginSubClass
- * The advanced plugin.
- *
- * @returns {Function}
- */
- var createPluginFactory = function createPluginFactory(name, PluginSubClass) {
- // Add a `name` property to the plugin prototype so that each plugin can
- // refer to itself by name.
- PluginSubClass.prototype.name = name;
- return function () {
- triggerSetupEvent(this, { name: name, plugin: PluginSubClass, instance: null }, true);
- for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
- args[_key] = arguments[_key];
- }
- var instance = new (Function.prototype.bind.apply(PluginSubClass, [null].concat([this].concat(args))))();
- // The plugin is replaced by a function that returns the current instance.
- this[name] = function () {
- return instance;
- };
- triggerSetupEvent(this, instance.getEventHash());
- return instance;
- };
- };
- /**
- * Parent class for all advanced plugins.
- *
- * @mixes module:evented~EventedMixin
- * @mixes module:stateful~StatefulMixin
- * @fires Player#beforepluginsetup
- * @fires Player#beforepluginsetup:$name
- * @fires Player#pluginsetup
- * @fires Player#pluginsetup:$name
- * @listens Player#dispose
- * @throws {Error}
- * If attempting to instantiate the base {@link Plugin} class
- * directly instead of via a sub-class.
- */
- var Plugin = function () {
- /**
- * Creates an instance of this class.
- *
- * Sub-classes should call `super` to ensure plugins are properly initialized.
- *
- * @param {Player} player
- * A Video.js player instance.
- */
- function Plugin(player) {
- classCallCheck(this, Plugin);
- if (this.constructor === Plugin) {
- throw new Error('Plugin must be sub-classed; not directly instantiated.');
- }
- this.player = player;
- // Make this object evented, but remove the added `trigger` method so we
- // use the prototype version instead.
- evented(this);
- delete this.trigger;
- stateful(this, this.constructor.defaultState);
- markPluginAsActive(player, this.name);
- // Auto-bind the dispose method so we can use it as a listener and unbind
- // it later easily.
- this.dispose = bind(this, this.dispose);
- // If the player is disposed, dispose the plugin.
- player.on('dispose', this.dispose);
- }
- /**
- * Get the version of the plugin that was set on <pluginName>.VERSION
- */
- Plugin.prototype.version = function version() {
- return this.constructor.VERSION;
- };
- /**
- * Each event triggered by plugins includes a hash of additional data with
- * conventional properties.
- *
- * This returns that object or mutates an existing hash.
- *
- * @param {Object} [hash={}]
- * An object to be used as event an event hash.
- *
- * @returns {Plugin~PluginEventHash}
- * An event hash object with provided properties mixed-in.
- */
- Plugin.prototype.getEventHash = function getEventHash() {
- var hash = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
- hash.name = this.name;
- hash.plugin = this.constructor;
- hash.instance = this;
- return hash;
- };
- /**
- * Triggers an event on the plugin object and overrides
- * {@link module:evented~EventedMixin.trigger|EventedMixin.trigger}.
- *
- * @param {string|Object} event
- * An event type or an object with a type property.
- *
- * @param {Object} [hash={}]
- * Additional data hash to merge with a
- * {@link Plugin~PluginEventHash|PluginEventHash}.
- *
- * @returns {boolean}
- * Whether or not default was prevented.
- */
- Plugin.prototype.trigger = function trigger$$1(event) {
- var hash = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
- return trigger(this.eventBusEl_, event, this.getEventHash(hash));
- };
- /**
- * Handles "statechanged" events on the plugin. No-op by default, override by
- * subclassing.
- *
- * @abstract
- * @param {Event} e
- * An event object provided by a "statechanged" event.
- *
- * @param {Object} e.changes
- * An object describing changes that occurred with the "statechanged"
- * event.
- */
- Plugin.prototype.handleStateChanged = function handleStateChanged(e) {};
- /**
- * Disposes a plugin.
- *
- * Subclasses can override this if they want, but for the sake of safety,
- * it's probably best to subscribe the "dispose" event.
- *
- * @fires Plugin#dispose
- */
- Plugin.prototype.dispose = function dispose() {
- var name = this.name,
- player = this.player;
- /**
- * Signals that a advanced plugin is about to be disposed.
- *
- * @event Plugin#dispose
- * @type {EventTarget~Event}
- */
- this.trigger('dispose');
- this.off();
- player.off('dispose', this.dispose);
- // Eliminate any possible sources of leaking memory by clearing up
- // references between the player and the plugin instance and nulling out
- // the plugin's state and replacing methods with a function that throws.
- player[PLUGIN_CACHE_KEY][name] = false;
- this.player = this.state = null;
- // Finally, replace the plugin name on the player with a new factory
- // function, so that the plugin is ready to be set up again.
- player[name] = createPluginFactory(name, pluginStorage[name]);
- };
- /**
- * Determines if a plugin is a basic plugin (i.e. not a sub-class of `Plugin`).
- *
- * @param {string|Function} plugin
- * If a string, matches the name of a plugin. If a function, will be
- * tested directly.
- *
- * @returns {boolean}
- * Whether or not a plugin is a basic plugin.
- */
- Plugin.isBasic = function isBasic(plugin) {
- var p = typeof plugin === 'string' ? getPlugin(plugin) : plugin;
- return typeof p === 'function' && !Plugin.prototype.isPrototypeOf(p.prototype);
- };
- /**
- * Register a Video.js plugin.
- *
- * @param {string} name
- * The name of the plugin to be registered. Must be a string and
- * must not match an existing plugin or a method on the `Player`
- * prototype.
- *
- * @param {Function} plugin
- * A sub-class of `Plugin` or a function for basic plugins.
- *
- * @returns {Function}
- * For advanced plugins, a factory function for that plugin. For
- * basic plugins, a wrapper function that initializes the plugin.
- */
- Plugin.registerPlugin = function registerPlugin(name, plugin) {
- if (typeof name !== 'string') {
- throw new Error('Illegal plugin name, "' + name + '", must be a string, was ' + (typeof name === 'undefined' ? 'undefined' : _typeof(name)) + '.');
- }
- if (pluginExists(name)) {
- log.warn('A plugin named "' + name + '" already exists. You may want to avoid re-registering plugins!');
- } else if (Player.prototype.hasOwnProperty(name)) {
- throw new Error('Illegal plugin name, "' + name + '", cannot share a name with an existing player method!');
- }
- if (typeof plugin !== 'function') {
- throw new Error('Illegal plugin for "' + name + '", must be a function, was ' + (typeof plugin === 'undefined' ? 'undefined' : _typeof(plugin)) + '.');
- }
- pluginStorage[name] = plugin;
- // Add a player prototype method for all sub-classed plugins (but not for
- // the base Plugin class).
- if (name !== BASE_PLUGIN_NAME) {
- if (Plugin.isBasic(plugin)) {
- Player.prototype[name] = createBasicPlugin(name, plugin);
- } else {
- Player.prototype[name] = createPluginFactory(name, plugin);
- }
- }
- return plugin;
- };
- /**
- * De-register a Video.js plugin.
- *
- * @param {string} name
- * The name of the plugin to be deregistered.
- */
- Plugin.deregisterPlugin = function deregisterPlugin(name) {
- if (name === BASE_PLUGIN_NAME) {
- throw new Error('Cannot de-register base plugin.');
- }
- if (pluginExists(name)) {
- delete pluginStorage[name];
- delete Player.prototype[name];
- }
- };
- /**
- * Gets an object containing multiple Video.js plugins.
- *
- * @param {Array} [names]
- * If provided, should be an array of plugin names. Defaults to _all_
- * plugin names.
- *
- * @returns {Object|undefined}
- * An object containing plugin(s) associated with their name(s) or
- * `undefined` if no matching plugins exist).
- */
- Plugin.getPlugins = function getPlugins() {
- var names = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : Object.keys(pluginStorage);
- var result = void 0;
- names.forEach(function (name) {
- var plugin = getPlugin(name);
- if (plugin) {
- result = result || {};
- result[name] = plugin;
- }
- });
- return result;
- };
- /**
- * Gets a plugin's version, if available
- *
- * @param {string} name
- * The name of a plugin.
- *
- * @returns {string}
- * The plugin's version or an empty string.
- */
- Plugin.getPluginVersion = function getPluginVersion(name) {
- var plugin = getPlugin(name);
- return plugin && plugin.VERSION || '';
- };
- return Plugin;
- }();
- /**
- * Gets a plugin by name if it exists.
- *
- * @static
- * @method getPlugin
- * @memberOf Plugin
- * @param {string} name
- * The name of a plugin.
- *
- * @returns {Function|undefined}
- * The plugin (or `undefined`).
- */
- Plugin.getPlugin = getPlugin;
- /**
- * The name of the base plugin class as it is registered.
- *
- * @type {string}
- */
- Plugin.BASE_PLUGIN_NAME = BASE_PLUGIN_NAME;
- Plugin.registerPlugin(BASE_PLUGIN_NAME, Plugin);
- /**
- * Documented in player.js
- *
- * @ignore
- */
- Player.prototype.usingPlugin = function (name) {
- return !!this[PLUGIN_CACHE_KEY] && this[PLUGIN_CACHE_KEY][name] === true;
- };
- /**
- * Documented in player.js
- *
- * @ignore
- */
- Player.prototype.hasPlugin = function (name) {
- return !!pluginExists(name);
- };
- /**
- * Signals that a plugin is about to be set up on a player.
- *
- * @event Player#beforepluginsetup
- * @type {Plugin~PluginEventHash}
- */
- /**
- * Signals that a plugin is about to be set up on a player - by name. The name
- * is the name of the plugin.
- *
- * @event Player#beforepluginsetup:$name
- * @type {Plugin~PluginEventHash}
- */
- /**
- * Signals that a plugin has just been set up on a player.
- *
- * @event Player#pluginsetup
- * @type {Plugin~PluginEventHash}
- */
- /**
- * Signals that a plugin has just been set up on a player - by name. The name
- * is the name of the plugin.
- *
- * @event Player#pluginsetup:$name
- * @type {Plugin~PluginEventHash}
- */
- /**
- * @typedef {Object} Plugin~PluginEventHash
- *
- * @property {string} instance
- * For basic plugins, the return value of the plugin function. For
- * advanced plugins, the plugin instance on which the event is fired.
- *
- * @property {string} name
- * The name of the plugin.
- *
- * @property {string} plugin
- * For basic plugins, the plugin function. For advanced plugins, the
- * plugin class/constructor.
- */
- /**
- * @file extend.js
- * @module extend
- */
- /**
- * A combination of node inherits and babel's inherits (after transpile).
- * Both work the same but node adds `super_` to the subClass
- * and Bable adds the superClass as __proto__. Both seem useful.
- *
- * @param {Object} subClass
- * The class to inherit to
- *
- * @param {Object} superClass
- * The class to inherit from
- *
- * @private
- */
- var _inherits = function _inherits(subClass, superClass) {
- if (typeof superClass !== 'function' && superClass !== null) {
- throw new TypeError('Super expression must either be null or a function, not ' + (typeof superClass === 'undefined' ? 'undefined' : _typeof(superClass)));
- }
- subClass.prototype = Object.create(superClass && superClass.prototype, {
- constructor: {
- value: subClass,
- enumerable: false,
- writable: true,
- configurable: true
- }
- });
- if (superClass) {
- // node
- subClass.super_ = superClass;
- }
- };
- /**
- * Function for subclassing using the same inheritance that
- * videojs uses internally
- *
- * @static
- * @const
- *
- * @param {Object} superClass
- * The class to inherit from
- *
- * @param {Object} [subClassMethods={}]
- * The class to inherit to
- *
- * @return {Object}
- * The new object with subClassMethods that inherited superClass.
- */
- var extendFn = function extendFn(superClass) {
- var subClassMethods = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
- var subClass = function subClass() {
- superClass.apply(this, arguments);
- };
- var methods = {};
- if ((typeof subClassMethods === 'undefined' ? 'undefined' : _typeof(subClassMethods)) === 'object') {
- if (subClassMethods.constructor !== Object.prototype.constructor) {
- subClass = subClassMethods.constructor;
- }
- methods = subClassMethods;
- } else if (typeof subClassMethods === 'function') {
- subClass = subClassMethods;
- }
- _inherits(subClass, superClass);
- // Extend subObj's prototype with functions and other properties from props
- for (var name in methods) {
- if (methods.hasOwnProperty(name)) {
- subClass.prototype[name] = methods[name];
- }
- }
- return subClass;
- };
- /**
- * @file video.js
- * @module videojs
- */
- // Include the built-in techs
- // HTML5 Element Shim for IE8
- if (typeof HTMLVideoElement === 'undefined' && isReal()) {
- document.createElement('video');
- document.createElement('audio');
- document.createElement('track');
- document.createElement('video-js');
- }
- /**
- * Normalize an `id` value by trimming off a leading `#`
- *
- * @param {string} id
- * A string, maybe with a leading `#`.
- *
- * @returns {string}
- * The string, without any leading `#`.
- */
- var normalizeId = function normalizeId(id) {
- return id.indexOf('#') === 0 ? id.slice(1) : id;
- };
- /**
- * Doubles as the main function for users to create a player instance and also
- * the main library object.
- * The `videojs` function can be used to initialize or retrieve a player.
- *
- * @param {string|Element} id
- * Video element or video element ID
- *
- * @param {Object} [options]
- * Optional options object for config/settings
- *
- * @param {Component~ReadyCallback} [ready]
- * Optional ready callback
- *
- * @return {Player}
- * A player instance
- */
- function videojs(id, options, ready) {
- var player = videojs.getPlayer(id);
- if (player) {
- if (options) {
- log.warn('Player "' + id + '" is already initialised. Options will not be applied.');
- }
- if (ready) {
- player.ready(ready);
- }
- return player;
- }
- var el = typeof id === 'string' ? $('#' + normalizeId(id)) : id;
- if (!isEl(el)) {
- throw new TypeError('The element or ID supplied is not valid. (videojs)');
- }
- if (!document.body.contains(el)) {
- log.warn('The element supplied is not included in the DOM');
- }
- options = options || {};
- videojs.hooks('beforesetup').forEach(function (hookFunction) {
- var opts = hookFunction(el, mergeOptions(options));
- if (!isObject(opts) || Array.isArray(opts)) {
- log.error('please return an object in beforesetup hooks');
- return;
- }
- options = mergeOptions(options, opts);
- });
- // We get the current "Player" component here in case an integration has
- // replaced it with a custom player.
- var PlayerComponent = Component.getComponent('Player');
- player = new PlayerComponent(el, options, ready);
- videojs.hooks('setup').forEach(function (hookFunction) {
- return hookFunction(player);
- });
- return player;
- }
- /**
- * An Object that contains lifecycle hooks as keys which point to an array
- * of functions that are run when a lifecycle is triggered
- */
- videojs.hooks_ = {};
- /**
- * Get a list of hooks for a specific lifecycle
- * @function videojs.hooks
- *
- * @param {string} type
- * the lifecyle to get hooks from
- *
- * @param {Function|Function[]} [fn]
- * Optionally add a hook (or hooks) to the lifecycle that your are getting.
- *
- * @return {Array}
- * an array of hooks, or an empty array if there are none.
- */
- videojs.hooks = function (type, fn) {
- videojs.hooks_[type] = videojs.hooks_[type] || [];
- if (fn) {
- videojs.hooks_[type] = videojs.hooks_[type].concat(fn);
- }
- return videojs.hooks_[type];
- };
- /**
- * Add a function hook to a specific videojs lifecycle.
- *
- * @param {string} type
- * the lifecycle to hook the function to.
- *
- * @param {Function|Function[]}
- * The function or array of functions to attach.
- */
- videojs.hook = function (type, fn) {
- videojs.hooks(type, fn);
- };
- /**
- * Add a function hook that will only run once to a specific videojs lifecycle.
- *
- * @param {string} type
- * the lifecycle to hook the function to.
- *
- * @param {Function|Function[]}
- * The function or array of functions to attach.
- */
- videojs.hookOnce = function (type, fn) {
- videojs.hooks(type, [].concat(fn).map(function (original) {
- var wrapper = function wrapper() {
- videojs.removeHook(type, wrapper);
- return original.apply(undefined, arguments);
- };
- return wrapper;
- }));
- };
- /**
- * Remove a hook from a specific videojs lifecycle.
- *
- * @param {string} type
- * the lifecycle that the function hooked to
- *
- * @param {Function} fn
- * The hooked function to remove
- *
- * @return {boolean}
- * The function that was removed or undef
- */
- videojs.removeHook = function (type, fn) {
- var index = videojs.hooks(type).indexOf(fn);
- if (index <= -1) {
- return false;
- }
- videojs.hooks_[type] = videojs.hooks_[type].slice();
- videojs.hooks_[type].splice(index, 1);
- return true;
- };
- // Add default styles
- if (window.VIDEOJS_NO_DYNAMIC_STYLE !== true && isReal()) {
- var style = $('.vjs-styles-defaults');
- if (!style) {
- style = createStyleElement('vjs-styles-defaults');
- var head = $('head');
- if (head) {
- head.insertBefore(style, head.firstChild);
- }
- setTextContent(style, '\n .video-js {\n width: 300px;\n height: 150px;\n }\n\n .vjs-fluid {\n padding-top: 56.25%\n }\n ');
- }
- }
- // Run Auto-load players
- // You have to wait at least once in case this script is loaded after your
- // video in the DOM (weird behavior only with minified version)
- autoSetupTimeout(1, videojs);
- /**
- * Current software version. Follows semver.
- *
- * @type {string}
- */
- videojs.VERSION = version;
- /**
- * The global options object. These are the settings that take effect
- * if no overrides are specified when the player is created.
- *
- * @type {Object}
- */
- videojs.options = Player.prototype.options_;
- /**
- * Get an object with the currently created players, keyed by player ID
- *
- * @return {Object}
- * The created players
- */
- videojs.getPlayers = function () {
- return Player.players;
- };
- /**
- * Get a single player based on an ID or DOM element.
- *
- * This is useful if you want to check if an element or ID has an associated
- * Video.js player, but not create one if it doesn't.
- *
- * @param {string|Element} id
- * An HTML element - `<video>`, `<audio>`, or `<video-js>` -
- * or a string matching the `id` of such an element.
- *
- * @returns {Player|undefined}
- * A player instance or `undefined` if there is no player instance
- * matching the argument.
- */
- videojs.getPlayer = function (id) {
- var players = Player.players;
- var tag = void 0;
- if (typeof id === 'string') {
- var nId = normalizeId(id);
- var player = players[nId];
- if (player) {
- return player;
- }
- tag = $('#' + nId);
- } else {
- tag = id;
- }
- if (isEl(tag)) {
- var _tag = tag,
- _player = _tag.player,
- playerId = _tag.playerId;
- // Element may have a `player` property referring to an already created
- // player instance. If so, return that.
- if (_player || players[playerId]) {
- return _player || players[playerId];
- }
- }
- };
- /**
- * Returns an array of all current players.
- *
- * @return {Array}
- * An array of all players. The array will be in the order that
- * `Object.keys` provides, which could potentially vary between
- * JavaScript engines.
- *
- */
- videojs.getAllPlayers = function () {
- return (
- // Disposed players leave a key with a `null` value, so we need to make sure
- // we filter those out.
- Object.keys(Player.players).map(function (k) {
- return Player.players[k];
- }).filter(Boolean)
- );
- };
- /**
- * Expose players object.
- *
- * @memberOf videojs
- * @property {Object} players
- */
- videojs.players = Player.players;
- /**
- * Get a component class object by name
- *
- * @borrows Component.getComponent as videojs.getComponent
- */
- videojs.getComponent = Component.getComponent;
- /**
- * Register a component so it can referred to by name. Used when adding to other
- * components, either through addChild `component.addChild('myComponent')` or through
- * default children options `{ children: ['myComponent'] }`.
- *
- * > NOTE: You could also just initialize the component before adding.
- * `component.addChild(new MyComponent());`
- *
- * @param {string} name
- * The class name of the component
- *
- * @param {Component} comp
- * The component class
- *
- * @return {Component}
- * The newly registered component
- */
- videojs.registerComponent = function (name$$1, comp) {
- if (Tech.isTech(comp)) {
- log.warn('The ' + name$$1 + ' tech was registered as a component. It should instead be registered using videojs.registerTech(name, tech)');
- }
- Component.registerComponent.call(Component, name$$1, comp);
- };
- /**
- * Get a Tech class object by name
- *
- * @borrows Tech.getTech as videojs.getTech
- */
- videojs.getTech = Tech.getTech;
- /**
- * Register a Tech so it can referred to by name.
- * This is used in the tech order for the player.
- *
- * @borrows Tech.registerTech as videojs.registerTech
- */
- videojs.registerTech = Tech.registerTech;
- /**
- * Register a middleware to a source type.
- *
- * @param {String} type A string representing a MIME type.
- * @param {function(player):object} middleware A middleware factory that takes a player.
- */
- videojs.use = use;
- /**
- * An object that can be returned by a middleware to signify
- * that the middleware is being terminated.
- *
- * @type {object}
- * @memberOf {videojs}
- * @property {object} middleware.TERMINATOR
- */
- // Object.defineProperty is not available in IE8
- if (!IS_IE8 && Object.defineProperty) {
- Object.defineProperty(videojs, 'middleware', {
- value: {},
- writeable: false,
- enumerable: true
- });
- Object.defineProperty(videojs.middleware, 'TERMINATOR', {
- value: TERMINATOR,
- writeable: false,
- enumerable: true
- });
- } else {
- videojs.middleware = { TERMINATOR: TERMINATOR };
- }
- /**
- * A suite of browser and device tests from {@link browser}.
- *
- * @type {Object}
- * @private
- */
- videojs.browser = browser;
- /**
- * Whether or not the browser supports touch events. Included for backward
- * compatibility with 4.x, but deprecated. Use `videojs.browser.TOUCH_ENABLED`
- * instead going forward.
- *
- * @deprecated since version 5.0
- * @type {boolean}
- */
- videojs.TOUCH_ENABLED = TOUCH_ENABLED;
- /**
- * Subclass an existing class
- * Mimics ES6 subclassing with the `extend` keyword
- *
- * @borrows extend:extendFn as videojs.extend
- */
- videojs.extend = extendFn;
- /**
- * Merge two options objects recursively
- * Performs a deep merge like lodash.merge but **only merges plain objects**
- * (not arrays, elements, anything else)
- * Other values will be copied directly from the second object.
- *
- * @borrows merge-options:mergeOptions as videojs.mergeOptions
- */
- videojs.mergeOptions = mergeOptions;
- /**
- * Change the context (this) of a function
- *
- * > NOTE: as of v5.0 we require an ES5 shim, so you should use the native
- * `function() {}.bind(newContext);` instead of this.
- *
- * @borrows fn:bind as videojs.bind
- */
- videojs.bind = bind;
- /**
- * Register a Video.js plugin.
- *
- * @borrows plugin:registerPlugin as videojs.registerPlugin
- * @method registerPlugin
- *
- * @param {string} name
- * The name of the plugin to be registered. Must be a string and
- * must not match an existing plugin or a method on the `Player`
- * prototype.
- *
- * @param {Function} plugin
- * A sub-class of `Plugin` or a function for basic plugins.
- *
- * @return {Function}
- * For advanced plugins, a factory function for that plugin. For
- * basic plugins, a wrapper function that initializes the plugin.
- */
- videojs.registerPlugin = Plugin.registerPlugin;
- /**
- * Deregister a Video.js plugin.
- *
- * @borrows plugin:deregisterPlugin as videojs.deregisterPlugin
- * @method deregisterPlugin
- *
- * @param {string} name
- * The name of the plugin to be deregistered. Must be a string and
- * must match an existing plugin or a method on the `Player`
- * prototype.
- *
- */
- videojs.deregisterPlugin = Plugin.deregisterPlugin;
- /**
- * Deprecated method to register a plugin with Video.js
- *
- * @deprecated
- * videojs.plugin() is deprecated; use videojs.registerPlugin() instead
- *
- * @param {string} name
- * The plugin name
- *
- * @param {Plugin|Function} plugin
- * The plugin sub-class or function
- */
- videojs.plugin = function (name$$1, plugin) {
- log.warn('videojs.plugin() is deprecated; use videojs.registerPlugin() instead');
- return Plugin.registerPlugin(name$$1, plugin);
- };
- /**
- * Gets an object containing multiple Video.js plugins.
- *
- * @param {Array} [names]
- * If provided, should be an array of plugin names. Defaults to _all_
- * plugin names.
- *
- * @return {Object|undefined}
- * An object containing plugin(s) associated with their name(s) or
- * `undefined` if no matching plugins exist).
- */
- videojs.getPlugins = Plugin.getPlugins;
- /**
- * Gets a plugin by name if it exists.
- *
- * @param {string} name
- * The name of a plugin.
- *
- * @return {Function|undefined}
- * The plugin (or `undefined`).
- */
- videojs.getPlugin = Plugin.getPlugin;
- /**
- * Gets a plugin's version, if available
- *
- * @param {string} name
- * The name of a plugin.
- *
- * @return {string}
- * The plugin's version or an empty string.
- */
- videojs.getPluginVersion = Plugin.getPluginVersion;
- /**
- * Adding languages so that they're available to all players.
- * Example: `videojs.addLanguage('es', { 'Hello': 'Hola' });`
- *
- * @param {string} code
- * The language code or dictionary property
- *
- * @param {Object} data
- * The data values to be translated
- *
- * @return {Object}
- * The resulting language dictionary object
- */
- videojs.addLanguage = function (code, data) {
- var _mergeOptions;
- code = ('' + code).toLowerCase();
- videojs.options.languages = mergeOptions(videojs.options.languages, (_mergeOptions = {}, _mergeOptions[code] = data, _mergeOptions));
- return videojs.options.languages[code];
- };
- /**
- * Log messages
- *
- * @borrows log:log as videojs.log
- */
- videojs.log = log;
- videojs.createLogger = createLogger;
- /**
- * Creates an emulated TimeRange object.
- *
- * @borrows time-ranges:createTimeRanges as videojs.createTimeRange
- */
- /**
- * @borrows time-ranges:createTimeRanges as videojs.createTimeRanges
- */
- videojs.createTimeRange = videojs.createTimeRanges = createTimeRanges;
- /**
- * Format seconds as a time string, H:MM:SS or M:SS
- * Supplying a guide (in seconds) will force a number of leading zeros
- * to cover the length of the guide
- *
- * @borrows format-time:formatTime as videojs.formatTime
- */
- videojs.formatTime = formatTime;
- /**
- * Replaces format-time with a custom implementation, to be used in place of the default.
- *
- * @borrows format-time:setFormatTime as videojs.setFormatTime
- *
- * @method setFormatTime
- *
- * @param {Function} customFn
- * A custom format-time function which will be called with the current time and guide (in seconds) as arguments.
- * Passed fn should return a string.
- */
- videojs.setFormatTime = setFormatTime;
- /**
- * Resets format-time to the default implementation.
- *
- * @borrows format-time:resetFormatTime as videojs.resetFormatTime
- *
- * @method resetFormatTime
- */
- videojs.resetFormatTime = resetFormatTime;
- /**
- * Resolve and parse the elements of a URL
- *
- * @borrows url:parseUrl as videojs.parseUrl
- *
- */
- videojs.parseUrl = parseUrl;
- /**
- * Returns whether the url passed is a cross domain request or not.
- *
- * @borrows url:isCrossOrigin as videojs.isCrossOrigin
- */
- videojs.isCrossOrigin = isCrossOrigin;
- /**
- * Event target class.
- *
- * @borrows EventTarget as videojs.EventTarget
- */
- videojs.EventTarget = EventTarget;
- /**
- * Add an event listener to element
- * It stores the handler function in a separate cache object
- * and adds a generic handler to the element's event,
- * along with a unique id (guid) to the element.
- *
- * @borrows events:on as videojs.on
- */
- videojs.on = on;
- /**
- * Trigger a listener only once for an event
- *
- * @borrows events:one as videojs.one
- */
- videojs.one = one;
- /**
- * Removes event listeners from an element
- *
- * @borrows events:off as videojs.off
- */
- videojs.off = off;
- /**
- * Trigger an event for an element
- *
- * @borrows events:trigger as videojs.trigger
- */
- videojs.trigger = trigger;
- /**
- * A cross-browser XMLHttpRequest wrapper. Here's a simple example:
- *
- * @param {Object} options
- * settings for the request.
- *
- * @return {XMLHttpRequest|XDomainRequest}
- * The request object.
- *
- * @see https://github.com/Raynos/xhr
- */
- videojs.xhr = xhr;
- /**
- * TextTrack class
- *
- * @borrows TextTrack as videojs.TextTrack
- */
- videojs.TextTrack = TextTrack;
- /**
- * export the AudioTrack class so that source handlers can create
- * AudioTracks and then add them to the players AudioTrackList
- *
- * @borrows AudioTrack as videojs.AudioTrack
- */
- videojs.AudioTrack = AudioTrack;
- /**
- * export the VideoTrack class so that source handlers can create
- * VideoTracks and then add them to the players VideoTrackList
- *
- * @borrows VideoTrack as videojs.VideoTrack
- */
- videojs.VideoTrack = VideoTrack;
- /**
- * Determines, via duck typing, whether or not a value is a DOM element.
- *
- * @borrows dom:isEl as videojs.isEl
- * @deprecated Use videojs.dom.isEl() instead
- */
- /**
- * Determines, via duck typing, whether or not a value is a text node.
- *
- * @borrows dom:isTextNode as videojs.isTextNode
- * @deprecated Use videojs.dom.isTextNode() instead
- */
- /**
- * Creates an element and applies properties.
- *
- * @borrows dom:createEl as videojs.createEl
- * @deprecated Use videojs.dom.createEl() instead
- */
- /**
- * Check if an element has a CSS class
- *
- * @borrows dom:hasElClass as videojs.hasClass
- * @deprecated Use videojs.dom.hasClass() instead
- */
- /**
- * Add a CSS class name to an element
- *
- * @borrows dom:addElClass as videojs.addClass
- * @deprecated Use videojs.dom.addClass() instead
- */
- /**
- * Remove a CSS class name from an element
- *
- * @borrows dom:removeElClass as videojs.removeClass
- * @deprecated Use videojs.dom.removeClass() instead
- */
- /**
- * Adds or removes a CSS class name on an element depending on an optional
- * condition or the presence/absence of the class name.
- *
- * @borrows dom:toggleElClass as videojs.toggleClass
- * @deprecated Use videojs.dom.toggleClass() instead
- */
- /**
- * Apply attributes to an HTML element.
- *
- * @borrows dom:setElAttributes as videojs.setAttribute
- * @deprecated Use videojs.dom.setAttributes() instead
- */
- /**
- * Get an element's attribute values, as defined on the HTML tag
- * Attributes are not the same as properties. They're defined on the tag
- * or with setAttribute (which shouldn't be used with HTML)
- * This will return true or false for boolean attributes.
- *
- * @borrows dom:getElAttributes as videojs.getAttributes
- * @deprecated Use videojs.dom.getAttributes() instead
- */
- /**
- * Empties the contents of an element.
- *
- * @borrows dom:emptyEl as videojs.emptyEl
- * @deprecated Use videojs.dom.emptyEl() instead
- */
- /**
- * Normalizes and appends content to an element.
- *
- * The content for an element can be passed in multiple types and
- * combinations, whose behavior is as follows:
- *
- * - String
- * Normalized into a text node.
- *
- * - Element, TextNode
- * Passed through.
- *
- * - Array
- * A one-dimensional array of strings, elements, nodes, or functions (which
- * return single strings, elements, or nodes).
- *
- * - Function
- * If the sole argument, is expected to produce a string, element,
- * node, or array.
- *
- * @borrows dom:appendContents as videojs.appendContet
- * @deprecated Use videojs.dom.appendContent() instead
- */
- /**
- * Normalizes and inserts content into an element; this is identical to
- * `appendContent()`, except it empties the element first.
- *
- * The content for an element can be passed in multiple types and
- * combinations, whose behavior is as follows:
- *
- * - String
- * Normalized into a text node.
- *
- * - Element, TextNode
- * Passed through.
- *
- * - Array
- * A one-dimensional array of strings, elements, nodes, or functions (which
- * return single strings, elements, or nodes).
- *
- * - Function
- * If the sole argument, is expected to produce a string, element,
- * node, or array.
- *
- * @borrows dom:insertContent as videojs.insertContent
- * @deprecated Use videojs.dom.insertContent() instead
- */
- ['isEl', 'isTextNode', 'createEl', 'hasClass', 'addClass', 'removeClass', 'toggleClass', 'setAttributes', 'getAttributes', 'emptyEl', 'appendContent', 'insertContent'].forEach(function (k) {
- videojs[k] = function () {
- log.warn('videojs.' + k + '() is deprecated; use videojs.dom.' + k + '() instead');
- return Dom[k].apply(null, arguments);
- };
- });
- /**
- * A safe getComputedStyle with an IE8 fallback.
- *
- * This is because in Firefox, if the player is loaded in an iframe with `display:none`,
- * then `getComputedStyle` returns `null`, so, we do a null-check to make sure
- * that the player doesn't break in these cases.
- * See https://bugzilla.mozilla.org/show_bug.cgi?id=548397 for more details.
- *
- * @borrows computed-style:computedStyle as videojs.computedStyle
- */
- videojs.computedStyle = computedStyle;
- /**
- * Export the Dom utilities for use in external plugins
- * and Tech's
- */
- videojs.dom = Dom;
- /**
- * Export the Url utilities for use in external plugins
- * and Tech's
- */
- videojs.url = Url;
- module.exports = videojs;
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